Personality: Phillip could be described as being very direct, never mincing his words and telling people how he sees it. If he doesn't like something, he'll let you know it and then explain why that is. Even when it might be better in that situation to lie, he'd prefer remaining silent than ever being dishonest.
When he's given the chance to think, you can expect him to take that downtime to strategize and predict his opponent's future actions. However, when he fails to predict his opponent's actions, he has a tendency to become excited, thinking that this might become a fun battle of wits. When his enemy's only strategy is to use brute force though, Phillip can become upset, finding no enjoyment in the fight whatsoever unless some sort of thought is shown to be behind their actions.
Character Alignment: Lawful Good
Class Affinity: Saber
Background: 22 years ago, Phillip was born to Mary Williams and Kaito Satō in Birmingham, England. Four years later, his parents would separate with his father moving back to his homeland of Japan and his mother staying in England, with Phillip flying back and forth between the two countries every year.
At an early age, the young boy began showing interest in strategy games, a hobby that both parents were happy to support. When he gained enough experience that neither of them could ever hope to win a game against their son, he took his hobby to the competitive stage, starting with city, then county, then national, before finally world championships. Before his fame could really reach its height though, Phillip quit, telling the questioning press that he simply couldn't find the same enjoyment that he used to when first learning how to play. And so one of the youngest chess, shogi, go, etc. players at the time fell into obscurity.
Phillip would lead and very normal and unspectacular life for several more years, continuing to travel between both parents' households until reaching the age of seventeen where he moved out to a prestigious university in the United States. After obtaining his bachelor's degree in History, he would put his expensive major to use by obtaining an entry level job at a local restaurant chain. Again, another uneventful year would go by until he received a disheartening phone call. His father had passed away to a heart attack.
Arriving in the Port City of Junyo to attend his father's funeral and go over his will, this would be when Phillip would discover the strange card that would introduce him to a previously unknown world. It seemed to just fall into his lap as he sat alone on a park bench, reminiscing over his fondest memories, as if being dropped from the heavens itself. His curiosity caused him to turn over the Class Card, revealing the servant he had acquired. King Richard the Lionheart.
Of course, not knowing anything about magic or servants, the young would place the card into the breast pocket of his shirt, intending to look it over more upon returning home. Instead, he would accidentally install it into himself, momentarily granting himself the powers of the Wandering King.
Occupation: Part-timer at a fast food chain
Known Magic: None
Special Talents/Hobbies: Enjoys strategy games, including but not limited to chess, checkers, shogi, go, backgammon, XCOM, Total War, Starcraft, Crusader Kings, etc.
Ambition: He wants to play against the best strategist from history.
Richard the Lionheart; Lawful Good Saber
STR: B, AGI: C, END: C, MANA: B, LUCK: B, NP: B
Noble Phantasm: Excalibur - Sword of Forever Distant Victory: Unlike the Noble Phantasm of King Artoria, Richard's Noble Phantasm doesn't allow him to manifest the legendary sword, but instead grants him the ability to transform any inanimate object he holds in his hand into a false recreation of Excalibur. However, despite it being weaker than the original, this also allows its charge times to be much quicker, letting him fire it in quick succession. Anti-Fortress; Targets: 500 people.
Crusade - Shadows of The Most Trusted Protectors: This Noble Phantasm allows Richard to summon a small group of Heroic Spirits directly from the Throne of Heroes. Due to a lack of energy they cannot physically manifest, however they can still interact with the world around him through his shadow, deflecting attacks that come from his blind spots or providing helpful tools like weapons or magical items. Due to the unique nature that Masters have gained their Servants in this world, this Noble Phantasm takes a conscious effort to be in use and considerably drains Phillip's mana. Magecraft.
Include: False Recreation Excalibur
Install: - Gains access to Richard's Noble Phantasm - Gains access to Richard's armor
Install Skills: - A- level Charisma - B+ level Magic Resistance - B level Eye of the Mind (False)
Servant Biography: "In the past, he, Saladin and the leading Hassan-i-Sabbah at the time fought together against a Dead Apostle during the Third Crusade. He is known as the "Wandering King", not because he was always headed off to a battlefield or on his way back from one, but because he was the king who wandered over the border between history and myth, the last king with one foot in an age when faeries and runes were still out in the open." (There's no way I couldn't just copy this from his wiki page. I could never hope to describe how awesome that is in my own words.)
Servant Personality: Richard is known for being very optimistic, even in the face of grim situations like torture. The king was also awarded the nickname "Oc e No" or "Yes and No" due to being very terse and abrupt, even with his closest companions and friends. He's quick to accept his failings whenever they may happen, finding it to be his duty to make up for his mistakes and repay any debts he may owe as soon as possible.
Robespierre The Inccoruptible, Lawful Evil Assassin
STR: C, AGI: C, END: D, MANA: D, LUCK: B, NP: C+
Noble Phantasm: Gliore de l'état "Glory to the State" Anti-Unit: Target: 1. A Noble Phantasm that is focused on "purging those against Liberty". Despite its original good intentions, this tool of execution was turned on many of the innocent bystanders suspected of wrongdoing and sentenced to the feared Guillotine. Much like Charles Henri Sanson, Robespierre's name is synonymous with the guillotine due to his prolific sentencing of it, allowing him to manifest it in the form of a large butcher's knife that inflicts deep cuts, causing terrible maledies and terrors to manifest within the mind of the afflicted. Secondly, the knife can be buried into the neck of a victim to simulate the force of a guillotine, being able to easily cleave through skin and bone to decapitate them.
Include: A sharp butcher's knife that, while not possessing the power of Gliore de l'état, is incredibly sharp and durable.
Install: Installing Robespierre gives the user access to Gliore de l'état, as well as adorning them in a fuchsia coat befitting the typical look the Jacobins had.
Install Skills: Presence Concealment: E "All I do, I do in the name of the people": (?) A corrupted skill from the days Robespierre spent using the state's ideals as an excuse to enact his political reign. Causes his actions to be identifiable as both being within the boundaries of the law as proper, painless executions, but the evil in his deeds is plain to all. Indirectly, this makes him immune to reasoning with, as if he had Mad Enhancement E. Any Class Card containing a member of some sort of Nobility is viewed as Evil by him. Executioner: A+ Increases damage towards those of the Evil alignment, though Robespierre's interpretation of "evil" is incredibly skewed. Aptitude for Slaughter (Tools): E: Because he never truly fought for his life, Robespierre's proficiency with killing tools is barely above average.
Install Appearance: Beyond the coat, little is changed about the person physically, save for seeming to have far better posture. Almost perfect, even.
Servant Biography: A man who was born to bring Liberty to France, and paved the way for it in bloody revolution. A central figure of the Jacobin Club, and a powerful member of the Committee of Public Safety. Robespierre's infamous Reign of Terror to purge those against his ideals. A believer of The State being the most important thing above all else, Robespierre was ironically against the Death penalty, yet sent over 15,000 people to their deaths. His power grew so great even, that his own cohorts in the Public Safety Committee stopped his Reign before he could committ any more atrocities, and cement his power any further. With his head lopped off by the guillotine, Maximilien Robespierre's ambitions of ruling France and cementing himself and the State as the new Gods of France came to a timely end.
