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Hidden 7 yrs ago 7 yrs ago Post by Sickle-cell
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Hidden 7 yrs ago Post by FancyHats
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I'd like to throw my hat into the ring.

I'm thinking an electrifying punk might make things interesting. :D
Hidden 7 yrs ago Post by Sickle-cell
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@FancyHatsI was originally going to make a Cole-esque electric superhero for my first Worm roleplay. Accidentally make Sickle-Cell instead. The rest is alternate history =P

Look forward to seeing what you come up with ^.^
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Hidden 7 yrs ago Post by Tackytaff
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Awesome, before I get started are there any limits to number of characters per player?
Hidden 7 yrs ago Post by Sickle-cell
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@TackytaffNot at all. I personally prefer to only play one at a time per RP, but I'm not making any kind of limit. Make as many as you have spare to time to play ^.^
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Hidden 7 yrs ago Post by ProPro
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Looks pretty righteous. Might I suggest sectioning off the various portions into hiders though? Makes it a bit more manageable of a read.
Hidden 7 yrs ago Post by Sickle-cell
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@ProProThat'd make the formatting much nicer, actually. Brb.
Hidden 7 yrs ago Post by Lasrever
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Just gonna pop in and say I'm here!

Currently working on a tinker with a focus on self-alteration, so that'll hopefully be fun. Or messed-up. Probably both.
Hidden 7 yrs ago Post by Sickle-cell
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@ProProThere. Much nicer.

@LasreverBoth. Always both. =P
Hidden 7 yrs ago Post by ProPro
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Quick question. You cool with a Cauldron cape and/or Case 53?
Hidden 7 yrs ago Post by Sickle-cell
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@ProProDefinitely. Don't have all that many Case 53's in my character roster, but do have one or two Cauldron Capes. Bought powers ftw =P
Hidden 7 yrs ago Post by ProPro
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And are the Endbringers a potential threat? I also notice there's not much background info for people who aren't already familiar with Worm, i.e. How powers/triggers work, power classifications, Scion, etc. Will that be added at a later point or are we just not worrying above it any of that for the purposes of this game?
Hidden 7 yrs ago Post by Sickle-cell
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@ProProBasically not worrying about it for the most part. Explaining that risks delving into spoiler territory for those who haven't read it. I'll mention Scion at points in the story, same with the Endbringers - although those aren't likely to be a potential threat unless I feel the desire to micromanage an entire cast of characters to back you guys up =P

The power classification thing completely slipped my mind. Will add a bit into the CS about that atm.
Hidden 7 yrs ago 7 yrs ago Post by Sickle-cell
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Done. The classifications of powers and power ranks are now under the abilities section of the CS. ^.^

The power system is one of the reasons I love Worm so much. Stands to reason i'd be the bit I forget to add xD
Hidden 7 yrs ago Post by Ardent Dawn
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Looking good! I'm looking forwards to seeing our characters make a reprisal, not least of which Gubbins :P
Hidden 7 yrs ago Post by Sickle-cell
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@Ardent DawnAh, Gubbins. The Nuclear Holocaust in a bottle =P

If you fancy the role of Co-GM, it's yours, btw, just let me know.

Knackered though, so heading to bed in a minute and will work on tidying stuff tomorrow.
Hidden 7 yrs ago Post by Old Amsterdam
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Given the rather high end scale of the NPCs, what are you considering for limits on PCs top-drawer?
Hidden 7 yrs ago Post by Scarescrow
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One question, what is the level of the leaders of every faction?@Sickle-cell
Hidden 7 yrs ago Post by Gardevoiran
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@Sickle-cell
I have one question to ask. Will our characters be starting off as members of factions, should we ask for that? Reason for asking is because I'm considering porting over one of my characters as a potential Ward.
Hidden 7 yrs ago Post by Sickle-cell
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@Old Amsterdam Probably a high 6, low 7, although I'll consider allowing higher if they are cool :-P

@Scarescrow Praetor is a Master 8 minimum, probably a hair shy of being 9. Pipeline is a blaster 7 due to the potentially endless quantities of liquid he can make. Whetstone would be a Striker 3ish, her main strength is bolstering troops and not really in direct combat. Vulcan would be a Striker 5 from on-contact metal bending, Master 4 from his armoured warriors and Shaker 4 for his ability to warp metal over an area. Sickle-Cell varies between a Shaker 4-8 bAsed on how much people nearby have bled, and he may also gain a low level Brute rating for being a pain to put down. Finally, Switchboard is a Master 6, Blaster 4 for long range control of internal circuitry. Hope that gives you a rough ballpark of the level of other parahumans in the city, although there are stronger out there, acting as mercenaries to the highest bidder.
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