"Christ, what have we done?" - Dr. Bloom, regarding Alma
∟ NAME: Alma Bloom ∟ FIELD NAME: Centipede ∟ RANK: 2 ∟ CLASS:Hostile ► Passive (1) ∟ GENDER: Female ∟ PHYSICAL PROFILE: Alma Bloom, named after the deceased daughter of senior Dr. Bloom, was one of the very first successful Children commissioned. Currently, Alma stands at precisely 175.4cm in height; taller than the average adult human female. She is slim in stature, pale in complexion, and bears a head of long black hair. She has continually ignored requests to cut it for convenience. Her eyes are drowsy and coloured a dark shade of green, and she mostly carries a lazy, tiresome expression. Her body shows little sign of conflict, being completely void of scars and bruising due to her cellular mutations. Her choice of apparel includes a full, faux-leather bodysuit, kevlar-packed around her abdomen and dyed black in colour. Other than the buckle on the back of her collar to hold the suit together, the entirety of her back is left bare; see ABILITIES.
∟ PSYCHOLOGICAL PROFILE: Alma displays a great deal of maturity in her personality, and might often come across as motherly. Whilst reserved, lazy and soft-spoken in nature, Alma's persona undergoes vast changes when engaged in combat. Upon taking physical damage, Alma enters a frenzied, berserk state, resulting in a frightfully huge increase in strength and power. Alma is nearly impossible to control in these situations and has a tendency to overkill her targets in her rage, resulting in a gory, unsightly mess. Alma's shock collar is fitted with a potent tranquilliser, which has been used on countless occasions to subdue her and prevent her from turning her rage elsewhere. Upon waking, Alma remembers little of her frenzy, and continues as if nothing had ever happened.
∟ ABILITIES: → CENTIPEDE: Alma's primary superhuman trait. Alma's spine hosts eight, tentacle-like appendages, around fifteen metres long when fully extended and invisible to the naked eye. Whilst her body strength is remarkably poor, these "weapons" are immensely strong, capable of ripping apart Hydra and lifting large objects. → GOD-EYE: Alma's existence is deemed as a successful experiment. As well as the standard EVE DNA being inserted into the ovum, a tiny fragment of Hydra DNA was implemented too. This not only resulted in her peculiar mutations, but also granted her the ability to detect approaching Hydra. → ADRENALINE RUSH: Alma's body translates pain directly into adrenaline, resulting in the frenzied berserker mode she is renowned for. → RAPID REGENERATION: In the nights following a mission, Alma will enter a deep sleep, resting for any time up to eighteen hours. During this time, her body will heal at a rapid rate, and even damaged organs are able to repair themselves in short time.
∟ WEAKNESSES: → THE NUCLEUS: Whilst inflicting pain upon Alma carries great risk, her human body is essentially nought more than a fragile nucleus. If one were to get past her appendages and land a heavy blow on her body, she will potentially be incapacitated and unable to fight. → FIRE: Alma's appendages are acutely sensitive to fire, presumably because of the thin membrane which coats them and protects them from irritation. If burned, they will writhe in stress, and become difficult to control.
(1)11/02/2760 - Following the successful testing of frenzy-specific containment methods, Alma has since been reclassified as passive.
∟ ALPHA "She's very dear, in her own way. Her words are never without meaning, and I appreciate that. I truly wish they wouldn't sanction her so."
∟ VECTOR "She's clever, remarkably so. Certainly useful for being a human calculator. I still haven't grasped the logic behind her vectors, but I certainly value her on the frontlines."
∟ ADAM "Oh, what a beautifully monstrous boy. His transformations are a bit distracting."
∟ MONSTER "A member of my own generation, and a sibling close to my heart. He's certainly frightful to the eye, but I couldn't imagine him otherwise."
∟ PSYKER "She's a troublemaker, no doubt. It's a little tiring, but her strength of mind is certainly impressive."
∟ REAPER "Is he a sadist? I struggle knowing sometimes. Regardless, he needs to keep those flames far, far away from me."
∟ ZOMBIE "No wonder he's so strong, with a personality that heavy. I've yet to meet anyone quite so reckless."
∟ GESTALT "Revolting, even by my standards. I don't say it often, but if he tries pulling any of that weird business on me, I'll butcher him."
∟ ECHIDNA "Gladys fascinates me, truly. Her notions of family are precious; it makes us all a little more human."
∟ BLINK "Fast little bugger. Pleasant to be around, since he's so honest. He'd be the first to tell me if I had a wardrobe malfunction, or something."
∟ PUPPETEER "The mind-intrusions are a little sketchy, but it's sweet in its own way I suppose. I wonder what that little notebook hides?"
∟ EVE "I didn't think I had any fears, until this little demon showed up. She shares the same name as our elusive mother; isn't our mother meant to be divine?"
∟ CIPHER "I've yet to experience his null zone, but I doubt it's very pleasant. From what I understand, he has quite the inhuman mind. I wonder..."
//PISCES
"Nothing exists but you. And you... are but a thought."
∟ NAME: Moses Abel ∟ FIELD NAME: Pisces ∟ RANK: 120 ∟ CLASS: Safe ∟ GENDER: Male ∟ PHYSICAL PROFILE: Moses is – for the most part – completely humanoid in appearance. He stands at around 5'11, of an average lean build. His hair is the colour of ash, and his eyes are a deep, sea blue. His skin, however, is tanned in complexion but decorated with constellation-like lights, particularly around the chest area. His arms are perhaps his most abnormal feature, as his skintone gradually fades into a translucent, galactic blue. His hands and forearms are almost akin in appearance to a sparkling snowglobe. Strangely, no bones are visible in his lower arms, and it would seem as though they were constructed from a water-like substance.
∟ PSYCHOLOGICAL PROFILE: Moses is a remarkably kind and soft-spoken individual, offering words of comfort to even the most repulsive of creatures. He cares deeply for his siblings, and is always willing to provide a deeply philosophical outlook on things. He is often perceived as distant and dream-like, and prefers to observe events from a distance. Thus far, Moses has never entered a state of panic, and is perhaps one of the most rational and level-headed Children commissioned. During his time on the field, Moses has displayed a peculiar liking towards birds, and the colour green.
∟ ABILITIES: → HEALING TOUCH: Moses is able to repair foreign cells through mere touch. By placing a hand upon a wound, the rate of normal cell repair is rapidly increased, and the wound will close within a few seconds to a few minutes depending on the severity. This is particularly useful when regenerative-type Children are under deep stress and unable to initiate their normal healing. The feeling of Moses' healing touch has been described as warm and tranquil, akin to a localised sedative. → ANTI-BODY PRODUCTION: Moses has proved to be immune to all human diseases tested thus far. When injected with a pathogen, Moses' system is able to rapidly produce anti-bodies within his bloodstream. These anti-bodies can then be extracted via a syringe in his forearms, in the form of a light blue liquid. This liquid can then be directly injected into an afflicted person directly, serving as a highly effective medicine. This does not immunise the person from future exposure. → THE DOCTOR During his short lifetime, Moses has learned and perfected a vast amount of field medic techniques. In situations where a person has sustained multiple injuries or has fallen sick with venom, Moses is able to quickly denote the correct method to deal with it.
∟ WEAKNESSES: → NON-VIOLENT Moses displays no offensive qualities whatsoever, and has shown no desire to enter the violence even with artificial weaponry. → FRAGILE: Moses, compared to most other Children, is a glass child. His body can only sustain as much damage as a normal human, though it is quick to heal.
∟ PHYSICAL PROFILE: Tall and slim with sharp facial features, Marshall is pale and some what scraggly looking. He has a head of dark wiry hair, more often than not lightly coloured grey by ashes, and appears to be in his early twenties. Usually he wears dark singed clothing along with flame resistant gloves. While fit in terms of his stamina and manoeuvrability such as being able to perform pull ups, his raw physical strength leaves something to be desired compared to other children in areas such as lifting and carrying heavier objects.
∟ PSYCHOLOGICAL PROFILE: Marshall generally displays a rather callous attitude, even towards those he has known for a long time, though this could be from insensitivity and a lack of empathy rather than a genuine absence of care or place of cruelty as he offers proper authoritative respect to those who require it with no complaints. He seems prone to mood swings on assignments, switching between a compliant, cooperative team member and an extremely introverted individual. Even at the best of times, he is not an effective group leader and fails to consider others in his thought process without constant reminding. With that said, his cold nature allows him to continue acting even under typically straining and stressful periods and when left to operate alone he performs duties given to him effectively.
∟ ABILITIES: Tactile pyrokinesis, he is able to create a typically small, short lived burst of intense flames around his hand and ignite objects that his hands come into contact with. Using both hands allows him to funnel these flames in a specific direction. Tough skin, Marshall's skin appears to demonstrate toughness to penetration from things like shrapnel, stones, glass and debris but also a resilience to fire and heat in general, he will not be burned. His bones are also sturdier allowing him to survive greater falls etc.
∟ WEAKNESSES: Opponents at a greater distance away cannot be targeted by his abilities and so he must resort to using conventional weaponry against them. Smoke inhalation and oxygen deprivation are still risks despite his resilience to actual flames. While it has not been tested, his skin will likely not be able to resist anything equivalent to or above arrows, bullets, etc. and falling onto sharp objects still presents a risk. Due to his flames coming from his hands and their limited range, Marshall will likely be heavily disadvantaged if outnumbered and surrounded, even more so if there is support for the attackers from far away.
#7 Team Grouping Evaluation Interviews 1-128
“Alpha? Mmm. She doesn’t seem like she’d be worth messing with, I keep my distance. She’s odd, even by our standards.”
“#2? Not too bad, when she isn’t fighting at least. From what I hear she isn’t a fan of fire though…”
“I think Kass is OK, but I don’t like being too close to her, seems pretty calm when she’s not on a mission at least. Kind of like Alpha.”
“Eli’s a creep. Looks weird, acts weird. I don’t get why him and some of the others are so interested in the things we’re there to kill.”
“Daniel…He’s fine, I guess, not the best for conversation. I like him more than others though, he gets the job done.”
“Psyker, well, she and I are kindred spirits, right? Of course, she ended up with the proper psychic powers, isn’t that why you put her above me?”
“#9, the zombie guy. Too loud for my liking. At least if he’s too annoying you can break his nose and it’ll fix itself.”
“I don’t like that Ansel, or whatever his name is at #10. I think he knows if he ever tried that fusing shit with me he’d get blown away.”
“Echidna…Echidna? Hmm, she’s the one that’s like #2? Hydra babies or whatever, yeah, no strong feelings either way. Other than the weird way she makes more of the stuff we’re fighting.”
“I think I’ve been on a mission with that Blink guy before, he isn’t bad, likes to get up close like me.”
“Alex is alright, damn near normal, or as close as you can get compared to a lot of the other people.”
“#66? The psychic? She’s a little creep, fits in with a few of the others I guess. Doubt she’s very interested in me.”
“That Cipher is a decent guy, I wouldn’t like to babysit him on a mission though, but put him on the same team as some of the other single digits and I’d be more at ease with them.”
∟ PHYSICAL PROFILE: Appearing to be somewhere in her late teens, Alex is fairly good-looking, but not physically intimidating in the slightest. Her light golden-brown hair usually hangs loose, although she'll tend to tie it up whenever she actually has to go out and do anything active. As for her clothes, she almost never bothers to dress up, preferring to stick with her collection of t-shirts which seems to contain at least one for every colour and design you could think of.
Usually maintaining a fairly contented expression or looking caught in a daydream, she very much gives the impression that she's off in her own world - an impression which is at least partly deliberate. She also carries around a notebook and pen constantly, although she firmly refuses to show what she writes to anyone.
∟ PSYCHOLOGICAL PROFILE: Alex can often come off as though she has no idea what's going on, usually having her nose in a book - or, more often, a comic - and saying nothing. Logically, most people seem to assume that she's shy, nervous, antisocial, or maybe just a little clueless. In reality, the girl is almost always listening, self-confident to the point of arrogance, and mentally sharp as can be - cunning and inventive when it comes to making the most of her abilities.
That being said, her silence isn't down to any deep personal reason any more than it's down to clueless stupidity. The truth is, the girl is just completely mute. Luckily, her abilities still leave her room to communicate - auditory hallucinations being as good as speaking where she's concerned - but it suits her more to have people think they don't need to pay attention to her presence.
∟ ABILITIES: Creation of vivid sensory hallucinations. All the senses - touch, sight, hearing, smell and taste - can potentially be manipulated by Alex's illusions, causing a person to believe things that are not real. Whether it's causing pain, absolutely terrifying someone, or just ruining their lunch if she feels petty, Alex can make someone see or feel almost whatever she chooses.
∟ WEAKNESSES:
Alex's abilities are completely unable to do any physical harm to any person or creature, even if they can create the illusion of such. There's a limit to the size of any illusion she can create, too - she can't change everything that somebody's seeing.
The more people she's trying to convince with a hallucination, the less detailed it can be and the more focus it takes - if she's affecting more than two people's sight or touch at once, or trying to create a particularly detailed illusion, she can't move or defend herself without breaking the effect.
Different types of hallucination are harder to maintain. Sound, taste, and smell take very little effort, but anything that affects people's sense of sight or touch is much more difficult for Alex. If she's badly hurt or panicking, she's unlikely to be able to do much at all.
While her abilities allow her to communicate when she's face-to-face with people, being unable to speak means she can't really communicate with radio or phones, so it's difficult for her to get a hold of people if they need to know something urgently.
'Siblings' or not... I don't think I know them at all.
#1 - ALPHA: The people are afraid of her, I think. It's probably a power thing, if she's really as strong as the rumours say. To tell the truth, I wouldn't know much about this one - I don't think I've ever had anything much to do with her, and if I did... well, some people get freaked out when I 'talk' to them at first. I'm not sure I'd want to freak her out, because I like being alive. For now, I guess I'm not sure what to think.
#2 - CENTIPEDE: I think she tries to look after the rest of us, normally, make sure we're all okay. Considering how messed up this place can be, not to mention some of the people we're stuck with, I appreciate it. That being said, she can be as nice as she likes, but when we're in a fight it's like she's a completely different person. But I try not to hold it against her. It's nice knowing at least one of the single digits is trying to look out for people.
#3 - VECTOR: She makes me look like an idiot. All of us, really. Yes, I know she can't help being smarter than everyone else, but it's still really irritating. I've had enough experience being treated like I'm stupid or don't understand things thanks to my whole speaking issue, so... having someone who's actually right when they think like that kinda strikes a nerve. I don't speak to her. I think someone like that wouldn't like me messing with her mind.
#4 - ADAM: I'm not sure what to think of him. I mean, he's a little selfish, but I don't think it's bad enough to be really annoying. I don't have much reason to dislike him, but he's creepy. You know, the giggling and the fact that he seems way too interested in those hydra things... he could be really nice, but it's hard for me to just ignore. That, and I wish he'd accept that not everyone cares about fashion. He's a little obsessive about it.
#5 - MONSTER: What he's like isn't really his fault, so I shouldn't judge him for it. I shouldn't, but I do - it's hard to ever be comfortable when I think he could fly into a frenzy any second. It's odd, to see someone so terrifyingly powerful and only be able to pity him. It hurts to hear him try and talk, sometimes, because... well, I know what it's like when you just can't get there. It makes me feel sick that they made him like that.
#6 - PSYKER: She's pretty angry, isn't she? Understandable, considering we're all locked away and everything, never mind the collars that a lot of us have to wear, but she's not achieving much by being so open about it. Pretending to go along with everything gives you a lot more freedom when you really have a chance to do something. Easier said than done for a single digit, but if you're going to rebel you should wait until it's smart.
#7 - REAPER: Like a lot of us, he could probably stand to be nicer. I think he cares at least a little, though, but he doesn't really know how to show it. At least he doesn't do the whole 'pointless rebellion' thing a lot of us have going on, but he doesn't seem to have a very good handle on how to deal with his feelings, and goes quiet a lot. Still, I think I'd like to have him on my side, because if you give him a job to do you can depend on him to do it.
