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Hidden 7 yrs ago Post by Game Maker
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@GreenHood I am trying to download the PDF version of that guide to look into it but it keeps crashing my computer. Once I can do some research into it, I'll let you know. Didn't want you to think I was ignoring you.
Hidden 7 yrs ago 7 yrs ago Post by Warborn123
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Warborn123 That really quiet guy everyone forgets about

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Character NameBeivan Bevolo
Class & Level Monk 3
Race High Elf
Background Acolyte
Alignment Neutral
Experience Points 900

Abilities & Modifiers
Strength: 10
Dexterity: 20
Constitution: 15
Intelligence: 9
Wisdom: 16
Charisma: 13
NOTE: I didn't fill in all the skills for this, I only filled in the ones I am Proficient in Or added skills too, all Proficient skills have are bracketed).
Skills
(Acrobatics:) +9
Animal Handling: 4
Arcana: 0
Athletics: 1
Deception: 3
History:
(Insight:) +8
Intimidation: 3
Investigation:
Medicine: +5
Nature:
(Perception:) +7
Performance:
Persuasion: 3
(Religion:) +3
Sleight of Hand:
(Stealth:) +9
Survivial:

Armor Class: 18
Hit Point Maximum/Current Hit Points: 23/23

Personality Traits: I oftenly pretend to be old and Senile.
Ideals: I am a religious fanatic
Bonds: I must reclaim a lost artifact in order to restore the ways of the old
Flaws: I am racist towards humans
Features &Traits: Fey Ancestry
Trance
Martial Arts: 1d4 for fists+if you use a Monk Weapon, you punch again
Shelter of the Faithful
Ki save: 13
Flurry of Blows: 2 extra unarmed attacks
Patient Defence: Dodge
Step of the Wind: Dash
Deflect Missles: 1d10+8
Open Hand Technique: Dex or Prone, Str Or 15 Push, No reaction when hit by a Flurry of Blows
Equipment/Money: Quarter Staff
Book of Eteyar
Holy Water
Other Proficiencies & Languages:
Common, Elven, Orc, Draconic
Character Appearance (picture required):


Age: 550
Height: 5'5
Weight: 150
Eyes: Blue
Skin: Caucasian
Hair: White

Allies & Organizations: The Monks of Eteyar
Character Backstory:Beivan was born before Humans owned Ulna Themar, to a Soldier and a Doctor, he loved his parents very much, life was good, Then the Humans attacked and laid siege to the city hoping to take it over for a reason beyond Beivan, His Father died defending the walls while his Mother died trying to save him, eventually the Human’s won and the head’s of his family and friend’s adorned the walls.

Then to make matter’s worst, his home was taken from him and given to a family of human immigrants, Beivan had nothing else to do but cry in a alley all day and night until his eventual death of starvation, Beivan swore that he would make the human race pay for their crimes in time, no matter how long it would take. Beivan was a patient man.

But one day a Monk named Elanan met him and offered him a home in return that Beivan served the monastery, Beivan agreed and joined the monks, who trained him in the arts of fighting and religion, His family was replaced by his god and his fellow Monks.

But Beivan wanted revenge, he wanted a city free of Humans and restored to it’s former glory, so he asked Elanan how he could do this, Elanan told him about the legendary lost artifact of Eteyar and if it is found, he will likely get his wish, So Beivan became obsessed with it and searched far and wide for it, Centuries passed and he grew older and older, he almost gave up until he found a map to where the artifact could be.

But the Journey would be deadly and he would likely die if he went alone, none of the other monks wanted to help him so he hired the adventurer’s to help him find it.

Treasure: A Map to the artifact
Earing in the shape of a tear drop, made out of tears

Here is my character!. I copied the character from a character sheet I made earlier, here is the original https://character-sheet-dnd5.appspot.com/#fileIds=0B6C569xZxSL2WU9ubjNGUlV2Vmc&userId=105331180067962710517
Hidden 7 yrs ago Post by Joshua Tamashii
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@Game Maker do we roll our own stats or do you do that?
Hidden 7 yrs ago Post by Game Maker
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@GreenHood I will not be allowing Kobolds as a playable race.
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Hidden 7 yrs ago Post by Game Maker
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@Joshua Tamashii Either, bare in mind there are house rules for creating a character, mainly as far as it concerns your skills (so feel free to fill out the CS if you know how, just know you'll have to change the skills section once I get the house rules up).
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House Rule for Skills:
When I was first learning how to play my DM had a house rule that I've used in all of my own campaigns. For your first level you get 10 skill points to invest in any skill you like, you don't have to be proficient in it. NOTE: Modifiers will still apply to these skills so if you have 4 skill points invested in persuade but your charisma modifier is -3 you would technically have 1 usable skill point in persuade. Every level you get an additional 3 points to spend at that time. At certain levels you will get 5 instead of 3 skill points. You can also find scrolls or other items in game that may grant either a temporary or permanent boost to certain skills.
Hidden 7 yrs ago Post by Joshua Tamashii
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House Rule for Skills:
When I was first learning how to play my DM had a house rule that I've used in all of my own campaigns. For your first level you get 10 skill points to invest in any skill you like, you don't have to be proficient in it. NOTE: Modifiers will still apply to these skills so if you have 4 skill points invested in persuade but your charisma modifier is -3 you would technically have 1 usable skill point in persuade. Every level you get an additional 3 points to spend at that time. At certain levels you will get 5 instead of 3 skill points. You can also find scrolls or other items in game that may grant either a temporary or permanent boost to certain skills.


