Hidden 8 yrs ago 8 yrs ago Post by Zahir
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Zahir The Professor

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I'm interested and I filled out a character sheet. . . Tada! ~


Hidden 8 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Zahir
Nature Magic is it's own thing so it's separate from Earth.
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Hidden 8 yrs ago Post by Zahir
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Zahir The Professor

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@olcharlieboiAh, alright. Thank you for pointing that out. I'll change it.
Hidden 8 yrs ago Post by olcharlieboi
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@Zahir @XxLyraxX @Empress @sassy1085 @TheWindel
probably going to wait a day or two more before throwing up the OOC for everyone to work at. There is some stuff I noticed with people's spells I have yet to speak of. Mainly some spells don't exactly sound like Spells when I reread them a few times. Spells do tend to do a specific single action, some of the spells given do multiple actions, or is read pretty much like an ability instead of a spell.

When people start creating their spells, they can combine spells together with some hardship and create brand new 'original spells' which do a mix of the previous ones. Like 'Holy Fire' uses fire magic and Holy Magic creating a Holy flame that can burn away undead at a dangerous rate.

There is around 5 spells currently, if I'm not mistaken that fall under the current category of not looking like a spell, or simply sounding like an ability/weakened ability. I wont say who until the OOC.

P.S. Start thinking of Spell Names to go with your Spells, and even maybe Minor Chants for these spells. 3 words minimal chants, since there is 3 ways to cast spells, all can be casted by these methods. Ritual, Chant, and Chantless. Chantless is the hardest and requires a lot of training. Ritual requires materials so pointless for low level spells but barely uses any magical power. Chant is the middle of them.
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Hidden 8 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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@olcharlieboi

What is the difference between Spells and Abilities?
Hidden 8 yrs ago Post by Zahir
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@olcharlieboi Awesome. Sorry, mind most likely sound like abilities.
Hidden 8 yrs ago Post by olcharlieboi
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@TheWindel
Spells do a specific action that is essentially part of the spells 'program/process', Abilities can be freely manipulated at any point, when ever the user wishes.. Example: Spell 'Create Flame' can only create a small flame, it can not move away from your hand/catalyst or it'll disperse, but this can be used to light things on fire if pressed against flammable things or even provide light. 'Manipulate Flame' is an ability that allows one to freely control existing fire to do what every they desire aslong as they have enough concentration.

Basically Spells can't deviate from what their meant to be used without becoming a new spell and requiring other abilities to do so, while Abilities have freedom to do what ever they wish that involves it.

for example since Zahir realized he was one of the people, his 'Control plants (though very weakly) making a piece of grass twitch as he tries to move it.' isn't a spell, that is essentially the ability to Manipulate Plants with enough concentration, that is more than a spell. 'Binding Grass' would be a spell that would cause Grass nearby to grow rapidly wrapping around the target. You wont be able to tell the grass to do anything else without a different spell. or 'Growth' would be a spell to make plants in an area to rapidly grow in general.

Your own spells follow a very basic thing 'Create two small orbs of (element)' this doesn't mean you can fire these small spheres out to hit someone since that wasn't originally part of the spell. you simply made two small orbs of fire or earth. Which still fits a spell, a fairly weak one but still fits a spell.
Hidden 8 yrs ago Post by TheWendil
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@olcharlieboi

Hmm. You should probably highlight this then because from the opening post, I had no idea there was such a clear difference between Spells, Abilities, and what limits a Spell can do.
Hidden 8 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@TheWindel
It is alright, I just recently added a list of possible magics to the first post that I had managed to think of all of a sudden, I'll add in the difference between spells and abilities in a moment.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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@olcharlieboi

Hum.

This seems like it might be fun. There seems to be a bit of people in this, though, so is it full or no? I am thinking about making a slave-contract user.

Might remember her from that one RP we were in...can't remember the name of it, but eh xD
Hidden 8 yrs ago Post by olcharlieboi
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Hey rune, no it's not filled yet. Like I stated I wont accept anyone until the OOC stage. The plan is for 5 people, but I might change that plan depending on the total amount of people that try to join. Note: With the Slave Magic it's not for certain if a contract will be made with the creature it's used on. Some can resist it, or just wont accept without certain conditions.

