@Pilatus@Penny@Gypz@Bishop@LokiLeo789@Assallya@GrandzHelios@Momari@GarthI'm iffy on the idea of having an entirely un-Earth setting that just happens to have Pirates in it. What's everyone's thoughts on having one of the Spanish ruins holding some kind of portal to another world, and that world is where this rp is set?
It could start with the idea Lokileo had, but after the mutiny, they find the portal, come out to a storm and lose the ship (as well as every crew member who's not a player character. Anyone who joins after this could be a native, and anybody here could also be a native if you choose), and that's when the real rp starts. Gypz's map could be the first place they end up. They find my Captain character, sign up with his crew because he has a ship (But is a Pirate from their world. Much mysterious). So they're honest men (and a woman) albeit hardened sailors who can fight, but they're all of differing morality and opinions about sailing under a Pirate. So the overarching goal/first arc of the rp is to find the Privateer's treasure hidden somewhere in this world, but the meat of the rp will be the new wotld itself, it's own mysteries, it's own ruins and treasures, the portal's reason for being, ect.
In terms of how supernatural to make things, I think the portal is far enough. We don't really need magic and skeletons to have a swashbuckling adventure. There may be some curses, though. I'm drawing the line at curses.
This is all coming together nicely!