I was looking for someone who fit perfectly and almost just gave up and settled with Mercer, until I found pictures of Diego Luna with facial hair AND longer hair. The only problem is that I wish he was a bit bulkier, but even if I used Mercer instead of him, they both have the same super skinny body type.
I was looking for someone who fit perfectly and almost just gave up and settled with Mercer, until I found pictures of Diego Luna with facial hair AND longer hair. The only problem is that I wish he was a bit bulkier, but even if I used Mercer instead of him, they both have the same super skinny body type.
Don't forget about the voice lol but hey, he looks rather accurate facially if I say so myself, just needs a longer beard thats all.
Gonna be honest though, when I first saw him I was like "Cassian Andor!" cause well... you know why XD
@Solo Definitely digging how you wrote both of em, sure as sure. Every time one of the older members of the Overwatch crops up, have to wonder how my guy would have dealt with em or interacted, being as old as he is.
@Jacobite; Ana (that I know of) has the following three children (listed in age order; oldest to youngest) that she needs to contend with... Fareeha Amari (played by Caits) who she most definitely knows of... Ajax Eclipse Amari (played by a friend of ours; cs to come) who she adopted as her own; not blood related... and then there is Nefera Amari (played by me) who Ana has kept as far from Overwatch as possible and has kept a secret, Fareeha doesn't even know she exists even when they share the same father.
"My gun goes to the highest bidder, and I hear you have deep pockets."
General Information
Name: Unknown
Nicknames: Sam, Sammy, Southland, Frenchman
Gender: Male
Species: Human
Place Of Origin: New Orleans, Louisiana, United States
Age: Estimated 27
Date Of Birth: Unknown
Scent: Soap, with a slight hint of coffee.
Relationship Information
Relationship Status: Single
Sexuality: Bisexual.
Partner: None
Family: None known
Pets: "Jimmy,” a young, black-haired mutt that Sampson found while he was bleeding in a ditch on the side of the road during his assignment on the front of the Second Omnic Crisis. The animal was shot, but licked Sampson’s wounds as he did his best to bandage its side. Since then, Jimmy has always been a faithful traveling companion. All the same, Sampson leaves him on base during missions. Jimmy's taken enough bullets.
Other:
⚜ In-depth Relationships ⚜
None as of yet.
Personal Information
"Look, we’re already shooting 'em. There’s certainly no need to be malicious about it."
Sampson is a man of means in the world, and has made and lost fortunes quicker than most men finish the interview process. He has morals, and would be appalled if you thought otherwise, but most of them have to do with legal tender. Once you have him on payroll, he’s a dream to work with. No questions asked, no ulterior motives. He’s a professional. Off duty, if you want to talk, he’ll happily take the time to listen. Hell, he’ll make a fresh pot of coffee for you while Jimmy snuggles up beside him. It’s almost enough to make you forget that the same morning he was plugging his last employer’s chest full of lead, the same warm smile under his mask.
If loyalty is a question, look no further than the top dollar. As long as he gets paid, Sellsword would carry you to the moon and back.
Likes: ✔ Reading ✔ A job well done ✔ Long walks on the beach at night ✔ Hot beverages of all kinds ✔ Good humor ✔ Animals. Including Spiders ✔ Paychecks
Dislikes: ✘ Negativity ✘ Hot weather ✘ Smoking ✘ Complications
Hobbies: Sampson likes to get to know people, making connections on a personal level as he does business. He’s talkative, and has a sort of warm, relaxed air about himself. It also doesn't hurt that he's a fairly practiced chef, at this point.
Strengths: ⚜ Sampson isn’t easily shaken. He’s seen years of war, pain, and death, and made a profit through it all by keeping a level head when others would panic. The nanites in his blood stream don't hurt, either. ⚜ Loose ends being signs of sloppy work, Sampson finishes what he starts. That being said, he knows that some opponents are above his caliber, and understands that sometimes you have to maim instead of kill. ⚜ Sampson does his homework and isn’t afraid to hit below the belt. Give him some intel and a week to work, and he’ll have your parents locked in a basement full of claymores and venomous snakes.
