Elnea specialises in creating animated, humanoid creations from ice to assist her in combat. Despite being animated her Ice constructs are mindless, and act only as she directs them with her magic.
Ice-Make: Arm - Having lost her right arm, Elnea crafts an animated replacement from ice. Forced to create the arm using one-handed Ice-Maker magic, it is roughly crafted, focusing on stability and utility over aesthetics. If necessary, Elnea can substitute the hand for a sharp ice blade, increasing her deadliness in close quarters combat, but sacrificing her ability to cast two-handed Ice-Maker Magic until the hand is returned.
Ice-Make: Golem - Elnea crafts a massive hulking man from ice. The Golem is extremely strong but slow.
Ice-Make: Knight - Elnea crafts a remarkably lifelike figure of a young man in armor wielding a two handed sword. The Knight is a balanced warrior, matching speed with combat ability.
Ice-Make: Sentinel - Elnea crafts the same figure as the knight, however this time he is wielding a large kite shield and longsword. The sword may be used to attack, but the focus of this construct is primarily defensive.
Ice-Make: Archer - As the name implies, Elnea crafts a masked Archer that fires ice arrows at her opponents.
Ice-Make: Dwarves - Elnea crafts a gang of small, three foot tall, humanoids, numbering between 5-10. These constructs are weak and possess little combat skill, but are intended to distract and harass her enemy with their numbers.
Magic Level: A
History: Elnea grew up in the mountainous northern reaches of Fiore, living an Idyllic life with her family. One day however, during her adolescence, a group of Dark Guild Wizards arrived with the intent of destroying her town. Elnea never knew the reason, perhaps they were hired to do it, or perhaps they simply enjoyed murder. Either way the Wizards burned Elena's hometown to the ground. Elnea found herself pinned under a burning roof beam in her home, trapped by her right arm. Trapped and panicked, her screams for help became simple screams when her arm started to burn.
All the noise drew the attention of a passing Wizard, a young man who was drawn by her screams and pulled her out of the burning wreckage of her childhood home. He arrived too late to save her arm, but did save her life. Sadly her's was the only life saved that day. Her saviour turned out to be a user of Maker Magic, using Iron-Make to craft weapons and armor for himself. In gratitude, Elnea travelled with the man for a time, and learned the rudiments of Maker Magic from him, though he insisted she find her own style rather than copy his. And so, in time, Elnea found her way to Ice-Maker Magic.
One day, Elnea awoke at their shared campsite to find herself alone. In the night, her long time companion had left, leaving a note to explain that he had something to do and that he couldn't involve her, that he'd enjoyed their time together, but it had to end. In that moment Elnea realised that she might have fallen in love with her one time saviour. The note went on to mention that if Elnea ever felt lonely, she should travel south and seek out a guild, where she might find companionship and perhaps a new family to fill hole of the one she lost.
Personality: Elnea is a bit of hot-head, and can lose her temper easily, leading her becoming rash in her actions. When drunk however, she becomes the life of the party, flirting and joking with anyone and everyone within reach, though occasionally, she might be caught in a melancholic moment. Despite her short fuse and raucous drinking habits, Elnea does care deeply for those who earn her trust.
Guild and Guild Mark location: TBA
Team Members: TBA
Three Strengths: 1. Resistant to Cold 2. Strong Stomach 3. High Pain Tolerance Three Weaknesses: 1. Afraid of Fire 2. Over Confident 3. Heavy Drinker Greatest Love: Alcohol Motivation: Comfort, Cash, and Companionship
Appearance:
Additional Details: Elnea's right arm is missing, at the shoulder, leaving nothing but an ugly burn scar where her arm would have been.
Still foggy on the current year, but that's an easy edit, if it's even relevant. As for the guild she joins, I don't know much about the guilds or story so far, so I'm leaving that up to the GMs to figure where Elnea would best fit into things.
Elnea specialises in creating animated, humanoid creations from ice to assist her in combat. Despite being animated her Ice constructs are mindless, and act only as she directs them with her magic.
Ice-Make: Arm - Having lost her right arm, Elnea crafts an animated replacement from ice. Forced to create the arm using one-handed Ice-Maker magic, it is roughly crafted, focusing on stability and utility over aesthetics. If necessary, Elnea can substitute the hand for a sharp ice blade, increasing her deadliness in close quarters combat, but sacrificing her ability to cast two-handed Ice-Maker Magic until the hand is returned.
Ice-Make: Golem - Elnea crafts a massive hulking man from ice. The Golem is extremely strong but slow.
Ice-Make: Knight - Elnea crafts a remarkably lifelike figure of a young man in armor wielding a two handed sword. The Knight is a balanced warrior, matching speed with combat ability.
Ice-Make: Sentinel - Elnea crafts the same figure as the knight, however this time he is wielding a large kite shield and longsword. The sword may be used to attack, but the focus of this construct is primarily defensive.
Ice-Make: Archer - As the name implies, Elnea crafts a masked Archer that fires ice arrows at her opponents.
Ice-Make: Dwarves - Elnea crafts a gang of small, three foot tall, humanoids, numbering between 5-10. These constructs are weak and possess little combat skill, but are intended to distract and harass her enemy with their numbers.
Magic Level: A
History: Elnea grew up in the mountainous northern reaches of Fiore, living an Idyllic life with her family. One day however, during her adolescence, a group of Dark Guild Wizards arrived with the intent of destroying her town. Elnea never knew the reason, perhaps they were hired to do it, or perhaps they simply enjoyed murder. Either way the Wizards burned Elena's hometown to the ground. Elnea found herself pinned under a burning roof beam in her home, trapped by her right arm. Trapped and panicked, her screams for help became simple screams when her arm started to burn.
All the noise drew the attention of a passing Wizard, a young man who was drawn by her screams and pulled her out of the burning wreckage of her childhood home. He arrived too late to save her arm, but did save her life. Sadly her's was the only life saved that day. Her saviour turned out to be a user of Maker Magic, using Iron-Make to craft weapons and armor for himself. In gratitude, Elnea travelled with the man for a time, and learned the rudiments of Maker Magic from him, though he insisted she find her own style rather than copy his. And so, in time, Elnea found her way to Ice-Maker Magic.
One day, Elnea awoke at their shared campsite to find herself alone. In the night, her long time companion had left, leaving a note to explain that he had something to do and that he couldn't involve her, that he'd enjoyed their time together, but it had to end. In that moment Elnea realised that she might have fallen in love with her one time saviour. The note went on to mention that if Elnea ever felt lonely, she should travel south and seek out a guild, where she might find companionship and perhaps a new family to fill hole of the one she lost.
Personality: Elnea is a bit of hot-head, and can lose her temper easily, leading her becoming rash in her actions. When drunk however, she becomes the life of the party, flirting and joking with anyone and everyone within reach, though occasionally, she might be caught in a melancholic moment. Despite her short fuse and raucous drinking habits, Elnea does care deeply for those who earn her trust.
Guild and Guild Mark location: TBA
Team Members: TBA
Three Strengths: 1. Resistant to Cold 2. Strong Stomach 3. High Pain Tolerance Three Weaknesses: 1. Afraid of Fire 2. Over Confident 3. Heavy Drinker Greatest Love: Alcohol Motivation: Comfort, Cash, and Companionship
Appearance:
Additional Details: Elnea's right arm is missing, at the shoulder, leaving nothing but an ugly burn scar where her arm would have been.
Still foggy on the current year, but that's an easy edit, if it's even relevant. As for the guild she joins, I don't know much about the guilds or story so far, so I'm leaving that up to the GMs to figure where Elnea would best fit into things.