Hidden 7 yrs ago Post by A Man Is No One
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A Man Is No One A Faceless Man

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@vahir @aristo

Ah... that makes sense. I must have breezed over that aspect. My apologies in advance then.
Hidden 7 yrs ago Post by hivekiller
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hivekiller SCP

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I'll leave a mark right here. Hopefully I can finish my nation sheet within today.
Hidden 7 yrs ago Post by Ezekiel
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Seems interesting :) Will start pondering an idea.
Hidden 7 yrs ago Post by BlackBishop
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Icevein Bay

The geographically diverse region of Icevein Bay, commonly referred to as Azgard after the former empire that once dominated the region, is host to wide ranging terrain from arid badlands to lush forests, rolling grasslands to majestic mountain peaks, serene coastlines to frozen tundra. As one would expect, such a plethora of environs is host to varied flora and fauna. Many of the beasts that wonder landscapes around Icevein Bay are utterly terrifying.

Direwolf

While wolves are commonplace throughout the holds of the Azgardian Kingdoms, their ferocious cousins, Direwolves are quite rare, despite the numerous legends and folklore that surround the beasts. Direwolves are loners by all recent accounts, though legends dating back to the Azgardian Empire tell of packs of Direwolves roaming the wilds. Sightings and encounters place them in Everwinter Forest, though some unverified sightings have been reported in Icespring Forest along the southern border of the Azgardian Kingdoms.

Direwolves stand at around twelve feet high, and twenty-five to thirty feet long. They are strictly carnivorous and infamous for preying on large game and unwary travelers. A popular tale among the Azgardians tell of Pathar cursing the Azgardian King, Hethos Werewalker for his cowardice in battle, turning him into a fearsome wolf. Hethos stalked the countryside, visiting bloody death upon his enemies. Consumed by his new form, Hethos became more wolf than man, and bore a litter of the first direwolves.

Most Azgardian depictions of Pathos show the God of War flanked by Direwolves.

Shadow Wight

Shadow Wights are etheral beings known to stalk the burial grounds of the dead, typically at night. As legend would have it, Shadow Wights are lost souls lured from the embrace of Nergal by Anat, and taken to malicious deeds in life, and having to spend eternity cursed. Wights consume the life force of their victims, enveloping them in darkness and leaving a skeletal husk. Thankfully these beings never stray far from burial mounds and typically shy away from large numbers, only attacking the vulnerable.

Wights seem to thrive in dark places. Burial mounds and ruins tend to be common places they are found. They are weak, however, to light. Keeping a brightly lit torch is often deterrent enough to keep wights at bay, but beware of any gusts of wind, for wight's attack with the speed of encroaching shadow.

Wyrm

Wyrms are creatures ranging in size from a horse to a large whale, and can be found both on land and in the sea. Thought to be related to dragons, wyrms tend to have scaled bodies, which are incredibly difficult to penetrate. Razor sharp teeth and often with elongated horns, wyrms are a deadly menace, and a scourge to both sailor and townsfolk alike. For the most part wyrms are reclusive, and shy away from contact. If provoked, however, they have been known to attack towns, cities, and castles in their rage.

Little is known of wyrms aside from their destructive capabilities. They live deep in the ocean depths and in subterranean tunnels beneath the earth. Wyrms have been sighted all across Ice Vein Bay and seem resilient and able to thrive in all environments.

Hidden 7 yrs ago Post by Vahir
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So... Any other posts incomming?
Hidden 7 yrs ago Post by A Man Is No One
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A Man Is No One A Faceless Man

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@Vahir

Well sir, I've made the mistake of uploading my work to the character page. I'm sure I read your request leaving the character page for approved work. On any accord, you'll find what work I've gotten to there. Unfortunately, I do not have the amount of time these others do for their work so I may need a bit longer to complete the aforementioned information.

Thanks,
Hidden 7 yrs ago Post by Polybius
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Polybius Rhymer

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So... Any other posts incomming?


Yea dude! Still figuring things out.
Hidden 7 yrs ago Post by Slamurai
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Mind if we clean up the Piratepad a little? Like under Mythology, we've already got gods and cosmology fleshed out, so the brainstorming bit isn't totally necessary. & the Races discussion can probably go. It'd just be nice to have a cleaner workspace.
Hidden 7 yrs ago Post by Vahir
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Edit it as you like. It belongs to all of us equally.
Hidden 7 yrs ago Post by A Man Is No One
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A Man Is No One A Faceless Man

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@Vahir

Did you happen to read and of my posts or have anything to say about my contribution? Or are you ignoring it because it is in the wrong area?
Hidden 7 yrs ago Post by Vahir
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@Vahir

Did you happen to read and of my posts or have anything to say about my contribution? Or are you ignoring it because it is in the wrong area?


I tend to deliberately ignore WIPs as a principle. Don't take it as me being critical; I just find I get a much better impression of a sheet after it's finished, when it's more cohesive.
Hidden 7 yrs ago Post by A Man Is No One
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@Vahir

That's a fair enough statement. I wish I had the time to devote to simply info dump onto the screen. Unfortunately, I've a very busy home life. This prevents me from doing more than a quick phone post in reply. However, do know that I am trying. And if you like what you see so far I'll continue workingg on. This is why I question as to whether or not you've perused it. I don't want to be working on something you believe isn't going in the correct direction. But I'll keep working on it until I hear otherwise.

Thanks,
Hidden 7 yrs ago Post by Slamurai
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So it's been stated and alluded to that a race of elves, or feylike peoples held dominion over the world at the center of the continent, where the Merinteri is now. These elves created many other races to serve them, being the progenitors of many peoples.
I was thinking that these elves might worship Taranis to the extreme, going hand-in-hand with their despotic lordship over the slave races and the material world.

The idea I had for my people, the calendians, is that they were offshoots of these elves that rebelled, with the help of Horomund, god of chaos. Their allegiance to chaos, and to Pathar and Sidhe, gradually led them down the path to their current debased, 'Chaotic Evil' state.
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Hidden 7 yrs ago Post by BlackBishop
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Working on the wiki today... btw we have a wiki ;p
http://mythlands-rp.wikia.com/wiki/Mythlands_RP_Wiki
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Hidden 7 yrs ago Post by BlackBishop
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So we here we are, only a little over a week from the blank canvas from where we started, and we have an amazing world shaping up. Four regions have come to life thanks to some pretty damn good writers, I must say, but we do have some blank space.

People have expressed interest but no one has staked a claim beyond the four claimed regions and there's some blank space on the map, so where do we go from here? I've been fleshing out my realms on the Wiki but perhaps its time to start talking about the RP we will be making. Hopefully it will drum up some incentive to get those interested to work on some nation sheets.
Hidden 7 yrs ago Post by Zhaliora
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Zhaliora Fallen Angel

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Hopefully I can get stuff out today. Been quite busy lately.
Hidden 7 yrs ago Post by Ghostmask
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Ghostmask

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Could I join this? I'm new but I got an Idea in mind.
Hidden 7 yrs ago Post by BlackBishop
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BlackBishop

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@Ghostmask In hiatus I'm afraid. Hopefully our GM will return sometime soon and look into picking this back up, cause its a great world we've created here.
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