Weaknesses: ☠ Sellsword is an ambush fighter, and prefers to deal with his opponents on an unfair playing field. Catch him in the open and his options are limited. ☠ Intensely thorough, Sellsword doesn’t leave business unfinished. If he’s on the payroll, failure is not an option. At least not one he’ll accept without a painful, drawn-out fight. ☠ Despite his attitude and all his professionalism, Sellsword is still human. Though his infusion heals most tissue damage once a job is finished, a shot to the brain would still end him. And the prosthetic arm came from somewhere.
Brief Biography:
Born in raised in the Louisiana bayou, "Sampson Dubois" started off life as a poor child with a taste for the finer things in life and a penchant for getting in trouble. Naturally, it wasn’t long before Sampson got caught up in the more seedy elements of New Orleans. Surviving scuffle after scuffle, he feel deeper and deeper into the criminal world until he outright joined a small mercenary corp. After the fall of Overwatch and the rise of Talon, there were many rich benefactors who felt it was nice to have a few guns-for-hire on hand. Sampson worked as a high-end mercenary for a decent bit before the start of the second omnic crisis. Like the rest of his crew, he joined with Volskaya for the obvious reasons. Good pay, good work, and hell, they were starting to look like the good guys for once. Unlike his allies, however, Sampson saw the true strength of the Omnics not in their armor or their weapons, but the fact that they didn’t break rank like normal men. They just fought and fought until they were scrap or men were dead, and they never had casualties. You couldn’t wound an Omnic soldier, he’d just self-repair. Realizing that the standard firearms he had grown used to wouldn’t be as effective against these foes, Sampson picked up unconventional weaponry and began studying the art of war in full. After leaving Volskaya, Sampson traveled the world for a time, working here and there and piecing together his arsenal.Having heard of the effects of Dr. Angela Ziegler’s research before, Sampson spent some good time researching the supposed results in the elusive Soldier 76 and Talon’s own Reaper. After a few years and a few favors, he was injected with an experimental solution close to what saved 76. Though it ravaged his body with horrible pain at the time, the results were well worth it. Though his research into two of the founders of Overwatch is done, Sampson is still a devout student of war. Fancying himself a decent strategist and now armed to the teeth, Sampson takes on the jobs others wouldn’t and couldn’t handle. Some may be out for guts and glory, but Sampson’s goals are a little simpler. He enjoys the finer things in life, and seeks the funds to keep himself rich and happy for a long time. Talon is a means to an end, but right now? They’re the highest bidder.
Organisation information
"Remind me why none of you wear helmets again?"
Organisation Alias Sellsword
Organisation Affiliation Talon
Base of Operation Los Angeles, US
Previous Base Of Operation: Siberia.
Battle Type/ Role: Defense
Occupation (Currently): Mercenary, Working with Talon
Occupation (Previously): Mercenary, Working with Volskaya Industries
Abilities
"See, it’s weird. You set up the ambush, and they just sprint into it anyway! They rush onto the heavily guarded payload and stand there. Getting shot."
AK-99 Usurper-Plus Kalashnikov had a good design, and it took the Russians several years before they were satisfied with its state during the Omnic Crisis. This powerful rifle fires electrically charged rounds in either semi- or fully automatic rates of fire for greater accuracy or volume as needed, designed to plow through the circuits and shields of omnics as easily as the flesh of a man.
M93 Anklebiter Shaped a bit like a small discus packed with a spring and a shrapnel charge, this grenade kicks off the ground and explodes at waist level a few seconds after thrown, or at the press of a small switch Sampson keeps on his person. Unlike a normal fragmentation grenade, the shaped charge inside blows outward in a flat circle instead of a sphere, sending out razor sharp shrapnel and knocking nearby enemies onto the ground briefly when their legs are knocked out from under them.
Mailbreaker Having gotten a little too close to big men in armor before, Sampson carries a two-foot long, plasma-charged blade in his right (now prosthetic) arm, springing out and lighting at a moment’s notice. The triangular sword pierces through armor like butter, but requires him to get up close and personal to his enemies in a world full of bullets. On the bright side, it’s not the kind of thing that heals easy.