Name: Marie Lasbard Age: 18 Gender: Female Personality: Marie is terse and can be quiet at times. She often speaks in a deadpan manner paired with her dry sense of humor often makes her come across as sarcastic or insensitive at times. She can be playful and wants to be close with friends and family. Beyond that with friends and the like she can be a bit odd antagonizing friends by pinching cheeks or slapping the back of their head when they make outrageous comments or becomes too loud for her. She often enjoys the company of others though it can be hard to tell at times. She can be a bit gluttonous at times but despite that she doesn’t like showing it much . She has developed though keen senses when food is involved due to forgetting multiple times about eating when working on projects. Character Alignment: Chaotic Neutral Class Affinity: Berserker Background: Marie Lasbard was born in Boston and was raised there for most of her life. She was pretty well off though she was gifted she never sought to do much with it sure she studied and got places but it was never really for her sake. She never felt like she belonged and despite that she continued with her life. Her family was well off with her father being a premier “scientist” as the public knew him. Though despite this she knew better the Lasbard family was magus family and while not well known or having family tree that can be traced for decades like some. They weren’t however exactly a new blood magus either with that said when she turned 18 her parents moved back to London for the clocktower. While she on the other hand packed her bags and moved to japan to meet her new master.
Her teacher Hide was different to say the least he had odd ideas on how to teach her things like making her survive in a forest with nothing but a knife and a canteen of water for a week. In fact her teacher often left her to her own work and research beyond the occasional “teachings” he wanted to get across to her. To hammer this fact the teacher was often absent only stopping by when he needed her to attend something or to inflict some chaotic teaching method onto her. She learned the aspects of things though and eventually fell into semi comfortable existence all things considered.
Things however was going to change when she came upon one day a card of sorts while carrying home some items for her recent experiment. Sensing the strong magic from it but also a sense of great sorrow she felt a strong urge to pick it up. Naturally curious at it she picked it up and placed it in her pocket. Before quickly heading to her home and by extension her workshop in the basement to study the card in more detail. Though decidedly outside of her area of expertise she was able through trial and error manage to summon and banish it at thought.
It was decidedly a bit after this she came into contact with the spirit. Though often communicating in various grunts she was able to coach some words from it. From there using the surprising knowledge gained from Frankenstein she was able to to accel her work incorporating things into her golems that no sane magus would use. After all she was beginning to mix the very basics of technology into her golems making them last longer or in some giving them a literal spark.
Occupation: Student Known Magic (If Any): Golemancy : Marie is able to construct basic golems and while nowhere near good as some she has recently started deviating adding small pieces of technology to act as small cores making them last a bit longer. Special Talents/Hobbies: taking naps, Stargazing, reading Ambition: Marie doesn’t have a grand ambition rather she seeks her place in the world. (Finding the best place to take naps)
Parameters: Strength: C+ Mana: D Endurance: C Luck: C Agility: C N. Phantasm: B
Noble Phantasm: Bridal Chest: A Maiden's Chastity : Is Frankenstein's large war hammer (battle mace) that discharges electricity with the appearance of tree branches when used as a striking weapon. Kept on her at all times even while not in battle to power her, the large, spherical orb on the top contains her reactor core, her heart. Although used as a bludgeoning weapon against enemies, particularly effective against armored enemies, that can be considered only a secondary use to its primary function of absorbing excess magical energy from the environment.The "fin" on the opposite end of the mace remotely transfers electrical energy to her main body by means of the similar fin on the side of her head. It is a high-efficiency implement that continuously gathers and recycles energy wasted by her and gathers energy present in her surroundings to continuously power her by flowing it through her heart and into her Magic Circuits.
Type: Anti Unit, Rank: C
Blasted Tree: The Lightning Tree of Crucifixion: THis is a technique used by Frankenstein, activated by planting the fin of Bridal Chest into the ground as her reactor's limiters are completely released. As an enormous amount of magical energy begins to swell up from within her, creating a twister of energy with her at the center, the fins on the tail end of Bridal Chest begin to spin at high speeds. All the electricity is discharged into the surrounding environment as an area of effect attack, taking on the silhouette of a towering tree that "rains down like a waterfall" and scatters homing thunder throughout the surrounding area as everything within a one hundred meter radius is completely destroyed Type: Anti Army, Rank: D~B+
Include: Bridal Chest Install: Installing this Servant Replaces the user's clothing with the dress and the parts of frankenstein Install Skills: Class skills: Mad Enhancement: D
Personal Skills: Galvanism: B Thaumaturgical attacks involving no material existence—wind manipulation, energy bullets, beam attacks—are converted to electricity and rendered without effect, discharged into the environment. Absorbed electricity may be used to implement rapid self-repair and physical attribute reinforcement.
Lament of the Falsely Living: C is a Skill where the Servant is capable of emitting an immense scream, temporarily robbing enemies and allies alike of their ability to think and respond; those who do not expect it or are incapable of the mental resilience to withstand it may temporarily lose their ability to breathe. The effectiveness of this Skill is increased with the activation of Mad Enhancement.
Overload: C is a Skill that grants an additional boost while the user accepts the fact that it inflicts damage upon him or herself. In Frankenstein's case, she converts the magical energy collected by Galvanism to an amount more than what is allowed, increasing the attack power of her Noble Phantasm by outputting all of the magical energy. Because her body cannot handle it, she suffers damage.
Servant Biography: The artificial life form created by Victor Frankenstein. Built as the Eve that forms a pair with Adam, because her expressing of human emotions does not function well, she was branded a failed work.
There is quite a disparity between this Frankenstein and what was depicted in the novel; from the very beginning Victor aimed at creating Adam and Eve-- the original couple. In contrary to the Bible, he first created Eve and then thought of having Eve give birth to Adam.
Yet, the starting point that should have been Eve - an artificial life form built by tying together dead bodies - was a failed work. The suppressing, connection of emotions did not work well, and before the brutality of slaughtering a stray dog without hesitation and presenting its entrails as a gift, Victor became frightened and fled.
However, after being left behind, Frankenstein's intellect and emotions kept being polished as she got in contact with the world, until finally reaching the point where she felt anger towards Victor for abandoning her. Getting tired of her persistently chasing him all the way to the South Pole, Victor chose his own death.
The reason why she seeks a pair is not an instinctive desire, but a logical-- in other words, because she seeks a way of being of as a proper human. If he succeeds in making her open her heart, there is a possibility of the Master being chosen as the "bridegroom of Frankenstein".
Servant Personality:
She has limited linguistic ability often resulting to head shaking and grunts. Though she has the ability to speak it is severely limited due to mad enhancement as such she is only able to speak in a limited amount and even than she is not one for speaking. She can differentiate between friend and foe and is able to communicate simple ideas. Though due to her a lack of skill in expression and her own fear of her monstrous nature she maintains a shy silence that conceals her high intelligence and empathetic capabilities except for the emotion of sorrow.
Name: Thomas Callaghan Age: 23 Gender: Male Height/Weight: 5'14 and 173 lbs. Personality: Thomas is a very kind-hearted guy and likes to help people with the problems he thinks they have, though he is very impulsive and will not think twice about what he is about to do or say. Thomas is also very impulsive and won't take no for an answer or change his opinions when he believes he is doing the right thing. He is not exactly the smartest guy around and tends to get impatient or frustrated around concepts he doesn't understand. Character Alignment: Neutral Good Class Affinity: Assassin Background: The Callaghan family is a somewhat old magus family know for two things, their research in mystic eyes in an attempt to produce the ultimate mystic eyes, capable of seeing the root itself. This is done by carefully modifying the magic circuits in one's eyes and breeding with individuals that possess mystic eyes, which brings up the second thing the Callaghan family is known for; the amount of magus that either worked with them or were part of the family that have partially lost their vision or become completely blind as a result of the experiments. As a result of the family started to be regarded as a joke by the mages at the clockwork since in all these years their research had advanced very little and was littered with failures.