#9 - ZOMBIE: He's really annoying. And kind of an idiot. Sure, he can be pretty fun when we're not in a fight or doing something important, but I think he's gonna get himself killed by being so cocky. Whether or not you think the people in charge have our best interests at heart, if they're telling him he can die then I don't think they're lying. I hope I don't ever have to rely on him.
#10 - GESTALT: I don't know what's wrong with him, and I don't want to find out. He scares me, because he's stronger than me. If he decided to do that... thing, whatever he does to others, I don't think I could do much about it. That's scary. I don't like it. At least he's more interested in the single digits - I don't think he cares as much about the rest of us. But that doesn't make me feel much safer.
#16 - WEAVER: At least she's friendly, although I worry that she might knock me over by accident with that whole 'massive robot body' thing she's got going on. Once you get past that, she's nowhere near as intimidating as you'd expect her to be, but I don't know where she gets all that energy from. Like, there's motivation, and then there's whatever she's got when it comes to her machine stuff - I admire her, but I get tired just thinking about how much work she does.
#17 - RIGOR: Can 'ego' be a superpower? Because if it could, then I'd say that was his. Not that he's the only one around here with a big head, but it doesn't get any less dumb the more people have the problem. Other than that, I don't really know much about the guy. He doesn't seem to be as full of himself when we're not fighting. Very controlled, very level-headed. Weirdly, I think I find that stranger than dealing with some of the more erratic ones.
#18 - ECHIDNA: She really bought into the whole 'family' thing, didn't she? Um, it's... well, it's meant nicely, anyway. Also a little creepy, but so long as it's not threatening towards me I could care less. I think she expects us to stick out our necks for everyone else, though, and there are people here that I wouldn't risk my life for. Specifically the ones that I think would murder me if I looked at them wrong. Not that I'm stupid enough to tell her that, obviously.
#22 - BLINK: Oh, hey, a normal person. Normal-ish, anyway, which is about all I can ask for around here. He's a lot more upfront about things than I am, and I kind of admire that he's brave enough to talk back to the higher numbers, but overall he's much less strange than I've come to expect from everyone. Sure, he's a little full of himself, and sometimes he'd benefit from keeping his mouth shut, but I like having him around. Stops me from thinking I'm completely surrounded by mad people.
#32 - PUPPETEER: Not spilling my secrets that easily.
#66 - EVE: The kid? Yeah, I know we're all near enough the same age, but whatever. I've heard of her, but never had anything to do with her. If you pushed, I'd say I'm curious about what she's doing here, and why they keep her so separate, but not curious enough to go asking too many questions on my own. Sticking your nose where it doesn't belong is an easy way to get it chopped off.
#74 - GHOST: I don't mind her pranks most of the time, but they can get pretty difficult to deal with if I'm not in the mood for it. I'm pretty difficult to actually make angry, though, so she's not too bad to deal with. She's a lot more relaxed than most people around here - even more relaxed than me, if I had to make a guess. At least what she does doesn't come off as malicious, but I worry that she'll annoy one of our more dangerous siblings one of these days. They don't strike me as the most understanding.
#114 - PINPOINT: She likes this place a little too much, in my opinion. Don't get me wrong, I have no plans on starting a revolution any time soon, but we're still prisoners, really. She could stand to care a little less for the staff, and a little more for the people who are meant to be watching her back in the field. Or at least not acting like they might have to be put down any second. It's kind of unfair to most of them, although there are a couple that totally deserve the paranoia.
#128 - CIPHER: I don't like him. My abilities are my voice, and he takes that away - I don't like it. It makes me feel worse than useless, like I'm defective somehow. Besides, he seems like he's a shell of a person anyway, and it's not right. Nothing about him is right. He could be perfectly nice for all I know, but so long as he can do that to me I just don't care. I don't want to be around him at all.
∟ PHYSICAL PROFILE: Standing at 5'4 with an extremely thin build, Eli isn't the most intimidating child, with his green eyes and kempt blonde hair. His physical mutations, however, make him look rather odd to others. Despite being so short, his arms are extraordinarily long. Not to mention his fingers, which are twice as long as normal. His extremely thin build even transcends what a normal person would consider thin - his neck appears to be so brittle that it could snap at any moment. This has lead to two things - an unnatural love of turtlenecks and a never ending desire to be fashionable. Desiring to hide his appearance, he tends to dress well.
∟ PSYCHOLOGICAL PROFILE: Eli is an oddball. He's rather self-serving and greedy, only caring about the well-being of himself. Thankfully, this attitude is mild. He doesn't go out of his way to put himself ahead, but he still is reluctant to help others with small things. People who are close to Eli find his laughter rather disturbing. Sometimes - and for no reason - Eli starts to giggle, as if he heard a joke that nobody else noticed. His laughter is another point of contention, as it sounds as if he never actually knew how to laugh. Eli also has a rather unnatural fascination for the macabre. If he could, he would collect the flesh of dead Hydras, but it isn't exactly known what he would do with it. His fashion sense, however, makes up for this odd curiosity. Eli dresses well and he prides himself on what he wears. He's in love with fashion to the point where he actively gets mad at people who dress ultra-casual or don't look well in their clothing.
∟ ABILITIES: Hydra Transformation - Eli is able to become a hydra. Rather, he is able to transform into something that is similar to a hydra. His transformations are always different - fitting to his current needs. The forms are always rather grotesque - so much so that people have a tendency to block out what his forms exactly look like. However, this ability comes at a cost. The more he transforms and the greater the transformation, the more Eli loses himself. At his full strength, Eli would be able to fight toe to toe with even the strongest known hydra. To do so would cause Eli to lose his mind, pretty much doubling the Hydra problem. As a result, Eli can only use a fraction of his ability at a time.
∟ WEAKNESSES: Eli's power is limited by the fact that he has a tendency to berserk whenever he gets too strong. His ranged game is extremely lacking. He can only fight things that are close to him. Due to the unspecialized cells that allow for Eli's power to work, temperatures below 4°C cause his powers to stop functioning and his body to seize up. Temperatures above 60°C cause his cells to go hyperactive, causing him to randomly transform.
∟ Number 1 // ALPHA "Who? I don't really pay attention to the unreal."
∟ Number 2 // CENTIPEDE "She really likes to make things weird. One second, she's a mom, the next second, she's a frothing berserker centipede. I wonder how military jackets look on someone with sharp protrusions..."
∟ Number 3 // VECTOR "Future is so chic right now. I think I might be in love. Is this what love is? Wait, no, I just like the style."
∟ Number 5 // MONSTER "Did he call me weird? I bet he called me weird. I'll whoop his ass. I'm him, but stronger. Though his skin is rather... hekyekyekyek..."
∟ Number 6 // PSYKER "What a dweeb. She only has one friend and everyone calls me weird? Hek... hekyekyekyekyek."
∟ Number 7// REAPER "Fire and I are no bueno. I don't like working with him. Him being a dick doesn't help."
∟ Number 9// ZOMBIE "Look gracefully at the man who's power is to break his own arms and be okay! I would be fine with him, but zippers and baggy clothes? Death sentence.
∟ Number 10 // GESTALT "Yerch. I prefer to keep my body as my own. But his organs... hekyekyekyekyek..."
∟ Number 16 // WEAVER "Again, they call me weird. She's a bit loud for my tastes."
∟ Number 18 // ECHIDNA "She does have a nice modelling body... a good blank canvas... Hurm... But the beasts she makes... I just want to..."
∟ Number 22 // BLINK "Surprisingly, I like him. He does him and I do me."
∟ Number 32 // PUPPETEER "Nice body. Would probably look good in some dresses I have. Don't ask where I got them."
∟ Number 66 // ORPHAN "What a baby. I don't like her. Children's fashion is terrible and should never exist."
∟ Number 116 // PINPOINT "She exists, I guess."
∟ Number 128 // CIPHER "I need to get along with him. He's like a portable temperature controller, in case I get too hot or too cold."
The eldest of EVE's children remains youthful in appearance, though still a shade older than the rest of the single digits. Her name Frost was given to her shortly after her 'birth'; when her pale hair and pale ice blue eyes both seemed to shimmer in the light like frost on a sunny winter morning. The physical trait remains to this day, though those in the Institute can't seem to isolate the reason for it. Frost typically dresses in the colors of truth; black, white, and gray.
When her emotions run high, parts of her have been known to glow with a warm light: eyes and hands most usually.
Psychological Profile:
#1's Field Name was assigned because she is both the first of EVE's Children, and the most powerful. The Institute remains uncertain of the upper limits of her power, though they're aware she seems to have some genuine connection with the cosmic forces of the universe, a connection psychic and possibly physical in origin. As such she seems to constantly have the "big picture" in mind--and not just the big picture of the Institute, or the planet, or the species, but of the very cosmos. This results in a disconnect between #1 and Earth/humanity. Some in the Institute complain she is more godling than human, as emotion can be rare from her.
As if a godling unwilling to concern herself with the petty issues of mortals.
Some in the Institute hold deep fears about her. They claim with her power levels, coupled with her seeming apathy to the planet and it's people, that she cannot be trusted. That she must be watched. The most radical amongst this group adament it's merely a matter of time before she either vanishes into the universe never to be seen again, or destroys the planet. Others in the Institute hold the very opposite of views: that she is their best hope, that they should do everything in their power to encourage her humanity.
There is no more polarizing member of the Children than the eldest to the men and women of the Institute. It's the half of the Institute staff that fear #1 that have pushed to have her designated as Hostile.* As such she is held in special containment areas, and wears a specially designed collar. She entered the containment area out of freewill, and was blank as the specially designed collar was placed upon her neck. Some considered it too easy, that she allowed it all to demonstrate her compliance with the Institute. That the moment she wishes, she would throw off the collar and leave her containment area.
The Children themeselves don't seem to fear #1. Most of the Children say very little about her, as the majority of them have never physically seen her. Though some of the Children have claimed to have spoken with, even met with, #1 in their dreams or in their minds. The number of Children making the claims has always been small in number, though there are those in the Institute who believe if a small number of the Children make the claim, there's an even greater number of Children who also communicate with #1 and simply don't tell the Institute staff.
Abilities: • #1 has the ability to absorb and store energy, including latent cosmic energies. She can repurpose that energy for a vast array of effects.
Weakness: • Burden of Power - Simply due to her level of power, many fear her out of hand. This has led to hardships for #1 that most other Children who have never actively demonstrated themselves to be a threat have never had to deal with. • The Inhuman - Prehaps due to her closer connection to EVE than any other, prehaps due to the nature of her power set, #1's heart and mind belong to the cosmos. This can lead to her appearing apathetic, cold, or simply distracted by events and forces none but her can experience. Some claim it makes her seem inhuman.
#2:
"The closest to me in many ways, and yet...more than simply a mutation is invisible for this one."
#3:
"Her mind is wrapped in the language of the universe: logic and pattern, deduction and reason. Then she spends all her free moments dreaming--how appropriate."
#4:
"I know why he would collect the shell of Hydra, even if he does not. The answer will find him, as if he's simply forgotten it."
#5:
"He is radiant as a new star. Much like a new star, he is hidden in a maelstrom. So pure, so close."
#6:
"Her subconscious can speak in a tongue I favor above all others, her conscious mind pushing her in a direction fated for her outside her own will. Ironic."
#7:
"Most of a star's life is spent smashing hydrogen atoms together to make helium. He will follow this pattern, until revelation sparks from within."
#9:
"Only when you awake do you know you have dreamed. So, too, it is with life and undying...I do love to listen to him talk, though."
#10:
"Like a splinter in his mind driving him to chaos, he wants only to see with eyes not meant for him. I could show him, yet he still would never truly see."
#18:
"She wants to care for us. She wants to care for me. Would that she could, as her nature resembles our own in ways even I cannot explain to her."
#22:
"Unlike most the others his mind seeks me out; to question me, to challenge me...to know me. To him I am mystery, to me he is potential."
#32:
"She devestates me, and reduces me to the human condition like no one or nothing else. I want her, badly. Nothing gives me greater conflict or confusion."
#66:
"The appalling strangeness of the sidereal and cosmic dictates that I must always keep her at a relative distance, or else risk betraying her comprehension."
Lilith is of average height, with a slender and agile physique. She has never demonstrated any exceptional physical ability of any kind yet keeps herself conditioned through the Project's physical training regime. Her piercing grey eyes are her best feature which ties well with her pale complexion and dark hair, some of which she has bleached.
Her wardrobe comprises of heavy clothing, dark, which never reveals any skin regardless of season.
∟ PSYCHOLOGICAL PROFILE
Psyker, in any other condition, would have been either put down or at least locked for the rest of her years. Her tremendous ability along with her volatile nature created an explosive mix which more than once cost the Project dearly. However, our last-ditch effort of getting her in touch with our troubled #66 proved to be a masterstroke as they bonded extremely well and made each other far more useful to our organization and our war.
She still gives the impression of a rebellious and angsty teen who has been forced into a fight she never chose, a weapon in the hands of people she never liked, in a war she never tried to understand. Loud-mouthed and feisty, with a knack for challenging others, Psyker hasn't really bonded with anyone other than #66 despite having been raised alongside the only ones in the whole world she could ever call her own.
∟ ABILITIES
•Psychokinesis Psyker is capable of manipulating matter with her mind, from solving five Rubic's cubes at once without even touching them to lifting cars and throwing them on her enemies as if they were pebbles. There would be no limit on what she could potentially do if her ability took less of a toll on her. Currently, the most she can do without killing herself is the physical equivalent of lifting a three story building for 6 seconds although she is constantly striving to improve.
∟ WEAKNESSES
•Lack of physical prowess. •Her ability takes a toll on both her body and mind. The more she uses it, the longer her downtime is before being capable of being sent on missions. •Not a team-player.
"Would you kindly let me in?"
∟ NAME
Eve
∟ FIELD NAME
Orphan
∟ RANK
#66
∟ CLASS
Hostile*
∟ GENDER
Female
∟ PHYSICAL PROFILE
A child in all but her mind, Orphan is one of the more peculiar members of our Project. In the extremely rare chance she is allowed to mingle, she'll usually wear whatever her caretakers will give her and carry as many of her teddy bears as she can but never two of the same.
∟ PSYCHOLOGICAL PROFILE
What can really be said about Orphan, such tremendous potential in her yet so much torment. We, the psychologists and psychiatrists of the Project, all of us with knowledge of the psyche, cannot reach a consensus regarding Eve, whether the things she claims are true and a product of her nature or she is a failure, broken beyond repair, a liability and a danger for all of us here, including our cause.
Malicious and manipulative with sociopathic tendencies, Orphan is not to remain without supervision outside the room we have designed and created just for her. She is under no means allowed to make contact with any of our other Subjects or any of the staff without supervision and never, ever, left to her own devices.
Her mind is a constant threat as she is plagued by psychotic events which she claims are real and not hallucinations, events such as visions, voices, ghost sighting, thoughtography, automatic writing and more. She even claims to be capable of rarely demonstrating clairvoyant and prophetic abilities.
Other than our specialists, due to Orphan's extremely fragile nature, only Psyker is allowed to come in contact with her, they seem to have reached an understanding and both seem to find pleasure in each other's company. In due time, maybe she can even be considered field-capable, provided that we devise a way to control her mind.
∟ ABILITIES
•Telepathy Orphan is perfectly capable of projecting her voice and/or thoughts telepathically, she even has demonstrated the ability to include another or more into her telepathic network, something which would greatly assist during field operations. When she was asked to describe how she does it, she claimed that each of "the voices" has a different color and she just pulls them in.