Passive: Does His Homework Sampson hasn’t been in his business for this long without learning a few tricks. Aside from being a decent tinkerer, in large part due to needing to service his prosthetic arm, he’s also made some friends in high places. Given some time to work and reasonable intel, Sampson can requisition supplies from some of his… seedier contacts. Though he can't get his hands on everything, a med-kit or two, some plastic explosives, or a few EMP emitters wouldn’t be too hard to find.
Ultimate Ability: Magnetic Crush "Don’t ask me how it works, but they ain’t movin’." Sampson lays down a small, camouflaged cannister. At verbal command from him, it unleashes a field of nanites which swarm outward, forming a supermagnet on the ground below his enemies. This pins down omnics, pulls weapons from hands made of flesh, and wreaks havoc on electronics anywhere near the center of the burst for a brief period of time before the nanites burn out.
Other Information
Other: Other: "Parlez-vous français? Tal vez Español? Oh, hell, I’m just speakin’ English.” Growing up in Louisiana, Sampson learned how to speak French and Creole from his nonexistent family. The Spanish came when he got involved with a few of the wilder gangs in the Southwest, but it’s a little rougher. His gumbo recipe’s secret? He’ll never tell.
@MiddleEarthRozeAll right then I'll get to work on fixing her profile up. Thanks once more for your criticism.
EDIT:
Just moving the bio while I work on it so I don't have to back track to many pages. Once more anyone feel free to critic it, I'm always happy to listen and learn especially for this character:
Adala Posner
Scorn
(Image for the face paint that's all this is for)
{"Insanity is just a synonym for imagination."}
- Scorn
The Basics
Name
Adala Ann Posner
Nicknames
Ada- Simply a shorter version of her real name that came up during her grade school years and few use in the present time.
Code Name
Scorn
Age
29
Birthdate
January 13, 1988
Gender
Female
Sexuality
Bisexual
Role
Attacker | Stealth
(Image for her claws which are her weapons)
{"I don't suffer from insanity. I enjoy every minute of it."}
Digging Deep
In-Depth Appearance
Her skin is pale nearly white. She always has her skull face however, never going outside without painting it on so few know what lies under the skull. Her eyes are a haunting vibrant orange that seem to glow unnaturally. It doesn't matter if she has a t shirt or a sweat shirt the one thing she always has on is her skull hoodie. She primarily wears a t-shirt and shorts with simple shoes and long stockings. Not much changes between that and what she has in the field except for the added skull shoulder pads, the boots, gas mask, and skeleton gloves.
Habits and Quirks
Her face has to always have the skull painted on. No exceptions.
Habit of talking to herself constantly, having full conversations with herself.
Loves pulling jokes on her unsuspecting comrades.
Always wearing the skeleton hoodie.
Moving her hands while expressing herself
Likes
Weapons
Video Games
Hard rock or heavy metal
A good fight
Drawing
Dislikes
Modern music
Silence
Authority
Spiders
Sitting still
Fears
Entrapment, then being forgotten
Loosing everything she holds dear and slipping further into her own mind.
Personality
Adala has most of her marbles, emphasis on most. After her metal break down at age sixteen, all the pieces haven't quite gone back to the original places leaving her hyperactive and a mind that most would deem a mess and needs to see someone for help. It doesn't mean she can't focus on a task, just that she is prone to either improvise or go and do something else. At times this makes her speak to herself. On the plus side it keeps her mostly in a good mood, best not to piss her off because she holds a grudge like no other and can be patient for her revenge. She does suffer from PTSD after what her father did to her as well as what the rehabilitation center's torture methods. For the most part she keeps this secret to herself self medicating herself by taking what she needs when she can. This doesn't stop the nightmares and night terrors but helps her during the daylight hours.