Thomas was the firstborn of the 8th head of the declining Gallahan family. He and his brother were born with Mystic Eyes, something uncommon for brothers to have, even more, strange was the type of Mystic Eyes that they had. It wasn't something the Gallahan family had managed to manufacture.Thomas was born with pure eyes, which wasn't really uncommon, but it was a good omen for the future of the kid, his brother, in contrast, was born with something completely new, mystic eyes that could see life. The appearance of a mystic eye resembling the legendary “Mystic Eyes of Death Perception” or the eyes of the Celtic god Balor was great news to the family, but their relative economic and societal situation meant that the clockwork mages or other families could try to capture their child or his brother Thomas in an attempt to use these new mystic eyes to their benefit, Thomas father decided to personally educate only one of their sons in magecraft and sent Thomas away to the faraway land of Japan, where one of his many brothers had settled in after he had cut ties away with the magus society since he his circuits where of such low quality and few he hardly could be considered a Magus. He taught Thomas the mere basics of magic and the abilities of his pure eyes, apart from that Thomas has lived a pretty normal life.
Well at least till he found a mysterious card on his desk, it was likely that the card had entered from the window, but it was still strange. Touching the card made him feel cold as if his hand was touching a cube of ice instead. His uncle didn't seem to know anything about it with his little knowledge of magecraft and without no one else to ask, he decided to keep the card to himself. Occupation: Delivery guy for a fast food restaurant Known Magic (If Any): Apart from some really basic knowledge in magecraft, what stands in Thomas is his pure eyes. With them, he is able to see the emotions of a person in a variety of colors and to see things that aren't supposed to be there. Special Talents/Hobbies: Cooking, helping around the store, taking a ride on his bike. Ambition: Make people happy
Simo Häyhä; Lawful Neutral Assassin STR: C AGI: C, END: A, MAN: E, LUK: E, NP: B
Noble Phantasm: White death: A reality marble representing the harsh environments in which Simo fought in the war and forged his legend. First appearing with a white fog expanding around obscuring the view of anyone caught in it. Once the white fog dissipates the targets that entered the reality marble will find themselves on a pure white forest, in the forest, the temperatures are at exactly 0°C and while the cold climate is certainly an important factor of the reality marble the real danger is not the cold, but Simo. Simo instinctively knows the whole area by hand and his presence concealment shoots up two ranks, making him impossible to detect but to the servants with the highest perception skill. Anti-Army: Targets: 30-60
Include: Including this Servant enables the use of the Pystykorva, Simo’s gun that he used during the war. It possesses no scope since Simo preferred iron sights because he had no training with scopes. It has an effective range of 500 m. Install: Install Skills: Marksmanship A+ Eye of the mind (True) B Snowfield Hunter C: When Simo is is a field with snow his attacks are more likely to hit, to go unnoticed or for attacks against him to miss. Presence concealment B Install Appearance: The user's clothes are replaced with a white winter coat that helps him deal with extreme cold, fortunately, it doesn't seem to make the user sweat to death in hot temperatures. Servant Biography: Simo Häyhä was born in a small Finnish village and worked as a farmer and hunter. Simo joined the army at the age of 20 years old and enlisted as a sniper since he was renowned for his marksmanship. Dressed in a completely white coat to camouflage in the snow, Simo quickly gained reputation as a deadly sniper when the winter war against the red army began. Using the disorganized state of the red army, his astounding marksmanship ability and his knowledge of the terrain he was fighting on,Simo was able to reach the incredible amount of 505 confirmed kills with his sniper rifle in less than 100 days.This Earned him the title “The White Death” from both Finnish and Soviet forces, with the latter issuing counter-snipers and artillery, strikes to kill him with relatively low success as Simo managed to kill them all. Eventually, one lucky sniper managed to shoot him in the cheek with an explosive round and blowing half of his face, even so, Simo still managed to shoot the lucky sniper and return to base before slipping into a coma. Fortunately, he regained consciousness one week later, recovered fully and returned to his peaceful lifestyle till he died. Servant Personality: Humble and quiet, Simo prefers a quiet life in the countryside to a lifetime of praise and access for his heroic actions. He holds no ill will to his enemies, as he just tries to do his best with each order he receives as if he fails he has a likely chance of dying. When fighting Simo becomes even more quiet, preferring to analyze his surroundings and methodologically take the best and most effective steps to win.
Personality: Sajan is a passionate woman with a strong sense of morality. For her, doing the right thing is not only something she has been instructed to do since birth but also a core tenant of her own personal philosophy. Her desire to do good can sometimes flow into a form of zealotry, however, and she is quite inflexible when it comes to her beliefs. She is also quick to anger, and will act rashly when it comes to things that offend her convictions. As a Sikh, she maintains many of the traditions and vows of her religion, though aside from the values associated with doing right by others, she is fairly relaxed in her approach to her faith.
Provided you haven’t crossed one of her moral boundaries, Sajan is a perfectly sociable person to be around. In fact, she is sociable to the point it might get annoying, as she likes to pepper those around her with questions to find out more about them. She considers it important to engage with any community she becomes a part of, although she does enjoy the mere act of getting to know a person just as much. In spite of her forwardness, she is at least considerate enough that she’ll back off if asked politely. If she finds she truly cannot stand someone’s company, assuming it isn’t because she thinks they’re a blackhearted wretch, then she’ll likely make up polite reasons to avoid them.
Character Alignment: Neutral Good Class Affinity: Archer
Background: Sajan was born in Amritsar city in the Punjab state of India. Raised as a Sikh, she adopted a strong moral conviction in line with the Sikh worldview. However, in addition to being devout Sikhs, her family is also one of Magi within Indian society. Sajan was educated in the fundamentals of Magecraft, though she was always reminded to use it humbly and purely for altruistic purposes. As she got older, she was eventually made what is known as a “Khalsa”, which meant she must adhere to some of the Sikh faith’s strictest traditions. While these traditions did not mean as much to her personally, it meant a lot to her family that she followed them, and so she did. Besides that, she rather enjoyed the prospect of being considered a sort of holy warrior charged with defending others from oppression.
Her family had connections to Magi in Japan, and were swiftly informed about the developing situation in Junyo. Sajan along with a few others were extolled to prepare to go there and assist the Muninn Foundation with its work. Sajan was more than eager to go; what finer purpose could there be than to defend humanity from a malicious entity? Taking time to learn some Japanese and prepare herself physically and mentally, Sajan would eventually depart India to take up residence in Junyo city for the foreseeable future. Inevitably, Sajan came upon a servant card much like many others were beginning to. To Sajan’s great amazement, the servant spirit she had come across was none other than the Guru Gobind Singh, the tenth Guru of the Sikh faith and the creator of the Khalsa community. Sajan was sure there was something divine at work in this choice.
Occupation: Magus in the employ of Muninn Known Magic (If Any): Sajan’s family traditionally uses Healing Magic, and Sajan was taught some basic healing techniques by them.
Special Talents/Hobbies: -Sajan has been tutored in Shastar Vidya, an Indian martial art historically employed by Sikhs. She knows well how to use a Kirpan, the mandatory weapon of all Khalsa. -Sajan is fond of experiencing new cultures, particularly ones she has never heard of. The more obscure, the more interesting she finds it.
Ambition: Sajan’s simple ambition is to see this crisis through to a conclusion that keeps the Earth free of the malicious forces from beyond.
