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Hidden 8 yrs ago 8 yrs ago Post by BrutalBx
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Occult Regulation Office: A Mature Wizarding World Anthology

Short Version:
A mature wizarding world roleplay, here we would play a small group of witches and wizards whom investigate strange goings on in the human world. Although using the Potterverse as a backdrop, this is not a Harry Potter rp. Our goal will be to investigate murders, solve mysteries, exorcise ghosts and even meet a few mythical monsters along the way; all the while trying to do all this without losing our minds or our lives. Themes of death, sex, drugs and darkness will be our bread and butter, so if you’re looking for a whimsical jaunt through Hogwarts, this is not the rp for you. Mature players only.

As stated, since the Potterverse is just a setting, a vast knowledge of it is not necessary. Most of the stuff you would need to know can easily take a quick Google so don’t worry if you’re not that well informed. A lot of our inspiration will come from real world horror stories, like vampires, werewolves, cults and ghosts.

This story will be set out in an episodic format, with every new episode delving into a new case. I want input from all players, I really want this to be a collaborative effort. I will probably need a good Co-GM too due to other commitments.

Still with me? Good then read on…

The Story:
In 1998, Tom Riddle died during the Battle of Hogwarts. To most the name Tom Riddle means nothing compared to his other name, his true name…Lord Voldemort. Since the fall of the Dark Lord, the Ministry of Magic, guided by the battle hardened Aurors office and Harry Potter, has upped its war against the dark wizards and witches of the world. In a bid to extinguish evil wherever it may be, the Ministry began extending its reach into the Muggle world. With thousands of years of ghost stories, unsolved deaths and urban legends to sift through, the Aurors of the Ministry decided that a new operation had to begin.

Fall 2000, the Ministry of Magic, the Magical Congress of the United States and certain other governing bodies of magic banded together to discuss the growing darkness in the Muggle world. From this meeting, the Occult Regulation Office (ORO) was formed. A joint operation between the several different countries, ORO would be the secret fist of the wizarding world within the human plane. To avoid conflicts of interest, it was decided that the Regulators would work independently and would only answer to the Minister of Magic and the President of MACUSA respectively.

Seventeen years on from its inception, the ORO continues its fight against dark forces but it has become something that it did not intend, a horror story. It has become common knowledge that the life expectancy of the Regulator is very short and that many members of the office have died in the field, with only one seemingly retiring by choice. There are still those who are crazy or stupid enough to apply to join its ranks but they are few and far between. Being an Auror is a respected profession, hunting criminals and duelling dark wizards but being a Regulator? Only the mad would dare…

Recruitment:
The Occult Regulation Office (ORO) is a small but international operation taking only a few members at a time generally straight out of school at 17 or 18. It recruits usually from Beauxbatons, Durmstrang, Hogwarts and Ilvermorny. Those recruited into ORO are usually in the upper echelon of their class but also they have a very unique thing in common; tragedy. In his many battles against the dark wizarding forces, Harry Potter came to learn that one of his greatest strengths was his experience and willingness to go one step further than many would consider. With that to guide him, the boy who lived felt that if ORO was going to be the ones to take a step into to the dark, then they must already have had a taste of it. Although not necessary, a good knowledge of Muggle customs is advantageous, as such over the years many Regulators have been Muggle born or half bloods. Once recruited, the ORO members would be assigned specific disciplines to master based on their school performance (Potions, Charms, Transfiguration, Herbology etc) learning these in an environment akin to a Muggle college. Upon graduation (which usually takes a further three to four years), the newly anointed Regulators would join the small office based on Lundy Island. Although advised against it, Regulators have been given license, similar to Aurors to use the three unforgivable curses but only in extreme circumstance. Wilful use of the curses may result in expulsion and a sentence in Azkaban.

Base of Operations:
To outside forces, the ORO office looks to be just another dilapidated old Victorian house. In reality it is the Mysterium Domum, quite literally latin for Mystery House. The Domum is a place concealed by many mystical charms and enhancements, with its location only known to those who already know where it is. All members of ORO are residents of the building, though some do tend to take leaves of absence to visit family and whatnot. The House can act as transport for the Regulators, moving itself to wherever its occupants need to go. However in that regard, the Domum must always return to Lundy to “recharge”. The House has several bedrooms, bathrooms and kitchens as well as common rooms, offices and training rooms. The House itself is very much a living creature, as such a caretaker is required to keep it in a useable state. If the House does not possess a caretaker, it will fall to ruin and become useless.




