Hidden 7 yrs ago Post by Dolerman
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Dolerman Chrysalis Form

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"Freedom is the right to tell people what they don't want to hear."




-Therux State Sentry 'Scorpio'

Overview Of The World

There are 3 major land masses in this world, the land in the north is mostly ice caps and snow reigons this is called the Northen Frontier A great industrial power. To the southwest a landmass is shared by two nations the Hylo Empire and its occasional rival the Therux State both of these nations teamed up to form the western coalition and went to war with the Northern Frontier to dislodge its power over the world and were succesful in evening out the balance in power, although all 3 regions suffered heavy losses and are now at uneasy odds with each other.

The third and largest section of land is the Fourtune Region which is a diverse landscape made up of fields, forests, deserts, and even swamps. There is a collection of villages and towns among this reigon but is ultimately a free state with no central government. This is where our story will start.



The 3 Nations & The Fortune Reigon

The Northern Frontier

Theme Song: Cold Indifference






The Hylo Empire


Theme Song: Unwavering Spirit





The Therux State

Theme Song: Journey To Peace






Fortune Reigon (The Freelands)

Theme Song: Forever Free


More World History





CHARACTER SHEET



Stats Explained
The Stats and Performance of your Mecha are decided by a scale system so you decide your own balance between two attributes using a number between 1-9 for Example:

The Light/Heavy Body scale determines the Overall Speed, Reflex, Strength and Armor of your Mecha
with 1 at the light end of the scale and 9 at the heavy end. If you choose say a 7 for this category your Machine will be Heavier, mechanically stronger but also have a slower reaction time and movement speed. You can tune this all the way to the extreme by choosing a 9 or have the exact opposite by having a 1 or hitting the balance by choosing a 5.

Hidden 7 yrs ago Post by Duoya
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Duoya

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Interested, writing up a char sometime today.
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Hidden 7 yrs ago 7 yrs ago Post by Feyblue
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Feyblue Lord of Floof

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Seems pretty cool! I think I'll throw my hat in the ring for this one as well.

EDIT: @Dynamo Frokane A few questions before I begin writing my bio. Firstly, will all players be working together as part of some Freelands faction, or will we all be part of different factions? Secondly, are there any established naming schemes for different factions' units? Thirdly, are there any specific focuses usually found in a given faction's designs - I.E. do they favor one type of machine - or does each faction just kind of build all sorts of different mechs?
Hidden 7 yrs ago 7 yrs ago Post by Duoya
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Duoya

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@Dynamo Frokane
Do you still get the 8 small explosives if you sacrifice both hand slots for a large weapon? And is this guy okay?




Hidden 7 yrs ago Post by Artymis
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Artymis friend

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I'm interested but I don't know when I'll be able to think up a character.
Hidden 7 yrs ago 7 yrs ago Post by vietmyke
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vietmyke

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Potentially interested. Like @Feyblue, I'd like to know if characters are going to be working together or if everyone's going to be doing their own thing. I'd rather not follow a bunch of different narratives.

And a few question about the stats: Does Air Mobility/Thrusters only apply to units that can fly? Or is it Air speed vs ground speed?

Also, I'm a bit confused with the light/heavy body and the air mobility/thruster, or at least in relation to each other. From what I can tell, Mobility/Thruster seems to trade off maneuverability with top speed, but lighter units have higher speed and agility overall. Er, its kind of hard to hit at what I'm wondering without an example I suppose:

For instance, if I was a 3 body with a 3 mobility/thruster, how would my speed and mobility compare to a 7 body 7 mob/thruster?
Hidden 7 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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Mechs can be fun, I'm game.
Hidden 7 yrs ago 7 yrs ago Post by Pathfinder
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Hmm I'm torn between something big and beefy and something with a really big gun. On a second note I don't have a good frame of scale for these mechs, are they 10-11 feet or are these things going into 20-30 foot ranges?
Hidden 7 yrs ago 7 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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@Dynamo Frokane
I just need to figure out his backstory then I'll be good. Hope you don't mind but I took some liberties with my Mechs history with the people of Therux and if it doesn't fit with your canon I'll change it.




Hidden 7 yrs ago 7 yrs ago Post by Liotrent
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Liotrent Tabby Space Cat

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This got me just as I was craving for something Mecha to arrive, thank heavens this exists. I'll start making a character ASAP.

EDIT: I hit a bit of a wall while making my character's mech, I designed it to be more of a light scout, with three gun pods, a laser cutter, and two missile pods that have two different missiles, one fires guided, the other dumb fire rockets, it has advanced targeting and medium mobility due to a unique high Jump and speed and it is four legged and compact, designed to house two pilots, one for weapons and targeting, the other for mobility and general operation of movement.

Now the problem lies in how I put this into the Mecha sheet, some of these things are quite obvious it's the weapons I got confused with. I might be missing something very obvious but I am honestly at a miss here, any help?
Hidden 7 yrs ago Post by Pathfinder
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@Liotrent
I mean, if spider tank over there can have missle pods without having hands then I don't see the problem.
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Liotrent Tabby Space Cat

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@Pathfinder
Would the missile pods take up the hand slot or the back/shoulder mount slot? Also the gun pods were suppose to be turrets that the weapons pilot shares controls with the other operator of the mech, the question is what gun should it be and what slot should they take up? I actually drew out what I imagined since it was quite difficult to find any picture like it, it is however low quality and I planned to explain it further after I got the Mecha Sheet up since the pilots are somewhat done.

Hidden 7 yrs ago Post by Pathfinder
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@Liotrent
If your missile pods are going to be on top of your mech then I'd suggest putting them on the back slot and your cannons split between the hands slots and/or sub weapons slot.
Hidden 7 yrs ago Post by Liotrent
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Liotrent Tabby Space Cat

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@Pathfinder Thanks for the quick answer and the help, I'll post it up in a few hours after I figure everything out.
Hidden 7 yrs ago 7 yrs ago Post by vietmyke
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vietmyke

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@Pathfinder Hope you don't mind, I was a fan of the Paladin you made, so I made a reference to it in my mech, and also followed the decidedly knight like naming convention.


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Hidden 7 yrs ago Post by Pathfinder
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@vietmyke
Hell yeah, teamwork makes the dream work.
Hidden 7 yrs ago Post by RumikoOhara
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RumikoOhara Goddess & Benevolent Dictator

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I love Mech stuff but I always liked playing mechanics in Mechwarrior
Hidden 7 yrs ago Post by Pathfinder
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@RumikoOhara
You could be a field mechanic using a specialized mech for on site repairs.
Hidden 7 yrs ago Post by Thecrash20
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Thecrash20

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Interested! Big mecha fan.
Hidden 7 yrs ago 7 yrs ago Post by Thecrash20
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Thecrash20

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