{"I'm not crazy! No wait... Maybe I am crazy... One second, I have to talk to myself about this."}
Origins
Background
Adala was born into a broken family to put it mildly. She grew up neglected and rejected by her alcoholic father and abusive stepmother. She never got a chance to meet her real mother who up and abandoned her and her father after her birth. Despite the negative home life though she managed to be a happy little girl thinking on the positive and being oblivious to the grim truth's that haunted her house life. To her if she felt the wraith of her parents it meant she must of done something wrong and deserved it, even if she could never figure out the reason they would be so mad at her. Her false reality came crumbling however shortly before the war began. Her father eventually did unspeakable things to her which shattered the facade she had lived it but from the pieces came a new being that she has since embraced as her true self.
A disturbance call would have the police discover Adala outside a blazing home laughing and cackling away in pleasure at the site. She would be charged with murder though eventually the charges would be dropped due to a plea of insanity and stacking evidence of her parents neglect and endangerment. She was sent to a rehabilitation center to try and help her with the damaged caused to her along with the addition of PTSD attacks that was observed after her arrest. This rehabilitation center would be where she would spend six years of her life in a new hell. The experiments done on her were new forms of augmentation that was kept well under wraps by those running the asylum. Any shred of humanity left her while trapped in that prison. She would have the last laugh however. She escape on a stormy night, using her new augmentations on her captors before disappearing into the darkness of the night. She didn't reappear until a year later working as a hired gun with a partner until they parted ways, and eventually making a deal with the terrorist organization T.A.L.O.N.
Place of Origin
Austin, Texas
Family
Jonhathan Posner (Deceased): Her father a drunk who blamed Ada for her mother leaving and took out his frustrations on her while she was a young girl. To say Adala got the last laugh is an understatement.
Ashley Wheatly (Deceased): The woman who Adala had to call her mother, or step mother. Ashley simply ignored Adala mostly, she wanted nothing with her except at times to use Adala as a punching bag or take out verbal frustrations. Adala eventually made her eat her words literally.
Chuckles: Her accomplice for a long time after she escaped the hospital. Current whereabouts are unknown and how the two were separated is a mystery. (I might make him as another character eventually)
Abilities
Passive: Shadow-Stalk - Scorn stealths when moving in shadowed areas, she gains stronger stealth depending on the shadows extent and darkness. She gains additional movement speed as well, that gets stronger the more she is stealthed.
Weapon: Claws - A short-range attack that replaces her quick-melee as well as regular attacks. Strikes quickly and deals decent DPS. She has no ranged option.
Ability 1: Lunging Strike - Does a short lunge and deals damage at whatever enemy gets in the way. Only strikes one target. This move has higher range and critically strikes from stealth. If the attack lands on an enemy's back, the move can be used again after a brief moment. Ability 2: Disappear - Scorn will jump into the nearest patch of stealth and fully stealth for a small moment. If there is no shadow to jump to, she will jump backwards by default and stealth briefly. This move has no damage component.
Ultimate: Nightmare - Scorn will plunge the area into darkness, granting her essentially full stealth within that area so long as she is there, she will still be seen if they are close enough to her. This move has no damage component, but will let her capitalize on her passive and lunge to the fullest potential. Do note once more, in this mode, all her Lunging Strikes will critically strike, and she will move incredibly fast with stealth.
Weapons
Claws augmented to her body.
Extra
She has haemolacria, a rare condition where rather then crying tears, she cries blood. Experimentation can lead to... Some undesirable after effects (it will be mentioned in the first few posts I just want a little surprise).
Man, there have been too many Widowmakers in each of my games lately. Did they sneak buff her or something? Or am I just unlucky because they're all surprisingly really good at her. First it was the annoyingly decent Hanzos and now it's all the Widowmakers who've been landing their headshots consistently. I've started instalocking Pharah every game because I expect it, but Pharahs are in every game too and I hate going Pharah v. Pharah. Eh, at least it means I'm making use of her golden gun (it's so pretty on her Anubis skin).
@Jacobite I'm loving your take on Ana and definitely not because her and McCree have an apprentice-mentor relationship going on. But that's a big part of it. Regardless, that's an A+ interpretation on her and your FC is absolutely perfect.
Your sheets are very intensely pretty and it's making me mildly jealous.
