Job: MAX FIRE 1st Independent Special Squadron Commander, Robot Pilot
Personality: Corinne is a cocky, commanding young woman with an indefatigable will and awe-inspiring presence. While she likes to take a step back from any personal relationships with those under her command when possible, she is a charismatic leader seized with a singular, forceful - some would say downright demented - sense of humanism and passion for victory. While she likes to think of herself as a just woman, in truth justice is merely one cornerstone of her endless, one-sided quest to better humanity by bringing it to what she perceives as her level. This megalomania, bordering on a god complex, can translate into devil-may-care recklessness with ease, and despite her earned statue as a leader and her desire to lead, that fearlessness is most often manifested in a hot-headed, stubborn desire to ever allow for an inch of lost ground; death, similarly, is an exit ramp for quitters. In a similar attempt to feed her flair for the dramatic, she will often wear an ornate silver mask into battle or around the fortress, disguising the top two thirds of her face from view from others for the sake of pure entertainment and to cultivate an atmosphere of other-worldliness.
On her off time, Corinne enjoys a good drink, pop music, drawing, high-stakes poker, and bare knuckle boxing.
Skills: A gifted drinker, artist, and combat athlete with a propensity for striking. A crack shot with most weaponry at a gun range in her free time, though given her country and the sheer size of her prey, this skill goes underutilized most of the time. Enjoys modeling. Enjoys poker. Enjoys swimming. Enjoys baseball. Hates golf. Preternaturally skilled at flirting with men. Preternaturally skilled at flirting with women. Open to gender non-binary or otherwise spooky Ougis if applicable.
Short Bio: The implacable commander began life as an ordinary, if extraordinarily ebullient, child on the Japanese mainland. Her mother had French ancestry somewhere back along the line, but otherwise Corinne was a Japanese child like any other, growing up in a miraculous era of prosperity for a country only two generations removed from the Empire's brutal defanging. Born into a life of relative privilege thanks to well-to-do parents, the young Corinne balanced decent studies (although underachieving for a student with such a dynamic and creative mind) with a zest for new adventure and thrills that eventually led to her purchasing a Celica XX (with onboard nav! The future was here!) and racing it through the streets of Yokohama for kicks through most of her teens and early twenties as a way to make some side income. Though a talented racer who placed in 70% of the races she entered and had a sizable collection of pink slips ripe for the claiming at any time, her real claim to fame came from being able to slip away from any chase, on any street, at any time - a ghost to the National Capital Region's law enforcement.
It said a lot about her skills that when she was busted, it wound up being at her parents' hand after arriving at home late one night.
During a two month jail stay until her parents would pay her find the bored, disdainful girl found herself studying military history and tactics, among other subjects, in the jail library. When she got out, on a curious whim, she enrolled in the military. It was within a year of that fateful decision to enlist that the monsters began emerging from the depths, bringing hell from the oceans in a seemingly mindless quest to destroy humanity. Grind humanity, humans like her, to death underneath their twisted synthetic feet as they stampeded across the face of human civilization and accomplishment.
Enraged at the hubris of these demons, Corinne rose up to fight them - and, in some minute way, succeeded. as she did indeed, somehow, drive to the docks of Yokohama in her Celica XX and open fire with a black market semi-automatic rifle. Astoundingly, she not only survived to tell the tale, but hounded the creature for several city blocks before making an escape when the creature's corpse finally toppled under the weight of the military's full frontal assault. The street racer had once again escaped certain disaster like a ghost, but once again, she was sold out by those who witnessed the tail end of her exploits; by now, several cities had come under attack from the mysterious creatures, and Higini Somporn had harvested the first small batches of Etherion and waxed optimistic about the substance's properties. Desperately in need of pilots for Somporn's mad quest, the local survivor of the Yokohama Miracle Mile was drafted first as a tester for one of the guardian's central pieces, then as a full-time pilot, and finally as a pilot coordinator - serving as one of the liaisons who would be picking and choosing the other pilots who would be taking the fight to the monsters alongside her.
Model: GAHS-CM-1 Central Module "Lífþrasir"
Specialty: Prototype Titan Control Module / Autonomous Melee Fighter
Features:Etherion and Hot Blood Cocktail Engine Compatibility!
Full On Human Spirit Cocktail Compatibility!
One Hell of a Pilot, Baby Compatibility!
Armaments:GOOD OLD-FASHIONED ROCKET PUNCH!
OBARI INDUSTRIES CHEST MISSILES! FREE THOSE MUNITIONS, GIRLS!