•Extrasensory Perception (ESP) Orphan claims to be capable of remote viewing through the eyes of those who have "let her in" since she cannot apparently enter the heads of those who have not given her their explicit permission. We have not tested this as it was deemed too risky, in the off chance she was being truthful. She also claims to be able to get information about an object or person through touch (psychometry and the ability to communicate with the unseen (mediumship).
Of course, due to the nature of these.. abilities, we cannot possibly test them. For all we know, she may just be a completely average yet damaged human being who lives among us in the off chance she is indeed a Child of Eve. We, as scientists devoted to the greater good, cannot do anything but simply care for her and her, sometimes admiteddly unexplained, psychotic events.
However, in the off chance she ever gets a grip of herself and proves to truly be a psychic, she would be a great addition to our operations, maybe even vital to us understanding our enemies enough to end their threat.
∟ WEAKNESSES
•Orphan is currently completely lost in her mind, other than some moments of clarity which are few and far between. •Zero offensive potential. •Zero defensive potential.
The following excerpts were taken from a conversation between #6 and #66 during one of their "secret" meetings, as Orphan still thinks.
∟ Number 1 // ALPHA -"I think she's a bit of a snob, to be honest, sweetie. Acting all high and mighty, look at me I'm #1 and all. What do you think about her?" -Orphan's left hand keeps moving, writing sentence after sentence on her weathered notebook, her gaze fixed on the artificial window. "She feels like Mother."
∟ Number 2 // CENTIPEDE -"Eh, Alma's fine, I don't really know what to tell you about her." -"He regrets making her, the one she got her name from, said."
∟ Number 3 // VECTOR -"Oh look! Another snob!" -"We like her, she's so smart."
∟ Number 4 // ADAM -"I hate bugs and that lil' mantis-boy isn't any different." -"I.. I bet hE MAKES His own clOTHES!" Orphan said, her voice starting as a whisper and turning into straight up yelling randomly. -"Sweetie, did you... Did you just try to diss him? Aawwwww!"
∟ Number 5 // MONSTER -"They'll pay for the pain they're causing him. All of them." -Orphan is scribbling again.
∟ Number 6 // PSYKER -"What about me, sweetie?" -Orphan thinks for a moment, before handing Psyker one of her stuffed toys. Psyker tries to wipe away a tear without letting the camera capture it.
∟ Number 7// REAPER -"HE'S LIT! GET IT, EVE? LIT? EHEHEHE~" -Orphan simply grins, sharing her friend's emotions.
∟ Number 9// ZOMBIE -"Hmph." -"He feels brand new sometimes."
∟ Number 10 // GESTALT "Burn it. Burn it with fire, that dude or whatever it is needs to pipe the fu- to just calm down with eating people and things." -Orphan repeatedly stabs her notebook with her pencil.
∟ Number 16 // WEAVER -"What is there to say about a mecha. I'm in love. And maybe she can take my collar off -"Some of the staff like her in a weird way. They dream that sh-" -"Eve. No. No, God no. Nooooooo."
∟ Number 18 // ECHIDNA -"She makes monsters with her own flesh. Her own flesh, people, am I the only one worried she'll overdo it and there won't be anything left of herself, one day?" -Orphan looks tired.
∟ Number 22 // BLINK -"He got my respect, he lays it down as it is and that is fine in my book." -"I wonder if he can also pee faster than the rest of us. Or-" -"Do not."
∟ Number 32 // PUPPETEER -"I like her tees but I haven't really tried to get to know her, I haven't even heard her talk once! Maybe she's also a snob, we got a fair amount of 'em." -"I want to talk to her, if only you'd let me." Orphan says, looking directly at the personnel overseeing the conversation from behind a fake wall.
∟ Number 66 // EVE -"Bugger off, you rotten bastards." -"Which Eve? Which one of them, they're so many and it's so crowded sometimes. Am I included?"
∟ Number 114 // PINPOINT -"Now, I like her confidence but sister has to cool it down a notch, not everyone is after her." -"I wonder whose side she's on."
∟ Number 128 // CIPHER "That dude, I swear, he's with them, only meant to keep us in order and to control us. So annoying." -Orphan's half asleep by now. We should wrap this up.
∟ CLASS: Hostile- High chance for collateral damage and uncontrollable active powers.
∟ GENDER: Female
∟ PHYSICAL PROFILE: Kassandri is a small girl standing at 5'5" with ice blue eyes and a form that makes her seem more like a medical patient than a powerful being. Kass's lithe and seemingly weak form is caused by her high metabolism coupled with her constant state of being bedridden brought upon by her power over taxing her frame. She has very light and delicate skin that came from her constant aversion to natural light. You will usually see her in a light sundress and shorts or a dark hoodie in jeans, the later of which usually hangs loosely from her body but still looks rather nice even if it makes her look even more childish. Her hair WAS black but following the abundance of electric shocks burning the melanin out of it and the lack of natural light it turned white, and this annoyed her so she tinted it pink/purple.
∟ PSYCHOLOGICAL PROFILE: Kassandri is not what you would call a thrill seeker, but neither is she a overly cautious individual; you could say that she prefers to stay on the fence about everything unless it seems completely illogical. Her abilities have turned her into more of a machine mentally replacing most feeling of morality with abilities to calculate complicated mathematical processes in her mind causing her siding and saftey to others to be called into question repeatedly as she follows orders though maybe a bit too bluntly. She enjoys a good read and a warm book which, when she gets into it, can be almost impossible to get her attention as she gains extreme tunnel vision as well as an attitude for being interrupted. She doesnt really have a care of what happens to others as long as she completes her mission.
∟ ABILITIES: Vector manipulation: Kass is able to change the magnitude and direction of forces and objects (vectors) that come within a 2 meter radius of her body. Within this area Kass is able to reverse, accelerate, and change the direction of anything and everything within her range. There is a constant field of random redirection surrounding Kass blocking everything but artificial light and oxygen; though the oxygen part takes minimal focus to achieve. Her favorite thing to do is change her personal gravity vectors giving the appearance that she is flying.
Enhanced intelligence: this power is needed in order to handle the massive workload needed to calculate the amount of force which needs to be generated by her manipulation ability to change a vector even slightly. It is not required when she is in her passive state but when there is actual need to use it, such as picking up something with her own hands.
∟ WEAKNESSES: She actually has verious weaknesses though the ones that are actually exploitable are the facts that:
1. She is physically weak and has little to no experience in hand to hand combat so if someone is actually able to get past her ability she would have no way to defend herself
2. Her abilities require focus in order to make fine adjustments to specific vectors in order to avoid collateral damage or completely destroying the object though this wouldn't be something that would be a real weakness unless she is told specifically that there is a need to reduce damage to the area.
-Excerpts from interview with subject #3- Interviewer slides folder with All current children's photo's and names towards kassandri just outside of her vector field prompting a look of irritation from the subject but no outward violence what?... you want me to voice my thoughts of them? Interviewer nods seemingly opting to stay silent after what happened to the last two fine..... The subject takes the folder and retreats back to the table lets get started then.... ╟ 1 : ALPHA Alpha.....alpha...she is ranked number one correct? she seems..... logical enough though it seems illogical how she can just ap Subject 3 stops and looks at the interviewer with a small smile I feel like she reads people and the universe like an open book.....something i can respect ╟ 2 : CENTIPEDE Subject looks at the picture and nods absentmindedly before dropping it she seems....rather boring..... but i see that she isn't inept....at least outside of battle, she is truely a sight to behold when she rampages the subject cracks a smile and flips to the next picture ╟ 4 : ADAM the subject's smile falters as she views the next photo this boy...he is in a word.... taxing on the mind, though I harbor no ill will toward him though his general disregard for everything is rather annoying when we are on missions ╟ 5 : MONSTER ╟ 6 : PSYKER ╟ 7 : REAPER ╟ 8 : ╟ 9 : ZOMBIE
Gladys has a gymnast’s figure – standing around 5’10”, with a slender frame and a graceful, measured poise in each step. She has waist-length brown hair, a tanned complexion, and deep green eyes that either gleam in compassion amongst her siblings, or glower in suspicion among her handlers and researchers. She typically favours long, billowing outfits that cover her body without clinging to her limbs, allowing said limbs to be detached and dissolved without ruining the overall aesthetic. Although not especially strong, she has developed her motor control extensively through dance and athletics routines, helping to remain nimble and coordinated despite the changing weight distribution caused by her power.
∟ PSYCHOLOGICAL PROFILE:
Gladys struggles with the notion of ‘individuality.’ She views the other Children as extensions of her beloved Family, just as hands are extensions of the body, or as roots are extensions of the tree. She is immensely suspicious of the researchers and soldiers from Project:EVE, aiming to shelter her family from those who would selfishly exploit them. She cares immensely about her siblings, and sees it as her duty to nurture them all as a gardener would a rose garden. With a loving touch and regular pruning, for their own best interest.
While she is maternal and affectionate by nature, Gladys sees herself as uniquely capable of caring for her siblings, and struggles to understand why others would choose not to make sacrifices for the good of the family. She considers missions to be worthless unless all of her siblings make it out intact, regardless who needs to walk (or be pushed) back into the fire to accomplish that.
In the field, Gladys is resourceful and calculating, always searching for shortcuts and weak points to capitalise on. Her abilities are inherently costly to use, and as such, she aims for the highest possible returns from the smallest possible investment. She probes and tests her environment, waiting for the safest opportunity, then commits ruthlessly to the final coup de grace.
∟ ABILITIES:
→ BIOGENESIS: Gladys can produce Hydra-esque minions from her own biomass, selectively melting off regions of her flesh and exposing a semi-rigid nervous system that oozes thick blood as it attempts to regenerate. The melted flesh forms a pool of rapidly-growing primordial soup, maturing into an organism controlled remotely by Gladys’ exposed nerve endings. The Grandchildren (as she affectionately calls them) can range dramatically in form and function, from hulking brutes fashioned from a muscular arm, to swarms of slithering infiltrators made from a severed tongue. Gladys can control many of her Grandchildren simultaneously, although her control and reaction time become exponentially worse as she splits her attention.
→ REGENERATION: Gladys’ healing factor is ‘pooled’ between her body and her Grandchildren, and she must choose between maintaining her Grandchildren or regrowing the melted flesh that gave birth to them. She can regrow her limbs and organs over the course of several minutes, whereas her Grandchildren can regrow an equivalent amount of flesh every second.
∟ WEAKNESSES:
→ EXPOSED NERVOUS SYSTEM: Gladys requires a nervous system to control her body, whether it’s arranged in the traditional manner or has detached itself to tear through a nearby wall. Her exposed nerve endings act as antennae to communicate with her Grandchildren, and destroying those antennae renders her corresponding Grandchildren brain-dead until her nervous system regenerate.
→ PHYSICAL HANDICAPPING: As her ability requires Gladys to dissolve her own biomass, birthing powerful Grandchildren always leaves Gladys physically handicapped in some manner. While birthing a pack of Hunter-esque Grandchildren may only cost the fingers from one hand, she only has so many body parts to spare before becoming vulnerable in combat. As such, Gladys prefers using small quantities of ‘excess’ biomass to construct utility minions, reserving her limbs (and thus her hulking behemoths) for desperate situations.
→ LIMITED MULTI-TASKING: Gladys can only coordinate a limited number of Grandchildren simultaneously, as the mental processing required to control several bodies grows exponentially harder as the number of bodies increases. While she can control a large swarm of smaller Grandchildren outside of combat, if allowed to shift her focus between different bodies at her own leisure, she typically uses no more than a dozen Grandchildren in combat (corresponding to each of her fingers and a sensory organ or two). A pack of smaller Grandchildren provide more tactical options and allows each of them to be more specialized in function, whereas a pair of behemoths formed from each arm allows for more brute force and far more precise control.
∟ Number 1 // ALPHA
∟ Number 2 // CENTIPEDE
∟ Number 3 // VECTOR “Little Kass is such a treat; it’s so refreshing when someone else can be the voice of reason for once. She could use a good hug, though – it’s not healthy to be so detached all the time. Has Nile finished his interview yet?”
∟ Number 4 // ADAM
∟ Number 5 // MONSTER “You should feel ashamed about what happened to Daniel – so much needless pain and suffering, all so you could add another ‘asset’ to your damn project. Daniel is family, and if I can’t protect him from himself, I can damn well protect him from you.”
∟ Number 6 // PSYKER “I always feel so sorry for Lilith – she could have been such a darling if you humans had treated her better. She makes me tear my hair out, don’t get me wrong, but someone needs to show her some love. And the hair grows back soon enough.”
∟ Number 7// REAPER
∟ Number 9// ZOMBIE “Trevor’s a little disconcerting to be around; it’s like seeing yourself in a funhouse mirror, if your reflection had the mind of a lemming. He gets our family into so much trouble, and I’m always the one who ends up cleaning the mess. Silver lining – I don’t feel guilty about watching him squirm before pulling him out of the fire.”
∟ Number 10 // GESTALT “Ansel is something of a… problem child. It’s horrifying to watch him eat family members, and the fact that he’s family makes it all the worse. I’ve tried keeping him busy with Grandchildren to eat, but it’s like distracting a rabid dog by feeding it puppies. So many levels of nope.”
∟ Number 16 // WEAVER “Baby sis has always been such an adorable bundle of legs. She plays with her toys so nicely these days, and it’s so much fun to have another artisan around to share notes with. Of course, she could still use a few training wheels from time to time, but it’s hard to hold that against her. It’s like watching myself as a child - except shinier and all attached to one piece.”
∟ Number 17 // RIGOR
∟ Number 22 // BLINK Asmodeus is a breath of fresh air - between all of the frenzies and psychosis, it’s nice to have a sibling whose issues stop at being smug. He still drives me round the bend, but I try to feel grateful on the whole. It occasionally works.
∟ Number 32 // PUPPETEER
∟ Number 66 // EVE “Eve is… good for Lilith. Not exactly a good influence, but let’s be honest, that doesn’t make her all that unusual. It feels disgusting to say, but I prefer her being safely confined. It seems best for the family.”
∟ Number 74 // GHOST
∟ Number 114 // PINPOINT “Chloe can be a handful at times, but I can hardly blame her. There’s so many hotheads in the family, and it’s such a pain to stop them from breaking themselves, let alone the playpen. No idea what she sees in the humans, though.”
∟ Number 128 // CIPHER “Nile’s a sweet little thing – always playing puzzles with the humans, and ever so nicely. It’s lovely to watch the gears turn in his head, but I wish he wouldn’t interrupt me with half a limb so often. It’s so embarrassing.”
∟ PHYSICAL PROFILE: Asmodeus stands a bit below the average height, at about 5'8", with an agile build. His ability entails his body to be slightly toned, and muscular, hence having more of a 'runners' physique compared his peers (as he tends to follow a workout everyday). His most standout features is his paler complexion, with white hair and eyes. He usually adorns his green jacket, with his inner white shirt everywhere he goes, and never really changes up his wardrobe if permitted.
∟ PSYCHOLOGICAL PROFILE: Asmodeus is relatively normal, his general attitude seems to reflect this. He is one of the more, upfront individual in the caste; he speaks his mind when he feels like it, edging on brutal criticism at times. His words aren't meant to antagonize but they do so anyway. He also openly does this to 'children' whom are higher ranked, earning him little love. He is unable to hold his tongue, as he lets loose his opinion on those willing to listen. That and the he smirk he dons almost perpetually, contributes to his fellow peers thinking of him being prideful. Anyone who sticks around, Asmodeus will try to befriend. Other than that, he jokes around, and banters with the few friends he has.
∟ ABILITIES:
Enhanced speed: His body is specially trained to be able to withstand his enhanced speed granted by the DNA of the hydras, coupled with daily workout routine and a few cybernetic augments (both given by the institute), he is one of the fastest 'child' in the Project. The untrained eye usually have trouble following Asmodeus. In this way, he usually kills Hydras at record speed, receiving minimal damage in return. He can also use this ability to easily scale buildings, allowing for easier mobility. It also gives him some offensive capability versus flying enemies, launching off vertical walls and leaping to his enemies.
