It's because most Tau are under the control of the Ethereals. Farsight isn't however, so Tau living within the Enclave would be free to leave and roam the galaxy.
I am using my own lore with it still being believable and using knowledge from all forms and aspects from warhammer. This includes the pre 8th and pre rise of Guliman lore. As well using lore from individual species and knowledge I have gained over time. That way, It all fits together in a nice neat mess that is my notes and plans. Although I'm still getting caught up in lore and facts from other people and time I spend researching the subject more. Lady Selune gave me a bit of info about the tau I wasn't aware of recently. But this Rp is in the near future of Warhammer, not what is actually writen. So there will be references here and there, but nothing major.
Thanks. I was interested and always have been for a while by the custodes. Maybe some who went out into starts or one of them found way I to this campaign.
I know by fluff they got ultimate authority, but also there alone. And it's rather hard to force things outnumbered 1000 to one.
So they have use there political skills they learned on Terra and there military ability to achieve there goals.
I understand that. He will be an Iron Warrior from a former Great Company that was shattered during the Iron Dispute. He took h=what marines were left from those battles and departed to go there own ways from their legion. Probably ended up under the Daemon Prince during this time.
Okay, does everybody know what there doing for a character? If not, there is a basis sheet made by one of the warhammer 40k creators of base classes, then one in more detail.
I was thinking to be a Possessed aspiring Champion. Originally coming from the Black legion's 'The Tormented'.
Species:
Human/Chaos Space Marine
Gender:
Male
Age:
Several Thousand years old
Furzar is as monstrous looking as any Possessed Chaos Space Marine, although his mutations are quite different. While his inner daemon is one that follows the mighty Tzeentch it had made few radical changes to his body. His armor is his actual skin now. As hard as before, but has a tough Black leathery feel, with thin fuzzy fur on the surface. His overall figure still exist, his arms and legs are not changed so he may still wield his unholy weapons. Allowing him to still use tactics of other Chaos Space Marines, although his demeanor is still that of a daemon. The biggest change to his form is that of his head. Combining his neck guard with his helmet, creating a large gaping maw similar to the common Horror's of Tzeentch. His mouth is filled with sharp jagged teeth and it's whip like tongue as long as a Man's arm. Also similar to Horrors, two large horns curve inward on the crown of his head. Four beady Red eyes lie right above his Maw.
Bio:
Equipment:
Horror Maw - Furzur's Mouth is not only is a deadly close combat weapon, but can also spit multi colored Warp flames a short distance.
Daemon Eye Bolter - These weapons have foul Warp creatures bound into them, who warp the space along the Bolter's projectiles when their fired and as a result have made them weapons of deadly precision
Name: Asura Valus (do i need to do a full name lol... we all know how long custodes names are!) Species: Adaptus Custodes, gene altered human. Gender: Male Age: 327 Appearance(Picture or description will do): Standing a head above a space marine , powerfully built and clad in the advanced power Armour of the custodes, short cropped dark hair and a a face of a unforgiving man that despite his age seems not to change thanks to advanced bio enhancements of the emperors Praetorian. a single scar runs down his cheek, a mark of a rare battle where the Custodes where called to suppress a cult who spawned on Terra after it grew too large, the blade cursed by foul poisons scarred even superhuman flesh.
His armour stands out being painted black, with red details set with gemstones on the shoulder and a purple plume and robe signifying his rank and company. Chosen to join the elite of the emperors sons, he was chosen in a subtle screening of population during a routine check for mutants. A perfect match his family was approached and made to disapeer a while later.
Training, blood games and duty asignments followed. selected to join the warders who guard the vaults they soon learned truths few others are permitted to know, the golden throne was failing.
With the retrurn of the Primarch reborn was the chance the warders had waited for and joined the crusade outwards using it as a cover for there own goals and 10,000 year old mission to save there lord from his failing tomb in the palace by any means necessary including murder, betrayal or assassination.
Bio: Asura is a member of the Warders of the vaults, a subsect assigned to guard the lower levels of the palace and specialists in urban and underground warfare. Equipment: Guardian Spear. Artificer wrought weapons carried as long as they have guarded there lord. master crafted Power blade and built in bolter. a mightly least 8 feet in length. Praesidium Shield, Large artificer wrought storm shield Power dagger, Finely crafted power daggers the size of a mortal sword, symbol of there rank also. Grenades, Mixed grenades.
Despite there weapons nature and size the custodes are so trained they are proficient even in crampt conditions. Rank: Shield Captain. (by technically nerd level lore. Sheilds captain leads a squad but also there adaptus is highly placed and respected. A custodes by fluff originally was a emesery of a the emparor at times. There rank systems varies greatly compared to the stanfard impirum systems.)
Npc's(false characters you interact with): Talon 12. a agent in the employ of the ordo.