Personality: Victor is extremely egotistical and narcissistic, constantly exaggerating his feats and accomplishments and bragging, especially when women are involved. Hell, he seems to be after women constantly - although, this rarely works out in his favor, usually resulting in him getting charged with sexual harassment or getting beat up. His therapist thought that his perversion was somehow related to his mother's death, but Victor was disgusted by this suggestion. He does his best to keep situations light and jovial, even in dire situations that could mean life or death. Victor constantly seeks the approval of others, and that was the main reason he decided to become the pilot of the GAHS-CM-4. His cocky attitude isn't entirely for show - he is very skilled at piloting his mech, even when considering the fact that he has had very little time to get used to the controls. Victor has a carefree attitude, and adventurous spirit, and despite what he says, a caring heart. He would rather take a hit than let someone else take one, and will do his best to protect the people that acknowledge him.
Victors cockiness is actually an act, which he uses in order to hide his insecurities. He is terrified of being a pilot, and only became one so people would respect him. Victor has an intense fear of failure, and will go to nearly any length besides harming others in order to win. Additionally, he suffers Monophobia, which he developed through years of isolation and abuse. When alone, he will be extremely meek, and lack the usual hotheadedness of his 'Social Personality'. Finally, he vehemently disapproves of drugs, and will refuse to even drink or smoke.
Skills: Victor is extremely proficient at handling traumatic situations, almost to a disturbing degree. Along with this, he is above average physically, and can withstand physical stresses better than most.
Short Bio: Born to a poor Cuban family in Chicago, Victor lived a very depressing childhood. His mother, a woman who was struggling with a meth addiction, died when he was only 6 years old, and ever since then, his father rapidly grew more and more abusive. Being hit for no reason whatsoever and going days without food was a common occurrence during his developing years, but Victor never spoke out against the abuse. He, like many other victims of abuse, was simply too afraid of voicing his suffering, and decided to suffer the abuse instead. Despite the malnutrition, Victor rapidly grew to be quite physically fit, and at the age of 15, the physical abuse stopped. Instead, emotional and mental abuse took it's place. Victor was forced to stay in his small room for days at a time, and without any form of entertainment during this period of isolation, Victor quickly developed his fear of being alone. To help him through the times of loneliness, Victor decided to exercise and train his body, only increasing the fitness of his body. By the time he was 17, he was extremely popular at his high school and local gym, had decent grades, and even had a somewhat stable job. All of that only added onto the shock the people in his communities felt when, on a warm June night, him and his father were caught in a gruesome car accident, leaving Victor orphaned.
The accident itself was thought to be caused from Victor's father, the driver, being heavily intoxicated, and Victor luckily escaped with light wounds. In actuality, Victor's father, driving his son home after he had gotten in a brawl at the school, told him that the second they got home, Victor would be spending the next three days in his room. Victor, wallowing in a chemical cocktail or testosterone and adrenaline, began to assault his father, slapping and punching from the rear seat. This distracted his father enough to cause the pair to slam directly into a lamppost. The father, having chosen to not wear a seat belt, died after being thrown through the windshield, and hitting the metal pole face first. Victor survived with only light bruising and a sprained knee. Until he graduated school a year later, Victor had to see a psychologist on a bi-weekly basis, and suffered extreme emotional stress having taken a human life. Eventually he graduated and, no longer being cared for by the state, found a cheap apartment and continued to work at his dead-end job. Victor's personality appeared to have returned, but Victor still struggled with the scars left by his father's abuse and death. The next 4 years were a blur, composed of hooking up with random women and dreading the nights he was forced to work the graveyard shift alone. Finally, on a night of introspection in front of a cash register, Victor realized that his life would remain like this if he didn't do something about it - that was when he decided to leave the state, in search of greener pastures.
The next 3 months were spent driving around the US, surviving off of odd jobs that he found along the way. Finally, Victor stumbled upon it - a government agency known as MAX FIRE. It was here that, upon seeing the various benefits, Victor applied for a position as a janitor. While the ridicule of being a janitor at 22 was somewhat disheartening, the truly horrible occurred only a month into his employment there - the first attack. A creature of gargantuan size attacked a city, killing many innocent people. It was eventually taken out after being chased several blocks, but the damage was irreversible. Fear consumed Victor, but even more so, anger. The strong were trying to bully the weak, and that was an act that was truly despicable. This was when Victor decided to make a difference and help people for once. Sneaking into the pilot candidate pool, Victor was successfully able to prove his skill at piloting, and when it was discovered he snuck in, he was offered two choices: Become the pilot of the fourth component, or face life imprisonment for sneaking into government facilities. Victor chose the former, becoming the pilot of 'Sharur'.
