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Hidden 7 yrs ago Post by Wraithblade6
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Xeph doesn't blame the imperium for gunning him down. He was on the wrong side of the war at caliban.

Also, xeph might do some surprising things in the near future.
Hidden 7 yrs ago Post by Sophrus
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@Necroes OK, but look at it from our perspective. You belched plasma at the person who opened our cells. Which isn't generally endearing. OK you killed our commissar, but you are an Ork you would have done that anyway. Not exactly something that would give me reason to trust you.

The only reason I won't is because the tech marine didn't kill you when he had the chance. And the only reason I'm doing that is because of RP smoothness. And to keep things rolling.

These continued issues have got me thinking. We need something to make us one whole group rather than a random gang of I individuals.
Hidden 7 yrs ago Post by Necroes
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@Sophrus No, I belched plasma at the person who opened 1 cell door. The net result opened three more. So, technically, I've freed more of you than the tech marine. If anything, the fact that I belched plasma and killed an armed commissar would only make it less likely that the large group of untrained, unarmed, presumably very selfish criminals would be eager to throw away their lives to be the first half dozen of men that die trying to fight an armed, magic ork. You know, orks. The things that regularly engage and kill space marines with meat cleavers.

And I don't know who this 'we' you're talking about is. Until recently, Urgrugg was the one trying to consolidate the group into one force. Sure, it was for personal gain, but he still wanted them to be allies.

Hidden 7 yrs ago 7 yrs ago Post by Sophrus
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@Necroes.... are you being intentionally dense? I mean seriously. Those cells where opened through collateral damage not intent. And nobody here (the guardsmen) is stupid enough to believe it was on purpose. Further more, we have no idea the commissar is dead, so that's irrelevant. Oh yeah, and sure they would try to attack you. 100% of them are entirely sure you would kill them for fun anyways. So best kill you now some how. Especially now that you are on the ground from a tech marine kicking you.

Even if they didn't kill you out right they would... I don't know... run for their lives to find the armory and help defend the ship thus not accomplishing the goal of commandeering the ship. The same would hold true for the Chaos marines.

Now, as for solidifying the group I meant we as in everyone. While inter-party squabbles are interesting I feel it's getting out of hand and distracting from the objective needlessly. Oh, and if Oskar is killed right away I'll probably be leaving this game. I'm not asking for magic plot armor or anything. All I want is for us to stop trying to kill each other for a minute and move the plot forward. Then you all can kill each other to your heart's content while I wait in the armory to find out who survived the brawl, kill them and become captain.
Hidden 7 yrs ago 7 yrs ago Post by Wraithblade6
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Rather than kill the ork, people could run from it.
Hidden 7 yrs ago Post by Jb
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Right, I agree this is getting out of hand, and I'm going to take read and get to this tomorrow; until then, no one dies! In fact just don't post...don't even breath!
Hidden 7 yrs ago Post by Jb
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@Sophrus You may post in response to Wraith, if you like.
Hidden 7 yrs ago Post by Sophrus
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OK, I do want to apologize, I may have overreacted some what. I was tired and not in the best mood. But I am still annoyed that we have been at each others throats for weeks now and not progressed much at all.

I've said my peace and sorry for raising a stink.

Cheers.
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Hidden 7 yrs ago Post by Wraithblade6
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I didn't want to spoil anything, but I would have Xepherial protect Urgugg, potentially.
Hidden 7 yrs ago Post by Klomster
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I posted.

I think i'm gonna pester Lucius psyker and say hello to both of them. Then i'll probably hang around them out of curiosity.
Hidden 7 yrs ago Post by Necroes
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Speaking of the psyker... looks like our cover is blown. If the navigator doesn't spot the psychic beacon on his ship, the astropath will. Then it's only a matter of time before the captain is informed.
Hidden 7 yrs ago Post by Wraithblade6
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And if I recall correctly, both an navigator and an astrophath have the psychic wherewithall to NUKE anyone instantly.
Hidden 7 yrs ago Post by Sophrus
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And warp plasma didn't blow out cover??
Hidden 7 yrs ago Post by Wraithblade6
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Ork don't think too good.
Perfectly in character.
Hidden 7 yrs ago Post by Sophrus
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I'm not disputing that.
Hidden 7 yrs ago Post by Necroes
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There's a difference between using a psychic attack, which just uses warp energy, and sending out a telepathic homing beacon. Yes, a psyker can notice another psyker using warp energy. However, it's generally not something you can do through multiple layers of hull without actively looking for it. Chances are, the two head psykers on board would be so focused on the battle they're in they wouldn't just be randomly scanning the ship for other warp users, seemingly without cause.

But, a foreign, chaos-tainted, and far less experienced psyker actively scanning the minds of others on the crew over an extended period of time? Astropaths are masters of telepathy, and they would be actively looking for telepathic assault from enemy agents. That is, almost literally, their job description.

