Hidden 7 yrs ago 7 yrs ago Post by Zero Hex
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@Blackstripe
I'll stop for the sake of Pleek, but I'm just expressing my view that his character honestly appears to fit in just fine with what you have going on. And yes, I do like Bane and pro wrestling in general. I never said your setting is a carbon copy of DCU's and themes are great, but this was more about wanting to, in my mind unnecessarily, change a key aspect of the character. Bane doesn't have to be a metahuman, his fictional superdrugs can readily have the effects needed without challenging internal consistency one bit.

As for internal consistency, you've approved a kryptonian, a speedforcer, a white martian, a couple of Captain Marvels (one your own), an ageless warlock with powerwords that force reactions out of the universe, a literal nuclear person and a being of pure energy that also absorbs energy and can molecularly reconstruct things by thought. An immortal yogi in a skeleton costume just did a high notoriety museum heist by posing as a statue of himself. I think Bane is about on key with all of this, if not underwhelming by comparison.
Hidden 7 yrs ago 7 yrs ago Post by Blackstripe
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@Pleek@Zero HexSo after discussing it further via PM, I've decided to allow both of you to be players in the RP again. I want to clarify that Bane is fine except for the origins of his powers, as it does not fit within this individual RP's setting and its rules, rules which I know, because I created them and this world. So let's try this again, shall we? ^^
Hidden 7 yrs ago Post by Pleek
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Right then; take two action

Hidden 7 yrs ago Post by Blackstripe
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@PleekTake two accepted! I really like your new backstory!
Hidden 7 yrs ago 7 yrs ago Post by Pleek
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@Blackstripe - Gotcha, glad you like it.

Edit: (Doing this via edit in to avoid doubleposting, generally folks tend to not like it) So I've been perusing the in character portions to get a general feel of the situations going on before introducing my character into the scene. With that said, @clanjos I got around to seeing one of your posts. You seem to have something up involving puroresu and an interesting prize going? Do you mind if I could chat with you about something with that?
Hidden 7 yrs ago Post by clanjos
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Sorry it took me a while to see this! I think your version of Bane would be right at home in the tournament. Hit me up on Discord or somesuch.
Hidden 7 yrs ago 7 yrs ago Post by Korkoa
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Hidden 7 yrs ago Post by Blackstripe
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@KorkoaEverything looks good! You're approved.
Hidden 7 yrs ago 7 yrs ago Post by Blazion
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Hidden 7 yrs ago Post by Blackstripe
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@BlazionNow that certain errors have been fixed, it is accepted. :P
1x Thank Thank
Hidden 7 yrs ago Post by Blazion
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Short people hater.
Hidden 7 yrs ago Post by Blackstripe
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D:
Hidden 7 yrs ago 7 yrs ago Post by Blackstripe
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Here's a new villain from me!

Hidden 7 yrs ago 7 yrs ago Post by L4dyH4wke
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L4dyH4wke A Small Hawke

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=========
Superhero/villain Name: Hawkegirl
Civilian Name: Rebekah Hall (Beka)
Origin city/Planet: Cairo, Egypt
Hometown: Coast City, California
Sex: female
Race: Thanagerian
Height: 6' 3"
Weight: 187 lbs
Age: 35 Birth Date: August 16th, 1985
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Costumed Appearance: Beka wears BDU camo pants and military work boots when in costume, and her Silver belt is always on with her police baton in it, costume or not. She wears very baggy hoodies with the sleeves and back cut out of them when in costume, as the hood helps to hide her face but still allows room for her MASSIVE WINGS. the sleeves being removed is purely an aesthetic choice, although Beka will claim "tactical advantage" when asked. she tends towards black camo for her pants and reddish brown for the hoodies. Her belt has a small loop in it for her Baton.

Civilian Appearance: Beka dresses fairly conservatively when not on the job as a police officer. She tends toward jeans and sweaters, with her hair in a braid or a bun. She always wears boots, no matter the occasion. The Silver belt is always on her person, though it seems to alter slightly to match the outfit, such as looking like a standard issue police belt when in uniform. Her police baton is always on her person, easily concealed by folding.

Icon: n/a??? maybe the wings???