Tactical mind: Naturally (and cybernetically) gifted in the art of strategies, he is able to run hundreds of simulations in his head in a split second. He uses the fastest, and most efficient way to destroy a monster using his speed and weaponry. On another note, he tends to have a calm, and clear mind during fights; bordering on emotionless as emotions tend to muddle his simulations.
Weapon handling: Specially handcrafted by the institute. A pair of short daggers that can send an pulse of electricity through it when needed (usually enough to stun if hit in vulnerable areas. It is also incredibly sharp, being able to pierce the tough hides of the Hydras.
∟ WEAKNESSES:
Exhaustion: His enhanced speed, coupled with the hundreds of simulations running in his mind can wear out Asmodeus quickly if not used cleverly. While his body is cybernetically augmented, he is still (in majority) a human. He tries to reduce this by constantly working on his endurance and stamina. When he hits his limit, Asmodeus can possibly collapse from exhaustion. The longer the fight, the more he tends to stumble and his success rate lessening.
Closed-ranged fighter: He has nothing that can handle far ranged enemies, usually trying to find a way to get upclose and personal with all enemies. This is a problem at times as when behind cover he can do nothing if the enemy is bombarding him.
∟ Number 1 // ALPHA "I do try and talk to her, even questioning her apathy about... basically everything. Always looks back at me with those eyes that says it has seen it all, and maybe, just maybe she has."
∟ Number 2 // CENTIPEDE "One of the people who takes what I say to heart, she listens enough and sometimes even applies what I've said. In a fight against hydras, she's close to a frothing berserker, the contrast is uncanny between her calm self, and her murder every Hydra on sight self."
∟ Number 3 // VECTOR "I can sympathize with her having to basically run equations in her head to use her powers relatively safely. It gets annoying every once in a while, I can't imagine what it's like to run process everything in your head before having to do it as I only do so during battle. Aside from that, I honestly try and reprimand her for her lack of care of her fellow teammates, some of which I've been on the receiving end of.
∟ Number 4 // ADAM "A bit off this one, but I don't think he's a bad guy, right? Bit of a fashionista if anything, though I do question him bringing fanciful clothes during rather murky and muddy fights, but I have seen him come out completely clean at times which is uncanny and impressive."
∟ Number 5 // MONSTER "You know, sometimes, I think the Institute does go a bit too far, even if I think it is justified due to the Hydra threat. It's hard to say much, he... she? keeps to themselves most of the time. I think they listen to me at times, I hope."
∟ Number 6 // PSYKER "It's like trying to reason with a teenager when I converse with this one. She either actively ignores me, which is fine, or challenges me. Thankfully I can scoot before that happens."
∟ Number 7 // REAPER "Our local fire starter, if anything he's dependable. Guy can light his hands on fire at will, that's pretty cool. Only thing I can say is that he needs to be more of a team player, the hydra threat won't go down with lone wolves, but that's what i think."
∟ Number 8 // ABBADON "This guy... he exists? I have never been on a mission with him present, but it might just be because he's allowed to mingle with other single digit units. I have zero idea how strong he is, or his mannerisms in the field, he's like the 'lockdown so tight that he doesn't exist' kind of person."
∟ Number 9 // ZOMBIE "His regeneration is off the charts, even by our standards. I've personally seen him lose an entire arm to a hydra, only to regrew it back whilst fighting the hydra who was still holding his amputed arm in it's mouth. In missions he's is absurdly reckless, to the point where I wouldn't let him watch my back. He has no sense of self preservation, I can't really sympathize, I mean I run hundreds of simulations in my mind to try and find a way to keep damage minimum. His hubris will probably cost us a mission in the future, or worse, his life."
∟ Number 10 // GESTALT "Okay. You Institute scientists need to keep a tight watch on this one, if it were me he wouldn't even be one of us. I mean I heard his interview process cost alot of personnel already. I've seen him stare at the single digits hungirily, and at double digits like we're some sort of appetizers or dessert. Hopefully I can outrun him, it? if the time comes."
∟ Number 11 // SIXCLAW "I'll refer to him as Kyo, less of a mouthful. Outside of the field, he's a legitimately nice guy, which is rare to see, I couldn't detect a hint of ulterior motives or maniacal agenda from this one. It's not difficult to see that he's hard on himself. Other than that his glowing eyes are cool. In field, he's reliable enough, he actually makes competent strategies which is impressive seeing as he doesn't have any cybernetic augments that I know of (Weaver would tell me). Only fault I spot is him losing composure, once it's lost he becomes an easier target, so I gotta talk to him about that. Another interesting note is that he's also one of the faster 'children', which is interesting, gotta challenge him to a race one day."
∟ Number 12 // RED "Wouldn't exactly be a stretch to call her a vampire. I barely see her around, the Institute tends to keep her on a rather tight lockdown, or so I've heard. Other than that, there's rumours around the children water machine that she has three phases, and that if we were in her vicinity when she reached stage 3 we would be walking blood sacs. Thankfully for me, I've only ever witnessed two of the three phases, and hopefully it stays that way. However I'm optimistic I can outrun her if needbe."
∟ Number 13 // ELEMENTAL "Man you guys are harsh to unwilling 'children', huh? I can tell by someone's eyes when they don't want to fight, and this guy has no fighting spirit in his."Asmodeus shrugs indignantly, "Well, I can't really do anything since i'm basically your slave. Not to say he isn't useful in the field, he is. Not much to say really. Out of the field he seems to try and get along with us, which is more than enough for me, considering his circumstance."
∟ Number 14 // NUCLEAR "Aptly named. People say the dude does nuclear fission in his body, which is pretty interesting. I'm sure the Institute scientist loved trying to figure that out. Other than that, he's one of the 'children' that's pretty much never around, I think he doesn't play well with others. So I can't really say much about him."
∟ Number 15 // VOID "I've been paired with her in a few missions, I have to say her first form is notably fast. Can't observe much on the field though, fighting for my life and all that. Outside the field, she seems compassionate, and one of the easier children to converse with. Course' she also has her moments of doubt, but in a place like this, who wouldn't?"
∟ Number 16 // WEAVER "Man she towers over me whenever I speak to her, but she's actually one of the nicer people around here. Her cheery disposition really does contrast with her hulking metallic figure. She helped in improving my cybernetics, and I'm grateful for that as I've reached speeds I haven't thought were possible. I also come to her for repairs of said machinery. All in all, a great person to converse with about augments, and such."
∟ Number 17 // RIGOR "You know, I've been reading some book about some deadly sins. This guy is pretty much pride. In the field he really detests getting help, preferring to go lone wolf most of the time, doesn't stick well with me, I'd rather not die due to someone thinking they can go all hero. Outside of the field he's fairly level headed (which unfortunately doesn't seem to transfer well into the field), but other than that I don't know him too well."
∟ Number 18 // ECHIDNA "She reminds me of 2 in a way, except she's more spawn Hydras at enemies that being upclose an personal. She's really tight knit on the whole 'keep every child alive' thing, bordering on scary at times. I think I'm safe from her."
∟ Number 20 // DRAKE "This small cute thing is basically everyone's little brother. People might think it's a bit sad that he goes out to fight aswell, but his transformations are pretty damn reliable. I've heard his final form was some large towering beast, and that sounds pretty sweet. Another thing people said that one of his forms is pretty fast, might ask him for a race one day, who knows?"
∟ Number 32 // PUPPETEER "She's so... normal, even moreso than me. And normal is the 'weird' around here. Huh. Thinking of it I've never heard her speak. Wouldn't get on her bad side, her hallucinations are no joke, but thankfully I really can't criticize what I don't know."
∟ Number 64 // LYRIC "Lydia's circumstance are fairly interesting to say the least, her regeneration pretty much saves her from certain death in alot of cases but does nothing more than that, so she sports an uncomfortably healthy amount of scars. Her powers are notable though, bending any 'sound waves' in any way, shape, or form is pretty badass. Outside of the field I really don't have that much opportunities to converse with her, she's a tough customer to talk to. Course' I still do voice my very 'helpful' criticisms when I can, no one is exempt from this."
∟ Number 66 // EVE "I haven't seen much of... her, is she a she? Anyway, not in the field anyway. It's also pretty rare to see her in the institute, as I myself have only gotten a few glimpses. So I can't say much."
∟ Number 74 // GHOST "She pretty much lives up to her name, I have personally witnessed her taking over one hunter and promptly decimating the unknowing pack members. It was a pretty dirt tactic, but hey, all guts in war right? Frankly it was pretty awesome. In the institute she's the local troublemaker, and I would be lying if I said she hasn't pulled a prank on virtually anyone she could. Other than that, I have seen her observing the silent cues of people, their body language, speech, and such, and it's pretty uncanny. Atleast it's useful in the field."
∟ Number 114 // PINPOINT "Very reliable in the field, especially since she covers my ass when she shoots down Swarmers. She's also fairly fast, course not as fast as moi but it's impressive. Outside of the field, she's somehwat congenial with me, I think she believes I'm comparatively one of the more intact 'children'. I do try to tell her to be a bit less paranoid, but when I see 10 skulking about with added security, my words lose some credibility."
∟ Number 120 // PISCES "Good ol' doc, he's pulled my ass out of the fire alot of times where my calculations were a decimal off. Very helpful on the field, dude can inject himself with the disease of the afflicted and give you the antibodies he produced on the spot. He gets his job done, it's unfortunate that he's not a 'battle' medic, and has to rely on one of the digits to cover him (preferably one of the single digits). Oddly enough I think he's a pacifist, even staring down the jaws of death he won't move to protect himself, not the best quality as I'm all for self preservation. Outside of the field, he's a real ray of sunshine, relatively atleast. Don't think he talks that much, and like 74 observes, unnervingly so. Still, I have a soft spot for the guy."
∟ Number 124 // MIRROR "Can't speak much for in the field, I've barely seen Miriam there, maybe a scant two or three times. Outside of the field, she has crazy memory. I rarely do speak to her, but sometimes she mirrors my own voice and it's uncanny to my own, scarily so. She also never forgets anything I've said so I have to be kinda careful what I say around her."
∟ Number 128 // CIPHER "It's cause of this guy that I think the ranking system is weird. He has the potential to shut down SINGLE digit members, and he's 128? Crazy. I have no idea if his powers affect me, might have to ask. Other than that, he's one of the more difficult 'children' to converse with, it's hard to read emotion from an emotionless person."
Daniel is... Daniel, I suppose. His "gift" makes pinning down his physicality impossible, but we I can give the basics. He stands at a solid 8'6 and can weigh anywhere between 700 and 800 pounds... that's about all I can say with any accuracy. His flesh is always shifting, sometimes he's covered in spikes and tentacles, other times he's all scales and corrosive mucus. He transcends description, both grotesque and sublime all in one.
∟ PSYCHOLOGICAL PROFILE:
Daniel has a duality to him that can only be observed by us behind screens. To the faculty of the IOS he is little more than an animal, aggressive to the extreme and highly suspicious of anything we do, which can be understood. Yet in the presence of the other Children, he is nearly docile, rarely raising whatever voice he may have above a whisper and seems to attempt to make himself smaller when amongst the smaller Children. He's also shown an intense loyalty to Subjects 2 and 18, with records of him jumping to their defenses multiple times and even taking heavy damage in his protection.
∟ ABILITIES:
Infinite Mutation: Daniel may appear to be connected with the Hydra, but in actuality has is more in common with Alpha than any of the other children. We honestly have no idea how he does it but he's siphoning an immeasurable amount of energy from a source outside of our knowledge and unconsciously permeating his cells with it, causing them to mutate indefinitely and without any visible cell damage. These mutations are invariably geared towards combat, with bone samples found to be unnaturally sharp and strong.
Pain Tolerance: It's no secret that Daniel's mutations cause him great pain, but it's apparent that he's learned to live with it and nearly any he seems to heap upon himself.
Regeneration: The constant shifting of his physiology has gifted Daniel with an incredible healing factor, able to heal minor wounds near instantly unless cauterized.
Enhanced Strength: The energies that cause his mutations seemingly also fill them with unnatural strength as well, making containment fairly bothersome. In the field, he's been shown to casually rip apart nearly anything he can get his "hands" on and his tantrums have shown that not even our hardest materials are guaranteed to hold him.
Power Surge:It has been shown that, during times of high stress, Daniel's body goes haywire as it's flooded with more energies than it can rightly handle. This power surge creates a rash of grotesque mutations appear across his body and, worse yet, strains his containment suit to the limits. Plates buckling and batteries filling to near critical levels. These transformations seem to be far more painful than his normal ones, however, as they immediately turn him into a frothing animal.
∟ WEAKNESSES:
Frenzy: Daniel is plagued by rage, one of the few outlets he has for his torment. These moments of animalistic rage are thankfully rare but always costly in collateral, both in structure and life, and the only surefire way of taking him out of it is to either pump him with enough sedatives to kill a whale, beat him down until exhaustion takes him, or talking him down, an incredibly dangerous tactic only the other Children have been able to pull off.
Overgrowth: Daniel's mutations are so random and so numerous that we must take every precaution to keep them under control, lest he lose himself completely to the madness that is his body. To this end he must have regularly scheduled surgeries to remove excess growths and the batteries connected to his armor must be monitored intensely. We don't know what will happen to Daniel, and all those around him, if he were to lose control of that energy... and we aren't about to find out either.
Like A Sack of Bricks: A harsh, but apt, description. Daniel has been noted as being simpler than many of his siblings, but I personally think that's a grave oversimplification. He's cunning, the way he watches things is less like a man but more of a predator, and to dismiss that is to sign your own death certificate.
(1)Rating is dependant on whether or not Daniel is in Frenzy
Notes taken by [REDACTED] during Subject 5's more lucid moments. ∟ Number 1 // ALPHA "Shhhh.... Secret."
∟ Number 2 // CENTIPEDE "Sister... better than Daniel... Protect Her."
∟ Number 3 // VECTOR [Subject 5 growls and refuses to elabborate, instead staring directly into the one sided mirror]
∟ Number 4 // ADAM [Subject 5 snorts dismissivly] "....Weird."
∟ Number 6 // PSYKER "Hate... Hurt Men... 'Sokey."
∟ Number 7// REAPER "Sister no... Like... Daniel no like."
∟ Number 9// ZOMBIE "Loud."
∟ Number 10 // GESTALT [Subject 5 gnashes his teeth and begins pacing the room, occasionally stomping. Interview ended.]
∟ Number 16// WEAVER "Different... Opposite... Strong."
∟ Number 17 // RIGOR "Lone Wolf... very stupid for him."
∟ Number 18 // ECHIDNA "Not-Sister... Nice friend... Protect."
∟ Number 22 // BLINK Talks much... Not care."
∟ Number 32 // PUPPETEER [Subject 5 turns head over to the side and stays quiet for five seconds, then shrugs]
∟ Number 66 // EVE "Friend of Psyk... No see much."
∟ Number 74// GHOST "Thinks she funny... sometimes right."
∟ Number 117// Pinpoint [Subject 5 snorts dismissily, then digs a clawed hand into the iron table] "Likes Hurt Men... Traitor."
∟ Number 128 // CIPHER No like... Feels like hurting."
∟ PHYSICAL PROFILE: Trevor appears to be in his late teens to early twenties and standing at 5'9". His most notable feature would have to be his naturally unkempt green hair which has been attributed to the foreign DNA in his system. He hides an athletically built body underneath a large jacket and baggy pants which has become his style even when on missions. Another weird quirk about his style is Trevor's like for zippers. There is just no explanation for this taste in style. Hiding underneath these baggy clothes are a multitude of scars that cover his entire body except for his head as these scars are a result of his regeneration ability repairing the amount of damage that he has sustained.
