Always running from something.—————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————— NAME—————————Rahab'in al-Somail-Dokar ibn Hakim
⇘ Rahab Somail
AGE———————Twenty-Four
GENDER——————————————Male
PLACE OF ORIGIN——————————— ———— ——————————————Chaleur/Calor
APPEARANCE———————————————————————Smooth, tawny skin lacking any real blemishes, Rahab inherits more than a title for status. Everything from the set in features to the feather tufts of hair speak of a mountain of wealth. The ability to afford exotic soaps and spices settle into Rahab's skin. Products that come off the market for small fortunes more expensive than a decent plot of land waft in his hair and along his silk clothes.
For a man who's hobby consists of disarming and triggering traps and running through dilapidated ruins for a living it's extremely hard to tell from a simple glance. Even if he has callouses on his feet and hands or a stash of ripped up leather and cheap cloth they aren't things people imagine him with. When people can see him and when he's not in the 'safety' of uncharted islands (or even in a private room for comfort), Rahab often dresses to impress or simply looks impresses. Some people say soft or genteel, but he prefers comfort. Just more ties to his heritage and upbringing that's evident even in his proper stature - always poised for and settled for esteemed company.
He's tall and affords most things to the 'controlled breeding' of Chaleur's arranged marriages, though he owes only athleticism to his own hard work. It's mostly for stamina built through running through endless corridors and mountains of rubble. His eyes are a vibrant brown and his hair shines a heavy black color; he talks with exact enunciation and a low baritone with slight rolls to his R's; he smells expensive and different every time he walks by. He's rich and, despite running from that life any chance he can, he doesn't seem to care about subduing his status.
PERSONALITY—————————————————————————Rahab has a thirst for knowledge that drives him, with a stubborn streak and a hotheaded determination to further boost him. It makes for an energetic young man with enough enthusiasm to spare. It also means that Rahab dives first without looking and second without knowing. He'll leave an impression, at least, potentially in the ground.
Further interactions with Rahab allow his demeanor to breathe, exposing itself. Being raised without want and with every need satisfied far above the necessary threshold makes for a very spoiled individual. Rahab is no different in this and feels almost entitled to a number of things. It rubs people the wrong way, especially as this attitude is overshadowed by his own passions. In a sense, it's easy to misplace the trait, but not quite so easy to brush it off. Coupled with the fact that Rahab is also stubborn in a very persistent, prodding way, it makes it that much more frustrating to deal with him.
Deeper still, Rahab hides a lot of his less than savory nature beneath a wide and loud front. He doesn't want people to know that he'll run away from his problems rather than face them. It's the entire reason he is where he is. Ignoring issues comes easily when he's been taught that money can buy near anything. When in reality Rahab holds more power than he knows, which comes off as scary more than thrilling. He's not worried about making change; he's worried about becoming another pawn to his family. It's scarier still when he knows deep down that he already is. By doing nothing, he's condemned his home to the coiling snake of nobility.
Those are things he won't tell a soul. He'd rather let people see a spoiled brat than a coward. He fumbles with conversation with people. It's easy for him to keep up the act simply because he has no idea how to change people's minds. Socialization isn't a thing he's built for. Dealing people was something his family did, not something he ever really wants to do. Thus, 'spoiled, bratty, rich asshole' seems to be a common title for him.
SKILLSET——————————————————●
Linguistics (Ancient Languages)●
Trap Disarming●
Reconnaissance WEAKNESS——————————————————A man of Rahab's status would have everyone believe that he can do anything. He'd be able to convince them too, if not for the fact that he's an awful liar and can't navigate conversation to save himself. Having been of high status for most of his life, Rahab hasn't needed to do much other than look pretty and study hard. The conversation skills were supposed to be genetic, since his entire family hold a considerable amount of political power. The lack of combat related skills, however, makes sense. Bodyguards and mercenaries can be bought. Plus, money can do wonders in place of a silver tongue.
Rahab dives into ruins without much thought to his well being and his work often doesn't require persuading if money or valuables are within reach. Rahab has yet to run into a situation that lands him in a bind, but so far his work has been cushy, simple jobs. Though, his judgment isn't the best, either.
Of course, there's always running away. From experience, he's rather good at that.