Costumed Personality: Beka is very brusque and comes off as cold and detached in costume. She tries to be completely unrecognizable from her normal persona. She tends to have a bit more anger when in costume, but stays for the most part razor sharp in terms of detail and execution of a mission. she has a very dark sense of humor

Civilian Personality: Beka is outwardly cheerful and friendly to everyone she meets. she is often found helping those in need during her rounds, escorting small children and elderly citizens, rescuing lost toys and pets, doing anything she can to make her section of the city a nice place to be. he has a good reputation among the citizens. Inside her mind, however, Beka is always looking out for signs of larger trouble, and her inner thoughts and feelings tend towards the pessimistic.

Super abilities: Flight via wings, enhanced eyesight and hearing, thermal regulation (to a point), prolonged lifespan due to alien physiology, super strength

-Skills: Military/police training, krav maga and hand to hand combat training, some gun training

-Powers: flight, superstrenght

-Gadgets: Nth metal belt (neuroreactive, changes shape based on the wearers dress requirements), Nth metal Baton (looks like a folding police baton, still has the power to negate magic), police issue handcuffs

-Weapons: Nth metal Baton, small handgun (police issue 9 mil), tazer, can of MACE (get it?)

Civilian Occupation: Police officer, foot officer, former Military

Biography---------

Character History/Origin:

Beka was born in Cairo and raised there with her mother until she was ten years old. her mother Leila was a member of the Egyptian police force, and was fairly strict with Beka, enforcing a curfew and a tight study schedule. Studious and stubborn, Beka breezed through her schoolwork and would then use her free time to explore. She often found herself climbing to the tallest spires of churches and mosques to watch the daily goings on of the city. This resulted in scolding and punishment from her mother, who made quite an effort to keep her grounded. Beka was home tutored, not really getting much socialization from other kids her age; choosing instead to spend her time hanging around her next door neighbors pigeon coop. Three days before her tenth birthday, Beka's mother gave her a gift wrapped in gold paper. Inside were her mothers Silver belt and Baton, which Leila was never seen without. Beka was told that she would need to keep them with her always as they would protect her from harm. That night Leila went out on routine patrol and was never heard from again. She had left a note at the station, saying simply that she "must return home" and leaving contact information for Beka's father John.

Beka was flown to California and dropped into the care of her father and his wife and family. john was not very happy at the new addition to his family, taking very little part in the care of his daughter, and his wife was not much better. Beka finds out during puberty that once she takes her belt off at night she begun to develop wings, disappearing again once the belt was on. Beka immediately realized she had ZERO time for that, and begun wearing the belt constantly, realizing its form seemed to shift with her outfit. Beka was often overlooked or straight up ignored during the daily routine, and she spent her teenage years in and out of trouble with her parents for fighting and sneaking out. Her father enrolled her in a military education school in hopes of "instilling some discipline" into her, and the physical training and strict routine helped to get her mind back on track. the belt stayed with her, keeping her "secret" from the world. She decided to enlist after graduation, and completed two tours of duty with the Army.After retiring due to a minor injury, Beka remembered how much good her mother did as an officer and decided to follow in the same footsteps. She enrolled in the police academy immediately, hoping to feel closer to her mother. She currently spends her nights Vigilanting, trying to do as much good with her powers as she can with her badge.

Optional information
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Nemesis: N/A
Allies: N/A
Team: None yet
Hidden 7 yrs ago Post by Zero Hex
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Zero Hex

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@Blackstripe Yeah still here, yes I'm done.

Supervillain Name: King Snake
Civilian Name: Sir Edmund Drake
Sex: Male
Race: Human
Height: 6’3’’
Weight: 195 pounds or so
Age: 57
Origin city/Planet: London
Hometown: Primary base of operation in Shanghai, cells of followers in Hong Kong and Macau, smaller cells scattered in US chinatowns. Personal lodgings in London.
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Appearance:

Impressive, no?

Tall and gaunt and built as if he’d been corded from steel wires, the striking surfaces of his body hardened and calloused beyond all reason, King Snake’s main eyecatch are his body markings. A mixture of ritualistic scarring and tattoo, Sir Drake is covered neck to toe in these symbols and scriptures that all coalesce into the figure of a demonic, dragon-like snake coiled upon his back. Aside from this peculiarity, King Snake doesn’t bother much with costumes. His regular outfit consists of a simple green dress shirt, white trousers and white dress loafers, along with a white jacket in the style of a mao suit. A pair of black gloves tend to complete his usual look, along with the everpresent shades to hide the fact that his eyes have long gone dead and blank.

Icon: His snake tattoo.

Civilian Occupation: Head of the Society of the Snakes in Shadows, often simplified from its full chinese name as just the Ghost Snakes.