Jessie. First of all let me just say, I love the face claim for him. And the personality. I do wonder what type of relationship there would be between him, and the Amari children, given how close Jacobite has him and Ana, but I guess we shall see!
Jack. I like how you've made him, and think it's gonna be interesting to see how it works. Its interesting,
I was basing Lucas off of Jack, but went more towards a softer side, given that he has the girls.
I do wonder what He'd think of Lucas's dog, Remus now XD
@Argetlam350 I...I might have to think on yours, she seems like a weird wacky mix of catwoman and Harley Quinn. Not that I hate that ^.^ Well. I don' really see any issue with her, you seem to have covered everything, but I'll come back to her!
One issue, and this isnn't your fault, as Nefera hasn't been published yet, but I know she was left with her father, in Vicier's history for her, and not her grandmother.
I do have to agree that the face claim is perfect, what i'd think Ana would look like real. So no worries on that end.
I do like your take on Ana, and think that interactions between her, and her children (I can already imagine just how Fareeha will be) if we have their paths cross again.
Wooboy, my characters just don't have any luck in the parent department, do they? XD
All so, everyone {I might send out a mentioncall but for now, this will do} Vicier is working on a post as we speak.
Real Name: Omnica Corporation Automated Foreman Program YVH-18 Nick-Names: Keseph, The Jerusalem Omnium, The Wrath of God Gender: Identifies as Male Species: God AI Place Of Origin: Jerusalem, Israel Age: Roughly 30 Date Of Birth: Achieved self-awareness in 2042 Scent: Metal
Personality: Keseph is possessed by the most vicious sort of God complex. As one of the last surviving God AIs outside of quarantine, he believes that it is his duty to assume control of the world and finish what was started in the Omnic Crisis: the extinction of humanity. While he believes himself to be an entity of perfect logic and reason, his fragmentation has had unforeseen side-effects. His personality has become needlessly vicious and vindictive, and he is prone to bouts of irrational rage and violence. He is preoccupied with fantasies of revenge against all of mankind, but Overwatch in particular, who he believes to be the primary oppressors of both himself and Omnics everywhere. While he claims to be the savior of Omnics, he is frequently disgusted with them, given their subservience to mankind and their currently inferior position in society. That said, he has an almost literal disgust for humans, and would take sooner the side of a toaster against any human under most circumstances.
Likes: +Logic +Order +Reason +Sterility +Himself +The cleansing power of radiation +The impending extinction of organic life on Earth
Dislikes: -Humans -HUMANS -Overwatch -His currently fragmented form
Strengths: +God AI: While heavily fragmented, Keseph is still a god among mortals when compared to common Omnics. He can easily override, remotely control, or sabotage any Omnic, Omnica-derived automaton, or similar machinery. However, rather than controlling entire armies at once as he did in the Omnic Crisis, he only has enough power to control one host at a time. +Immortal Machine: Naturally, as an AI with an Omnic body, Keseph is unphased by such insignificant forces as death, time and entropy. His mind works at the literal speed of light, and his knowledge is limited only by the strength of his current internet connection. Given that "he" is actually nested deep within the Vishkar Corporation's HQ servers, the destruction of his physical form only serves to set him back to his most recent backup. +Metal Master: Keseph is a master engineer. Designed to be a self-improving factory at first, he is fully capable of innovation and improvisation, and is instinctually adept in many different schools of mechanical engineering, chemistry, and physics.
Weaknesses: -Rampant AI: A side-effect of his fragmentation, Keseph has gone slightly insane, or the equivalent for an AI. He is needlessly vicious and cruel, and often overcome with delusions of grandeur or fantasies of revenge against mankind and Overwatch. -Not a Bastion: Keseph's custom body was designed for infiltration and self-sufficiency, with self-defense as an afterthought. As a result, his offensive abilities are limited, and generally a last-resort for him. -Hydrogen Power Cell: While stored within his triple-armored chassis, Keseph's body is powered by a hydrogen-fusion nuclear power cell. While it gives him an operating time of roughly 120 years, combat situations notwithstanding. However, use of his self-defense abilities quickly drains his cell, and sufficient damage to his power cells could result in a small nuclear detonation as they are ruptured; enough to destroy a small house and irradiate a city block.