HISTORY————————————————Chaleur suffers incredibly from an already large gap in its societal structure. Nobles have unmistakable power sitting atop Chaleur's social ladder, with the ashen* beholden to the bottom of the rungs. With the recent occupation, this gap has only grown. The higher ups sit on even more power and wealth than previously and have enforced a number of ways to ensure the caste system remains in check. This has only given the various families that make up these nobilities more ammunition to chew and spit at each other.
Tied to one of these families, Rahab has always found himself shown only a modicum of the political field. As a method of keeping their family in check, the parents tend to skew details to ensure that they remain in the best light. This gradual spoon feeding of information churns out a number of children who have only one side of the story and a bias to keep their family on the top. Even when the truth is uncovered, they remain ever loyal to the cause - little soldiers for a war of words.
Of course, some children find away to break the mold. For Rahab it came as an accident. While still in his studies, Rahab found interest in the prior civilization beneath the depths of the cloud seas. Each of his siblings took to a hobby in their studies to provide them with enough culture to pass the meat grinding social parties of their nobility. A hot topic at the time was Ancient Languages, something that caught Rahab's attention near immediately. Concerning his knowledge, it opened quite a few doors that brought him further away from his father's words.
With Rahab's mindset, it was very difficult to instill anything that he didn't want to hear. Thus, it pushed him into doing things he might otherwise not - a rebellious streak a mile wide. He skipped out on classes to further his own interests and only attended things he thought were useful to his passion. Further studies were skewed toward a career in linguistics. The sudden turn from politics to a pipe dream enraged his father, but Rahab kept at it.
Eventually, Rahab found himself itching to get off the island. The endless power struggles came to a head and if he didn't run, then he'd get caught in it. So he bought out a spot on a research vessel full of mage students on their way to a pocket of unmapped ruins. He spent days running through endless corridors, decipherign the language and finding an endless fountain of knowledge. It spurred further adventures down the road, more and more perilous.
In his treasure hunting stint, Rahab forged a number of skills he found invaluable and that a number of teams could take value from (an added bonus from the hefty stipend he usually offered them). The second time he hitched a ride, the ship he'd bought his way onto sent him ahead as a joke. He was expendable, after all. When he came back wounded, tired, and elated the patch job scouting became a common occurrence. Rahab would venture out first, map the corridors, trigger and unhinge traps, then report his findings. It was both his enthusiasm and a smidgen of luck that kept him alive through each and every trip forward.
Much of this came at a great cost and not only in money. Each time he'd go off and return, his parents would punish him and threaten worse. In the recent months, they've threatened disowning him, something he's feared since he began. As his parents take to the political floor once again, however, Rahab has decided to take another chance and push his luck further.
To secure himself a spot on
The North Wind, he's stolen a small fortune from his parent's vault in order to fund the adventure to a head. He'd found out through rumors; something about a relative of Cumulus setting to finish the old man's job. An opportunity of a lifetime for Rahab and at such a perfect time. He set out as soon as he could with the money in tow, as well as a listing of all his relative skills. Every crew needs someone to translate and transcribe things, after all - if they want an easier time navigating ruins, that is.
*A term used to describe the impoverished of Chaleur due to the grime and dirt that often clings to their skin. They look ashen and malnourished.
AMBITIONS—————————————————————Escaping the political scene in Chaleur. Ever since the occupation, power seems to have shifted balance and his family is doing everything in their power to leech off of the misfortune. Instead of working to stop them, Rahab has taken to treasure hunting as a 'hobby' of sorts. If an opportunity keeps him away from his family, Rahab's going to take it.
Aside, Rahab does find fascination with learning more and more about the ancient civilization(s) that once ruled the world. He seeks knowledge from artifacts more than he seeks money or glory. Adventure is also a plus.
INVENTORY————————————————————● Journal - inside is various map layouts of ruins traveled, drawings of artifacts and vistas, as well as documentation of surroundings.
● Pen and Ink - writing tools; the ink is always sealed tight with a cork.
● Crimson Amulet - a one use amulet that's imbued with the magic to create a medium strength shield.
● Fire making Kit - some flint and stuff to make a fire with in an emergency situation.
● Flask - for water or any other beverage he wants on hand.