Hidden 7 yrs ago 7 yrs ago Post by Ardent Debater
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Greetings, All, New to the forum, Old to GMing. I'm planning to start a not so serious post-apocalyptic role-play with only a vague sense of direction. Think of it as a sandbox with a series of soft railroads branching off in every direction. It'll be pulpy, expect plenty of pseudo-science, mutants, psychics, mutant psychics, and a healthy helping of schizo-tech, more or less anything goes, as long as it's appropriate for the forum.

The idea is that you're part of a group of four drifters, (along with any NPC's you come across and convince to join you, of course) roaming the wasteland for your own reasons, who've banded together for the sake of mutual protection. Along the way, who knows what'll happen?

I'll be rolling a 1d20 to determine the outcome of any combat-related or otherwise difficult actions, giving bonuses and penalties as appropriate, and posting the results. We're going to be using a simple HP, MP, system to determine the level of health and psychic energy a character has remaining, you know the drill. It'll be semi-high lethality, but with a bit of common sense, basic strategy, and actual combat experience, your characters will be astronomically less likely to die. All the same, don't get too attached.

If you're interested, fill out and post the following template, once I've got around a dozen character submissions, I'll choose the four I feel will make the most interesting and well-balanced party. Disclaimer: My personal preference will be a factor in the final decision, though I'll attempt to remain unbiased. Here's the template, don't worry about your character's HP or MP, I'll handle that when we start.



And that's about it for this interest check's intro.
Hidden 7 yrs ago Post by Nobodyman123
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I might be interested. I'll look into it more tomorrow.
Hidden 7 yrs ago Post by Ardent Debater
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I might be interested. I'll look into it more tomorrow.


Happy to hear it.
Hidden 7 yrs ago Post by BingTheWing
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BingTheWing menace to society

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Huh
Hidden 7 yrs ago Post by Ardent Debater
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Huh


Hmm...
Hidden 7 yrs ago Post by Ardent Debater
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I don't know if bumping a thread is against forum etiquette, if so, I'd like to apologize beforehand. Bump.
Hidden 7 yrs ago Post by Timemaster
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@Ardent Debater Bumping a thread is not against forum etiquette :)

You should really give more details about the world (how, why, when etc) if you want to attract people. I personally am not interested but the name of the RP made me curious about the setting.
Hidden 7 yrs ago Post by DangDude
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Color me interested!
1x Thank Thank
Hidden 7 yrs ago Post by Ardent Debater
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@Ardent Debater Bumping a thread is not against forum etiquette :)

You should really give more details about the world (how, why, when etc) if you want to attract people. I personally am not interested but the name of the RP made me curious about the setting.


Thanks for the advice, as for the setting, it's set in an alternate earth, roughly three centuries into the future, after the collapse of post-modern society. I have a vague timeline and idea of how things came to be the way they are, but I was planning to slowly unveil it to the players as time goes on, and until they pieced it together, they'd have only crumbling ruins and often contradictory myths to go on.

Color me interested!


Excellent, all you have to do is fill out the template and post.
Hidden 7 yrs ago Post by Sudkurve
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This has perked my interest.

What kind of state is the world in? Is it all deserts like Mad Max or is it more like Fallout where buildings remain albeit overgrown with vegetation and people trying to start fresh?
Hidden 7 yrs ago 7 yrs ago Post by Ardent Debater
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This has perked my interest.

What kind of state is the world in? Is it all deserts like Mad Max or is it more like Fallout where buildings remain albeit overgrown with vegetation and people trying to start fresh?


Fantastic! At this rate, we'll have enough people to start the game in no time! I'm not being sarcastic about that either. Little over 99% of the world has either too little water, or too much, as such, the terrain varies wildly, and due to the lingering effects of the apocalypse, it tends to be quite inhospitable to life in general, from barren wasteland, and polluted hellscapes, all the way to acidic swamps and mutated jungles, and everything in between.

Fertile, unpolluted, or "clean" land is highly valuable, sought after, and fought over, changing hands frequently, often within mere months. The mindset of people varies from faction to faction, and even settlement to settlement, though there exists a general idea that those still living are heirs to what's left of the earth. The concept has spurred what could be described as a Second Manifest Destiny, and there's a general sense of conquest, expansion, and settlement. Of course, the world is still very much untamed, and the mutant tribes and pseudo-human clans don't tend to take kindly to outsiders.
Hidden 7 yrs ago Post by Sudkurve
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Sudkurve Within the Ruins

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Well I'm sold👍🏻
Hidden 7 yrs ago Post by Ardent Debater
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Well I'm sold👍🏻


Doubly fantastic! I'm looking forward to seeing your character sheet!
Hidden 7 yrs ago 7 yrs ago Post by Sudkurve
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So within the hider is my character sheet. If it's not acceptable then no drama, I just appreciate the opportunity.
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Hidden 7 yrs ago Post by Darcs
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Darcs Madama Witch

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Might be cool.
Hidden 7 yrs ago Post by Ardent Debater
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@Sudkurve Accepted, to balance the Südkharri's strength, size, and technological advantage, I'm going to GM Fiat and say they require one and half again as much food as the average human to survive, and have a relatively small population, roughly a hundred thousand, with a few thousand scattered across the wastescape on the Exodus Initiative. Are you fine with that, or do you have another idea to balance the Südkharri? Don't worry, I'm all ears.

