It seems we are once again in a position where lore and rp clashes and people are angry.
Mostly since Necroes has loads of crazy ideas. (Not against crazy ideas, but they are crazy.)
First of all.
Voila.
wh40k.lexicanum.com/wiki/Guncutterwh40k-de.lexicanum.com/mediawiki/imag…Not a combat ship, but probably what we're in. Or there will be one around parked somewhere.
About the size of a thunderhawk, void capable, fast.
But that won't do for warp.
So here.
Viper-class scout sloop.
warhammer40k.wikia.com/wiki/Viper-cla…Doesn't get much smaller than that.
Secondly.
Taking over an eldar vessel.
Eldar tech is strangely attuned to eldar, no, we won't be able to form the wraithbone, not even all eldar can do it. One needs a bonesinger to form wraithbone.
No, none of us is a bonesinger.
So the idea with taking over the eldar ship, eventually turning everyone into spawns/servitors is fun. But not really plausible.
And driving an eldar vessel is gonna be heck of hard, and that's with an eldar pilot.
Wrathbone connects naturally to ELDAR. If the dark eldar whom was in the rp a while would have been here, there would've been a chance.
But without an allied eldar, nope.
Thirdly.
The machine spirits are hard to contact, even harder to control. That's why the adeptus mechanicus specializes in training people who can easily work with the machine spirits and control their functions. These people are called tech priests.
And i happen to be one.
Infused with knowledge from Tzeetzch. Whom can corrupt machines and their spirits with a ritual, i think i can hack it, if that does not work i can probably "hack" it.
So getting past imperial tech obstacles, i can do that. Unless it is hermetically sealed and without access ports and with no UI. But if a device is so protected, what's the point of it?
I will probably be able to get to any imperial tech device and work with it. I'm however not saying they won't be protected.
Fourthly.
The ship problem again. Sure there are loads of crew on imperial vessels.
But we can probably fake it til we make it.
As in, on many imperial vessels, a lot of the crew don't know or don't care who the captain is. They are here to pull this chain. That's why there's so many crew to begin with. Since the imperium has poor automation on most of their ships.
So the number "about half" would be armsmen. Think again. Every 10k, probs only 1k is armsmen. Which is a problem for our group, i admit.
Unless those have already been committed to a boarding action that is.
So i say Cobra or Firestorm. Firestorm is more fun because lance cannon.
wh40k.lexicanum.com/wiki/Cobra_Destroyerwh40k.lexicanum.com/wiki/Firestorm_Fr…Also
@Sophrus, a bomber?
You know how teeny and shitty those are in 40k? Sure they rip in the tabletop, but that's because they are massive in that scale. Almost like a thunderhawk.
But in space? We might as well try our luck in an arvus.
We're just as warp capable.
But i digress, i have nerded into the lore of things far too much and take for granted things that others don't know.
Smallest
So when we go into the ship, we head directly for the bridge. My character knows the way and can open any doors. There will be some defences but that shouldn't be too much of a problem.
We basically got a whole squad of space marines after all.
Then when we get to the bridge, we kill off the captain, take his hat, put said hat on a charismatic and authoritative person (not me or the ork) and claim that the ship has been forced to field promote a new captain.
We can fake an accident that kills their captain that is roughly believable.
And voila, we have a new escort vessel!
Warranty void if afflicted with chaos.
This plan can have more effect even if we choose a cruiser, since the crew will be more out of touch and care less for their captain.
But a cruiser will have bigger long term problems. Like when they realize that their command section is an ork and a squadron of heretics.
However that will be a problem regardless.
Fifthly.
We should stop arguing over lore when the real problem is how on earth are the dark angels and vedius gonna join the party?
Since i know lore, it's just the new stuff and some of the more obscure i don't know properly.
But i don't know how to get them to fit in.
It would suck if we had to kill them off or have them escape, effectively killing them off in a playability sense.
Sixthly.
What's so unclear about my capabilities?
I am a techpriest. Clearly stated in my sheet.
I am a ritual psyker. Again in the sheet. I can do weird shit like summoning deamons and corrupting shit if given time and resources.
I have been given knowledge by Tzeentch. Which i basically play like if i know it myself from lore, my character usually know it, or have a vague sense about it.
I have a pistol, which has been infused with warp energy. So it basically corrupts and have a chance of ripping through the veil when fired. It basically creates a psychic phenomena on the target every time it is fired.
So i don't get what is so lore-breaking with him?
He's been corrupted by Tzeentch, which can make the person into a psyker.
He knows a lot. And can get visions and memories from the warp. Fully normal for psykers.
He drips oil and shit. Classic corruption signs.
And about the group breaking lore.
The ork is the only one who is bordering lore breaking. But orks can be warp corrupted and the warp can do strange things.
So sure, it's bordering on plausible. But still plausible.
I still have issues with the ork, but that's another point.
All of the others are on point with the lore as far as i am concerned.
And the ork is just as implausible as the emperors children getting hold of a whole shipment of eldar waystones.
Sure, it can happen. There are multiple ways it could have happened.
But just like with the ork one goes "The what now?"
But i say it's still in lore.
This whole rp is actually mostly on point with the lore.
No marauder bombers in space, no random null zones in peoples rooms, no black ship to take us where we are going.
No drop podding everywhere, no finding the emperors hot rod project from the golden age of technology which is a warp capable golden warship with foldout lance arrays controlled by an AI.
All fine.
Yes, those are examples i've encountered in rp-ing. Or just watching people discussing lore.
Some people simply don't know lore.
And it still isn't fine to give the psyker a hexagrammic warded room, just to make him "feel better" for a single transit between worlds.
The psyker won't appreciate it, and it makes no frickin sense.
But i'm not bitter.... not bitter at all....... I'M DAMN BITTER!!!
So again, this rp is perfectly in lore.
This is fine.