Personality:
King Snake likes to present himself as an educated, smooth talking rogue, an always calm and self assured crime lord with a penchant for dramatization and grandstanding, as well as a great love for the many pleasures life has to offer. Though he can come across as something of a pompous hedonist at times, he holds himself to extremely high standards. Noblesse oblige, as it were. A very active, adventurous man who just can’t accept having others do his work for him, he is absolutely manic in his pursuits and even has something of a personal code, finding deceit and treachery rather beneath him and holding his word and honor to a very high value.

Having said all of this, the man is still an unrepentant villain, a cold blooded blackguard who puts himself above all else and sees no problem with wronging others if it serves his own purposes. For his villainy, Sir Edmund Drake sees opposing the forces of order as a great adventure, a personal test, somewhere he can get the ultimate thrills in life. And for him, there is no greater thrill than the way of combat. A dedicated martial artist who sees bloodshed as a deeply personal, elegant art, especially when faced with worthy adversaries, he is against wanton carnage or systematic extermination, seeing them as dull and impersonal corruptions of his craft.

Super abilities:
-Powers:
The body a fortress: It bears saying right now, King Snake is literally, legitimately blind and has been for a long time. Despite this apparent clear-cut handicap, however, the man has risen in the underworld primarily through his physical might. Always an athletic and gifted fighter, now rejuvenated through a lazarus pit and empowered by the Totem of the Snake, Sir Edmund Drake is a finely honed killing machine, ahead of even the iost skilled “street powerhouses” in ways should not be possible for a human being.

Though he isn’t as purely strong as those (in his powerscale) who dedicate themselves to muscle, he is still freakishly powerful for his build, and it is everywhere else where he shines best. His speed, agility, flexibility, reflexes, precision and coordination are staggering; allowing him to perform feats such as catching sustained barrages from lethal marksmen with minimal effort, throwing a knife faster than a room of people can follow, outmaneuvering world class fighters and performing seemingly gravity defying leaps even from the least stable of footing.

Outstandingly tough, he can be struck and sometimes stunned and be made to bleed, yes, but it seems to take more effort than it should. King Snake can continue performing efficiently even when severely injured, and doesn’t appear to tire unless severely pressed and harmed. Though not a regenerator per se, wounds that would fell lesser men fail to do the trick on him, disease and toxins and the like appear to take little to no hold in him, and he can often grit his teeth and survive until he can receive medical aid and return soon and well.

The mind a temple: To make up for his blindness, King Snake’s hearing, smell, touch and even taste have developed to superhuman levels, providing him with an enormous amount of information on his surroundings that he interprets as an extremely vivid mental “image”. In order to properly process and manage all of this, avoiding sensory overload and allowing him to function as a lethal fighter, his mind has developed to the point where it operates faster and more efficiently, enhancing his intellect and ability to learn, adapt and think on his feet, and making it so sharp and focused it has become all but impervious to outside interference.

-Skills:
Fangs of the Viper: King Snake is a lethal martial artist, having synthesized his own fighting style which he perpetually seeks to improve upon. It is fast, sinuous and fluid much like Snake kung fu, entwining, dodging, deflecting, redirecting and attacking precisely from advantageous angles, deceptive to the point where even those with extrasensory perceptions that should be able to see through his intentions can be fooled. Through proper technique, he can defend himself from attacks that surpass his sheer physicality, and he can strike with shocking, snapping power that exceeds his pure lifting strength from nearly all positions and distances.

Two particular things stand out from Sir Drake’s fighting skills, first and foremost being his “venom”. The sum total of all his abilities, King Snake is preternaturally capable of attacking vulnerable spots and overcoming defensive measures, his attacks effective even against beings more powerful than he or even those otherwise unaffected by mere physical trauma. Second is the power of his hands, usually one of the most vulnerable parts of the body. King Snake’s fingers act like his namesake’s fangs, his grip is disproportionately powerful and he can easily tear off or stab through flesh, even being capable of piercing and crushing rock and metals (within “reason”).

Beware what lurks in shadows: King Snake is a proficient assassin and infiltrator. Aside from his physical skills he is outstanding at operating stealthily, making not a single noise and blending into environments as a serpent blends into foliage, finding cracks in defensive systems and navigating situations where less physically capable agents would fail. The dark is where his abilities truly shine, as those who rely on their eyesight find themselves at the mercy of someone who has long forsaken his.