∟ PSYCHOLOGICAL PROFILE: Trevor is the type of person that humans would describe as cocky and full of himself. He is loud and boisterous when not on a mission and can either be the life of a party or just getting on everyone's nerves, sometimes at the same time. The power of his regeneration ability, Zombie has come to the idea that he is completely immortal despite the repeated comments by the scientists that he could die. This state of mind has given him a recklessness while on missions that has resulted in him leaping forward into battle without a second thought for strategy.
∟ ABILITIES:
Rapid Regeneration- Zombie was given his name because of this ability. He is able to repair broken bones in mere seconds and even regrow missing limbs in just a few minutes. Organs can be repaired and even replaced if they happen to be damaged beyond repair. This ability draws upon his body's energy with the more severe the wound the weaker Trevor becomes after the repair.
Enhanced Strength- Trevor is stronger than a normal human, able to lift up a car with a single hand or punch through a reinforced wall. This can be an issue since his body can not always handle enhanced strength causing damage to himself as much as the Hydra.
∟ WEAKNESSES:
Frail- Trevor's body has a high probability to get destroyed in the course of a mission. This is generally a result of super strength breaking his body and running out of energy for his regeneration to work.
∟ Number 1 // ALPHA "She is strong. She deserves that number one spot hands down."
∟ Number 2 // CENTIPEDE
∟ Number 3 // VECTOR "She thinks to much. I'm glad I don't go on missions with her, because she would just overthink the situation. Why think it through. It's simple, kill the Hydra, go home and eat."
∟ Number 4 // ADAM
∟ Number 5 // MONSTER "He's not much of a looker, though I hear his strength could be on the same level as my own. Could you guys arrange it so that we could test that out?
At 6'1, 210 lbs., Ansel stands at the cusp and pinnacle of adolescence and adulthood; he boasts feats of strength comparable to intermediate weightlifters and finesse on par with the best of gymnasts. If it weren't the additional abilities EVE has provided for her Children, he could very easily cripple, maim, and kill his single-digit siblings within a matter of seconds. Trained personnel already have an incredibly difficult time subduing the flexible child without resorting to chemicals like mace and/or anesthetics, and his unpredictable behaviors only complicate proper containment. As such, his collar has been outfitted in the likeness of Alma's, though the anesthetic's dosage has been amped to knock out an elephant, and has an additional failsafe that will drive a serrated spike into his brain stem. He has an olive-toned skin color, green eyes, and black hair, and has a continual lack of blemishes (see Abilities).
∟ PSYCHOLOGICAL PROFILE
Ansel has often proven himself to be a conundrum when it comes to interacting with personnel and other Children, and he has been the cause of trauma - both psychological and physical - to his guardians. A following dossier of several incidents have been provided.
Other than the mentioned incidents below, Ansel can be considered a poet or an entertainer. He likes learning about humans on a deeper level, and will not hesitate to play therapist with particularly troubled individuals.
When first awoken, Ansel threw several researchers across the room before proceeding to beat the door to the outside. When confronted by the guards, he wrestled and dislocated both of his own arms to bite a guard in the shoulder (said guard now has a stem-cell replacement to make up for the missing chunk of flesh), and within seconds utilized the guard's keycard to escape into the hallway, where he made a quick pass over every room to search for his siblings. The Children who were designated #11-#128 were ignored entirely, and though he came close to #1, he never could quite make it through the door; the back of his kneecaps were hit by rubber pellets, and one final slug to the back of his head knocked him unconscious.
After the first incident, Ansel became passive, and was temporarily re-classified as such. When asked to show his ability, Ansel expressed his desire for something to eat, and continued to do so after a granola bar, a sandwich, half of a fried chicken, and three MRE's. When told that there was nothing else left to eat for the day, Ansel became aggressive, pounced on a guard, and exhibited his first ability (see Abilities). Ansel then broke containment again in search of his single-digit siblings (they were both located in the same general direction relative to his position), but was subdued with live fire. After being taken back to the testing room, Ansel expressed in perfect English that he "needed to unite" with his siblings, "to taste and savor them" so that he would "know them". When asked about his double-digit siblings, Ansel shook his head and addressed them as "morsels that only satiate, not fulfill". When asked later about his triple-digit siblings, he tilted his head as though unaware of their existence. He tends to favor other Children with high offensive output.
See Abilities.
When taken out of confinement, Ansel must be escorted by a team of four guards armed with firearms using nonlethal rounds, all of which will have access to his collar's controls. A surveillance team of four must also monitor him 24/7 in shifts composed of 8 hours each. The escort team will comply and support the containment teams of Single-Digits as needed.
∟ ABILITIES
Gestalt
Ansel can assume a Hydra-like form that is humanoid in shape, and from thereon bind to any humanoid entity less than 10 feet tall. When bound, Ansel will form a layer of reactive armor around his ward and amplify his own physical abilities. The magnitude of this amplification depends on the ward that he is bound to. After reverting back to his humanoid state, Ansel's skin will completely recover. Breaking his exoskeleton, however, will result in a similar result to breaking a bone, and hitting the inside of his armor will be the same as a direct blow to any of his vital organs.
Humans - Regular humans will be granted double that of Ansel's own physical abilities, making them relatively superhuman in their own right. The rate of consumption is highest here, though, and most humans will be fully digested (and yes, killed) within two minutes. .22 LR bullets will not bruise or injure the user.
Triple-Digits - Upon binding to a triple-digit, Ansel will double the Child's ability in some form or capacity while his own abilities are doubled. The digestion process is bumped up to 30 minutes, ample enough time for a single encounter. .45 bullets will not bruise or injure the user.
Double-Digits - Upon binding to a double-digit, Ansel will double the Child's ability in some form or capacity (and his own by a factor of 3), and can create extensive defensive mechanisms from #64-#11 that can block SABOT rounds passively. #99-#64 will have defensive capabilities rendering them impervious to the equivalent of 5.56 bullets. The digestion process is 15 minutes.
Single-Digits - Upon binding to a single digit, Ansel will double the Child's ability in some form or capacity, and will assume a unique form that will work best in tandem with the Single-Digit. The digestion process is 10 minutes. Anything short of a MOAB or napalm won't do much to phase the wearer. Single-digits are the most likely to dislocate their own bones from the extreme output of power that Ansel gains from them.
Loners - Ansel figures he can probably possess a Loner's body if the central nervous system is destroyed first or half-digested. Digestion time varies on the Loner's size itself, but the particularly strong Hydra are usually gobbled up within two minutes.
Passive Mode - Ansel can be worn and have his physical abilities override the user's at no digestion cost. No defensive capabilities are granted here.
Raving Mad - Ansel will pump a copious amount of endorphins into Single-Digits when worn, as he takes great pleasure in learning about every nook and cranny in the most unspeakable, deplorable of ways. Digestion becomes pleasurable for Single-Digits, with the experience comparable to that of ecstasy or copulation.
Hijack - When half-digested, Ansel can attempt to possess his wearer. When fully digested, the wearer's remains are dumped out to avoid ingesting any toxic leftovers.
Emergency Mode - Grievous damage to the CNS will lock into Gestalt form and will forcibly digest any wearer until his central nervous system is at a functional level.
Regenerate
Ansel can double his rate of Digestion to recover things like lost limbs and the like, but he must first be worn by something humanoid. Don't be surprised if he pounces on a civilian if he's heavily injured.
Consumption
Ansel can digest Hydra of any kinds to temporarily boost his physical capabilities as well as any boosts granted to his wearer, though he has to first consume the flesh as a human. The quality of flesh determines the scaling of the boost.
Swarm - 50% boost.
Hunter - 100% boost.
Loner - 200% boost.
Colossi - He hasn't tried yet, but it won't be enough to take on a Colossi single-handedly.
∟ WEAKNESSES
Post-Processsing - Ansel needs some time to recover after exiting his Gestalt state. Subsequent donning before an hour of rest will result in half-efficacy; the effect is compounded every subsequent donning.
Raving Mad - Ansel tends to get distracted at the idea of being united with one of his single-Digit siblings, and sometimes will lock up in a period of intense pleasure (5 seconds) with higher (#64-#11) Double-Digits and Single-Digits.
Exoskeleton - Ansel's Gestalt mode is not almighty; his vulnerable components are lined on the inside of his armor. If anything gets past the armor, he takes as much damage as the wearer receives.
"It would be nice getting to know you personally, my dear brothers and sisters. Just let me in, and everything will be fine..."
Alpha - "...that's Mother. What the hell do you mean that's Alpha? Can't you smell her?! CAN'T YOU SMELL HER?!" The interviewer is then pounced on, forced to don the Gestalt, and is digested in a record 30 seconds.
Centipede - "...oh, that smells good. Much like Mother, but different. I want her...so where is she? WHERE IS SHE?!" The interviewer is then pounced on, forced to don the Gestalt, and is digested in a record 45 seconds.
Vector - "...is that...no, that's not Mother. Oh, but the smell is...I can't tell. It's just so...scrumptious." The interviewer is then pounced on, forced to don the Gestalt, and is digested in a record minute.
Adam - "He's...he smells like Mother. Who is he? He's not...no, you're lying. WHERE DID HE TAKE MOTHER? WHAT DID YOU DO TO HER?! WHERE IS SHE?!" The interviewer is systematically amputated before being flung against the observing window; Ansel proceeds to bang on the door while demanding to be let out.
Monster - "He isn't one; stop kidding yourselves. He's many. You added too many. DON'T YOU FUCKING LIE TO ME!" The interviewer is grabbed by the head, and is repeatedly slammed against the wall until the cranium is exposed.
Psyker - A deep breath can heard through the mic. "Oh...you got a good one on the plate. But, do tell me this : how did you ever get her to have Mother's smell? Mind explaining that?" The interviewer states firmly that Psyker has never been in contact with EVE. "...you fucking liar." The interviewer is stabbed in the shoulder with a pen before being mauled alive by Ansel.
Reaper - "...you know, I didn't imagine the smell of Mother's flesh burning to be any good, but...damn, you got me." Ansel smiles before pouncing over the table to tear the interviewer's kevlar apart and disembowel the interviewer. Ansel is seen to be shaking his head in dissatisfaction, presumably from the lacking taste of raw meat.
Abaddon - Ansel takes a deep breath, and begins to gnaw on the dossier with great relish. As soon as a guard steps in to try and stop Ansel, the guard is pounced on and has his throat torn out. The interviewer tries to leave but is tackled to the ground and is forced to don the Gestalt before they can escape. After digestion, Ansel leaves the room by means of a keycard from the guard. He calls out for "Uncle" as opposed to "Mother" before being gunned down and apprehended.
Zombie - "...a little bit of Mother, and an endless supply of meat. The thought of it makes me...oh...Mother..." The table goes flying towards the interviewer, crushing them from the waist up. Ansel systematically eats his way from the feet to the head.
Sixclaw - "Such a refined smell...for a little pathetic worm. Reminds me of the slaves of times old, where they groveled to labor." Ansel takes the photo, and gnaws on it casually. "Anything else?"
Red - Ansel clicks his tongue. "A dear sister after my own heart."
Weaver - "...you want me to get the armor around that?! Don't mind if I do. Don't mind if I do..." Ansel licks his lips, and pounces on the interviewer. "Mind if I practice on you?"
Echidna - Ansel inhales deeply. "I can see how she relates to Mother, in many ways. I wonder how she tastes..." Ansel pounces on the interviewer, and locks lips with them for a good thirty seconds before standing up and walking away.
Blink - "Not very much like Mother...or any of us, for that matter. He's smells quite pleasant, though..." Ansel offers the folder to the interviewer to sample, but is declined. Ansel shakes his head and backhands the interviewer with the folder before walking away to the corner of the room.
Puppeteer - "Quite a looker you've got here. Called 'Puppeteer', but...oh, I could lend a hand or two to help with that." Ansel slides the dossier back, but snatches it for one last smell. "...what a nice smell."
EVE - "Untapped potential, unknown power. And a certain streak of violence, I read..." Ansel closes the dossier with a loud snap. "Make me her friend and prove to me that she is worth her mother's name, or kill her. That's all I offer."
Pinpoint - "Quite a lot of credit you give, for a human that's useless without a gun. Don't try and label her otherwise."
Cipher - "...I don't think you understand what we're looking at, do you? If you look at this line over here..." Ansel slams the interviewer's head into the table, and subdues them with a lanyard. The following hostage crisis is resolved with Ansel brutally [REDACTED]ing the interviewer until a guard finally opens the door, to which Ansel possesses, escapes, and kills a total of 24 guards before being subdued by 128's ability at the door. 128 is unlikely to have any knowledge of the incident.
∟ PHYSICAL PROFILE: Subject's Body type - Ectomorph Subject's Height - 5'3 Subject's Weight - 112.5 pounds Subject's Hair color - White Subject's Eye color - Grey Subject's Skin tone - Pale white An overall ordinary appearance indistinguishable from a normal human. Summary of the results on every test showed his high endurance to long periods of physical activity that are deemed normal for his size and height. For more detailed information pertaining the results of every test turn to pages 4-57.
∟ PSYCHOLOGICAL PROFILE: Summary - Nile is an intelligent child that lacks common emotions. So far he has shown no signs of violence and there are no indicators that point to him turning violent and unstable in the future. He is extremely cooperative with the staff and his curiosity has shown promise on the field of science. The only human thing about him right now is the curiosity.
∟ ABILITIES: Null Aura - He inherently emits a passive aura around him which completely nullifies the abilities of other children, physical or not, and levels them with humans in terms of power. Any physical objects or other phenomena that are set in motion by such abilities lose their power/energy/effect and return to their original state. This same ability works on Hydras but to a lesser extent on their mutations. He can disable his aura at will though it doesn't strain him to keep it activated. Zero - Nile can focus on a target that is located outside of his Null Aura and apply the same effects that his aura has on that target. As a result his aura's size that spawns around his body with him as the center point is reduced. Void Zone - Nile can increase the size of his aura exponentially for a limited period of time, effectively stopping any living being from using their powers or muscles, freezing them in place. This can be kept active but for a few seconds less he has a brain attack.
∟ WEAKNESSES: The stronger the physical capabilities of the target of Nile's abilities the less effective is his power's physical nullification on them.
∟ NAME: Dostya ∟ FIELD NAME: Weaver ∟ RANK: 16 ∟ CLASS: passive - requires specialised containment procedures* ∟ GENDER: F ∟ PHYSICAL PROFILE: Standing at 3 meters tall, currently only the upper half of her body remains human, her lower half she replaced with a heavily armed mechanical quadruped after suffering severe damage to her old legs in a prior mission. Her formerly black hair has slowly turned stark white as a side effect of modifications to her internal biochemistry. Her eyes have flat red disks containing complex recording equipment in place of irises and pupils. Close inspection of the rest of her human body will reveal similar alterations to her musculature (augmented with an unknown type of cables), nervous system(wires run along the main conduits of her nerves, particularly her spine) and skin (unnaturally pale with a metallic texture). Her voice has a slightly unnerving artificiality to it, like it’s really the machines talking rather than the girl they are installed on.
∟ PSYCHOLOGICAL PROFILE: In general, when not arm deep in machinery, has a cheerful and excitable demeanor that does not suit someone sporting several tones of metal.
She has an almost obsessive dedication to self improvement, so she spends much of her free time either designing or installing new hardware. This is rather common among those with those of similar power sets, the knowledge within them leaves their minds is bursting at the seams with new things to create. That said, she does not resent being taken away from her lab to do missions, seeing them as good opportunities for field testing. She is something of an adrenaline junky in combat, aiming to push her body to breaking point in order to find flaws that can be corrected. Her obsession and recklessness are the reason she is classed as passive rather than safe(as her capacity for collateral damage are minimal), the as project staff sometimes need to use the threat of deactivation to get her to pay attention to their instructions.