Guru Gobind Singh, Lawful Good Archer STR: B, AGI: B, END: C, MAN: C, LUK: B, NP: C
Noble Phantasm: Dayavana Kaman - Merciful Bow. Guru Gobind Singh’s weapon is not one of wanton slaughter, but simply a means to defend against oppression. His bow can be used to arc shots across extraordinary distances and hit targets that none would think possible. Anti-Unit.
Pavitara Kirpan – Sacred Sword. While many Sikhs carry a type of Kirpan, only Guru Gobind Singh carries the sword used to baptise the original five Khalsa. Soaked in Amrit, a holy nectar, the blade is capable of dispelling magic and magecraft as much as it is capable of separating flesh from bone. Anit-Unit + Anti Thaumaturgy.
Include: Gains access to the aforementioned Noble Phantasms. Install: (I don’t understand this one to be honest)
Install Skills: -A level Marksmanship -B level Charisma -B level Sikh Martial Arts -C level Riding -D level Independent Action
Install Appearance: When the card is installed, the user will be dressed in a traditional Sikh warrior’s garb.
Servant Biography: Born Gobind Rai, he became the tenth Sikh Guru open the death of his father Guru Tegh Bahadur at the hands of the Mughal Emperor Aurangzeb for his refusal to convert to Islam. Educated in martial arts as well as academic subjects, Gobind Rai grew to become an exceptionally competent leader. Ruling during a period of hostility between the Sikh community and the Mughal Empire, he personally lead the Sikh community in an extended war against them, and won many battles in his lifetime.
He is well known for his many contributions to the development of the Sikh faith. Chiefly among them is the foundation of the Khalsa community. He did so by gathering the Sikh community at a festival and asking for volunteers prepared to sacrifice their heads. Five men volunteered, one after the other, but the Guru revealed he had no intention of killing them. Instead, he named them the Panj Pyare (five beloved ones) and baptised them as the first of the Khalsa, making them warriors expected to draw their swords in defense of oppressed peoples everywhere, as well as beginning the tradition of baptised Sikhs being named Singh (for men) or Kaur (for women). After initiating them, the Guru had them initiate him, and so he formally became known as Guru Gobind Singh.
Guru Gobind Singh was also a master archer. One tale narrates how an army was sent by Aurangzeb to surround the city of Anandpur Sahib, where the Guru and others were staying at the time. As two of the army’s generals Zabardast Khan and Wajir Khan, sat down to play a game of chess, Guru Gobind Singh shot an arrow into the leg of their chessboard from far away. Members of the army instantly recognised Gobind Singh’s distinctive gold arrowheads, and claimed he must have been the shooter. The generals dismissed this, believing none could shoot from so far away. They were also under the impression that the shooter had missed, until a second arrow landed in the same place as the last, this time carrying a message. It explained that Gobind Singh had no intention of killing them with his arrows, and had merely shot as a message; to demonstrate the resolve and skill of the Sikh people, and their intention to not surrender here.
Servant Personality: Guru Gobind Singh is a compassionate and pious man. In line with his Sikh beliefs, he only ever waged war in self defense, refusing to attack first even when an army stood directly before him. His arrows contained gold not as a vanity piece but so that those hit with his arrows might be recompensed to some degree, either being able to sell the gold for medicine if wounded or for the gold to go to their families should they die. While a devout Sikh, Gobind Singh did not hesitate to make changes where he thought things could be done better. Originally, every Sikh community was led by a person known as a Masand. Believing the Masands to have grown corrupt, Gobind Singh abolished their positions and replaced them with a centralized system under his Khalsa.
Other: Your mother was a hamster, and your father smelled of elderberries.
Personality: An incredibly mundane individual. He lacks any of the obsession or knowledge that a magus must have, instead being a rather lackadaisical, head-in-the-clouds individual. A decidedly un-magus-like magus who would likely get along rather well with the being that unknowingly completed the forgotten Escardos family wish.
In conversation, he is casual to a point that is absurd, even with regards to those who emanate a pressure enough to freeze the blood in his veins. That isn’t to say he is disrespectful, but merely that he does not change his demeanor to fit the situation. Rather than the sort of person who changes throughout many trials and tribulations, who has one face around the parents who raised him and another around the friends he drinks with on the weekends, he maintains a single face on a constant basis.
The sole exception is when kung fu is concerned.
There is no reason for this that one can isolate. Christian did not grow up to a family of martial arts fanatics, nor was he ever rescued in a dark alley by a martial artist. Rather, it is simply an obsession born of nothing but himself, and in this regard one can truly see the madness fitting of a magus blossom in Christian.
Character Alignment: Neutral
Class Affinity: Lancer
Background: Born in the Guangzhou province of China, Christian's early life was relatively simple. While he was born with those pseudo-nerves of the Moonlit World due to random chance and mutation, his family was not one of magi, and so he went through his life unaware of this. At the age of five, though, something changed. Something sparked in him that had never existed before. Perhaps he saw it on the television, perhaps he read a book, perhaps he had a prophetic dream.
...in truth, though, that cause does not matter. It is better to think that this spark would have been lit regardless, as it flows from that impulse of "to do" that emerged from that swirling void.
From that day onwards, Christian lived not as a person, but as a vessel for kung fu. Pestering his parents until they allowed the child-him to train, advancing and learning through the years, neglecting his studies and nearly failing out of school, being pointed at by children as a "scary man" when he was fourteen years old, all things occurred as would be expected.
Upon becoming sixteen, he rejected the notion of university and left his thoroughly disappointed parents and his much more beloved younger brother behind, and set off on a pilgrimage in complete rejection of filial piety and Chinese law. His training had grown stagnant, he had hit a wall. He needed to surpass the limits of his body and achieve "truly amazing kung fu". With that, he began traveling the world, begging for money to get by and seeking out places to hone his craft.
There have been two successes on this pilgrimage. The first occurred two years ago in Japan, when Christian had a fortuitous encounter with a Shinto priest, who recognized his inborn talent in Breathing and Walking and gave him a few pointers for the road. It is from this that his abilities in Breathing and Walking stem.
The second was when he showed up in a Japanese port town, and found a card laying on the ground with the picture of an old man and the words "Li Shuwen" on it. Believing it to be a collector's card of someone who had achieved "truly amazing kung fu", he took it from the ground and believed in a fortuitous encounter between himself and this collector's card.
He was so excited that he hugged the new card to his chest, and from there things went exactly as one would expect.
Occupation: Wandering Kung Fu Enthusiast (Homeless, Unemployed, Disappointment of the Family Line)
Known Magic (If Any): Not knowledgeable regarding magecraft theory.
Special Talents/Hobbies:
Shàolín Gōngfu: Self-explanatory, and hopefully obvious. As someone who has practiced for fourteen years and with the inborn talent of Breathing and Walking, he can be called excellent. Of course, the applicability of this art to true combat is not outstanding, but if nothing else it is a testament to physical fitness.
Breathing and Walking: A core concept in both magecraft and martial arts. The absorption of outer energy to connect the internal and external worlds, taking in and releasing the "gods". This is an inborn talent for breathing and walking that, while not anywhere near the absurd level of those perfect circuits [Holy Children], is beyond what can be reached with mere training. Limited nature interference is possible. It is worth noting that the phenomena used through this are different from magecraft, and do not abide by the same principles.
