Hidden 11 yrs ago Post by Salroka
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It seems Prince has spoken.

Looks like you've more work to do, Ouroboros.
Hidden 11 yrs ago Post by Ouroboros
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Prince said
Slow down just a wee moment. I literally jumped Innue, a Chuunin from the genius Nara clan, for having the ability to offensively use Chakra Scalpel even a , much less a genin with little combat/surgical experience with it. Even if it's just a small scrape, a genin using it in that context is a) unfair considering the bar for the jutsu and medical jutsu in general that I have set for the roleplay b) a testament to chakra control that no genin-level shinobi should just outright have, especially without experience.Aside from that,. I find the fact she can gain empathatic abilities from touching objects slightly absurd without the mention of physical chakra. I won't entirely say it's impossible, especially given realm of creativity, but I would like a mechanic of "chakra adaptation" to be applied, in which the Kekkei Genkai makes her chakra physically adapt to whatever chakra she "empathizes" with. If she's taking on the qualities of steel, she should be doing so because she has attached herself to said material and currently can form her own chakra to its, considering basically every material object has a physical chakra to it. In that sense, the jutsu is better understood, there is a mechanic behind it, and it can be dealt with by someone with similar sensory abilities, or merely Byakugan, Sharingan or Mind's Eye of Kagura. I believe you actually began along this thought, but I want it fleshed out more.Another thing I want fleshed out more is the person-to-person assimilation. I want to know the exact potential of this.Lastly, there is a mechanic here that has already existed within this specific continuum revolving around the... transmission of memories and skills through an object. In short, it could create someone just as if not more powerful than Sai, and for that fact was destroyed. i don't want something like that again, and I don't specifically like the idea of anyone getting the information and 'memory' of an object, considering there are items such as Shira or Kirugetsu's swords that could synergize so well with the ability that it could grow exponentially broken. If anything, I would push for the omission of this ability entirely due to its potential and difficulty to maintain.Overall, I like the concept. I find it interesting, deep and refreshing, but there are certain aspects that I can see being used as functional conduits for more potential than even Shira, whom previously was the most controversial character accepted.


Understood! Clarification is always necessary, and I had no problem fleshing out certain techniques to give you a better understanding of the Kekkei Genkai. I edited chakra scalpel, it will certainly have to be acquired through intensive IC training.

As for the assimilation of memories, I've added more to how the ability works and the limitations surrounding it. I've also defined the limitations surrounding it, and its effects on objects/persons, how it works, etc. If absolutely necessary, I will remove it, however I don't intend to use it for broken purposes but it is a trait of the Akizakura I find interesting and would like to test within obvious creative limitations.
Hidden 11 yrs ago Post by Prince
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For example, when the wielder of this unique trait touches a sword, they will gain the knowledge of all who have wielded the sword, and knowledge of all battles that sword has taken part in, and the events leading to how the sword is where it is now.


I personally don't find anything aside from this line a problem, but the problem it presents is... well, I dislike it greatly. I do have a suggestion. I know you have your Null Void blade, and I firmly understand that is the true purpose of the ability. Let's say we put a limit onto the trait that allows the user to gain the knowledge of "all those who have wielded the sword" to "all those with Jubin no Shindo who have wielded the sword" so that she gets the benefits from her Null Void blade or personal, familial artifacts, but can't just pick up a Warbringer Sword and learn about every battle from every user. A secondary edition to this would be "knowledge of all battles that sword has taken place in"; I don't mind that ability at all, if they're made into premonitions. She can study the past using the ability all she wants, but I don't want her instantly learning 'everything' about a centuries old item, and be able to use it. I would also add a function of difficulty for longer-ranging memories, e.g. memories from the Second Great Shinobi War would be easier to recall than memories from the First, and so on.