While she has a tendency to tamper with, remove or make herself immune to her control methods these do not appear to be for malicious intent but rather her obsession driving her to take unnecessary risks to continue research. Considering it took 3 months for the fact that she had become immune to the standard shock collar to come to light, during which no incidents were recorded, the project's staff are relatively confident in their safety around her, but have developed countermeasures just in case she goes rogue without her collar. In general she is rather content with her existence as property of the project due to the supplies she gets to work with and enemies she gets to test against, though she is not unsympathetic to those to whom the project's environment does not suit.
∟ ABILITIES: Cybernetic Tinker: She is one of a class of children who have intrinsic understanding of a specific type of advanced technology. It is unclear whether this is a higher capacity for learning/discovery for a field or if their brains come preloaded with schematics that they uncover through experimentation. In Dostya’s case she is an expert in the creation of advanced cybernetic augmentation, as well as their installation.
Cybernetic affinity: Has never shown any instances of her body rejecting her advancements. She also exhibits rapid recovery times from surgery.
Cybernetic enhancements(ongoing): ongoing improvements to herself have resulting in many improvements over baseline humans. Currently these provide: Super strength: even her augmented human arms can carry a massive weight and deliver crushing blows. Her purely mechanical limbs are even greater strength. Robo legs: she has 4 spider limbs ending in talons that let her run at high speed and leap high into the air. Crimson Blades: two sets of massive claws capable of slicing through steel Mechatendrils; two snake like devices which have end in bayoneted laser cutting beams. Iron skin: extremely durable due to her metallic exterior. Wired nerves: her nervous system is interwoven with a web of circuitry and wiring, allowing her to ignore pain and also react faster than a normal human.
∟ WEAKNESSES:
Maintenance: nobody else understands her mechanisms as well as she does, as a result they cannot be rolled out on any kind of mass scale as once they break only she can properly repair them.
EPM: electromagnetic pulses can render her stunned, paralysed, or dead depending on their intensity
Overheating: running at full power for extended periods of time can result in her internal power source becoming incredibly hot and thus becoming less efficient. Without taking time to cool her systems will eventually overheat, crippling her ability to operate.
Big: human environments are not built with cybernetic spider girls in mind. She is also rather a large target compared to most of her peers, making her often the target of attacks while simultaneously being less capable of avoiding them.
*as a byproduct of her continuous self improvement she has rendered shock collars ineffective as a control method, meaning her collar is replaced with a series of EMP charges. Also she has a habit of dismantling her new collar when it gets in the way of operating on her spine, so personnel who deal with her are equipped with specialized EMP weapons as a, so far unused, contingency measure.
∟ NAME: Chloe ∟ FIELD NAME: Pinpoint ∟ RANK: 11r ∟ CLASS: Safe ∟ GENDER: F ∟ PHYSICAL PROFILE: An athletic, well-toned build, standing at around 5 feet 8 inches. She looks to be around 26 years old. White skin and long brown hair that's usually tied into a ponytail so it doesn't get in her eyes. Wears form-fitting, somewhat show-offy clothes. A tank-top usually given that kevlar or a helmet won't do much good against a swarm of Hunters. Boots and combat pants, as well.
∟ PSYCHOLOGICAL PROFILE: Serious, but unprofessional in tone. Overconfident in her abilities and usually doesn't trust the other Children due to most of them having some sort of ability to murder people who they aren't supposed to murder. Passive and Hostile grade Children get on her nerves- she is constantly paranoid of being killed by a Child who goes mad, or misses, or goes rogue, or anything to that regard. Luckily her abilities allow her to work mostly alone. She much more inclinded to work with Safe class Children rather than those other...things.
Despite this she greatly trusts in the staff of Project:EVE and the IOS and will often follow their given orders to the best of her ability. Still, she doesn't care for most of her alleged comrades. She believes that Children like her are the ones that should be allowed on the field- ones that have their abilities under control.
∟ ABILITIES: BULLSEYE: Chloe is the best shot in human history by far. Her primary mutation is the uncanny ability to hit things with bullets from preposterous distances or circumstances. It comes naturally to her. Firearms are her life. She knows them inside and out. She's practiced on the shooting range for days despite her natural inclination. If she can see it, she can hit it.
REFLEXES: Pinpoint has supernatural reflexes- there isn't a moment of hesitation in her actions. Ambushers may get the drop on her but as soon as the fight starts Chloe will use her incredible Situational Awareness to form a plan to keep herself alive.
STAMINA AND STRENGTH: She is stronger than most humans on the planet- of course she is physically weak when compared to some of the other Children but she could beat any regular person in an arm-wrestling contest to say the least. She can also sprint for extended periods of time. She can easily lift her own weight so scaling buildings and rock-faces or trees is a given allowing her to reach spots most other snipers would have to have tools for.
∟ WEAKNESSES:
BLOOD LOSS: If Chloe loses too much blood she dies.
BLUNT FORCE TRAUMA: If Chloe is hit by something heavy it can result in unconsciousness or blood loss which results in her death.
Basically, she doesn't have any resistance to damage.
1, Alpha: I don't know much about her- but I've heard the rumors of what she can do. You guys couldn't hade made something that powerful, right?
2, Alma: What if the sedative doesn't work? What then? Who will be responsible for the bloodshed?
3, Vector: I'm going to be pissed off if she messes with my shots. She needs to stay outta my line of fire.
4, Adam: Another ticking time bomb just waiting to go off.
5, Monster: I can't say the name isn't apt...good Christ, what must it be like to be that...thing? Can't somebody help him? Or at least put him out of his misery.
6, Pysker: At least she can control herself- her abilities allow an incredible degree of precision I imagine. An unlikeable personality is the least of my concerns when it comes to my brothers and sisters fighting on the field.
7, Reaper: Flamethrowers have never been known for their accuracy. As long as he keeps civilians out of the way I'm fine.
8, Abaddon: What an unholy abomination. 'Abaddon'. You guys have a sick sense of humor when it comes to giving us field names. I guess, despite his appearence he proves even the strangest among us can be comrades.
9, Zombie: I'm glad to have him with us. I'm just worried he'll overextend himself one day.
10, Gestalt: Keep that sick motherfucker away from me! He should have put down a long time ago.
11, Sixclaw: Why can't all the other ones be like him? He may not be as powerful but at least he won't tear some civilians head off in a bloodthirsty rage.
12, Red: All it takes is one scratch when she's in stage three and it all goes to shit. I know you guys take precautions but she literally feeds off our blood. Maybe you're not worried about it, but I sure as hell am.
13, Elemental: I don't want a guy with that much versatility to go apeshit in a population center. You guys better have him under control.
14, Nuclear: A walking nuclear waste dump- a danger to anyone he works with and a danger to civilians. Are you kidding me with this? How far are you willing to go?
15, Void: I've heard about her two little...incidents. Civilians aren't going to be her...food or whatever, if I have anything to say about it.
16, Weaver: I'd have preferred an actual tank. People aren't supposed to look like that.
17, Rigor: It just looks like random flailing to me- but I know he's the best at what he does. He's a bit of a lone wolf but I can hardly blame him given how I can share some of the same tendencies.
18, Echidna: The cannon fodder's useful. Don't tell her I said that, I think she likes those things.
20, Drake: Cute, in a weird, disgusting way. Like a demon attack dog- he seems under control.
22, Blink: It's incredible to watch him work. I'd give him covering fire any day of the week.
32, Puppeteer: I trust her.
66, Eve: Creepy little girl needs to stay out of my head. I've heard she can be in my head.
74, Ghost: Good addition to our team- nice enough but the pranks sound annoying. A useful scout- you could probably stick her in a room with me when she's doing her thing and we'd be fine I imagine.
120, Pisces: It's an amazing ability- I'm happy that someone like him was generated for the cause. After this war's over Moses will be able to do a lot of good. He's a bit useless in a fight but we all...well, most of us have a role in this war. I'll protect him best I can if that's what you need.
128, Cipher: I'd keep him around at all times if I could. Keep the time bombs back. He's strange personality wise but I couldn't care less considering he's probably the only one who can keep the civvies safe if one of the other siblings go pyscho.
∟ CLASS: Safe, (special containment procedures posable but unused)
∟ GENDER: Female
∟ PHYSICAL PROFILE: Anat stands at 6'2, with a slim, pale slightly boney physic. Anat as a pair of Jade green eyes that are always moving around always watching everything around her. Her eyes are always accompanied by bags. Which vary on how noticeable they are through the day. Anat always looking tried no matter what she does. Her physical age seems to be between 16-18 years old. With neck-length blond hair she let flow freely, although will put it in a bun from time to time or when she deployed. In terms of attire, Iza wears whatever she feels like based solely on her mood. But favours worn looking clothing over anything else.
Her skin covered in several small nicks and scars from her abilities being tested.
∟ PSYCHOLOGICAL PROFILE: Psychologically Anat is a very calm laid back person. Happy to go about things at her slow own pace if left to her own devices. She is quite a social girl and is naturally drawn to crowds and as shown distress when she is left on her own for more than a couple of hours. Merely liking being in the presence of other people. Although she may not choose to interact with anyone, it believed she just dislike’s being on her own. Anat had also been known to be helpful aiding her siblings or carers if asked or if she feels they need it.
Being said she also quite mischievous and like to use her abilities to pull small pranks on her sibling and carers. Anat finding it amusing to see them stress out when they can’t find something or making a door slam shut in their face the moment they start to walk through it or in scaring the crap out of people in dark places. She also like getting into private effects of her siblings and sensitive area’s of the facility. While efforts to keep her out of sensitive area have been put into place, Anat still admits to trying to enter sensitive areas when bored. Anat also admits at night she uses her astral form to enter the room of a sibling she likes at night for company, until she falls asleep or to torment them if they’ve annoyed her.
Anat is very observant and perspective of her surroundings, always watching what is going on around her. Most of the time merely as out of curiosity to know what is going on around her. Anat liking to know who is around her at all times. Getting distressed when someone or something sneaks up on her.
∟ ABILITIES: Astral projection: Aant can leave her physical body at will. Leaving her body and projecting a ghostly (or "astral") version of herself. This Astral form able to move freely and pass through objects and people freely. In this form, Anat is very difficult to detect to those without telepathy or sensory abilities. In her Astral form, Anat can interaction with the world around her. So long as she focus on the whatever/whomever she wishes interact with and the interaction is simple. (push something or someone, move an object, open doors stuff like that) Anat can force herself to be visible her ghostly form taking her exact appearance but remains intangible.
Anat can maintain the from for quite some time provided her body is maintained for her. .
Possession: While in her Astral form, if Anat enters and object or living things she can temporally possess it and take complete control of it. With living things possession it comes down to a battle of will power. With Anat either over powering her target and taking control or being beaten and is forcibly ejected. Unless the living thing she is trying to possess doesn't resist her and lets her in.
∟ WEAKNESSES: Empty Vessel: When Anat leaves her body it goes it a state that is mix between a coma and REM sleep. Her eyes move rapidly, but any will not react to any stimuli unless Anat returns to her body. This leaves Anat’s body defenseless while she out of it and needs to be hidden or protected to avoid being harmed. Here body needs also need to be maintained, and the state of her body affect her projected form. If she is injured or hungry, it is harder to do things and move through objects and is harder to maintain the projection.
Falls out: At times and without warning Anat will at times simply fall out of her physical body. It looking like she as merely passed out. When this happens, she can not renter her body for a short period of time. The reason as to this is unknown.
Living Vessel: Anat still needs to maintain her body’s needs even when she is out of it. It being the main limiting factor to how long she can spend out of her body. For the weaker her body gets the harder it is to maintain her Astral projection.
Anat's thoughts taking during impression interviews. Edited to filter out the pranks she preformed and moments she feel out of her body.
∟ Number 1 // ALPHA "Big sis? I've watched big sis quite a bit. To me she seems most of the time ..." Anat pauses for a moment. "Distance like she thinking about something I think few of us would understand ... still I like watching her. I find it very calming in some odd way. I'd be more then happy to lend a hand to her if she ever asked me."
∟ Number 2 // CENTIPEDE "Hmmmm. Mature, although a bit on the lazy side. She been nice enough to me the few times we've interacted. So no problem there. On the field I thinks she a little scary. What she does to her foes ... it just not right. Almost feel sorry for them."
∟ Number 3 // VECTOR "Smart and focused. The way she can twisted ... those vectory things is cool. I like moving her things when she's reading. She rarely seems to notice as far as I can tell."
∟ Number 4 // ADAM "I'm not a found of him. Those self centered traits rub me the wrong way. That his abilities are just wrong. I don't know what you lot where thinking when you made him, but whatever it was. It wasn't anything good."
∟ Number 5 // MONSTER "He's nice? It's hard to he's always nice around me and the others. But I've watched him at his worse ... and it's just scary. I hope you people have a something in place in case you can't keep him contained during his rages. I've noticed like me he watches, but it different more like how a lion watches it prey."
∟ Number 6 // PSYKER "I don't like her. Needs to learn to work with us. After all it us against the hydra and maybe one day you lot. Viva la revo" Anat stops when she gets a funny look form the interviewer. "What? I was kidding. Learn to take a joke!" Anat promptly leaves her body ending the interview."
∟ Number 7 // REAPER "Hot Hands? Meh, got not strong feelings for him one way or the other. I think his ability is pretty cool. Although I wish he could make fire balls. NOW that would be awesome."
∟ Number 8 // ABADDON "He's ugly ... wait no he's fugly. Might be a nice er ... er .... person? But I tend to stay away from him. So I dunno."
∟ Number 9 // ZOMBIE "I don't like him. To full of himself. I love messing with him and knocking him down a peg."
∟ Number 10 // GESTALT "Keep him away form me! I don't like him and form what I've heard how his abilities work what he can do. He actually eats us when he use's them on us? It be like one of you lot it another one of you lot. It's just not right. At least #12 just wants our blood."
∟ Number 11 // SIXCLAW "I like him. He seems nice. I think he can at least partly see me in my Astral form. But it hard to say. I've notice he note the most observant of us. Hehe, I love moving his stuff around or setting up trip wires or little traps to get him. Always they work most of the time. Which is good when I'm experimenting with new things."
∟ Number 12 // RED "Little miss blood sucker? Nice in her stage one and early two. I don't mind her then. Beyond that her need for blood just gets to noticeable and I can't tolerate it. Have to keep an eye out when she's around pretty sure she steals little amounts blood form my body when I'm out of it. Also I've seen that stage three. Like #5 I really hope you've got a plan in case you can't keep her controlled. Really don't want to be on the receiving end of that feeding frenzy."
∟ Number 13 // ELEMENTAL "That one as very fragile mind. I don't know what you people did to him and to be honest I'm not sure I want to know. Still kinda feel sorry for him. He's someone I don't prank, seems like he got enough to deal with. Last thing he needs is me making it worse."
∟ Number 14 // NUCLEAR "Someone I tried to avoid while I'm in my body. Astral form, I watch him sort of as I think his abilities are interesting. Still, again really hope you guys have plan in case he gets lose."
∟ Number 15 // VOID "Quite but nice, a little on the dumb side. But I like being around her when I need some peace and quite. We've sat in the same room serval times. Not interacting just occupying the same space. It's relaxing to say the least. At times I notice she seems really sad. Like depressed if she near by I try to cheer her up or at least distract her. When I notice. Can't say my efforts always work though. I would like to one day consider her a friend as well as one of my older sisters."
∟ Number 16 // WEAVER "The robot right? I dunno ... she pretty big and to me looks kinda intimidating. But she nice enough when not working on stuff. I watched her do that a few times and it boggles my mind on what she doing. Good source of things to use for ... um ... stuff."
∟ Number 17 // RIGOR "Quite, a major perfectionist. A little arrogant. I love messing with him while he's training to see if I can get him to make a mistake. Not an easy task given how well he can move his body. Still quite fun when I do pull it off."