Dispelling of Spirits: An ability derived from Shinto priests, the capacity to dispel spirits with a clap. It can be compared to the barrier of a certain mountaintop temple. However, the power of this is obviously several leagues below that temple; use against a spiritual entity at the level of a Servant will only result in minor effects. As Christian has never encountered spirits, he does not know for sure that this works, but assumes that it does.
Hardening: Use of Breathing and Walking to harden the hands. Comparable in end result to the use of a hardening rune.
Displacement: Not the Displacement of magi, but similar in end result, so it is called that for convenience. Put simply, it is the ability to transmit the effect of one's martial arts to an area within one's "line of sight" [perception]. For instance, throwing a punch, and the punch landing upon a tree several meters away. This is a transference of everything regarding the martial art, so obviously things such as Hardening play into the effect as well.
Ambition: To witness and, through nothing more than his own effort, achieve "truly amazing kung fu".
Li Shuwen [Elder], Lancer, Neutral STR: E, AGI: B, END: D, MAN: E, LUK: E, NP: - While Li Shuwen [Elder] possesses superior martial skill to his younger self, his parameters have declined in age. This is only further compounded by the limits of his channeler, leading to this pitiful display.
Shen Qiang Wu Er Da [The Divine Spear Needs No Second Strike] Rank: - Classification: Anti-Unit Maximum Number of Targets: 1 When a Heroic Spirit's martial arts becomes his most singular ["one and only"] asset, the "skill" itself is sublimated as a Noble Phantasm. This is one such Noble Phantasm. Even one of Li Shuwen's powerful strikes was enough to take the enemy's life, including those intended as diversions of feints. A saying that has managed to survive the passing of years is "For Li Shuwen, a second strike is needless." It is this saying from which his Noble Phantasm get its name. To be accurate, this isn't a Noble Phantasm in the traditional sense of term. Rather, it is the ultimate expressions of the true power possible by mastering the martial arts. Li Shuwen is considered to be one of the very few to have gained total mastery over his style, and in fact was believed to have transcended the need for physical attacks, instead defeating his opponents by engulfing them in Chi. There is much debate as to whether Li Shuwen actually uses his Chi to defeat his opponents, although the very few who have managed to survive a confrontation with him report suffering all of the effects associated with this attack, such as obscured senses, heightened state of paranoia, and the feeling that their nervous system was under almost unendurable strain. Its effects are the same as the "No Second Strike" from when Li Shuwen is an Assassin, but the range has been broadened by holding a spear. It also goes without saying that this can be exhibited with the fists as well. One can guess that the precision of movements is also no different from when unarmed; if anything, the effect is on another level from the mere gateway of unarmed combat.
Include: The Six Harmonies Great Spear is materialized, and acquisition of a fragment of Lancer's martial and meditation skill is endowed. Use of the Noble Phantasm with such a trifling portion is of course impossible.
Install: Acquisition of the weapon, martial abilities, and parameters of the elderly Li Shuwen.
Install Skills:
Sphere Boundary: A A concealment ability which goes beyond the possibility of the Assassin class's Presence Concealment. A technique in which one uses their Chi to blend in with the whole of their surroundings. For masters of the ability, it is possible for them to truly become one with the universe and have their very forms seem to become invisible. A capacity to become transparent that does not rely on magecraft and is performed only with one's own body techniques. This is already a mystic art that can no longer be designated as in the "level of humans". Also, this is a digression, but his capacity to become transparent is an essential point of meditation in accordance with Sphere Boundary. Because it is a capacity to become transparent that does not use any magecraft, for those who live under thaumaturgical theories this is a technique of experts that "absolutely cannot be sensed". Elimination of presence drops in efficiency in the circumstance that the user initiates an attack or poises for an offensive -- even though invisibility is still effectively maintained. For this reason, opponents unfamiliar with the technique are still capable of 'just barely evading' a seemingly invisible attack, provided sufficient skill, talent, or experience. However, in the absence of any preparation for offensive action, a practitioner of the Sphere Boundary remains wholly indiscernible even on physical contact. In the hypothetical instance where the younger version of Lancer was summoned in this class, Sphere Boundary would likely suffer a one-rank degradation compared to the Assassin class, but the superior martial skill of the elder Li Shuwen is capable of mitigating this.
Chinese Martial Arts: EX A Chinese meditative ideal. It is a belief that true mastery of martial arts comes not through training, but acceptance. As this technique is extremely difficult to understand, let alone master, it is only when achieving the rank A that one is thought to have actually begun to learn. Those with ranks exceeding A are considered true masters of the arts. Upon reaching +++, one is a expert among experts, and at the nonstandard level exhibited, mental interference nullity has been gained. While summoned as a Lancer, he has mastered the bajiquan - including spearmanship. Considered to be the ultimate master of Bajiquan, it is said that this person was able to take the life of his opponents with a single gentle touch. Lancer has achieved inner peace rather than the burning desire to fight that was possessed in his youth. The primal fury of the Geat King is meaningless, and even that witch exiled outside of the world might fall short of this technique.
Juezhao: A The secret of the Eight Extremities Fist that Li Shuwen learned. Among Anti-Unit techniques, there is no question that it can be called the supreme one. He is the grizzled master who learned the true meaning of strength, and in doing so surpassed the martial technique of even his former self.
Magic Resistance: D Simply a result of the Class Container. Equivalent to an amulet that rejects magical energy; cancels Single-Action spells.
Install Appearance: Attire changes into a mirror of that worn by the elderly Li Shuwen.
Servant Biography: Li Shuwen.
A Chinese martial artist from Yanshan County, Hebei - Cangzhou. A prominent martial artist in the history of Chinese martial arts, renowned as "a second strike is needless, so long there is one it will suffice".
A legendary martial artist from China who, despite born in modern times, carved many legends. He is of course famous as a master of baji quan, but the exquisiteness of his spear-wielding is to the point of being extolled as "Divine Spear". The progenitor of the Li clan's branch of Bají, Li Shuwen excelled in the use of spear to the point of being nicknamed "Divine Spear Li". The "Six Harmonies Great Spear" that he used was a basic weapon of the Bají-branch and, if one is to accept this extreme logic, it can be said that the unarmed techniques of the Bají-branch (the Bajíquán) are nothing but preliminary steps to learn the techniques of this great spear.
Having been born in the deathbed of the Qing Dynasty, at Cangzhou, Li Shuwen distinguished himself soon after beginning to take lessons in baji quan, ascending to the point of being extolled as the strongest in the history of Chinese martial arts. Rather than learning 1,000 techniques, he personified a literal one-hit kill by thoroughly polishing up a single technique.
This is the Li Shuwen whose body has left its golden age, but whose martial arts have reached their golden age. In the class of Lancer, his true ability is drawn out.
Servant Personality: In his younger days, Lancer desired nothing more than to increase his own strength. In his later years, he came to see the power of his values and way of life as his strength, rather than violence. In other words, while the young Li Shuwen is a fierce fighter, the elder Li Shuwen is a rational, beautiful fighter. The nature of their strength can be called wholly different.
He carries no regrets or grudges. He is the pinnacle of a martial artist who has become one with the world, and in all likelihood may have been a half-step from reaching the Truth of the World. Were he summoned in a war with his younger self, putting down that brat would likely be a priority.
Character Alignment: Portrayed as “Lawful Good,” but actually “Chaotic Evil”
Class Affinity: Shielder
Occupation: Exchange Student in Junyo, In-training CEO for Sanders’ Simply Sandies
Known Magic (If Any): Aleuromancy. “A Sander woman is nothing without her Aleuromancy,” is a tried-and-true statement, six generations strong and counting. As such, Ophelia is rarely without a small pouch of flour that she can use to make quick, accurate predictions within one to two hours of happening. She can extend her divination up to 1 week by using a bag of flour within a kitchen, or extend her power to strangers in the form of “Yes/No” questions via freshly baked fortune cookies.