Renaissance man: Sir Edmund Drake was already an intelligent, driven and educated individual before his rebirth as King Snake. Ever since he has made amazing strides, becoming a resourceful polyglot and polymath, using his knowledge to further help him navigate around his blindness and form organizations around him. He is, however, still obsessed with martial skill above all, and will more often than not prefer to engage in it rather than falling back on any other field.

Crime lord: King Snake is currently on his second attempt at a criminal empire, after the rapid rise and catastrophic fall of the first, and the lessons he learned at the cost of his eyes have made him much more successful so far. As the head of the Society of Snakes in Shadows, Sir Drake has a good array of contacts, informants and “providers” as well as a cadre of often personally trained enforcers. A relatively smaller but elusive and widespread organization, his soldiers come from all walks of life, they are fanatically loyal and they are often hidden in plain sight, waiting for his command. He also possesses ample resources to call upon and can facilitate most things that money can buy and plenty that money can’t.

-Gadgets: Rarely ever carries anything, relying on his strength and skills instead.

-Weapons: Same as above, although he is quite skilled in the use of a wide variety of both modern and more classical weaponry.

Character History/Origin:
TLDR: Former british marine is blinded while attempting to establish a criminal empire in China, falls in with a kung fu cult and is empowered by a mythical snake totem. Now he returns with a vengeance.

Edmund Drake was born in 1962 in the less than welcoming parts of London. A lanky and self-conscious youth mocked for his early growth spurts, a desire to better himself led him to discover training in the martial arts, fighting, and that he was quite talented at both. Soon he found that the name calling mattered less and less to him as he improved in skill, and his confidence grew in turn though his need to climb ever higher away from his humble beginnings never left him. By age 18 he had joined the british navy as a Royal Marine, guaranteeing himself greater education and an environment that would nurture his gift for violence.

Extremely driven, regarded as almost manic by his peers, by age 24 Drake had reached captaincy. The marine distinguished himself in engagements against increasingly desperate communist guerrilla activity based in East and Southeast Asia, from where they struck out primarily as pirates plaguing both the west and their own. China, still under communist rule but opening to the world at large, denounced these movements and cooperated with other navies to quell what they say as disruptive insurrections that the Party could not tolerate. It was during these travels that Drake spent time in and became enamored with the “Middle Kingdom”.

A pivotal moment came when Drake was wounded in the line of duty by age 26. Acting as a bodyguard to british dignitaries including a member of the royal family, in Beijing for a diplomatic mission to discuss further cooperation between China and the west, Edmund’s intervention foiled an assassination attempt that sought to destabilize the eastern power and create tension between the countries. Hailed as a hero, he was given an honorary knighthood as he recovered in Beijing and was granted an honorable discharge at his request. Soon after, he disappeared into obscurity, only to emerge a decade later.

In this time, the ever ambitious Sir Drake was far from idle. Tired of serving others, of risking life and limb for a flag he felt nothing for, he struck out on his own in the land that so called to him, accompanied by several other former soldiers as he started a mercenary and smuggling venture in the turbulent waters. Having learned much from pirates and guerrillas and their failings during his military career, Edmund amassed ill-gotten riches and gathered more and more men under his command, and as he did so he immersed himself in the underground martial arts culture in China and forged himself into an outstanding figure.

His Rising Dragon Clan positioned itself as the upstart to watch within the chinese underworld, but it was too much and far too soon. A year after his return to prominence the Triads made their move, incensed by this foreign invader. The Clan was destroyed to a man in the span of a week, its assets acquired and split between those responsible, and during the assault Sir Drake was wounded and left for dead. Die he didn’t, but he did lose his eyes, his honor and everything he had ever worked for. What he didn’t lose was his will to live, and a burning need for revenge consumed him.

For three years Drake worked like a man possessed, seeking out many martial arts masters to learn to overcome his handicap and advancing his own fighting skills further and further. Word of his survival spread but mattered little, just crippled madman seeking bogus enlightenment. A few cooler heads saw it fit to worry, especially when hitmen sent to end the westerner once and for all never returned, but their peace of mind returned when Edmund vanished in the area around Mount Tai and was presumed dead. Instead, within the Great Mountain of China Sir Drake found his destiny.

One marked by gold and the paleness of snow, one who ascended to the heavens and survived the fall, one who is lesser than all and yet shall shall rise above. The briton’s rapid rise, catastrophic fall and subsequent battle with disability fit within an old prophecy, marking him as one who might carry the legacy of the Snake Clan, an ancient organization within the mythical sub society of martial artists, adventurers and mystics known as the Wulin. Guided to their hidden temple within one of the most important landmarks in the country he was offered a choice: he could restore his eyesight or he could seek ever greater heights. Edmund did not hesitate.