Hidden 8 yrs ago Post by Xilaw
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I'm curious, though, will the characters be put into teams or maybe even paired up or does everyone just hop onto the same case at once?
Hidden 8 yrs ago Post by BrutalBx
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I'm curious, though, will the characters be put into teams or maybe even paired up or does everyone just hop onto the same case at once?


That is something I wouldn't mind the group discussing together, see how everyone feels about. Personally, now I'm thinking about it, I could totally see this working with assigned partners and different combinations of characters heading out on different cases but again, group decision!
Hidden 8 yrs ago Post by Shadow007
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I'm alright with this idea. Sounds like fun!
Hidden 8 yrs ago Post by Melandrach
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I think pairs working on cases would probably be best too. Too many people working on the same case... sounds quite messy to me.
Hidden 8 yrs ago Post by Lauder
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Indeed, sounds like...

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Hidden 8 yrs ago 8 yrs ago Post by Shadow007
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@Lauder

INDEED! Also, can we pick who we are partnered with? That might make romance go smoother as well.
Hidden 8 yrs ago Post by Xilaw
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Welp, I'd very much like being paired up, although this requires more than one ongoing case and it might even end up splitting the Roleplay into several different storylines? So I think that, too, should be taken into account. Meanwhile, I'm working on my character at the moment.
Hidden 8 yrs ago Post by BrutalBx
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Alrighty then! Majority vote swings towards partners. Once we have a few more sheets up, I was going to ask that we start working on character relations anyway, whilst we do that, we can also sort out partners which as GM I'll assign unless you guys want to pick. I'm open to whatever.

Side note guys, when creating your CS, in the note section, there's a few things I want you to include (I'm going to update the template as well)
- If your character is an Animagus (they don't have to be) but if they are, state whether or not they are registered or not
- Tell us what shape your Patronus takes.
- Tell us what shape your Bogart takes.
Hidden 8 yrs ago Post by Shadow007
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Oh man, I'm so excited!
Hidden 8 yrs ago Post by BrutalBx
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Welp, I'd very much like being paired up, although this requires more than one ongoing case and it might even end up splitting the Roleplay into several different storylines? So I think that, too, should be taken into account. Meanwhile, I'm working on my character at the moment.


We can manage I think since I wanted a Co-GM anyway. So what we could do, is split the cases between GMs as well as teams
Hidden 8 yrs ago Post by Shadow007
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@BrutalBx

I rather we pick partners, but... We'll see how it goes down.
Hidden 8 yrs ago Post by Sarcelle Renard
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I'm also a fan of pairing up for cases, but I hope that we will also take some time to meet up at HQ for some group level shenanigans.

CS is also almost done cap'n, just have to finish up the Bio.
Hidden 8 yrs ago Post by Lauder
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Thar be me CS maties!
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Hidden 8 yrs ago Post by BrutalBx
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@BrutalBx

I rather we pick partners, but... We'll see how it goes down.


I see the advantage of picking partners in hindsight, so yeah we probably will end up choosing but obviously if everyone wants to be with the same person, executive decisions must be made.

I'm also a fan of pairing up for cases, but I hope that we will also take some time to meet up at HQ for some group level shenanigans.

CS is also almost done cap'n, just have to finish up the Bio.


Oh yeah, there'll be plenty of time for group interaction, don't forget they all live together at the Dormum and unfortunately, that old house ain't that big sometimes lol
Hidden 8 yrs ago Post by Shadow007
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@BrutalBx

Awesome! I can't wait to see everyone's characters.
Hidden 8 yrs ago Post by Xilaw
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Welp, my character is out. I put his Relationship status as complicated, perhaps someone will be up for it.
Hidden 8 yrs ago Post by BrutalBx
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Welp, my character is out. I put his Relationship status as complicated, perhaps someone will be up for it.


He's accepted but I have to point, you should've sent him to me first before posting him so I could give him the once over. But hey oh, nevermind.
Hidden 8 yrs ago Post by Xilaw
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@BrutalBx Oh man, I was gonna ask about that but then realized no one else posted theirs in the OOC and figured this was a thing. My bad. Glad it's all good, though.
Hidden 8 yrs ago Post by Sarcelle Renard
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@BrutalBx And here we are. One order of werewolf with a side of tragedy ready to go!



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