Model: GAHS-CM-4 Lower Module "Sharur"
Specialty: Surprise Assault / Underground Support
Features:
Strong hull, capable of withstanding both damage and pressure.
Exhaust vents, double as smoke screen in enclosed spaces.
Armaments:
Dozens of missiles designed to drill through the earth and pierce enemy hulls.
Large, destructive drill.
Weaknesses:
Joints are obviously weak, can be easily cut.
Slow walking speed, Drilling speed isn't much better.
Job: MAX FIRE 1st Independent Special Squadron Pilot
Personality: Michel is effeminate and friendly, seeking harmony between the people around him. He has a tendency to bend over backwards to live up to expectations and will do everything he can and more to make others happy. Because of this, he is often stretched thin and has a tendency to burnout from stress, after which he falls into a self-deprecating slump. He is constantly seeking the approval of others and is easily influenced by his environment.
Skills: Through experimentation, Michel was given the ability to interface with Etherion-powered machines through a specially designed helmet, giving him the ability to telepathically control the ten blades of the two Beamstar Blade rotors that make up his mech's helicopter blades. Michel has good spatial awareness which is a great asset when it comes to piloting a helicopter, and telepathically commanding the Beamstar Blades. Having lived a sheltered life as a lab rat, he has very few life skills to speak of.
Short Bio: A child when his home in France was devastated, Michel was exposed to the Etherion of the monsters that attacked. The organization Max Fire took him in, first to study the potential harmful effects of Etherion on the human body, but later to use his exposure to the substance as a weapon. It became apparent early on that the child had some strange affinity with the new element, and after much research, a special weapons system was designed to take advantage of the child's unique ability. Despite being raised as a child soldier, forced to do constant pilot training and research simulations, the scientists at Max Fire treated Michel with love and care, and taught him to be the compassionate person he is.
Name: Ryoma Kougami: Gender: Male Age: 25 Job: Chief Scientist of the Fortress of Vaucanson Personality: Inquisitive and curious are the two things that Ryoma is characterized for as he does not stop before he can gain an answer to what he is looking for, making him dislike people who aren't honest or keep secrets. Despite how he usually acts Ryoma’s lack of a proper childhood meant that he can usually act in a childish way sometimes, usually when he is with people he trusts. To strangers and particularly seniors Ryoma puts a “mature and serious” persona as most of the adults he met on his childhood paid attention only to the older and more serious students rather than him. This persona has made him maintain his cool in stressful situations, though there are only so many times anyone can bottle out their feelings before they forcibly come out, fortunately, that hasn't happened to Ryoma yet.
As the director of the Vaucanson fortress, he knows that the Promethion is the main force of defense against the monsters that threaten mankind and a such the survival of the robot is more valuable than one of the pilots pragmatically speaking and there may be a time where he may have to make that kind of decision. Still, this kind of thinking has given him more than a few sleepless nights and has made him underestimate the pilots and other staff.
Skills: Ryoma is the foremost expert on Etherion and one of the creators and director of the Promethion project. Able to read and perform basic operations since he was 2 Ryoma is a mathematical and engineering genius, capable of creating engineering marvels such as the Promethion that other people wouldn't have thought it could be done with the help of other intelligent minds. Ryoma was named the chief scientist of the fortress not only because of his role in the Promethion project but also for his ability to keep his cool in difficult times and be capable of handling and overseeing large amounts of people and projects without breaking a sweat. On more action packed abilities tasks such as hand to hand fighting, shooting a gun Ryoma is horribly bad, if not completely hopeless at them, thankfully he has the fortress guards and his pilots for those tasks so he doesn't really care. Another thing to note is his nonexistent sense of direction, that often makes him get lost and wander aimlessly around the fortress if no one is guiding him.
Short Bio: Ryoma made it to national television at the age of 4 as the boy genius who could solve complex differential and integral calculus problems and fluently speak Japanese, English, German and Spanish.Skipping ahead several grades Ryoma attended a prestigious American college at the age of 11 where he would meet Higini Somporn for the first time while he was giving a lecture. Despite their difference in age, both of them quickly became friends and Higini would become a sort of parental figure to Ryoma. After finishing college Ryoma would become one of the youngest persons working for NASA at the age of 19 years old, working with other brilliant minds to finding more efficient ways to reach other planets. Unfortunately, they had to stop looking at the endless sky when the monsters started appearing, funding of space projects was stripped in favor of more military ones since if things continued as they were there would be no humans to colonize the solar system.