Now 40, Sir Drake was rejuvenated in the Clan’s greatest asset, spoken of only in legend: a mysterious substance hidden deep within the bowels of the Earth known as a lazarus pit. His eyes ritualistically left dead and blank, instead his other senses developed monstrously to compensate. It was maddening, it was intoxicating power. Fifteen long years of training the body and mind followed, and Edmund was not alone. Others, golden and pale, risen and fallen, all of them disabled in some manner, were to be the rivals for his ambition, but he would not be denied and in this strange and demanding environment he once again excelled.

At the end of the period, only one other remained. Mei Xue was beautiful, her skin and gaze gleamed like gold, her hair was the purest white. Born deaf and having adapted admirably over the years, she had been rescued from poverty by the selfless head of a martial arts school. Under him she learned, she prospered and she grew to love him, and his untimely passing shattered her. She became a death seeker, challenging others in increasingly brutal duels until the Clan found her and gave her a new purpose. Sir Edmund Drake was smitten with her, and ignorant of his past she saw him as a kindred soul trying to escape the cruelty of the world.

Drake truly wanted to love Mei Xue, yet he also hated her for being his superior in talents and skills. He hated that she was bound to claim the title he sought and the power it conveyed and above all he hated that she would never accept his ways, that any moment spent with her threw his mind into disarray. When the final test was announced, a race through the labyrinthine caverns under the mountain, at last the prize was truly explained: to be the successor to the Snake Totem, to be bestowed power beyond that of humans in the dawn of a new age. Drake’s hatred and ambitions took hold. He could not let this stand, he would not serve again.

During the trial he broke all rules, all etiquette, all in the name of his honor as a martial artist, and attacked Mei Xue. The former marine’s estimations of her skill were not wrong, she was her superior. Still, she was once again torn, her emotions troubled her. She did not fight as hard as she could’ve, strike as lethally as perhaps she should have, she allowed herself to be misled, manipulated. Luring her to the darkest pits, where her enhanced vision to overcome her deafness did her little good, Sir Edmund Drake struck down the last person he ever truly loved, carrying her body out as he emerged from the caverns claiming his title.

The clan elders were outraged, they sought to deny him what he felt he had rightly earned and he was outraged in turn. In a spiral of madness, he attacked, and the temple’s halls were ravaged by the battle. They had taught him well, and this he proved by striking his instructors down one after the other. And as the tragedy unfolded, the spirit of the great snake awoke and watched with great interest. Make no mistake, it too would have favored kindly Mei Xue, many of its past champions had been heroes. But the totem represented all aspects of the being, and this included its malice, its venom, its cunning and deadliness.

And it was by this judgement that Sir Edmund Dorrance was deemed worthy. Once again he had risen above all expectations, surpassed every obstacle. He was no longer a mere mortal, no, he was King Snake. And the newly crowned King had a score to settle with those that had sought to end him. Silently, he slithered outside the temple and extended his grasp. For two years he collected followers, in two years he rebuilt what had once taken him 10 to create, and in these two years he hid patiently and waited. He had called himself a dragon before, but now he realized the true dangers were those within the shadows by your feet. A lesson he would soon impart.
Hidden 7 yrs ago 7 yrs ago Post by Moonman
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Moonman Ancient Aelings

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I figured you folks could use some sea crime.



I'm not really sure where to place him on the powerscale aside from 'can man-fight Aquaman'.

Edit: Revamped his backstory, coupled with a marginal edit to one of his skills.
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[@Blackstipe] Hey uh, just a quick question. Did you approve @L4dyH4wke or something since I haven't seen anything noting that they've been approved yet their character sheet is in the CS section?

Also I don't see anything regarding the statuses of characters of @Zero Hex or @Moonman respectively. Are they also able to toss in their character sheet in now as well like H4wke?
Hidden 7 yrs ago Post by Alfhedil
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@Pleek Hawkgirl was approved in the discord channel by Blackstripe, and was placed in the Characters tab per her instructions.

As for the other two, I am fairly certain that Blackstripe is working on the details with Zero and is in the process of getting to Moonman on their CS.
Hidden 7 yrs ago Post by Blackstripe
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@MoonmanApproved, Moonman!
Hidden 7 yrs ago Post by Blackstripe
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@Zero HexLooks good, approved.
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