Do those editions sound reasonable to you, Ouroboros?
Hidden 11 yrs ago Post by Ouroboros
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Infinitely reasonable, Prince-taichou! I should clarify that she would not gain the actual knowledge of those who have wielded the item, but only their identities and such facts as how long a single entity possessed the item, meaning she would not know the personal knowledge of any of the wielders, merely seen their experiences with the item in question. As with her ability to connect with people in this way, I will amend this to extend to objects as well, so she would then have to spend copious amounts of time delving into the memory of the object to grasp the full length of experience it has stored within it, coinciding with your wish for it to be harder to obtain deeper, long-lost memories.
Hidden 11 yrs ago Post by Tuujaimaa
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If you're placed on the team with Shira, I'm sure we can do lots of fun stuff in that regard! c:

Nice character overall, but I do feel they're a bit too young being... 12, I think it was? I'd bump the age up a bit personally. c:
Hidden 11 yrs ago Post by Ouroboros
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Tuujaimaa said
If you're placed on the team with Shira, I'm sure we can do lots of fun stuff in that regard! c:Nice character overall, but I do feel they're a bit too young being... 12, I think it was? I'd bump the age up a bit personally. c:


Aahhh yes! After reading your CS I see many possibilities to be explored n_n however I enjoy her age at twelve, it's a very developmental age.
Hidden 11 yrs ago Post by Prince
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I have created a Jounin of similar, if not a bit under, the power of one Kirugetsu. If need be I will also use him. However, for now, I will allow all of those involved with this roleplay to openly (and respectfully) make critique and state opinions regarding the character. I will tell you that from beginning to end, I only spent 42 minutes creating him - from scratch. So, let's see what you all think about a character created by your Head GM, hm?
Hidden 11 yrs ago Post by Durnehviir
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I have an NPC that I can submit for grading.
If the Ok is offered I'll toss her in as the Division Head for Division B.
Name: Kishira Uzumaki
Age|Gender: 26 I Female
Alliance: Konohagakure
Rank: Fuinjutsu Specialist, Logistic Director
Clan: Uzumaki
Kekkei Genkai: N/A

Traits:

  • Super Strength - Kishira has extraordinary strength at her disposal. Even without chakra enhancement she holds strength comparable to some of the strongest, well toned, athletic men out there. She naturally has great strength, endurance, and fights almost instinctively well. She can punch a small crater into bark or crack cement with a bare fisted punch and she can certainly break the bones of anyone without some of the toughest bodies. She can lift 2.5x her weight and can sprint ninja speed as well. She’s a strong girl and she’s done hardly any actual training to achieve such.


  • Specialized Chakra - Kishira has a very unique chakra type. It stands out beside chakra of others. Her chakra is powerful, potent and in a vast supply. On top of having specialized chakra she also has an enormous chakra capacity. Her unique chakra allows her access to special, clan specific techniques such as the most advanced sealing ninjutsu.


  • Large Chakra Capacity - Kishira has more chakra than 3 men do combined. Her enormous quantities of chakra could allow her to perform techniques a lot longer or to present them at a heightened, more devastating level than normal. She can use even low level techniques and greatly enhance their destructive or supplementary prowess by using enormous quantities of chakra.


  • Acute Sensitivity - Kishira is very sensitive to chakra. Being a sensor type, she holds almost a natural connection with the surrounding area and can more easily sense chakra around her, even the most subtle of chakra expenditures. This allows her to know kekkaijutsu, fuinjutsu, genjutsu and see through concealing ninjutsu quite easily. Only the most advanced of techniques cast by the most adept of users can escape her perceptive senses.




Appearance:



History: Kishira is not a ninja. She has never been a ninja. Her entire life was dedicated to the Uzumaki clan and, although young, she did witness a great deal of pain and suffering that was the result of Sai’s tyrannical reign. She was one of the more prominent members of the clan, holding probably the greatest capacity for their clan’s techniques.

Despite her lack of ninja training she has a great deal of training and experience in wielding her clan’s techniques and does have formal training in the useage of her chakra. She was trained to manipulate and call upon her chakra that made her an excellent suppressor agent. Despite the nature of her techniques, that wasn’t their original intended uses. She was merely tapping into the old traditions and old styles of her family and wound up with techniques that serve to bind, restrict, or interconnect individuals.

