Hidden 7 yrs ago Post by Mirandae
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D E F I N I T I O N
This is a Final Fantasy-esque roleplay in a semi-futuristic setting. The story centers on young adults from a military academy. The world is at war with a dangerous foe, but its cause extends beyond the stars. The young adults are ignorant to their important role in this conspiracy. They leave the safety of a sheltered environment, brave the world and endure hardships, suffer the plight of betrayal, and awaken to their rightful identities. I've attempted this story before, but it has grown increasingly complex each time. I've also attempted other stories betwixt, but none of them has the same passion. Click the image above for some music, as you read.


Hidden 7 yrs ago Post by Fabricant451
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You had me at 'Final Fantasy-esque'
Hidden 7 yrs ago Post by Panko
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Interested!
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Hidden 7 yrs ago Post by Skwint
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Don't know a damn thing about final fantasy, but still seems pretty cool.

Interested.
Hidden 7 yrs ago Post by Mirandae
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You had me at 'Final Fantasy-esque'


I hope the rest of it sounds interesting as well!

Don't know a damn thing about final fantasy, but still seems pretty cool.

Interested.


No need to know anything at all. It's just inspired by.
Hidden 7 yrs ago Post by Rizza
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You had me at 'Final Fantasy-esque'


Ditto. Definitely interested, good read, got me hooked.

Questions:
- What magics will be available for play, through the use of spirits? (I'm assuming, mostly, elemental)

- I immediately thought of a character like Red XIII (FF VII), when i read that certain animals have the potential to become guardians. Will we see any of these animal Guardians at the academy and are they playable? (Mostly for future reference, for a secondary character)

-How many spirits will we start with? (I'm 99.9999% the answer will be 1, but it doesn't hurt to ask lol)

Hidden 7 yrs ago Post by Mr Rage
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count me in, boss!
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Hidden 7 yrs ago Post by Mirandae
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<Snipped quote>

Ditto. Definitely interested, good read, got me hooked.

Questions:
- What magics will be available for play, through the use of spirits? (I'm assuming, mostly, elemental)

- I immediately thought of a character like Red XIII (FF VII), when i read that certain animals have the potential to become guardians. Will we see any of these animal Guardians at the academy and are they playable? (Mostly for future reference, for a secondary character)

-How many spirits will we start with? (I'm 99.9999% the answer will be 1, but it doesn't hurt to ask lol)


Great.

The typical elements you'd find in some final fantasy games will be included. They can also be combined to form more specific magics. However, abstract things such as time bending will not be available.

While animal Guardians exist, they're few and far between. There will be one at the Academy, a big timber wolf. I haven't thought about the extent of his involvement, though. Meeting another animal Guardian down the road is also possible.

Guardians possess thousands, if not hundreds of thousands of spirits, but only a few actual manifestations of magic. I'm not going to set a definite number, but 3-6 is a reasonable number of different magic attacks (to begin with) that your character is able to do.
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Hidden 7 yrs ago Post by Rizza
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Guardians possess thousands, if not hundreds of thousands of spirits, but only a few actual manifestations of magic. I'm not going to set a definite number, but 3-6 is a reasonable number of different magic attacks (to begin with) that your character is able to do.


Thank you for this, I may have been looking at spirits the wrong way; i believe i understand now. I was thinking 1 spirit, alone, would unlock a specific magic type. The user would then gain access to more skills within that "magical tree", with time and experience. Though, if I'm understanding this correctly, spirits are much like materia in the sense that they are linked to a single ability. So, they may make you stronger, faster, grant you a magical attack, etc. but it will only be one of these.

Sound about right?

Hidden 7 yrs ago Post by Mirandae
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<Snipped quote by Prisk>

Thank you for this, I may have been looking at spirits the wrong way; i believe i understand now. I was thinking 1 spirit, alone, would unlock a specific magic type. The user would then gain access to more skills within that "magical tree", with time and experience. Though, if I'm understanding this correctly, spirits are much like materia in the sense that they are linked to a single ability. So, they may make you stronger, faster, grant you a magical attack, etc. but it will only be one of these.

Sound about right?


I've always left how it actually works rather vague. It's a matter for scientific study within the world itself. I had a player once who delved into this stuff through secondary characters. The connection between spirit possession and exertion of magic is unknown. It might be the combination of several factors. However, a single spirit or a even a couple won't do anything. Most people in the world are possessed by a spirit or two. It's the density of spirits that matters. Spirits also merge with each other. I tried to explain it all one time with some help from players, but it became so complex that I just left it vague instead.

Think like this: If you have a tiny lump of clay, you won't be able to create much. But, if you have an entire beach of it, you'll be able to create wonders. The clay is spirits.
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Hidden 7 yrs ago Post by Eggs
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I could get into this for sure.
Hidden 7 yrs ago Post by Rizza
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Think like this: If you have a tiny lump of clay, you won't be able to create much. But, if you have an entire beach of it, you'll be able to create wonders. The clay is spirits.


Thanks again, i have a basic understanding now. It definitely seems like there is a lot to uncover about about spirits. I may just do my research IC'ly. Can't wait to get started


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Hidden 7 yrs ago Post by Mr Rage
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Any character sheet format available yet for those of us who want to start working on a character or two?
Hidden 7 yrs ago Post by Mirandae
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Any character sheet format available yet for those of us who want to start working on a character or two?


There will be one in the out-of-character thread. One section that will definitely be in it is 'Ideology'. It replaces the common 'personality' section. Ideology entails your character's world view, ideas, principles, philosophies, teachings, theories, opinions, and dogmas. You don't have to include all of this, it's just to help you orient yourself. Your character's personality will be their actions and dialog in the story. This is about who your character is. You could also use various political tests to see what your character is.

So, you could work on that if you want while I finish things up for the out-of-character thread.
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Hidden 7 yrs ago 7 yrs ago Post by 71452K
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71452K (╯°□°)╯︵ ┻━┻

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Hidden 7 yrs ago Post by EurmalEye
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Very interested!
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Hidden 7 yrs ago Post by Mirandae
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@71452K
Now I have to watch that movie again! Damn you.
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Hidden 7 yrs ago Post by Mirandae
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@Fabricant451@Panko@Skwint@Rizza@Mr Rage@Eggs@71452K@EurmalEye

OOC

There is still some work to be done, but at least there is enough information to get started on characters.
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