So, yea, far more likely the glowing beacon is going to get picked up on enemy radar than the single, random blip among a background of bigger blips.
Hidden 7 yrs ago Post by Klomster
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There's a difference between using a psychic attack, which just uses warp energy, and sending out a telepathic homing beacon. Yes, a psyker can notice another psyker using warp energy. However, it's generally not something you can do through multiple layers of hull without actively looking for it. Chances are, the two head psykers on board would be so focused on the battle they're in they wouldn't just be randomly scanning the ship for other warp users, seemingly without cause.

But, a foreign, chaos-tainted, and far less experienced psyker actively scanning the minds of others on the crew over an extended period of time? Astropaths are masters of telepathy, and they would be actively looking for telepathic assault from enemy agents. That is, almost literally, their job description.

So, yea, far more likely the glowing beacon is going to get picked up on enemy radar than the single, random blip among a background of bigger blips.


However.

The ship we're on is a tiny little crap boat.
Far from all vessels have a navigator, since they're valued resources that don't go everywhere. (One navigator guides several ships during travel, at least if they're good.) And this vessel is probably too small to have a navigator. Or if it has one it is not the best/most powerful one around.
Sure, he/she can still give you the basilisk stare, but will probably not be overly potent at blasting people, like Urgrugg is.

As for astropaths, they usually have to work in choirs to get any good distance on their power, again usually having poorly skilled on smaller vessels compared to large ones.
So i'd say that the astropath would probably be all caught up in the battle. And be about as powerful as Lucius pet psyker. Only focused on something else.
The astropath would pick up the psychic ping, yes. But apart from sending a message to the captain. (As in radio or a runner.) The astropath probably will not alert many of the coming problem.

Since a psychic beacon/sonar can be created for many reasons. Perhaps a new psyker awakened? The ship will not go on full alert because of that.
But they probably will send a team of armsmen for it. To check it out.
Hidden 7 yrs ago Post by Jb
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@Klomster Did I say don't post, I'm pretty certain I did; I'll let you have that post, but both you and @Necroes have potentially buggered up the entire plan simply because (from the looks of it) you enjoy using physic powers.

Now here's the thing...

Urgugg, if not for Xeph, would have been killed. Let there be no doubt about that, if Vedius had been there then he would have put a bolter round through every part of his body and left him to rot. The fact he doesn't think good and acts on instinct only goes so far - he is a xenos who just assaulted an Astartes and potential allies. Just forewarning that the next time he does something like that and Vedius is around, we'll likely be seeing the demise of another character.

Secondly, the point about Astropaths is completely correct; both our psykers may well have just fucked up the entire mission. Whether this is a deliberate thing on the players parts, actually in character, or both is irrelevant...we may now have to fight entire sections of the ship to actually get anywhere.

The astropath would pick up the psychic ping, yes. But apart from sending a message to the captain. (As in radio or a runner.) The astropath probably will not alert many of the coming problem.

Since a psychic beacon/sonar can be created for many reasons. Perhaps a new psyker awakened? The ship will not go on full alert because of that.
But they probably will send a team of armsmen for it. To check it out.


This would be more than enough to blow everything, and once it is blown, well you know the drill.

I'm going to wait for @agentmanatee to get his guys off the ship, as Vedius is not going to just leave the vessel while they're still on board.

As for everyone else (@Sophrus@Wraithblade6@BCTheEntity), I suggest you continue toward the actual objective of the bridge and finish what we came to do I.E. Get a ship.
Hidden 7 yrs ago 7 yrs ago Post by Necroes
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@Klomster Actually, every warp-capable ship in the Imperium has its own, individual navigator, if not more. And astropaths, while not all especially powerful, are all trained and sanctioned psykers. They would have far more experience than Lucius's toady, and as you kindly pointed out, there would be an entire choir of them. Given they would all be actively looking for telepathic signals, they'd be almost guaranteed to spot him. And, yes, they can tell specifically if he's another astropath that's doing it, so they know he's not imperial.

The problem isn't that he's a psyker. The problem is he's using telepathy on an imperial vessel, and has no idea what he's looking for, or how to do it so he doesn't get caught. Because astropaths undergo a ritual that allows them to sink up enough that they can communicate between literally any two points in the imperium, they know their own from random amateurs. Given this is the imperium, they'll know if any other telepaths are supposed to be on the boat, and will mark him as an unsanctioned psyker. And, everyone knows what the imperium does to unsanctioned psykers that have the smell of chaos to them...

Poor lil' dude's gonna catch a bolter shell to the head, and that's if he's lucky. If they capture him and an ordo hereticus catches wind of him, he'll only wish that was the case.
Hidden 7 yrs ago Post by Necroes
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Wait... how'd Urgrugg bugger up anything? I haven't posted since the last time you said anything. Nothing has changed. Lucius's little toady is the only one who's done anything to alert the ship beyond what punching open a metal door with a fist wrapped in metal would do.

Also; no offense, JB, but if you didn't foresee the use of psyker powers by one of the three separate psykers in this group during hostile boarding action, well... I mean, you had to have seen this coming. Expecting psykers armed with literally nothing else not to use warp powers in battle is like expecting a space marine not to use a bolter.
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