Through the years she found herself in a place of power within the ninja infrastructure, despite not being a ninja herself. Even though she was not primarily a fighter or a killer, she held a great deal of skill in terms of management and knew enough about chakra that she was a significant aid to all of Konoha. She worked her way up, starting at the bottom as a aid of an aide, and was promoted to a Division Director and in charge over hundreds of different sort of ninja.

Currently she acts as an advisor, teacher, and sealing specialist for when the situation requires it, however she also possesses skill in Mind Reading, Communication relaying and other support and logistical abilities.

Personality:
Combat Style: Although strong and fit, she isn’t trained to fight in hand to hand. If ever a time rises when she absolutely must fight she is mostly completely ninjutsu and fuinjutsu relyant and, fortunately, she is versatile enough that she can proficiently utilize them in any combat situation. Even though she is a manager over ninja and not an experienced killer she possess undeniable power befitting of one that rules over an entire Division. All assassinations on her life have ended with a powerful, reflexive ninjutsu thrown at the target.

Nature Release: Wind
Jutsu List:



Weaponry: None
Miscellaneous:
Hidden 11 yrs ago Post by Dystopia
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I don't know if I somehow skipped over it but I was wondering the stance on multiple characters.

I kinda have an idea for a second character but I'm not sure I want to make it right away. So I was wondering for future reference. :3
Hidden 11 yrs ago Post by Prince
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If you can remain active with two characters, go for it.
Hidden 11 yrs ago Post by Dystopia
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Okay. Is it okay if I send you my character idea? I kinda want to know if my idea is okay before writing out the history.
Hidden 11 yrs ago Post by Salroka
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Salroka Antivan Crow

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Feel free to send character concepts to any GM, or submit it here as a work-in-progress for GM review.
Hidden 11 yrs ago Post by bigscreech
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Is this closed or is it still accepting?
Hidden 11 yrs ago Post by Salroka
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Salroka Antivan Crow

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bigscreech said
Is this closed or is it still accepting?


We are still accepting players. Recently we have restructured due to several inactive players, and are happy to see new faces.
Hidden 11 yrs ago Post by bigscreech
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Do I have to create a character with his own keki and clan or am I stuck
with having to join the already existing clans?
Hidden 11 yrs ago Post by Salroka
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Salroka Antivan Crow

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This is an alternate-universe RP. You may create whatever you like in regard to custom KGs or Clans. However they will be reviewed by the GM or Co-GMs.

My advice: Feel free to be creative, but don't go too crazy.
Hidden 11 yrs ago Post by bigscreech
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Okay I'll whip something up later on tonight:3
Hidden 11 yrs ago Post by bigscreech
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If I need to change anything let me know and I look forward to roleplaying with you guys!
Hidden 11 yrs ago Post by Prince
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The character is easily acceptable, and I'd put him in the top five. Meaning give him a Registration Number lower than 000006.

Secondly, this is more of a request and suggestion:

If he was to be anywhere near the front lines of the final confrontation in Amegakure, the fact he is alive most likely means he is only alive due to a) Sai overlooking killing him B) not seeing a lot of action or C) getting hurt during the battle, but surviving a midst piles of the dead. Genin like him were used as simple fodder, and that's something I feel could fit quite well into the character.If he's egotistical, let him have linings or ingrained memories of being surrounded by people of similar skill who were slaughtered. The act of a false-sense of self-esteem beside an ego such as his are normally complimentary attributes that work well to give a character depth, and some badass battle-scars. Chances are, he's nearly-chuunin level.
Hidden 11 yrs ago Post by bigscreech
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Thanks Prince, those are great suggestions that I'll implement into my character. I also have a request as well, it is in regards to my kekigenkai and about his backstory. Well this I omitted because I didn't know if it would fly but do to ability to biologically produce poison it also gives him natural immunity from other poisons. The other is since I was reading you guys were scrapping division B due to a training accident gone wrong. I was wondering if my character could have been in one of these divisions who accidently killed one of his teammates and horrifically maimed the other. Since my characters is late to the party it would be a convinient reason for putting him on one of the other teams. It also gives the senseis a gifted problem child to try and guide.
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