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Hidden 7 yrs ago Post by Lord Orgasmo
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Lord Orgasmo Professional Disappointment since 1999

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@thewizardguy I've seen many theories, but the whole space time continuum being torn apart is what I believe. Nobody knows for sure!
Hidden 7 yrs ago Post by ML
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ML Attempted Polymath

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I definitely am planning for phantom to become more powerful over time, but mainly because I have a sort of arc or two planned for it. As I've written posts, I've realized his powers are becoming strong, but I'm also understanding his limitations far better as well
Hidden 7 yrs ago Post by Lord Orgasmo
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Lord Orgasmo Professional Disappointment since 1999

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@thewizardguy I've seen many theories, but the whole space time continuum being torn apart is what I believe. Nobody knows for sure!


Nvm just read the SRD
Hidden 7 yrs ago Post by Regitnui
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@thewizardguy, I like it, but expect to have the ECPD watching you just as closely as the actual villains.

@Lord Orgasmo@Old Amsterdam Yes. That aspect is being kept. Powers naturally escalate over time at a slow rate.
Hidden 7 yrs ago Post by Lord Orgasmo
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@Regitnui Oh yes. I will have my healing spirit bomb. Mark my words.
Hidden 7 yrs ago Post by Regitnui
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@Lord Orgasmo, I will underling the slowly part of that sentence. It's more like practice makes you stronger than sudden superman boosts.
Hidden 7 yrs ago Post by Athoriel
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I'm actually considering making Stark a freak over time, his body changing to the point where he physically looks like he's lost his skin and is just naked muscle, he gets mad gains though.
Hidden 7 yrs ago Post by Regitnui
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@Athoriel, Freaks are freaks and Epics are Epics. You can, however, be treated as one. If Stark gains enough muscle mass (independent of his power), he may begin to look like that. But all bodybuilders do when they overdo it.
Hidden 7 yrs ago Post by Athoriel
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Athoriel Yes?

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@Regitnui
Hidden 7 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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@Regitnui
While I appreciate the quick acceptance, I do feel the need to point out that Guilt as I've written her is crazy dangerous. Her power can pop out projectiles before they reach her, meaning that as long as she can see you projectile attacks become virtually useless. In addition to her being able to drag people she touches into Void, either as a whole or in pieces. Which makes her touch an insta-win in most combat situations.

By no means do I want my character to be nerfed, I gave her this power because I figured it was okay with the Mach 200 guy in the group. But I wanted to make sure you were aware of how dangerous Guilt can be, before you said yes. It's happened to me before that GMs underestimated the abilities of a character I posted, and then later accused me of trying to slip an OP character past them.
Hidden 7 yrs ago Post by Regitnui
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@thewizardguy, I trust my players not to overshadow others or the plot. Also, Epics are dangerous. You're the the only one to make it a core part of your character thus far, but I dare say the Void doesn't have much effect on pure energy or chaotic abilities. It's also fairly difficult to concentrate when you're in severe amounts of pain.
Hidden 7 yrs ago Post by thewizardguy
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@Regitnui
Indeed, she's unable to teleport away pure-energy attacks and telepathic abilities bypass all of her defences. There are definitely counters, as superpowers are often a rock-paper-scissors kind of game. I just wanted to make sure you were aware.
Hidden 7 yrs ago Post by Old Amsterdam
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@Regitnui @thewizardguy

Just gonna interject that people with Defensive capabilities in many cases would, in my opinion, be immune to partial transportation by Guilt. Unbreakable skin, for example. Regeneration abilities would allow them to survive the rip, and depending on their variety of regeneration could leave More than a single copy to deal with.

Just my two cents.
Hidden 7 yrs ago Post by thewizardguy
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@Old Amsterdam
Unbreakable skin just means the skin has to go wholesale. Humans expire when they lose around 70% of their skin, so just removing someone's invincible skin wholesale is still pretty damn lethal. Assuming it's actually 'unbreakable' and not incredibly damage-resistant, which would not prevent Guilt's transportation abilities.

And regeneration is a good way of surviving otherwise lethal abilities, but Void allows her to store beings like that indefinitely until they can be disposed of. Dropped in an active volcano, for example, or buried in cement. Even if they survive, they won't be doing much.
Hidden 7 yrs ago Post by Regitnui
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@Old Amsterdam@thewizardguy, I'm counting three player Epics who could neutralize her before she can get close enough to touch them, at least two more characters are incredibly dangerous if she is close enough to touch them, and I have one monster already planned that cannot be pulled into the void. At least not completely.

I don't see how she could have taken out the Rat King alone, and that's the basic level of advanced (non-mook) monsters.

Trust me, you'll do fine.
Hidden 7 yrs ago Post by thewizardguy
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@Regitnui
Yey.

In that case I'll go make my first IC post.
Hidden 7 yrs ago Post by Regitnui
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@thewizardguy, Don't forget to drop your sheet in the characters tab, and see what plots you can get entangled in. I've been looking for an excuse to bring in the mainland...
Hidden 7 yrs ago Post by thewizardguy
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@Regitnui
I'm sure Guilt has plenty of friends from the mainland who would LOVE to see her again.

@BlueTommy@Old Amsterdam
Hope I'm not intruding.
Hidden 7 yrs ago Post by Regitnui
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@thewizardguy, just a point: Weakness is complete nullification of power, so something that would render her incapable of sending anything to the void, and presumably be unable to be sent to the void itself. Living flesh being more difficult to transport is a quirk of the power, not a weakness.

I'd assume her weakness would be something those who experimented on her could get fairly easily, to keep her in check. Pure iron? A magnetic field? Glass?
Hidden 7 yrs ago Post by thewizardguy
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@Regitnui

I figured that 'contact with a normal' was a fairly acceptable Weakness, considering all the weakening effects just being close to people brings. If a normal is within 3m of her she's already unable to teleport away, only able to summon objects pretty much directly into her hands.

If you think there should be an additional weakness, I suppose I can cook one up. Just figured since one of the weaknesses is 'wearing clothes', the normies thing was enough.
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