Special Talents/Hobbies: Practitioner of Pankration, baking, practicing aleuromancy, and studying baking-based thaumaturgy.
Personality:
If you didn’t know her, truly, truly know here, Ophelia Sanders would appear to carry herself with the air of a forgiving, all-giving, altruistic; hosting several after school clubs for the betterment of her youngers, displaying her physical power in the defense of her female kouhai, and easily earning the admiration of her female sempai, alongside the affections of the male populace.
However, nothing... nothing... is without its price.
There is no deal taken without a self-servient motivation; nothing gained nor lost, within the walls of the school she rules without her explicit permission. Everything is clad in the iron of a contract, sometimes verbal, sometimes written, but most times, both. Anything that cannot be swayed by the financial might of the Sanders Family is wrested by the physical might of Ophelia, herself – never to be denied whatever her rotten, selfish heart desires.
Her projected personality may be rising land of sunshine and lollipops, but, underneath, Ophelia is a toxic marsh of smog and poisonous sludge.... more than willing, and oftentimes, very eager, to drown others as stepping stones on her quest.
Background:
Ophelia Sanders was born a seventh-generation Magus of Irish and Grecian blood, in the quiet countryside outside of the ever-busied London to Alexander and Helena Sanders, as the firstborn heiress of Sanders’ Simply Sandies, the world's largest producer and provider of Sandies – a type of cookie.
As such, Ophelia grew up with all that she could dream to possess. However, having all that one could ever desire leaves a whole that can never be filled; even by the most desperate of attempts.... especially, when your attempts are derailed to drive someone else’s greatness. From the moment she could read and write, Ophelia was set into the mould expertly shaped by her mother, and baked by her father.
How to stand. How to speak. How to present. How to be. How to live.
From within this mould, a five-year-old child became seventeen-year-old woman created, not raised, to, not only take over her parents company, but spearhead the Sander Family’s Thaumaturgical Bakery. Mind filled to the brim with factors of business, cooking, and thaumaturgy, Ophelia gained the insight into controlling people as easily as controlling dough; a personal skill enhanced more by her Aleuromancy -- a magic best know for divination and eyes of crimson like fire; baking the future through sight alone.
However, her most employed skills are equally her most dangerous. From her mother, she trained her tongue to be as sharp as folded steel, yet as fluid as molten silver; no argument can be lost, no deal cannot be closed, and no situation cannot be spoke out of. However, in those rare occasions here words fail... action takes over. From her father, she became a practitioner of Pankration; the Ancient Greek fighting style of putting forth “all power” possible, and destroying your opponent while maintain a unbreakable defense. Despite being a skill unbefitting a businesswoman-in-training, such as herself – even more so of a Magus – however, it stood tantamount to the success of her personal ambition.
In addition, this combined with her influence and family power is what originally attracted her Servant to service under her. Even in the indifferent state of a trading card, her Servant found his way into her possession; not by any means of magic, nor by means of gifting through nebulous strangers with mystical prophecies, but as a promotional tool for a popular TCG expansion in America, know as ‘Global Warfare’ for the Roman Empire.
It was her idea – even as a student, she worked abroad – for each box of sandies, for the next three months, to contain one Roman Empire card, or one base game card. It would dramatically boost the Japanese sales for both the cookies and the game, as people gravitated towards these forms of options; and, what wasn’t fun about a prize in a box of cookies? However, when it came time for printing, Ophelia found one card that had no duplicates: Lucius Siccus Dentatus, a Roman Centurion – very decorated, at that.
Was he a super-rare, or even, ultra-rare? Was he a mistake? A misprint? Ophelia rattled ideas in her head for minutes seemingly endless, before taking hold of the card to show to the Public Relations Director of the game it was to promote...
‘Finally.’
It came from nowhere, everywhere, all at one, echoing, but centralized.
A voice.
A man’s voice.
Powerful, it spoke directly to the point, ‘Finally, you received me, Empress. Finally, we can prepare.’
Ambition:
Ophelia carries two ambitions, one professional, one personal: To successfully inherit her family’s businesses, both public and private, and possess a harem of male-only Servants; regarding female Servants beneath her, despite their clear power beyond her.
The reasoning for this private ambition is yet unknown, however, it could be revealed in time.
Seriously. It's just a "page-break" for Hiders. Away with you, nosy. XP
Armor:
Facial Features (to fit the anime):
Lucius Siccius Dentatus; Chaotic Good Shielder
STR: C AGI: D- LUK: B END: A+ MAN: E
NP: D - B
Noble Phantasm: A Conquering Empire’s Resolute Shield, Rank B
As Lucius’s primary Noble Phantasm, his shield is amplified to the its ultimate form; that which saw him through an impossible suicide mission against the Aequians. Not once did an enemy strike pass his shield, nor allow single scratch upon his back.
In effect, this Noble Phantasm has the effect of "Repelling All Things Physical" that comes into contact with it, becoming an absolute force of repulsion, and pushing with the strength of an entire legion of Centurions.
It is capable of repelling all weapons on this earth, and only sorcery could ever breach such a wall.
Type: Anti Unit
Noble Phantasm: To Earn A Crown of Grass, Rank D
The highest military honor of Ancient Rome, awarded by those whose actions saved an entire army. Lucius's crown is a symbol of his status as a Plebeian Savior, and as such grants him “Bravery, Rank A+” under the condition that his shield raises to defend someone else.
Type: Anti-Unit (Self)
Include: Iron Scutum
Install: Ophelia is clad in the armor befitting a Centurion of Lucius’s standard, as well as his Grass Crown.
Install Skills:
Battle Continuation, Rank B
Eternal Arms Mastership, Rank C
Military Tactics, Rank A
Plebeian Champion, Rank B: During interactions with others without usable Magic Circuits, Lucius is considered to have Charisma, Rank A.
Install Appearance: Ophelia gains considerable muscle mass and tone appropriate of a constant trained Centurion, her coal black hair is pulled up into her galea, and replaces the plume. Her body is clad in gloriously polished armor, and clatters with steeled purpose to defend.
Servant Biography:
Hero. Champion. Survivor. Immortal. Few Romans truly earn the Grass Crown, but Lucius is one that did. Shield raised, charge set, Lucius turned a suicide mission against the consul Titus Romilius Rocus Vaticanus and the Aequi into an overwhelming victory that repelled the Aequians in a panic, and set victory squarely in their court. Heavily scarred, Lucius is known largely for facing trials with his body set forward and never in retreat, regardless of wounds, and dedicated service to his Empire.
Only once turning against his Empire’s ideal, in opposition of the Decemvirs.
Servant Personality:
Moral, resolute, and outstandingly valorous, Lucius is the ideal of a Centurion, exemplifying how a Primus pilus should live, and therefore is direct and coarse to those below him, but reverently respectful to those in a position of power above him.
Kiyohime; Chaotic Evil Berserker
STR: E END: E LUK: E AGI: C MAN: E
NP: EX
Noble Phantasm: Samadhi: Through Transforming Flames, Rank EX
A Noble Phantasm that transforms the user's form into that of a gigantic white serpent. Different levels of transformation are possible, but at the complete state of transformation, one is deprived of almost all reason in the form of a fire breathing serpent roughly 20 meters long. In this form, one's Strength and Endurance become A rank, but Agility drops to E- due to the increase in mass. Also enables the user to conjure the "Mouth" of the serpent in the form of a small paper fan, capable of belching fire as the serpent's true form does.