You saying that makes me want to figure out which one your referring to lol.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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Hidden 8 yrs ago Post by olcharlieboi
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@Rune_Alchemist
Pretty decent work, I will give an example when it comes to the Slave Magic. For example, creatures like Slimes can be contracted fairly easy thanks to the fact their pretty much mindless creatures on their own. But an intelligent creature like a special bird that might show up, requires one to impress it with music before one can contract it. (Note: if you ever read 'Man picked up by many gods' then you might understand what I have in mind for slave magic)

Upside to Slave magic Vs Summoning Magic, Slave magic creatures can be trained to become stronger, and certain creatures can even evolve into new forms, and are 'normally' entirely loyal to their master, and have spells that can expand on this bond. Summoning Magic creatures can't grow stronger than when they are summoned, and sometimes might disobey their master since the contract to fight is a forced one-sided way, but the Variety of creatures aren't limited to a person's specific aptitude and don't have to worry about caring for the creature in question.

So think of a type or two of creatures for her aptitude for slave magic. Meaning she can contract this type of creature a lot easier than others. -Note: the applications of this is very spread apart and have various meanings, can be a specific creature type, to creatures with this certain feature. Example for slimes: aptitude for creatures that are weak on their own, but are strong with grouped up. of course this also refers to other creatures with similar circumstances.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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@olcharlieboi

Hmm~

Alright. I think I have a pretty good idea for two affinities she could have for creatures. I'll get around to editing it in a bit.

Triple Edit:

Alright, I think that's good? Decided to give her an affinity for the Fae as well as more spiritual entities. Ghosts and the like.
Hidden 8 yrs ago Post by Ampere
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Ampere

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I'm also very interested and filled out a character sheet as well. I know most of the talents I picked weren't listed as examples, so feel free to let me know if they deviate too much from what was envisioned, and I'll change them to something else.

Hidden 8 yrs ago Post by Zahir
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When you realise your the only one that picked a realistic picture. Haha! @olcharlieboi Did you just want this rp do have anime/manga/drawing pictures? I will change mine.
Hidden 8 yrs ago Post by olcharlieboi
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@Rune_Alchemist
With ghosts they are normally classified simply as 'Undead' there is a difference between 'Spirits' and 'Ghosts', guess you could say 'Spirits' are embodiments of something, they was never a living person. Like The Spirit of Fire, The Spirit of Nature, Spirit of the Hawk, etc...

@Zahir
That's up to you, I do normally prefer the anime/manga/drawing, because with the realistic drawings you come into more of a chance that if someone found out their picture was being used for something they'd get angry and probably start trouble. While with the former, those who draw it tend to not mind aslong as you don't say you made it or anything. but in the end it's up to you since it's your character.

@Ampere
While it's an interesting character, the whole memory thing would cause a lot of trouble, not to mention the slight loop-whole where he is somehow able to record down everything.. though he has no memory of anything, so how does he know how to read and write? when he has no memory of anything he is pretty much a new born baby in a grown body. So while it's an interesting idea don't think it could work to well in this roleplay.

Also I've been thinking of changing things like 'Telepathy' and 'Telekinsis' among others into the 'Neutral Magic' section, since it's kind of idiotic to have what will essentially be only one spell with different difficulties as it's own magic category.

Note to everyone: I'll be adding in 'Shaman Magic' as well now thanks to Rune giving me the idea lol.
Hidden 8 yrs ago Post by Rune_Alchemist
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@olcharlieboi

Happy to be of service

Anyways:
Would that fall under necromancy, and be restricted then? She's not raising spirits of the dead but rather sort of taking in those that already exist. 'Lost souls without a place to go' so to speak.

If so, that's fine. I have a few more things I was thinking about giving her.
Hidden 8 yrs ago Post by olcharlieboi
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@Rune_Alchemist
Taming the Undead isn't classified as forbidden, most people don't like it for various reasons (Smell being one of them). So it is indeed possible to tame undead, just dealing with them would probably be disgusting, granted ghosts, spectres, wraiths, and so on don't have any physical body so no smell.

Necromancy is the art of Creating the Undead, therefor disgracing bodies and so on. It's simply considered forbidden because of peoples 'old views' will be explained better in rp.
Hidden 8 yrs ago Post by Rune_Alchemist
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@olcharlieboi

Alright, just checkin'

changed it from Spirit to 'Incorporeal Beings' then.
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