I like to think I made this orky enough, but if anything is wrong please do let me know.
Name: Garock Species: Ork Gender: What's one of 'does? Age: 29 Appearance: Garock stands at about six and a half feet. His skin is a median green, his eyes a crimson red. He wears heavy leather overalls, with further armor provided by a few metal plates welded onto them. Garock also wears a pair of goggles to shield his eyes from sparks and amplify his vison while he tinkers. On his back Garock also has his kustom force field generator, kondensed so that it doesn't catch on anything while he walks about inside his vehicle. While smaller than most, his force field generator is still a mess of tesla coils and tubes sparking erratically, granting Garock an almost sinister blue glow when in darker environments, such as the interior of his beloved war machine. Rank: Big Mek Bio: Garock was 'born' into a feral klan of Snakebites. The jungle planet upon which he spent his first years was under the utter control of a nasty git known as Wazzag 'Ead Spika. Near on a century before Wazzag had konquered the planet, burning down the 'umie cities and despoiling the land, all without a bit of tech. In his hundred year reign Wazzag had forbidding any technology from entering the ranks of his host, to the point that even scrap metal was considered unorky, instead the tribe's choppas being made of bone and sinew. Much like any ork Garock spent his early years fighting and just having a good time with his savage brothers. Then one day however Garock was struck with the worst of curses, an idea! Using a pile of wooden refuge and squig innards the ork managed to build a small lobber, perfect for launching rocks into walls or charging nobs. While at first his fellows celebrated Garock and his invention, they quickly became worried over the number of ideas he was having. Before long Wazzag caught wind of what was happening, and with grace and subtlety directly assaulted the camp Garock lived in with his biggest nobs and fastest boars. While the camp burned and Wazzag's power reestablished Garock barely got away, and sought to leave the savage planet. It was with great fortune that he happened upon some Freebooterz who were on the planet collecting scrap from some ancient humie ruins. Hitching a ride with them in exchange for some of his ideas soon Garock learned just how big the kosmos was. Since that time Garocks has been travelling between various tribes, building both his knowledge and his personal war machine, Da Fortrezz, a mighty battlewagon he started building soon after leaving his savage home, and has been constantly repairing and improving since. Recently Garocks has joined on with Kragot Metal-Jaw, his interest piqued by the thought of a really big weapon. Equipment:
Garock's pride and joy, his personal vehicle, a massive battlewagon coated in weapons and armor. The complete list of weapons and other features are as follows...
-1 Kannon -2 Stickkbomb Chukkaz -2 Mounted Big Shootas -1 Deff Rolla -1 Reinforced Ram The Wagon also has a 'Ard Case as well as extra armor plates, to compensate Da Fortrezz has a much larger engine, which doesn't help when it comes to passenger space. The number of occupants is also hampered by the fact that the second story of Da Fortrezz houses Garock's private workshop. While nowhere near as large or well equipped as a proper foundry the space does allow Garock a great deal of privacy, easy access to tools and scrap in case he needs to do repairs on the road, a fairly safe place to catch a nap, and good thick walls to hide behind just in case one of his gretchins crosses the wrong wires. In his private workshop Garock also keeps his favorite Oily Squig in a nice safe cage suspended from the ceiling. On account of the extra large engine Da Fortrezz only has room for twelve passengers, who ride along in the lowest and rear most part of the craft. Directly above them is Garocks workshop, in fact between the workshop and holding area is a hole in which Garock or one of his gretchen assistants can drop kustom weapons or other pieces of kit for the boyz below. The cockpit houses the controls for the vehicle, a mess of levers, buttons and knobs. Cigar smoke and metal shavings choke the air in the cockpit, as a small light bulb swinging from a metal chain gives off a minor amount of light, as do the various windows, all of which are too thin to allow overmuch smoke to escape.
As far as personal wargear goes Garock rides into battle with his kustom twinlinked shoota, a few stikkbombs, his kustom force field, and of course a selection of his favorite tools and bits of scrap. Npc's: There is of course the entire krew of Da Fortrezz, though there are twp more notable members. Gids: Garocks personal assistant, Gids is a particularly clever gretchen that helps Garock in building weapons and armor, as well as repairing Da Fortrezz, cleaning, collecting scrap, feeding his squigs, and anything else Garocks doesn't feel like doing. Bodokz: Is the one that keeps da gunz firin! Bodokz is an ork boy, not quite big or important enough to be a nob, but not nobody either. He mans the kannon of Da Fortrezz, and is also in charge of managing the various gretchens and boyz who operate the other weapon systems. Bodokz is the go between for Garocks and the rest of the krew, who he can't be bothered to remember or care about.
@Dealdric How old is Kragot Iron Jaw? I'm planning on my nob to be the Waaagh! Banner Bearer and someone who's been with Kragot since the beginning, so I gotta match up the ages a little bit.