To Teluval, Farewell.
A Journey
Painting by Michael Hutter
Above
Here is a city with many names. Spindle. Teluval. The Twilight City. Built on the edge of an abyss, a web work of bridges, towers, arches, tombs and tunnels stretching deep into the cliffs of a land known as Rende. In ancient times, these ravines and cracks were carved by marvelous weapons wielded by gods. The time of Obliteration has ended, and civilization has returned; No, civilization thrives, on the ruins of those that have come before. Everywhere relics and legends, the remnant artifacts of empires with alien names. Here, in the Twilight City of Teluval, people live and work and craft their own tales until they bid this life farewell.
Abyss
It is not a true abyss, not like Gonfalion (cursed is that place, let us not speak of such things), but the heights are dizzying to one not acquainted with such lofty environs. Truth be told, there is a river, just below the Mourning Quarter that flows gently through the columns and caves keeping the city of secrets aloft. The river had a name, and I'm quite sure it has one now, but most importantly is the direction in which it flows, towards the Starlit Sea and Evermore and beyond that, the city of Corvasquer, where lives the Suzerain.
Woad
Ah! Yes, that is it. The Water-road or the Woad as it is known in Teluval, a river turned canal turned river again, leading to the Starlit Sea, and many places still: Ephome, where the horned snakes dwell and horses stamp them under-hoof, or yet further south where the men speak only in rhyme and dwell in huts upon the backs of turtles deep in slumber. The Woad is a winding course, in certain places packed with sailing ships from Darmos or the wondrous paddle-boats of Beltane. In quiet bends upon the river, flanked by barb-grass and willows float the ponderous Marids and Ghuls upon rafts of sutured skin and reeds. Their whispers are said to impart wisdom on those that are not driven mad...
Prophecy
There is a journey to be undertaken. A gift imparted on the adventurer that may reveal a secret history of this world. What begins as a simple errand for a trivial amount of gold may be the start of events set in motion thousands of years ago. There is a Painted Lady & a Fatherless Son. There are 3 Faces Upon A Hill, That Will Speak In Unison. This is the prophecy repeated by the faithful of Perlain. This is only the start. For now, farewell.
To Teluval, Farewell is a surreal fantasy roleplay focusing on setting and character. Magic is real and very strange, as are the characters and the setting itself. The world is dangerous, cynical and often melancholy in a tongue-in-cheek sort of way. I'm looking for 2-3 fellow guildies interested in exploring Teluval and the lands beyond and revealing some of the secrets therein. Characters will be developed for about 2-3 weeks and I'm hoping for a semi-long commitment. I think their are other stories to tell in Teluval as well. Let me know if your interested!
Influenced by: Neil Gaiman, Dali, That Carcosa Play, Lovecraft, myths, legends, more. Ideas borrowed are for entertainment, and to pay homage. Thank you for reading this pretentious shit. Goodnight.