∟ Number 18 // ECHIDNA "Her abilities are weird, but kinda cool. Although I find it weirder yet she calls those things she makes her grandchildren. I've noticed at times if she made them with better sense they seem to notice my presence. That aside I like her for the most part. The whole mothering thing though can annoy me at times. But I over look it, that nothing a quick prank or item relocation can't fix."
∟ Number 20 // DRAKE "I like giving his belly a scratch. His kinda cool. I've seen him chase his own tail. It was quite the delight. Overall he's nice can't say I have problem with him."
∟ Number 22 // BLINK Anat breaks out into a small fit of laughter. "Sorry but when asked the question I just recalled I managed to trip him this morning. Anyway I don't mind him and I'd almost say I could be his friend ... but he needs to learn to hold his tongue. He's pissed me off more then once with his words. But giving him a nice trip preferably at high speed and I can't help but forgive him."
∟ Number 32 // PUPPETEER "I don't mind her. I think the fact she can trick people is neat. She a good sport about my pranking and I respect that so avoid pranking her when I notice her mood is bad ... well most of the time. I am worried though she'll prank me back with her ability. But so far ... as far as I can tell she not done anything."
∟ Number 66 // EVE "She knows when I'm about even in my Astral form. I dunno how. Something about her being a telepathic I'd say." Anat is questioned about her contact with #66 "What? I don't have anything to do with her. I can't prank her if she knows I'm around. So I leave her alone. The only time I deal with her is when she out. Then if she wants I'll interact with her. If not I go about my day."
∟ Number 74 // GHOST "I like me. I think she an out standing woman with no faults what so ever." Anat starts to snicker. "Look what do want me to say? I'm a girl who like to play pranks who tried to care for her siblings and without warning falls out of her body."
∟ Number 114 // PINPOINT "Is she really one of us? She seems pretty normal to me. Maybe she a spy for you lot. I kid. Still she seems alright. Not pranked her directly yet. But she's meet Mr. tripwire once ... maybe twice. They had a nice trip. I'd say for the most part we'll get along."
∟ Number 120 // PISCES "I like him. That is not solely because I need him a few times a week when I fall out of my body and get injured. He just nice, would say there not a mean bone in his body. Even if that means I give him a few of my meaner pranks. To see what reaction I get out of him when I'm really bored."
∟ Number 128 // CIPHER "He's a little odd. But I've got no problem with him. He's ability I not a fan of." Anat is asked why. "Simple I don't like being trapped in my own skin."
∟ NAME: Iza Haas
∟ FIELD NAME: Red
∟ RANK: 12
∟ CLASS: Safe Stage one and early Stage two Passive Stage two HOSTILE Stage three
Please see subjects psychological profile for details on each stage.
No matter what stage it is advised subjects containment area be attended to by remote. No one is to enter subjects containment area if the subject is in stage three.
∟ GENDER: Female
∟ PHYSICAL PROFILE: Iza as the physical appearance of a 12-14-year-old girl. With a layer of lean muscle hidden underneath the skin. She stand at 156.7 cm and weighs around 45 kg to 53 kg depending how much of her blood she is storing inside her body her skin. Her skin having a slight reddish tinge to it when she is storing additional blood inside her. Iza body is cover in cuts and scars of various shapes and sizes.
She as a pair of jade green eyes and had hair the run just past her shoulders which she tends to keep in a ponytail. Her attire is usually Jeans and a t-shirt, with runners. Adding a long sleeved one under it her t-shirt when she’s cold. All her clothes are covered in blood stains some being worse than others.
∟ PSYCHOLOGICAL PROFILE: Iza psychological profile is very dependent on when and if she had a transfusion from a sibling and can be broken down into three stages. Each stage affecting Iza differently. Please see subject weakness Bloodlust for details.
It should be noted subjects behavior to the blood of her siblings is similar to a drug addicts. No matter the stage she will do almost anything to acquire siblings blood even if its just a few drops. This makes her somewhat easy to manipulate. Just make sure to give it to her if offered or she'll go straight to stage three and attack.
Stage one (Calm): Provided Iza has had transfusion recently Iza is a happy and expressive. Freely showing her emotional state. In this stage, Iza is talkative, friendly and quite opinionated. Not afraid to speak her mind caring little if her words upset someone. She is also the type who dislikes being ignored which will often cause Iza to get the attention of the one who as ignored her. In this stage, Iza refuses to kill and struggle to harm others and refuses to use her ability aggressively. Only willing to use it defensively or in support of a sibling. Iza is the type who likes to get what she wants and quickly gets upset or angry when she is denied what she desires. Iza is a very honest person and is unable to lie and hates being lied to. She is also very materialistic and is happy to do odd jobs in exchange for things she wants. Stage one lasts about 3 hours after a transfusion. After which she as moved into early stage two. If Iza is in a bad mood, is stressed. She will jump into stage two. Also if she already using her powers and given a transfusion she will not go to stage one. Also using her ability for more than an hour will also push her into stage two.
Stage two (Wanting/Craving): Stage two Iza is varies greatly. With it first being much like her stage one personality. Although a little more quiet and withdrawn. Accompanied with improved levels of focus and enhanced aggression. Up to borderline stage three. Where she is little more than quite ball of girl trying to suppress her need or very aggressive not afraid to pick fights with anything and anyone around her. In this stage Iza will use her ability aggressively and seems to take pleasure in doing so. Enjoying inflicting harm on others. Iza ability to see right and wrong becomes distorted. In this stage, all living things that are not siblings are considered as potential sources of extra blood and will kill without any hesitation to acquire additional blood as needed.
Carer's are advised to remain on alert if Iza is at stage two unless providing her with a transfusion.
Stage three (Frenzied): At this stage, Iza is barely in control herself if in not already on a blood feeding frenzy. At this point Iza as lost all ability to see right and wrong. Merely focus on getting what she wants, which is normally the blood of a sibling. She views all living things around her as mere supply for her ability, be it her siblings or not. She will not hesitate to kill attack and kill those around her and if not in a frenzy it take very little to set her off into one. In this stage Iza will mutter in an almost insane fashion to herself. Offten going on about how the blood wont stop screaming at her and it needs to shut up.
∟ ABILITIES: Hemokinesis: Iza has the power to manipulate her own blood with her mind within a 10 meter radius. Doing with it as she see fit. Iza is able to increase the amount of blood she controls by mixing her blood with whatever she comes into contact with. No matter where it came from first so long as it is somewhat similar to Human blood. A drop, able to give her control of a couple of litres. Which when not need her she stores what she can inside her body or special containers given to her. When deployed Iza is often issued a special tank that contains several liters so she has a small supply right off the bat.
It is theorized there is no limit to how much blood Iza can control at any one time. Although the level of control she had over it is in proportion to how much she is controlling. Large bodies giving her only rudimentary control allowing her to move it or have it form basic shapes or clot. Where small amounts she is able to control it more precisely. Making parts of it clot or changing the way it flows, stopping it form flowing and even using it to control something up to the size of a large dog provided she can gain control of enough of the targets blood and really concentrates.
Bladed weapons: Iza has has also been trained to on how to properly wield bladed weapons. Often in incorporating it into her combat style, as means of getting her blood into the body of her foes.
∟ WEAKNESSES: Bloodlust: To this date, it is unknown why Iza requires periodic transfusions of the blood of another sibling. Given it at least as no detectable effect on her body. This blood lust as it's been dubbed is in direct link to her powers and has been observed the more she uses her ability the sooner she'll need a transfusion. Although even if she doesn't use her ability she'll require at least two transfusions a day. Each transfusion needs to be one unit of blood (450 milliliters)
These transfusion are being permitted as periodic transfusions are the only way to keep Iza calm and to maintain control over her. Iza going on a blood feeding frenzy should she go too long without having a transfusion. Where she find the closets living thing with a plus and will attack it with almost animalist fury and try to drain it dry of blood. Continuing her rampage till she as either gorged her self on the blood of her victims to a point she can no longer move, has found a sibling and as taken enough to count as 3 transfusions or as been subdued.
That aside keeping Iza a little blood thirsty can be used to motivate her as Iza expresses a high level of dependency on transfusions and if she is starting to feel she needs on will do whatever it take to get one. Although this is very risky as the more she uses her ability the sooner she needs her next transfusion.
Addendum #1: Since being permitted for field deployment. Iza has been issued with a special collar that contains a unit of blood and a strong sedative in-case of lose of containment. Iza is also issued with 4 needles which allows her to give herself a transfusion while deployed without having to take it directly form her siblings.
∟ Number 1 // ALPHA
W.I.P
"Okay Iza please answer the question honesty how do you feel about your siblings?"
"SHUT UP! No more questions you told me you give me blood if I gave you answers. You lied to me! WHY DID YOU LIE?! Oh god why wont it stop screaming! Please make it stop! It need to be quite!"
"We'll give you what you want if you answer the last question. We promise no lies no tricks."
"Really?"
"Really. Look see there it is all ready to be given to you. Just one last question and its yours."
A mechanical arm appears out of the roof with syringe filled with blood attached to the end.
"#54 is the donor for this one."
A moment of silence with only Iza muttering about her blood screaming at her. As she stares at the syringe longingly.
"Iza?"
"THEY ARE ALL USELESS SACKS OF SKIN ONLY GOOD FOR THE BLOOD IN THEIR VEINS! I'M GOING TO KILL THEM ALL IF A YOU DON'T GIVE ME BLOOD! NO MORE QUESTIONS! NO LIES! GIVE ME BLOOD! OR I'LL WHEN I GET FREE I'LL KILL YOU FIRST! YOU LYING BASTARD!"
Iza starts to trash in her chair struggling against the restraints that bind her as her own blood starts pouring out of her mouth and she uses it to attack the camera in front of her.
"AAAAAAGGGGGGGHHHHHH!"
"Shit we pushed her too far! Sedate her now!"
Interview ends with an alarm sounding.
Added Iza stage three interview
Added all Anat's thoughts on her siblings form approved roster.
∟ PHYSICAL PROFILE: Hyllis is pretty short standing at only 5'5" but he is laced with lean muscle. He weighs 165lbs. Hyllis looks about 16 or 17 years old. He has short brown hair that never looks any different no mater the circumstances. His eyes are a Blue-Gold tone. His hands are covered in little scars.
∟ PSYCHOLOGICAL PROFILE: Very level headed, He sees life as one objective after another, hasn't ever really gotten attached to something. He doesn't talk much because he rethinks his sentences again and again before he says them to make sure they are perfect, usually by then the conversation has moved on. He hasn't even been witnessed letting his emotions get out of control so he seems quite callus to others, however when you get to know him and when you let him talk, he is actually pretty cool. He loves motorcycles and has a knack for kunai and Shuriken, in fact, you ever see him without a little blade being twirled in his fingers (helps him think and relax.)
∟ ABILITIES: -Incredible body control. Allows him to conduct any movement he can dream of with perfection on his first try.
-He has inhuman balance, strength, and speed as a result of how in tune his mind and body are.
-He can even "zoom" his own vision allowing him so see further or widening his view close up, to the point peripheral vision is just as easy to see as looking straight ahead, or reading a book from 3 miles away.
-He has such control over his body that he can even change the color of his skin rendering him practically invisible. (The clothes that the EVE project has designed for him can read his brain waves and change color according to what Hyllis is changing his skin to.)
∟ WEAKNESSES: Quite vain, Hyllis believes he doesn't ever need and help and that he can always do anything and everything by himself. Has a hard time putting faith or trust in anyone but himself. Hollic is also terribly overconfident because of his ability to do most things with ease.
∟ NAME: Kyo ∟ FIELD NAME: Sixclaw ∟ RANK: 11 ∟ CLASS: Safe ∟ GENDER: Male ∟ PHYSICAL PROFILE: Kyo is noticeably humanoid, but with six very large, raptor like claws instead of fingers, five smaller claws for toes. He has very long, dark blonde hair, large fangs, and solid blue eyes the diameter of a small mug. His eyes are constantly glowing, though they intensify with his emotions. ∟ PSYCHOLOGICAL PROFILE: Kyo tries to be a nice guy. He's patient, kind, sympathetic, and always tries to see the other side to any situation. He's quick to console others, but just as quick to criticize himself. He can't stand failing to do something, or feeling useless. He puts on a show of being optimistic for others, though prefers to think pessimistically, as it usually keeps him and those near him safe. ∟ ABILITIES: He has heightened sight and smell, as well as better than human speed, but only when he drops to all fours. His teeth and claws contain a mineral that allows him to physically tear through things one normally wouldn't be able to, like force fields. His claws specifically can penetrate most metals, with just enough strength to actually tear into them. He has minor regenerative capabilities. Less like Wolverine, more like normal healing, but accelerated. An injury that would normally take a month of recovery should only take a few days to week for him. If he actually loses something, like an arm or a leg, that doesn't come back. His regeneration should keep him from bleeding out if he gets shot or stabbed, but if he loses a body part, he's gonna need some serious first-aid. ∟ WEAKNESSES: Kyo doesn't have the best hearing, which can sometimes cause problems. Despite having good eye sight, he's not very observant, often missing the very things his special eyes reveal to him. Unless he picks something up and throws it, he's pretty limited to up close combat, so a smart foe with ranged options can usually keep him at bay. While he's actually a fairly capable strategist, he needs time to think, getting flustered easily. As a result, he'll often start thinking of a a way to do things, only to give up half way and just rush in anyway. He is much more a follower than a leader, making good suggestions, but not many decisions.