So we'll have 16 points to spend since all characters will be level 3
Hidden 7 yrs ago Post by Game Maker
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Hidden 7 yrs ago Post by Bishop
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@Game Maker What about the permanent modifiers? You get them in game right? Can't just say that....my character found, let's say 7 of them in his travels...?
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Hidden 7 yrs ago Post by Joshua Tamashii
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@Bishop he did say there would be scrolls that can grant a permanent boost to skills in the house rule.
Hidden 7 yrs ago Post by Warborn123
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Warborn123 That really quiet guy everyone forgets about

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@Game Maker added skills to my cs
Hidden 7 yrs ago Post by Game Maker
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@Bishop Permanent boosts will be added throughout the game. I will also, once having reviewed your CS possibly grant extra perks based on your background. I don't typically announce that as people have tried to sneak in powerful weapons that way by saying they stole a legendary weapon and are on the run because of it.
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Hidden 7 yrs ago Post by Game Maker
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@Warborn123 Add 2 skills points to medicine because one of your parents was a doctor and probably taught you something. You can move your character to the character tab.
Hidden 7 yrs ago Post by Game Maker
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@Warborn123 I won't make you add it into your character sheet again but I rolled randomly to give you a trinket from the trinket table. You have a teardrop earing made from a real tear drop. Just for your reference should it come up in the campaign that you need such an item......
Hidden 7 yrs ago Post by ShaggyDoo0
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ShaggyDoo0 Mystery Inc. C.E.O. / Investigator extraordinaire

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Currently working on the group idiot/muscle
Hidden 7 yrs ago 7 yrs ago Post by Joshua Tamashii
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Let me know of any edits that need to be made @Game Maker

Character Name:
Riven

Class & Level:
Rogue 3

Race:
Revenant

Background:
Criminal

Alignment:
Neutral

Experience Points
900

Abilities & Modifiers
Strength: 12 (12 base + 0)
Dexterity: 17 (15 base +2 racial bonus)
Constitution: 15 (14 base + 1 racial bonus)
Intelligence: 14 (14 Base + 0)
Wisdom: 14 (14 base + 0)
Charisma: 10 (Base 10 + 0)

Skills (an * marks proficiency.)
Acrobatics*: 5
Animal Handling:
Arcana:
Athletics:
Deception*: 2
History:
Insight:
Intimidation:
Investigation*: 4
Medicine:
Nature:
Perception*: 4
Performance:
Persuasion:
Religion:
Sleight of Hand*: 5
Stealth*: 5
Survivial:

Armor Class:
14 (11 + 3 DEX MOD)

Hit Point Maximum/Current Hit Points:
24/24

Personality Traits:
Everyone gets out alive. If they can't, make their death quick and painless.
Death should be permanent. Let them rest in peace, uninterrupted, undisturbed

Ideals:
I'm loyal to by friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.

Bonds:
The gods of death saw fit to give me a mission. I'll complete it and put them in my debt.

Flaws:
My mission, mysterious though it might be, comes first. Any course of action that can get me closer to eternal rest is my priority.

Features &Traits:
Undead: You are considered undead for the purpose of effects that relate to them. You are also considered a living creature.

Past Life (elf): You are considered a elf for meeting prerequisites for feats and other such things.

Unnatural Vitality: When subjected to the dying condition, you can chose to be dazed instead of falling unconscious. You make death saving throws as normal and failing one renders you unconscious.

Expertise: Proficiency bonus for Perception and Thieves Tools is doubled during checks.

Sneak Attack: Deal extra damage to foes you have the advantage against or are within 5 feet of an ally that isn't incapacitated and you are not at a disadvantage.

Thieves Cant: You know the secret language and symbols of thieves.

Cunning Action: Can take a bonus action to Dash, Disengage, or Hide.



Equipment/Money:
Armor: Leather

Weapons: Two daggers

Tools: Thieves' Tools, crowbar

Money: 15 GP

Other Proficiencies & Languages:
Thieves' Tools

Languages:
Common, Elven, and Thieves' Cant.

Character Appearance:


Age:
6 months

Height:
5'7"

Weight:
115 lbs.

Eyes:
Ghostly Red

Skin:
Ash Grey

Hair:
Snow White

Allies & Organizations:
A former group of adventurers he traveled with for a few months.

Character Backstory:
Riven awoke from his peaceful slumber sixth months ago in a graveyard during a stormy night. Rising from the earth gasping for breathe, with scattered, fleeting memories racing through his head of forests, a great fire, and then a peaceful darkness, broken only by a voice speaking of a task before he burst from the earth.

