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Hidden 7 yrs ago Post by Sophrus
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Yes i thanked you because i thought Vespin was going to be cooperative! Ex: arm the ex-prisoners and lead the team to the bridge avoiding security points, NOT magically have exactly what is needed to take the ship with ease.
Hidden 7 yrs ago Post by Klomster
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Who said it will be easy?

And the mutiny will probably work.... for a while.
Until that one officer, you know the bloody do-gooder one? He's gonna ruin the charade.
And then we'll have more adventure.

But that time, we won't be in a space battle.... probably.
Hidden 7 yrs ago Post by Sophrus
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you know what i meant. but w/e i just want to move on.

(i apologize btw im super stressed as i will be taking the last final before i graduate in a few hours and i shouldnt be taking it out on Necroes)
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Hidden 7 yrs ago Post by Klomster
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@Sophrus You are probably correct.

Good luck with the test.
Hidden 7 yrs ago Post by Necroes
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@Sophrus Yea, no, Klomster is right. It's going to be Very not-easy. We'll still have to actually take the bridge, which will be a pain in the ass, considering we're in a space battle so the captain probably has guards at the ready in case of boarding attempts.

The idea is that I lead the lot of you, as captives, to the bridge. I'll use the excuse that I was unsure of how to handle dealing with the marines, and thus brought them to the captain. The death of the Commissar will validate bringing it to the attention of the head of the ship directly, instead of climbing the ranks as we go.

Once on the bridge, we use the prisoners and the ratlings to help stage a coup, with the two tech masters going to work immediately to cut communications to the rest of the ship so no where else is put on alert.

When all That is done, Vespin will inform specific members of the upper ranking crew (the ones he either has on the take, or has black mail on) that the ship took a small hit on the bridge, which resulted in the disconnected coms, as well as the captains sudden inability to directly issue orders. With luck on their side, no one will grow either a conscience or curious enough to challenge Vespin being the one chosen to issue the captains orders.

So, yea... that's the going plan Vespin has. There's a 101+ ways it could go ass-up at any point during any of those steps. But, it's A plan, that ultimately leads us to where we want the group to be. So, I figured it would work for now.

Good luck on your finals, @Sophrus!
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Hidden 7 yrs ago Post by Sophrus
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@Necroes OK. That.. is actually not a bad plan though Oscar is still not going to agree until he has a weapon of some kind. (Preferably a flamer).

Also. I am done with finals and I am now (in like 6 weeks when I get my diploma) officially a forensic scientist.

Also rather drunk at the moment... lol.

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Hidden 7 yrs ago Post by Klomster
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The commissar being dead is actually a rather big deal. Seeing there is a high chance it was the ship commissar.
So the ship having lost its commissar makes it rather important to take it to the captain immediately. As well with the astartes.

There are frikkin angels on the ship. Holy cow!
That's an even bigger deal.

Oskar faking being a guard will probably not even be noticed with the marines being there.
Hidden 7 yrs ago Post by Sophrus
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well, he is/was a guardsman, so where all the men following him. It would be -really- easy to just say "yeah, we found this squad of guard and had them follow us with the marines just in case" and that facade should hold up to cursory scrutiny while everyone is distracted by the dead commissar and suddenly Dark Angels.

or atleast long enough for Oskar to blast a good portion of the command crew with flaming promethium.
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Hidden 7 yrs ago Post by Necroes
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@Sophrus I wasn't going to say anything, because I had been hoping things were picking up speed, but it's not quite as easy as 'Oh, these guys? Guard. Don't worry about it.'

If any of the soldiers on the bridge, or even on the way to the bridge, know any of the convicts and see they're not locked up, we're hosed. If anyone notices that all those men aren't wearing uniforms, but instead are wearing prisoner outfits under carapace armor (if we can even find enough) we're hosed. If anyone notices that, strangely, they're All carrying special weapons (because guard keep their lasguns on them, so the supply in the armory is probably going to be limited) and asks questions, we're hosed. Why? Because anything that alerts the the soldiers on the bridge that things are screwy could cause them to raise the alarm, which will bring down a LOT of guard on us. Vespin's influence only goes so far.

However, all that said, Vespin and Oskar have both made their cases, so it's up to the space marines to decide how they respond.
Hidden 7 yrs ago Post by Klomster
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Just a lore detail.

There won't be any las weapons in the ship armoury. Lasguns can have unexpected effects if hitting the power generators, therefore it is common practise to not even bring lasweapons unto ships.

But there will probably be a bunch of autoguns.
And probably some voidsuits, some spare uniforms. We can probably find some nice shirts for the boys to cover up/exchange the coveralls.

It will be fiiiine.
Hidden 7 yrs ago Post by BCTheEntity
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Juuuust made a post, fellas. Lucius has gotten sick of dumb stuff. And, uh, I would like to see progress made, myself, so...
Hidden 7 yrs ago Post by Wraithblade6
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I just got back from vacation today.
Hidden 7 yrs ago 7 yrs ago Post by Necroes
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@BCTheEntity Some things of note;

1.) They're in the armory. It's got tanks in it, and there are guns hanging from the ceiling. It's very obvious. The space marines and Vespin are on a catwalk, about the height of a normal room above the floor below, where Oskar is.