"Hello." (How are you today?) "Good, you?" (I'm fine, thank you.) "That's good." (I'd like to ask you about your fellow Children) "Uh, sure. Is this for the, uh, classification and what not? Out of curiosity?" (Yes.) "Oh, cool, cool." (Let's start with #1.) "Doing this numerically? Makes sense. Though, there's not a whole lot I can tell you about them. I've never actually met them. I assume their either super violent or just, like, more important then the rest of us, y'know? It's weird though, I have had the occasional dream about them. Or at least, they're #1 IN the dream. Y'know, the way you can be having a dream where you wander into a house you've never seen, but your brain still uses the lay out of your house? But, yeah, in the occasional dream she's always a chick. I don't know how old but... young? And it's always kind of cold. Not like a cold place, like a freezer or the arctic, but like... space... y'know?" (In these dreams, does she seem dangerous at all?) "Eeeeh... I mean, like, I guess she COULD be, if you got on her bad side, but, like, it'd be pretty hard to do that. She seems really... tuned out, y'know? Like she's part of something... bigger. Or she IS bigger... or sumthin'." (Hm.) "But, I mean, that's just in the occasional dream. I've never actually met her. Or him. Or whatever." (Let's move on to #2) "Alright. Well, Alma's pre-" (Please refer to each Child using their designated number.) "Oh, right. #2's pretty cool. I like her. She's real nice, kind of motherly. She's also kind of lazy, but that's not really a bad thing. Especially not around here. I'm just kinda, y'know, nervous to get to close to her since I can't see her tendril things all that well." (All that well?) "Yeah, I can only see, like, a vague outline of, like, one or two of them every now and then. My siblings with more normal eyes say they can't see them at all, so I have no idea how many she has. I'm always afraid I'm gonna step on them, or sumthin'." (Are you afraid of sending her into a frenzy?) "No- well, yeah, that would be bad for multiple reasons, but, like, I just meant that, like, I don't want to step on one. I'm sure it would hurt. It's like, I wouldn't want- you wouldn't want someone to step on your fingers, right?" (I see. What about #3?) "Eh. She's pretty cute. Really smart. She's pretty quiet, though. Kind of unreachable. And not just because of that, um, area of effect thing she's got going on. Like, she's got the whole 'too smart for emotions' thing, y'know? ... I like her hair though." (#4?) "... I mean, he's kinda cute too, but... I don't know. He's just... kinda creepy, y'know? I mean, don't get me wrong, he seems like a good enough guy. A little selfish, but I mean, who isn't? It's just... he'll just burst out laughing sometimes. Only it's not really a laugh it's... like... it's like... I don't know. Like, a fake giggle, or sumthin'? I don't know. He's also got a thing for body parts which... I mean, I don't want to assume anything, but, like, that's one of the first signs of a serial killer. Well, dead animals is actually the first sign. And, like, my dad used to collect animal skull... and I even had a small bone collection myself, if I'm being honest." (We're getting off track. Let's talk about #5.) "Right... um... here's the thing about Daniel..." (#5?) "Right, right, #5... umm... okay, like, I'm nice to him. Y'know, when I do interact with him, I'm always kind and polite and, like, he's not bad at all. Like, what he goes through is just... just THE worst. I can't even imagine. I mean, if I had to go through that kind of pain, constantly, I wouldn't exactly be a patient man. So, for him to be as nice as he is to the rest of us REALLY says a lot about him. But, like... I just... I don't like spending very much time around him. I feel bad. Also, like, I totally get where he's coming from, but it's kind of hard to ignore the fact that he straight up murders anyone who's not his sibling. Like, if I was him, I might do the same... but I'm not. And, like, everyone here is just doing their job. I mean, like, the guards don't have to be so rude, but, like, they're still just doing their jobs. The scientists are doing their jobs, YOU are doing your job. They don't deserve to be murdered just for being... normal." (Interesting take on things... And how about #6?) "Ah. Our resident angsty teen. Hehe... I mean, I like to give her a hard time sometimes, but, ya can't really blame her. I mean, no one wants to be here. Some of us just take it better than others. I like her sense of style, though. Close to my own heart. Speaking of heart, she's definitely got one. You can tell she, like, legitimately cares about Eve- I mean, #66. I mean, like, we're all "siblings", but they've got, like, an actual older/younger sister thing going on, y'know? (#7?) "Eh. Not much to say. He's kind of a jerk. Like, not like a 'hey, give me your lunch money' kind of jerk, but just, like, doesn't give a crap kind of jerk, y'know? But, I mean, he get's the job done, I guess." (I see. #8?) "... Come on, you know I don't know anything about him." (Excuse me?) "He's too violent. You only use him for solo missions and stuff." (Our records say that you witnessed an event in whi-) "Your records are WRONG! Next Sibling!" (... Very well. #9?) "He's pretty cool. Kind of a jock, head strong, cocky, but cool. Not much else to say." (#10?) "Fuck him." (That's fairly strong language.) "Fuck. Him. I've got nothing to say about that cannibal." (... On to #12 then.) "What abou- he he... right. I'm eleven. He he... AHEM! Twelve... which one is- OH RIGHT. Her. Yeah, she's not my favorite. On her good days, she's annoying. Like, the little sister I never wanted. On her bad days, well, she tries to drink me. I mean, I try not to let it get to me, cause, like, she's just a kid and what not, but... she just gets on my nerves. (Okay... what about #13?) "... Thirteen is a good guy. He's just a guy who never wanted to fight and is being made to. You guys should leave him alone." (Not to be too blunt, but he, like all of you, was created as a weapon against Hydra.) "Okay, but... you could at least give him time to heal." (I'm afraid I don't understand. He is given the same medical attention that all Children receive.) "Mentally! He has been through some shit, even for us!" (Your comments have been duly noted. May we proceed with the interview?) "... yeah, sure. Whatever." (Excellent. Now, I believe we were on #14?) "Right. He used to be so nice. Then someone, I don't know, killed his imaginary friend? Told him they weren't real or something. Now he acts just like what he looks like; a big, evil, comic book villain. Back when he was nice, he seemed almost like a kid. Like a giant, radioactive eight year old. Now? He tortures people for fun... I guess that's still eight year old behavior from a certain point of view." (Interesting analogy. #15?) "Oh, yeah. I really like her. She's super kind and supportive. And, y'know, that's kind of rare in here. Plus... She's really beautiful. And she's got a great voice. Like, looks aren't everything, but I'm heavily influenced by someone's voice. And hers? Ooh... like a fucking angel. (... indeed.) "Plus, she's got really good fashion sense. She's got the whole "victorian goth" thing going on and I love it!" (... let's move on to #16.) "Oh, she's really cool. I like her a lot too. She's pretty nice, and she also seems to actually like being here, so, that's a plus. Also... I really like robots, and, like, she's not a robot, she's a cyborg, but still. Physically speaking, there's more robot there than body. She's still a person in all the ways that count, though, so, y'know, that's good. (Alright. #17?) "Heh. The ninja dude. I like him. I mean, he's a little cocky, but, I mean, if I could do anything perfectly on the first try, I'd probably be pretty cocky too. Plus, unlike Zombie- sorry, number nine, he's not all loud and obnoxious. I like talking to him. He's a good listener. The way he constantly plays with his kunai does make me a little nervous, but I trust him with it, so it's all good." (That's good. #18?) "She's nice. Real family oriented. She's a little mistrustful of you guys, but that's nothing new. Although... her family centered-ness can sometimes come across as a bit creepy. Like... like she sees family differently than the rest of us. Like, other worldly almost, y'know? Her Grandchildren can be cute. Sometimes. Not much fun watching her make them though. Eugh... Also, not really sure why she has the code name that she does. I mean, most of our code names are pretty obvious. Is there something about her powers that are similar to echidnas? Did the scientist in charge of naming her just really like that animal, or something?" (I wouldn't know about that, Eleven. How do you feel about #20?) "Omigod! He's my favorite Brother! Don't tell any of the other guys, but, I mean, it's true. When he's small, he's super cute and adorable! And then he get's bigger, and he goes from being cute to cool, and then from cool to just friggin awesome! So, like, if twelve is the little sister I never wanted, twenty is the little brother/twin brother/older brother I always wanted! Plus, I mean, he's a dragon. A fucking dragon, dude!" (I'm glad to hear you get along with so many of your siblings. What about #22?) "Ah. Our resident speedster. He's pretty cool I guess. He's kind of... I don't know, arrogant? ... that seems like kind of a strong word but... eh, whatever. I mean, his jokes are pretty good, he just doesn't really seem to think before speaking. I find myself apologizing for him sometimes. I just hope he doesn't end up getting his head smashed in by one of the others one of these days." (That would be unfortunate. #32?) "Kind of a big jump from 22 to 32, ain't it? She's cool. Pretty nerdy, which is a plus in my book. She's got a great comic book collection. Not that she lets me near it, of course, and I can't exactly talk to her about them, but it's still kind of comforting to know their's someone else here who's into the same kind of stuff as me. She's kinda ditzy, though. Not sure just how much use you guys would get out of her in a combat scenario... come to think of it... I don't think I even know what her powers are... hm." (That's fine. What about #66?) "Riiight... I was wondering when we'd come back to her. I honestly don't really know. She kind of just seems like a shy little girl from what little I've seen of her. Not that I see much of her at all, mind you. She's one of the Children you guys keep locked away from the rest of us." (Understandable. How do you feel about #74?) "Ah, ghosty goo. I like her. She's kind of a social butterfly, and her pranks can be a little annoying at times, but she's okay. I get to blame her if I can't find something I misplaced." (You seem to have an affinity for your female Siblings.) "... First off, female Sibling? You can just say Sister. That's what a female sibling is. Second, I get along with most of the other 'SAFE' Children. I wanna know why you guys experiment on so many girls." (Gender is not relevant to who is Birthed. Shall we move on?) "I guess... who's next?" (#114) "Okay, now that's a jump between numbers. Anyway... one fourteen... oh, yeah, gun girl. Eh, she's a useful ally in the field, but she seems a bit callous towards the other Children. Like she considers herself more human than the rest of us. I mean, I'd call it borderline racist if that term applied to us. (Interesting... #120?) "I jive well with him. He's something I wish I could be; a pacifist. And unlike poor thirteen, he doesn't have any offensive powers, so he actually gets to be passive. (Last one. #128) "Eh. I don't really have an opinion of him. He's kind of boring. I mean, I get a little weaker when he's around, and my senses, like, dull a bit, but that's about it. Nothing too bad. That's really all I can say about him." (I see. Well, thank you for taking part in this interview.) "No problem. I mean, I didn't really have a choice, but whatever." (Enjoy the rest of your day.) "... yeah, I'll do that."
∟ NAME: Eli Watson ∟ FIELD NAME: Elemental ∟ RANK: 13 ∟ CLASS: Hostile* ∟ GENDER: Male ∟ PHYSICAL PROFILE: Eli is approximately six feet four inches, weighing in at 215 pounds. He is well built, but not obviously so. His body is covered in a large variety of scars, whether self inflicted or from torture. His left eye is a simple light brown, while his right eye seems to go through a change of colors between grey, dark blue, green, and red. He tends to wear simple clothes, his general color range being black. The fabric of his clothes are specifically designed to withstand the effects of his elemental manipulation.
∟ PSYCHOLOGICAL PROFILE: The best way Eli can be described is broken. He is unstable on a regular basis, but only towards himself. Eli is not, and never felt like a fighter. He never had any desire to go out and put his life into danger. Due to his capabilities, that angered the institute. They wanted to use his powers, not have him sit back. Due to the torment and abuse he received by his "caretakers" he suffers from several mental issues, and that is often taken advantage of. His shock collar has three settings. One of which, is the typical shock setting in which to make him practically inactive. The second is a medication dosage to be able to bring him out of his rage. The other, is a controlled shock that is used to trigger one of his mental issues, PTSD. This causes him to rather lose control, and he will begin fighting anything that is in front of him, with a preference towards hydra, due to the specific methods of torture used on him, however once those targets run out either someone that he trusts completely would have to work to calm him, or he would need to have his collar used. He will generally prefer to fight of his own decision to prevent this from being used. He is constantly watched due to the risk he shows to himself. There is often a back and forth debate if he could be considered a success or not due to the measures that need to be taken.
He is reserved, and his eyes often have a glazed over look of not caring. He attempts to appear pleased and to get along with the other children but often largely fails this attempt to appear happy. Often after a mission in which he is forced to fight he will emotionally shut off as he tries to handle the turmoil in his mind.
∟ ABILITIES: Elemental manipulation: he has the ability to create and manipulate the four elements, fire, water, earth and air. This has a broad variety of uses, whether it be a turret of fire, a crushing wall of rock, using the manipulation of air to fly, or spikes of solidified water, or ice, to pierce his foes.
Enhanced resistance: His body is mutated to be able to withstand extreme heat, cold, as well as be able to glance off minor attacks. A punch will hardly effect him.
Enhanced strength and agility: Gives him strength beyond a regular human but weaker then the other children, as well as agility that allows him to move around and react quicker to what is occurring
∟ WEAKNESSES:
He is still very vulnerable to attacks, the extra strength of his own skin is limited to attacks such as a punch or a glancing hit from a blade, and can be easily pierced and hurt. He does not have any healing abilities, so any injuries he receives he has to go through the full cycle of healing
He is very susceptible to mental attacks due to his weakened mental state.
∟ PHYSICAL PROFILE: Standing somewhere 8 feet tall and weight more than 250 kg is a green glowing skeletal face in a heavy armored suit. Although lack of skin, Joshua is a muscular guy, able to lift an unthinkable amount of weight. The armor that Joshua wears is a colossus, plated with several thick layers of lead (2cm for each). But the suit was not built to protect him, rather protecting others around him.
∟ PSYCHOLOGICAL PROFILE: Joshua’s mental is a wrong creation. A few years ago, he used to describe there is another person just like him keeping himself from lonely. The being that Joshua describe was believed to be his other self. But overall, Joshua is a very nice kid, able cooperate with his researchers. The conversation between Joshua and his “imaginary friend” continued for a year before subsided. But something had changed inside the new Joshua as he becomes more violent and brutal than ever. Some had tried to stable him, only to be ripped apart. With the new Joshua, always craving to inflict pain toward other, it is the task of the researchers to conduct something to hold him back.
∟ ABILITIES:
Living Reactor: Joshua is able to create energy by being a living nuclear reactor himself. This energy is achieved through the nuclear fission that is constantly happening inside his body.
Supreme dense tissue:Joshua's body is extremely dense, allowing him to withstand harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature, etc.
Inhuman Strength:Joshua is able to lift 50 tones at the normal state with one hand. Able to tear through most metal by heating it up and tearing apart, the only thing that is able to stop him is his armor. Thus, he can further increase his strength if he would allow sacrificing some other attributes such as his speed. The top weight that he can carry is 300 tones with both hands and still able to move (very slow). The possible amount of weight carrying can be further increased through training.
Radiation Emission: Joshua ability allow him to emit a strong wave of radiation in a spherical shape with a radius of 20 meters. This is his passive skill and can not be turned off at will. The radiation is strong enough to cause cancer and tumor even in a short amount of time of direct exposure. When near Nile, this power will be blocked to be remained inside his suit, further increasing his body temperature.
EMP Waves: When standing near normal electronic equipment, Joshua energy will tend to cause that equipment to malfunction. The effect also has a spherical shape with the radius approximately to be 40 meters. When near Nile, this power will be blocked to be remained in his suit, further increasing his temperature
High temperature: His normal temperature is 1300 degree Celsius, hottest is 7000 degree Celsius without the suit. Although his suit had blocked most light and heat coming from him through the nuclear fission process, touching the suit is extremely dangerous as it may cause a second-degree burn. Passing through many installations layers, the suit surface temperature is still a huge danger as it can still get to 70-degree Celsius. The heat is enough to cause severe damage to human when having a direct contact. The only place that is having a normal temperature is the surface area of the feet. But Joshua can still focus his energy to heat that area up if needed.
Eating matter: Joshua bodies allow him to eat a certain type of raw matter like uranium and lead.
Loyal and Respect: Even though is a psychopath, Joshua still maintain some acknowledgment of his fellow brothers and sister, enough to not kill them.
BIG RED BEAM (hypothesis): Concentrating every joule of energy inside of him into a single point, Joshua release an explosion that is approximately five hundred megatons of TNT. But rather than explode in all directions, Joshua explosion will primarily in one direction, up. This beam of light and heat will kill everyone near one hundred meters, and blind all that look directly at it. This beam of light temperature is a little bit higher than the temperature of the sun surface. Besides, he is required to charge for at least 15 minutes to reach its full potential, and he is still required to have his armor taken off. But this is only a hypothesis. For if this is real, then number 14 would already dead.
∟ WEAKNESSES:
Unnatural thinking:Joshua does not think as most others do, as well as lack of normal human empathy.
Brute: Joshua will tend to fight rather than pick his way through thinking.
Living prison: The armor around him act as a drainer, draining most of his energy. Unless it is open manually be the Director of the Program, this armor will forever still to him. Even blocking him from using the BIG RED BEAM. Although Joshua can heat the armor up, the surface temperature will never be higher than 600 degree Celsius.
Misanthropy: Joshua shows a clear hatred to normal human, almost to a stage of an urge to kill normal human.
Torturer: Joshua will use many tortures that he is able to think of on normal human if he will not be caught by others.
Fear of the First: The reason is still unknown as for why 14 always showed fear toward 1 instead of others in his same race. The fear reaches to an unreasonable fear as he almost always follows every or sentence that mentioning about Alpha.
Slow: Although his strength is very impressive, Joshua speed is extremely very slow compared to his strength.His average and top speed is nothing more than a normal human.
Obvious: Due to the heat that he produces and his weight, Joshua is never going to be suitable for missions that require stealth.
Eating is still a thing: Although he can eat raw material, Joshua still required some kind of food or provision to live.
Icebreaking: Although Joshua himself has the surface of at least higher than lava, his suit is can still be affected by extremely low temperature. Thus, limiting his movement due to freezing in joints.
He will never have an interview, not from normal people as his radiation is high enough to create cancer and tumor even in a short amount of time exposed.
-9/18: Adding the reason. -9/19: Clarification on his strength, high temperature, radiation emission and emp range when near Nile. -9/30: Further limiting himself.