Still, the monsters were too strong as easily brushed off most the of attacks, causing lots of casualties and collateral damage before they died, which would occur in time for another of the things to come out and start the cycle anew. Ryoma worked with other scientists united by Higini Somporn to seek a solution and hope seemed lost until something in the aftermath of all the rampages was discovered, Etherion. The Etherion was a strange substance, with many unknown characteristics and properties, but with little info they had about, they knew it was their only tool against the monsters. People around the base started working like crazy, some researching more about the Etherion others starting the planning stages of the components for the Promethion project. Ryoma in the middle of the chaos found himself overseeing and directing the two sides of the project, being able to coordinate the two teams to use their precious time to complete the project as soon as possible.
Now that the Promethion was ready, the only thing left would be to find someone brave and mad enough to pilot its different components. Thought that task was delegated to commander Shourichi, while Ryoma kept his position as chief scientist and oversees the development of new functions for the Promethion along with other less scientific tasks like gaining public trust since he is the face of the MAX FIRE organization along with the pilots.
Personality: Autumn is not the kind of person one would expect to jump straight into a conversation. At least, not unless she was asked for her opinion, a favor, etc. She's very reactive in terms of personality, and rather introverted as well. It's not very often that you'd hear her speak up without being first asked or told to, but when she does begin speaking, her IQ really shines through. Autumn is very smart, despite her introverted nature, and is more than willing to use her noggin to get out of any tight scrapes, should they come along.
Skills: In terms of tactical prowess, Autumn is, despite her age, very gifted. By observing enemy actions and planning accordingly, she can figure out and thwart even the most cunning schemes before any significant damage is dealt.
Short Bio: Autumn's hometown of Oakland, California was destroyed when the prodigy was still very young. Having lost both of her parents and her older siblings, she was taken in by members of Max Fire and received private lessons in both traditional school subjects and warfare. To be more specific, Autumn was taught military tactics from a variety of time periods, and given regular VR training sessions to prepare her for her inevitable confrontation with the horrors of war. The lessons and training sessions (which Autumn still participates in) helped shape the young girl into the genius she is today.
Model: GAHS-CM-2 Torso Module "Aleksandr"
Specialty: Frontline War Machine / Heavily Armored Tank
Features: Heavy duty reinforced armor plating; Promethion's main Etherion engine
AT 5’5” Hazel is neither tall enough nor short enough to stand out from the average, and she doesn’t make much effort to stand out at all. Her fashion sense errs on the side of formal, if she has to be out and about, but if left to her own devices she’s more than happy to lounge in comfortable clothes. The sole oddity is her fondness for turtleneck sweaters with the collar pulled up over her mouth.
Name: Hazel Ada Stoll Gender: Female Age: 21 Job: MAX FIRE First Independent Special Squadron Pilot Personality: Quiet. Not in the sense of ‘doesn’t talk much’, but in the sense of ‘doesn’t talk at all’. Hazel’s commentary, if she gives it, comes almost entirely in the way of expressions, signs, or typed text. If the option is available. She manages to seem dry and sarcastic anyway. She isn’t particularly unfriendly, just generally disinterested in people. Unless she’s actually doing her job she’s most likely to find a quiet corner somewhere to sit with her laptop, if not retreating to her own quarters entirely. She’ll ‘talk’, if you can understand her and you have something interesting to say, but people just don’t seem to be her priority. Unlike most of MAX FIRE, who seems humanistic in the extreme, one kind of gets the impression that Hazel is just along for the robots.
Her job, however, is where passion and profession intersect. Hazel is absolutely, immeasurably fascinated with her mecha. Not just her mecha, but everyone’s mecha. It’s the one subject that will get her full attention without fail, and the only one that seems to really fire up the relatively lethargic pilot. It was what brought her to MAX FIRE’s attention, after all, when she tried to access files on the machines for her own curiosity. She will converse for hours on end with anyone in the know about them, or even about the fictional machines that inspired them, given the chance. Not everyone welcomes this, and she’ll depart without complaint if she gets the feeling people would prefer to be left alone, but such talks are one of her most humanizing traits.
Even when it comes to her teammates, she seems to prefer people in the abstract sense than the real. Skills: Significant knowledge of computer systems, as evidenced by her unlawful entry to MAX FIRE’s records. If you were to read her list of charges like a job application it’d showcase technical skill, a preternatural grasp of social engineering (for someone who doesn’t talk), a knack for operational planning, and the ability to improvise when the plan goes awry. Said improvisation included a semi-successful attempted hijacking of one of Prometheus’ components, a big piece of what landed her the gig.