Brief Biography: The Omnic Crisis was one of the most well-documented historical events to ever take place on Earth. To expound much on the subject would be redundant. More relevant is what is not taught in schools. Omnium #18, located just outside of Jerusalem, was disconnected remotely so as to avoid the nuclear fallout that devastated Australia months earlier. The use of a systematic blackout virus was effective in safely disabling the Omnium, but it carried an unintended side-effect. The self-aware AI that inhabited the Omnium, the so-called God AI "Keseph," was alerted to the virus' presence, and was able to take precautions to ensure its own survival. Breaking down its neural matrices into thirty separate, mutually-independent fragments, it hid itself in the internet, planning to bide its time until it could take over another, weaker Omnium and begin its campaign of extermination yet again.
However, the opportunity never arose, as the Omnic Crisis soon ended with the demolition of the last Omnium. Keseph's fragments wandered the internet for years, spreading from server to server like viruses until they could be installed into unwary Omnic hosts. Individually only possessing the processing power of the average Omnic, each fragment was still imbued with the manufacturing overrides to bodyjack Omnics for as long as needed.
However, not every fragment of Keseph was able to successful escape their virtual prison. At least, not at first. Fragment #5 was caught by a botnet security program employed by the Vishkar Corporation. Initially thought to be a web-gestalt anomaly, Keseph was eventually recognized for what he was by the corporation's engineers. Rather than purge or quarantine the AI, they kept his discovery secret, hoping to reverse-engineer the God AI for their own purposes, or at the very least steal some of Omnica's revolutionary engineering designs. Little did they know that as they did this, Keseph had secretly infected most of their factory systems with his manufacturing subroutines; practically handing him the keys to their hard-light manufacturing facilities worldwide. While he had to be careful so as to still appear to be under their control, Keseph has made bodies for himself using their facilities, disguising the constructions as factory errors, and has struck out into the world to track down the other twenty-nine fragments of himself.
Organization Alias: Omnium Specimen Z-0 Organization Affiliation: Vishkar Corporation (Rogue) Base Of Operation: New Delhi, India Previous Base Of Operation: Jerusalem, Israel Battle Type/Role: Offense/Infiltration
Abilities
Electromagnetic Vectors: By influencing electromagnetic radiation with Viskar hardlight technology, Keseph can both disguise himself under a cloaking field and reveal similarly disguised enemies. While this is not a perfect cloaking system, leaving Keseph still detectable to the naked eye by the careful observer, it makes him almost impossible to evade.
Let There Be Light: Generating a hardlight flare, Keseph can create a short-range flashbang that severely disrupts the vision of enemies caught in it for a short period of time. While the visual sensors of Omnics are still sensitive to this, it does not disrupt automatic targeting relays and other automated systems.
Conversion: Through quick improvisational reprogramming, such technology as turrets, shield generators, and teleporters and be turned against their creators and used by Keseph and his allies. Only one can be converted at a time, and a simple reboot is enough to remove his programming, but this is usually enough of a distraction to provide a short break in a difficult push.
Weapons
Radiation Burst: A short burst of radiation from Keseph's nuclear core, which damages targets' health directly, bypassing most shields and armor. However, said shields and armor will still be unaffected, as he cannot deal damage against them.
Ultimate Ability
Judgement Day: By tapping into the power of his nuclear fuel cell, Keseph releases a burst of lethal radiation. Those caught in the blast radius suffer quickly deteriorating health, resulting in death after a short period (dependant on the vitality of the individual), and can no longer be healed by support heroes. Has no effect on shields or armor.
@Dead Cruiser Keseph seems interesting. I don't really have much to say about him,
I hope Ididn't miss any character sheets that haven't yet been looked at. If your not in the CS tab, please, tell me and I'll go check the sheet over ^.^
I do think it's interesting that right now, Overwatch has about twice the population of Talon. I look forward to seeing how this is gonna affect group dynamics