2.) The only people besides Vespin and Oskar in the room with the space marines are all ratlings who very clearly take orders from Vespin. The ratlings all have weapons, and are on the floor of the armory below the catwalk, ready to shoot Oskar.

3.) Lucian has yet to see or hear about anything that happened in the prison, save that everyone who escaped is now lying outside dead, dying, or wounded to the point of needing medical help. They were made that way by the aforementioned ratlings.

4.) Vespin, the ratling whom Lucian seems to think so poorly of, currently has an anti-tank weapon trained on him. Xeph's techmarine armor wouldn't save him from a well-placed round from that gun. Lucian would literally have his chest turned into paste by the first shot.

5.) It is not wise to try and assert your authority over someone who just gave the order to have his direct, and much higher ranking superior murdered right in front of you, only to then offer you a part in his bid to mutiny.

If there are any changes you would like to make to your post before I offer a reply, I'd be happy to wait.
Hidden 7 yrs ago Post by BCTheEntity
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@Necroes ...I appear to have missed a lot of actions on your part. I'll take the suggested changes into account and tell you when they've been made.
Hidden 7 yrs ago Post by BCTheEntity
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@Necroes Alright, edits made. I don't think I missed anything, so post away.
Hidden 7 yrs ago Post by Klomster
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Tanks? On a vessel of this size?

A pair of salamanders, or some other scout vehicle at most. I'm not seeing tanks as reasonable however.
Autocannon however can logically end up here, no worries.

I'm gonna hack stuff.
Hidden 7 yrs ago Post by Necroes
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@Klomster Tanks would be completely reasonable. The ship has more than enough room for a full company of guard, which would include at least a dozen or so Leman Russ battle tanks. Assuming it's an armored company from Cadia, they would bring their own vehicles with them. A ship capable of holding 10k+ troops could easily transport full blown tanks. Heck, chimeras aren't that much smaller than Russes, anyway.

But, yea... a company of guard would have their own vehicles, including tanks, especially one from Cadia. Given the lack of any other ships traveling alongside ours, said tanks would Have to be on this ship.
Hidden 7 yrs ago Post by Klomster
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@Necroes Thing is that might be true for a capitol ship. And troop transport ships would of course have tanks.

But this ship in particular is a sloop, it doesn't have the massed cargo space of other navy vessels. And thus would not have entire tank companies.
I'd say it has no troops whatsoever apart from the boarding defence and the security force (which mostly are the same dudes anyway.)
So on a cruiser, sure, there might be a tank or two.
Troop transport, probs rows of tanks.
Scout sloop..... naaah.

As i said, probs a light scout vehicle one can send down in a lighter, nothing big.
After all, why bring loads of troops in the light scout vessel? It's not supposed to be doing large planetary assaults.

Why would there be tanks anyway? In the ships armoury? The ship crew don't need tanks. It's probably mostly rows upon rows of ironclaw shotguns. And some boarding armours, heavy front, little back. Perhaps some flak shields as well.

And some random junk, it's an imperial vessel after all. Probs a bunch of melta paste, a bunch of plasma torches, some heavy stubbers. Because heavy stubbers are everywhere. Perhaps an autocannon or two... well, at least one as proven IC.
Might even be a meltagun in there.
But mostly ironclaws, this is a scout sloop after all. Top priority on this ship is sensors and jump drive, boarding gear is probably mostly "meh, here's some leftovers" and then the crew loot or otherwise get hold of some random guns.

What you need the tank for?
Hidden 7 yrs ago Post by Necroes
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@Klomster Well, as I said; a Cadian armored company, which the group of guard on this ship would have to be, as Vespin is a Cadian officer, would have at least a half-dozen leman russes. They wouldn't use an entire ship to transport anything less than a company, as anything less wouldn't be worth making the trip. If the ship was alongside a larger retinue of ships, as part of a larger group, then I'd be inclined to agree with you. However, it's not.

As for why the tanks would be in there; The guard company itself would need somewhere to keep Its weaponry. No point in having guardsmen packing lascannons and heavy bolters to their living quarters, after all. So, the logical place to store the weaponry of the entire Cadian armored company would be in the ship's armory, as that's exactly the kind of things its made to hold.

And the tanks would be in there for the reason I described in my original post of the room; so that the heavy weapons platforms being stored in the room could be lowered down into the vehicles waiting below.

However, I could very well be wrong. JB has provided next to no detail about the group of guardsmen (note, guardsmen, not Imperial Navy troops) that are being transported on this solo ship. We don't know why they're being transported, or where they're going. However, I'd assume any group of guard requiring an entire ship as transport, as well as having an attached penal legion, would be carrying enough weaponry and artillery to outfit the entire company, at least to the point of making worth the effort of moving around the man power. After all, not a lot of sense in hauling a bunch of soldiers to a battle field, if you don't bring their guns, armor, vehicles, etc. with them.
Hidden 7 yrs ago Post by BCTheEntity
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@Necroes It's worth noting that the "Chaos cultist looking guy" doesn't actually look that much like a Chaos cultist. I'm also not sure how somebody in Vespin's position knows so much about Chaos, considering how stringent the Imperium is on killing most who learn about that sort of thing, whether or not they're officers.
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