Type: Anti-Unit (Self)
Include: Paper Fan Samadhi
Install: Ophelia don a traditional green and white kimono with gold flames stitched into the sleeves, and bestowed upon her Kiyohime's Skills and Transformation abilities.
Install Skills:
Shapeshift, Rank C Enables Ophelia to shift her appearance gradually to be closer to that of Samadhi's Full Transformation; most notably Kiyohime's white scales in order to harden her body. Also, allows her to control a good deal of her normal physical appearance while Installed.
Stalking, Rank B A skill focused around pursuing a single target relentlessly, Ophelia is able to track someone, as long as they are the sole object of their thoughts, regardless of any source of Presence Concealment lower than Rank A. This also gives her the equivalent of Presence Concealment, Rank C when it comes to their target.
Flame Coloured Kiss, Rank A
Formed from Kiyohime's obsession and anger, this skill places a curse upon a single person that causes terrible pain throughout their body; requires Ophelia to make lip contact in order to use, or to bite them if Samadhi is used.
Madness Enhancement, Rank EX Lying sends Ophelia into a freakish frenzy, but only gives her the ability to detect simple lies.
Install Appearance: Ophelia takes on Kiyohime's eyes, as yellow as the morning sun, and her pupils narrow into thin, vertical slit. Additionally, she develops snow-white scales that encircle her wrists, and encroach upon the base of her palm.
Servant Biography:
A woman who in life was the daughter of an innkeeper, and fell in love with a wondering monk named Anchin. Despite him initially entertaining her affections, he eventually left her, causing her to fly into a terrible fury and pursue him, crossing a river and turning into a gigantic white serpent. Anchin fled to the temple of Dojo-ji and hid within the bell there to escape from her, only to be burned alive as she coiled around it and melted the bell.
Personality:
A woman utterly obsessed with love, even after being betrayed. She is incredibly difficult to deal with, and has no tolerance for lies, whether they be from others, or her owner. Because of her similar experiences in life to Mitsugi, they resonated so strongly that she still views her as her true master, and will make any attempts possible to find her way back into her hands to "help" her win her love over. She is delusional enough to believe that she is already married to Anchin, and deludes her master into believing that whoever they are thinking of most to be him as well, enabling her Stalking skill to take effect.
Other: Kamen Rider is Stage 4 Brain Cancer in the Creative Mind.
Personality: Samuel is an energetic individual who seemingly has no stop to his relentless onslaught of things that he wants to do. Capable on going on for hours til who knows when he'll stop, he is quite the social butterfly who likes adventuring and just doing stuff in general really to stop from being bored. As an open and outgoing guy, having his eyes on the people of the party and taking notes on those who seem interesting to him. There is a hidden demeanor of being a calculating person who is full of charm as he learns about the people who are around him by studying their actions and conversations. Learning to meld himself into a form which will more likely create cohesion with the environment he is in, his behavior for this comes from the strong survival instincts he has. Who always is in the possession of having a constant and ever-changing personality, the only remotely solid piece of his character which carries on is his charisma which he cools off in one way or another. Keeping his true thoughts locked away in a safe far behind the mask that he has created for the situation,
Samuel is truly a secretive individual once you realize this. Liking to be the 'fun one' he likes to tease around with people and have fun with no restriction to what he won't do really. Shaking off fatigue just as easily as he can shake off insults and offense which are greeted with a laugh or joke. Being quite thick-skinned, he shows much restraint and control but when it starts chipping, stay out of the way unless you want to be a target for him to vent himself out. It is the general rule of thumb of 'Beware the nice ones' should be taken of note before you do anything to him. Although his change to a furious state is negligible as he keeps it under wraps until he can get a sucker punch or two in.
Character Alignment: Chaotic Neutral
Class Affinity: Rider
Background: Samuel is heir to the family fortune of the family magus known as Smoaks, focusing on a slightly more modern type of magecraft known as 'explosive magecraft' which heavily involved gunpowder back in the old days. A family originating from the Americas as they took on the new wave of ideas that developed in the country with the passing ideologies and technology that influenced them. With their knowledge being developed and passed down through the family where they could actualize it without the assistance of material ingredients.
Despite being the next head of the family, his position is taken with a slight grain of salt as his time so far has not shown his full potential as a magus with much debate about the role that he has. With the displays of his abilities that have been heard or seen has been his shows which have a niche following of magus who actually are humans who like entertainment from his flashy shows. His fire magecraft is most commonly the one on display in his shows, with the creativity that he brought forth in his shows baffling the people that were his fans. Many people wondered what the inheritor of the Smoaks family's crest would be capable of doing if his skills were put to their proper use as a serious combatant.
There Samuel after his education at the Clocktower after years of the basics and the independent studies that he took have decided to see more of the world. Obtaining another education outside of his background as a magus, he has a bachelor's in Chemistry which gives him a cover for living on both sides of the mundane and magical world. From the interesting nights of Latin America to the historical tourist sports in Europe, Samuel's most recent travels have brought him to Japan in the Port City of Junyo.
Here he had the opportunity to explore Japan as another spot to check off the list of things that he wanted to do, unaware of what he was getting into when he sensed a powerful presence in a card that fell into his hands after his first day of establishing himself. After a stressful day of setting up his room and introducing himself to the school as their new chemistry teacher, he managed to get some time to get himself accustomed to his new home. He went to popular spots such as the shopping centers where he explored and the other places of interests that were something notable for him to see. There he decided to end the day at the beach, having already hit the docks and see the various stores there, he walked along the shore as the day was beginning to end.
There on the sands, he saw a glimmering object as the waves seemed to have lodged it into the grainy material that stood out from the floor of shells buried around the beach. It was an eye-catching object, something that tempted a person to be curious what it was and that is what Samuel did as he bent down and picked it up from its place. To his surprise, it was a link to a very powerful familiar if it could even be called that with how powerful the being within the card was. As the card was removed, the waves seemed to crash back onto the shore normally as it smashed into Samuel's legs, causing him to buckle from the sudden force as his hand gripped the fragile card close to his chest before it spoke to him and a lot of other things that entailed afterward.
Occupation: Teacher
Known Magic: A calm and collected person, his control over his magecraft is impeccable with his two attuned affinities towards fire and wind magecraft that is evidence of his skill as a first-rate magus. The blood that runs through him comes from a family of magi that run several generations that have passed down that gives Samuel quality magic circuits and a sufficiently abundant amount within his body that provide enough energy to get what needs to be done and a little more.
As the next figurehead of the lineage that his family has backing him, he has inherited all of their teachings which allowed his fine and deft control as his main focus. At the most basic level of his skill, the control over his flame magecraft is astonishing to the point that he can create definite shapes that can represent images. With extensive knowledge about this kind of magecraft, he can be said to reach a high level of mastery that would be suitable to a person like him coming from the Smoaks family despite not showing it. His wind magecraft while not as advanced, is the other side of his focus that is adept enough to be considered a threat even solely using it. With eerily acute control, the fine manipulation of the air above simple blasts of air or flight can be achieved by him and can be expanded to other uses.