@Darcs Don't hesitate to suggest a character, the more the merrier!
Hidden 7 yrs ago 7 yrs ago Post by Sudkurve
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@Sudkurve Accepted, to balance the Südkharri's strength, size, and technological advantage, I'm going to GM Fiat and say they require one and half again as much food as the average human to survive, and have a relatively small population, roughly a hundred thousand, with a few thousand scattered across the wastescape on the Exodus Initiative. Are you fine with that, or do you have another idea to balance the Südkharri? Don't worry, I'm all ears.

@Darcs Don't hesitate to suggest a character, the more the merrier!

That's fine with me, a heavier realiance on food makes perfect sense. Just glad to be accepted.

I've adjusted the character sheet so it mentions the 50% more food required.

Hidden 7 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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This is just what I need, coming out of my long absence. I'm thinking of recycling a character I never got to use that much, would there have been/are there anything similar to the Vaults from Fallout in your universe?
Hidden 7 yrs ago Post by Ardent Debater
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<Snipped quote by Ardent Debater>
That's fine with me, a heavier realiance on food makes perfect sense. Just glad to be accepted.

I've adjusted the character sheet so it mentions the 50% more food required.


Great.

This is just what I need, coming out of my long absence. I'm thinking of recycling a character I never got to use that much, would there have been/are there anything similar to the Vaults from Fallout in your universe?


I don't see any reason there wouldn't be, knock yourself out.
Hidden 7 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Name: Steeple Chase

Race: Ghoulkind

Age: 146

Sex: Male

Appearance: Steeple stands at 5'10, with narrow shoulders and a muscle bound physique, wrapped in scar flecked, milky white skin. On top of his head he has a coarse rug of hay yellow hair, short at the back and on the sides but long on top, combed to the right (The Left Side is bald mostly, with only a few wispy hairs). He has a narrow head with a well defined, angular jaw and thin lips that always appear to be pursed; on the right side of his neck, he has tattooed the cog shape of a vault door , just under which he had his Vault ID number tattooed in. Over top his body, he wears the remains of a vault suit, the trouser and belt parts mostly intact but the top, torso covering area, significantly tattered; so he ties that portion around his waist, with the knotted sleeves dangling from his belt buckle, tied to the handle of a Vault Tec lunchbox. Substituting the missing torso clothing, he wears a vault t-shirt, with the cog shape of the door boldly printed in yellow on the back. Stuffed into the back of his trousers, he has a blued .32 revolver and at his left he has a combat knife. However Steeple is no average guy, his entire left side is ghoulified, pale thin skin draped over wasted, mottled muscle; the skin is slightly translucent, with black veins, and torn in some places. The skin doesn't appear to be fully attached to the flesh below, leaving areas that are loose and pliable and easy to tear off, hence the reason he has flappy patches of torn skin revealing angry, red muscle.

Traits: Steeple Can't be healed with conventional medicine or techniques, instead he needs radiation in high or consistent doses to repair any damage; this being said, anti-radiation medicines are toxic to him, and are life threatening in any significant amount. Being a necrotic creature, the needs of the the average human being are lost on Steeple; his need for food and water are significantly decreased, and mutation of his nervous system mean that he doesn't need much sleep (but if he's critically injured, he needs to consume more food and water and needs more sleep than the average person, to repair himself). The side effects of radiation to his brain have impaired him to a degree, on occasion he phases out and sometimes he becomes unresponsive all together; scientists who've examined him have called him a remarkable specimen as almost all of his kind are feral and animalistic, yet as he takes on more and more radiation that is also likely to be his fate as well.

Skills: Steeple is skilled in hand to hand combat, and rapid disabling of opponents. Steeple can go places most people can't, like into highly radioactive or places plagued with feral ghouls. He is is a decent shot but dislikes anything larger than pistol caliber, he won't admit it but the recoil of a rifle round is a bit too much for him. Steeple is also a fair electrician and knows his way around locks and terminals, having been a door technician back in the vault.

Mutations: Other than his entire body, no.

Psychic: No

Backstory:


Motivation: What drives him on is the hope that there is a way to reverse the ghoulification, or at least stop its effects on his brain.

Sorry it took me so long. I've been having a packed week.
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