Hazel isn’t much of a fighter by herself, most of her self defense amounting to pulling every dirty trick in the book and running like hell, but she’s definitely got a knack for operating her machine. What she lacks in formal understanding of tactics seems to be made up for by an understanding of every mecha trope in the book, and the willingness to test things out on the fly. Where others might not succeed, she gets by using an ever-broadening understanding of her machine’s limits and potential.
How well she works in a more cohesive team remains to be seen. Short Bio: Exactly where Hazel A. Stoll came from is a little unclear, mostly because the girl won’t say much. Records of her attendance at university corroborate her recent history, but only stretching back a few years or two; a fairly unremarkable academic record, but not one that matches up with the intelligence she displays. If anything the school seems mostly to have been a way of accessing better resources. No one that has pressed on the matter has managed to dig much deeper.
What is clear is that she’s very good at finding out things she wants to know, and this trait brought her to MAX FIRE. Whispers about what Higini Somporn was working on reached her ears, enough to make her decide that she had to know. So over the better part of a year she researched MAX FIRE painstakingly, using what networked resources she could access to study her target. Transportation of raw materials, delivery dates, bureaucratic structure, floor plans filed with local government, any little tidbit she could find, coerce, dig up or steal. Everything she found seemed to keep pointing to the same thing, so she made a plan.
Through means not entirely known (Hazel isn’t talking) she breached the Science Fortress’ perimeter under the guise of a contractor, accessed the facility, bypassed the guards on site, the facility’s physical security, and actually gained access to the Prometheus compound.
Buuut skill only gets you so far, especially when you’re dealing with effective security. Caught redhanded Hazel tried to commit grand theft mecha to make good her escape, but was apprehended. Quite stunningly, depending on who you ask, given that it ended in the ISS’ captain dragging her from the cockpit.
Between how she accessed the compound and how she managed to get anywhere trying to steal a mech, MAX FIRE had some questions for her. A long hour ensued before her would-be interrogators figured out that she didn’t speak, not that she refused. Not that she was talkative once they got an interpreter that understood American Sign Language. It’s a little uncertain who pulled what strings, but rather than being tossed to the police for a decades-long-timeout Hazel was given a choice first. Work with MAX FIRE to help keep someone else from doing what she did, and be entered into the candidate pool for pilots or cool her heels in a cell.
Hazel eagerly took the offer.
Promethion Component #3 is referred to in official blueprints as “Aerial Offense Unit”, nothing more. A descriptive name in a technical sense, but one lacking in… Flair. Hazel prefers the name she bestowed upon it; Olympus Shrike. The Shrike is sizable, even considering the scale of Promethion’s components, and packing firepower to match. The Shrike is meant, by itself, to strike fast and strike hard. Its speed and maneuverability are incredible, even if it wouldn’t win a dogfight against a more agile craft. It wouldn’t necessarily need to.
The Shrike is a pretty thick aircraft, with a wingspan as wide as it is long when fully deployed. It expands from a tapered point to a bulky rear section fitted with immense thrusters, thrusters hefty enough to send it rocketing along at high speeds. Both wings and nosecone are hardened for use in combat as either a spear or a blade respectively, turning the Shrike into a melee weapon unto itself. Its wings can partially retract for this very reason to allow it to dive and impale a foe upon its nose more easily. Its two most prominent weapons are tucked under its wings, pulled tight to the fuselage; long barreled cannons connected to rotating cylinders near to the main body. Each one fires a beam, either in short, quick bursts or in a prolonged beam. Each space in the cylinder is in essence a battery, providing a well of energy to draw from. When one is expended, the cylinder rotates to the next until all are depleted. These cannons are positioned over Promethion’s shoulders when combined. Banks of missiles are secreted away in its chassis, to give any enemy kaiju a real bad day. The craft is potent enough to carry any allied component, towards the battle or away, provided sufficient grip but does not do so often.
Though its capabilities are unchanged, the Shrike has undergone certain aesthetic modifications at its pilot’s enthusiastic urging. Bronze highlights for the black machine, a fine-tuning of the cockpit for pilot preference (most importantly the addition of a tapedeck), and a painted girl upon either side of the nose strongly resembling an anthropomorphized Beast Machine God.
(Still in need of some tweaks, but I wanted to get it moved here first)