In more advanced areas, he specializes in explosions which is surprising as given when attacking, he opens a thin pathway to his target by concentrating the density of oxygen to a volatile point to create chain explosions. With his main right hand used for more dexterous application of his mageraft with scary accuracy while the other is used for violent applications, he shows surprising skill in using two elements at the same time. While he dislikes the uncontrolled use of his explosive magecraft, if brute force is needed to accomplish something that fine control can't, then it doesn't bother him to do so. What he lacks in versatility, he specializes in the destructive potential of his magecraft that he is comfortable in saying that could handle any foe.
He, however, takes it to an even higher level when combining the two elements into something much more. Using fire and wind magecraft together, he is able to create a strong burst of electricity by superheating gas with his magecraft. His control over this combination of magecraft is rough but highly potent in its purely destructive capabilities that unleash highly concentrated energy. The higher amount of energy he's trying to control the less controllable the action he is trying to do becomes as it becomes more imprecise but higher destructive potential.
Special Talents/Hobbies: He's a surprisingly good cook whenever someone is over to experience it the food Gunmanship is a hobby that he picked up with his family's talents that prove useful Dancing and karaoke singing with friends that he met from all over the place and at home Likes to doodle in a book that keeps in a bag whenever inspiration hits him in the head There is also a camera that he has around him fairly often that he takes pictures with
Ambition: A personal goal of his is to see every facet of the world with the many different cultures and people that inhabit it along with having a good time in general. However, he knows that he also holds the mantle of his family that gives him a certain responsability to hold as well when the time comes. He'd like to take his time and enjoy it while he can before having to offically pack his bags and become the head.
Davy Jones; Chaotic Neutral Rider
STR: D+, AGI: B+, END: C+, MANA: B, LUCK: E, NP: A
Noble Phantasm:
The Flying Dutchman - Sunken Ghost Vessel of the Seas (A-Rank)
This Noble Phantasm is a galleon with tattered sails and a hull that appears to have been on the losing side of a naval confrontation yet remains eerily functional still. When manifested, the Flying Dutchman is fully handled with a crew of ghost pirates that are loyal to Rider and can operate the ship. These ghosts are not combat capable but at the same time cannot be harmed so long Rider is still manifested. Due to the nature of the legend behind the Noble Phantasm as a symbol of doom, anyone who sees the ship gains E Rank luck which will regenerate one rank per day until its original value. The ship itself is armed with cannons that can fire cannonballs as an attack which are considered C Rank attacks and can be manifested individually instead of the whole ship. The only limiting factor of this Noble Phantasm is that it requires to be summoned in a body of water capable of supporting it. Anti-Fortress.
---
Depths of the Davy Jones Locker - Graveyard of Ships (EX-Rank)
While some would consider Rider's Ship as his ace in his sleeves, this is the crystallization of his legend that ties to the foundation of him. Represented as a reality marble, it is a symbol for all who travels the seas as an untimely death for all who are unlucky to be in such a situation. The space that is invoked mirrors the ocean in dark stormy weather with towering waves that seemingly push you underneath after each onslaught and drags you under. This aggressive nature is due to the property of the reality marble being 'Death at Sea' which is meant to drown anyone trapped within. For this Noble Phantasm to be activated, Rider must be within the ocean along with the targets that he is facing off with that will seal their fate. Rider's other Noble Phantasm can be manifested within this reality marble is incorporated into the cost that burns the reserves of mana in Rider quickly. At its climax, the Noble Phantasm eventually turns into a whirlpool that crashes everything within the Reality Marble into the bottom of the seas but there is not enough prana for Rider to finish the technique to the end and is dispelled before then usually even with his affinity. There are ways to escape the deadly outcomes of this reality marble but the easiest one is to simply avoid facing Rider anywhere near the ocean. Anti-Fortress.
Include: An option for the classic cutlass fitting for a pirate Chance to wield a flintlock pistol in the other hand or even in both if he wanted to Or use the trusty spyglass to scout and look far ahead
Install: - Gains access to Rider's fashionable pirate outfit which looks like a very nice naval uniform - Gains access to Rider's Noble Phantasm, which upon using either of them turns his outfit into a ruined uniform with barnacles and other sea life on it
Install Class Skills: - B Rank Riding: If this skill is limited to ships only, it increases by a single rank - D Rank Magic Resistance
Install Personal Skills: - A Rank Blessing of the Seas (True): At this rank, the legend of those who crossed the seas were known to be as the Sons and Daughters of Neptune in which they had the blessing from the God of the Seas himself. A trait that has manifest onto Rider as he is immune to most water-based magecraft, abilities, and techniques unless they are of truly exceptional nature. As he is an entity closer to a nature spirit of water brought forth by human imagination rather than heroic feats but can still be considered for such a position in the throne. He gains a rank boost to his physical stats whenever fighting in or on top of a body of water from being in an environment that is conceptually ideal for him, as one could say that he can turn it into his own favor against others.
Unique to Rider, this is a skill also causes him to shed the human form that he has on to hide his identity as an embodiment of the sea. This causes Rider to gain a temporary increase in his parameters but in exchange becomes a monstrous being when in contact with water this change is instinctive and reveals his true form more permanently until he 'dehydrates' himself. However, the effect of him changing can be suppressed when in water but is a difficult task that prevents him from engaging very complex actions like combat for a long time while also negating the boosts to his parameter so long as he resists this skill.
- B+ Rank Eye of the Mind (True): At this rank, Rider as a pirate has an eye for naval combat that can give this skill a single rank increase when used specifically for it. Otherwise, when fighting on the scale of individual battle, it allows him to observe the flow of battle with calm analysis of the battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to a situation. Besides, pirates aren't limited to the traditional rules of combat that more honorable folks may be inclined to follow that gives him an edge in creativity.
- D+ Rank Battle Continuation: At this rank, combat can be maintained even with wounds that would hinder the Servant from operating at optimal performance until whittled down further. While not able to fully suppress the effects of deadly wounds, it partially allows him to ignore the pain that comes from it but combat is very difficult and other actions are hard to perform as well. When fighting in a body of water, this skill receives a bonus modifier that allows him to withstand and fight even with those deadly wounds that he has received in battle as he is closer to his true self.
Install Appearance: When installing the class card into himself, he dones the outfit of the pirate with a stylish black outfit. With a leather coat over the shirt that goes over nicely with his pants along with the boots that are paired well with the outfit. They are dull yellow decorations on them that serve as buttons for the coat and link up the lower part of the shirt together as well.
Servant Biography: A deadly tale that was passed between sailors and navy men about how ships would get lost at sea and never reach the port. These thoughts eventually lead to the creation of the servant known as Davy Jones that represented the fear of those who traveled the ocean in fear. Unbiased and without judgment in his duty as those who were unlucky to get caught in his wake were left out at sea without seeing home again. There a reputation of infamy was built from Rider's acts that he performed with the people and ships that were sunken in his wake. Appearing during the worst of days with stormy weather and the iconic ship that was a symbol of doom for the eyes who happened upon it. Eventually though, as a creation of human imagination, Rider was a true anomaly as he began to develop in the image of humans that made it fall out of favor with Gaia. Even partaking in human society for the short time that he was able to was enough for the World to decide that Rider was to be terminated and remove the existence that was him.
Servant Personality: A handsome, fearsome and confident pirate ship captain, Rider relishes every challenge and never backs down from a fight, whether the reward is power, riches or women. He possesses the meticulous style and old-school manners of a proper gentleman, but beneath that masquerade lies a vindictive enemy who will not rest until all his enemies have been bested by him. With an outgoing nature and a flirty undertone to everything that he says, its safe to say that people similar to him are best to partner up with him for interesting banter and conversation.
Other: Your momma so fat that when we threw her up, gravity couldn't pull her back down!