Confused, the newborn undead slowly collected himself before heading into town. It did not take him long to realize he was not welcome there, a fact that was helped by him being run out by a mob with pitchforks and torches. Running into the night, Riven narrowly avoided execution by the mob and wandered through the surrounding countryside. During his wonderings, he took stock of the items he had been reborn with and the skills he seemed to know despite not knowing how he had learned them. Eventually he came across another town and entered after taking the precautions needed to hide his undead nature. Falling in with a group of adventurers who needed someone with his talents, Riven enjoyed their company for several months before his calling suddenly hit him. Feeling he might get closer to his rest again, he set off to the unknown, following wherever his instincts were taking him.

Treasure:
Hidden 7 yrs ago Post by Game Maker
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@Joshua Tamashii You can move your character to the character tab. Your "treasure" is a glass eye. I wonder why these treasures might be important......
Hidden 7 yrs ago Post by Joshua Tamashii
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@Joshua Tamashii You can move your character to the character tab. Your "treasure" is a glass eye. I wonder why these treasures might be important......


It's a magical glass eye that lets the god of death that brought him back keep an eye on him... wait, they can do that anyway... eye of true seeing?
Hidden 7 yrs ago Post by Viciousmarrow
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I never realized how adorable forest gnomes were... Probably going to have to play one of those. xD
Hidden 7 yrs ago 7 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

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Character Name: Renalyssa
Class & Level: Sorcerer (Draconic Bloodline) / Warlock (The Great Old One)
Race: Human (Varient)
Background: Outlander
Alignment: Neutral Good
Experience Points 900

Abilities & Modifiers
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 11 (0)
Wisdom: 16 +(3)
Charisma: 18 (+4)

Skills
Acrobatics: 4
Animal Handling: 4*
Arcana: 5*
Athletics: 3
Deception: 4
History: 0
Insight: 6*
Intimidation: 4
Investigation: 0
Medicine: 3
Nature: 3
Perception: 6*
Performance: 5*
Persuasion: 5*
Religion: 0
Sleight of Hand: 5*
Stealth: 5*
Survivial: 4*

Armor Class: 17
Hit Point Maximum/Current Hit Points: 36

Personality Traits:
- I was raised by a Dragon. My knowledge of social formalities is limited.
- I am driven by a wanderlust that lead me away from home.
Ideals:
- I protect the innocent and believe everyone has a greater purpose, including myself.
Bonds:
- I live my life within the guidance of my teachings. Honor means more than life.
Flaws:
- I am too enamored by wine, ale and other intoxicants.
- I have a love of gems and will horde them.
Features &Traits:
Awakened Mind- Speak telepathically to a creature (range 30 feet).
Draconic Resilience- +1 HP/level, unarmored AC 13 + DEX modifier.
Eldritch Invocation: Agonizing Blast- Add CHA modifier to eldritch blast spell damage.
Eldritch Invocation: Devil's Sight- See normally in magical and nonmagical darkness (range 120 feet).
Tough Feat- 2 extra HP per level
Wanderer- Your memory of maps, geography, settlements, and terrain is excellent. You can find fresh food and water for you and 5 other people.
Equipment/Money:
- Dagger x4
- Traveling Cloths
- Bedroll
- Crystal Arcane Focus
Other Proficiencies & Languages:
Common, Draconic, Elvish, Giant
Tool Prof. Musical Instrument (Flute)
Psychic damage resistance

Character Appearance (picture required):

Age: 32
Height: 5'8"
Weight: 134 lbs
Eyes: Green
Skin: Tawny
Hair: White

Allies & Organizations:
-Aiserru, The Gentle-
The silver dragon who raised Renalyssa as a child.
-The Watcher-
An massive ancient crystal dragon who is Renalyssa's Warlock Patron.
Character Backstory:
Orphaned as a baby by a red dragon attacking her home village and being the only survivor the young girl was taken in by silver dragon named Aiserru who found a kinship in the child and named her Renalyssa. Bringing her back to her lair in a castle high atop a mountian Ren was raised by Aiserru as she began to show signs of having a bit of dragon blood in her, inheriting magical abilities that she was taught to control by the dragon as she also told her tales of powerful knights and defenders of the weak, often bringing back gifts and trinkets for Renalyssa when she would go out on her long journeys and would sometimes be months away from their home. During these long times where she would be away Renalyssa sometimes made her way down the small villages to interact with other humans and various other races. Following her own drive to explore and learn more about the surrounding world. Eventually this lead to her making the decision to leave her home, heading out during one of Aiserru's extrusions she left him a message not saying where she was going but what she was doing, knowing that she would understand.
Not long after her journey had started Renalyssa came upon a place where the veil between the material plane and the Elemental Chaos was thin and she accidentally stumbled upon an ancient crystal dragon who called himself the Dimensional Maestro, or the Great Watcher. He was an ancient being and a dragon the size of a mountain who seemed happy to meet her and Ren spent several months in his presence asking questions and speaking with this being until he made a deal with her and granted the young human some of his powers on the agreement that she would be his agent, one who would guide those who needed the aid on their paths to a greater a fate. Parting with him now driven by a greater purpose than to just explore.
Treasure:
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