I haven't either, but from what I'm understanding Mechwarrior is just different designs. The arms are typically the weapons instead of weapons being held in the hands of the mech. Everything else is basically the same.
For the most part that is true. Games like Titanfall also anthropomophize their mechs more than mech warriors will. Yes in MW the mechs are often humanoid in shape but it is still a machine. It's a glorified suit of power armour that is slow, stompy and more of a battlefield asset like a tank would be. Or an artillery piece.
Titanfall is more like a human piloting a larger human that happens to be made of metal. Those mechs are even capable of finer dexterity, even acrobatics to a degree.
They are very much a different interpretation of the 'mech' and you don't tend to see both variations mixed often because they don't tend to mix smoothly. Also because it doesn't make sense to have both styles in place because they are all different. Any setting you look at picks one or the other. Big and stompy or borderline human in its abilities.
It's also why you don't tend to see Armored Core and Mechwarrior meshing. The former imparts flight capability and very rapid unrealistic movement to massive machines via the use of thrusters. If you suspend the disbelief that such a thing would work- then it flows well in it's own right- but you wouldn't put a big, clunky, heavy mech in the same universe that more closely follows physics.
Something close to what I imagine the GM is going for would be Chromehounds if you aren't going to pick Mechwarrior. Just without the combas towers and loss of mainstream radio communication. Much like Valor said, it's less about a humanoid machine holding a gun and much more a war-machine designed for combat with fixed or turret mounted weaponry. Very few designs in Mechwarrior actually have hands. (which is one of the main reasons I prefer it as an IP to other Mecha genres)
The big difference with this is that the 'mechs in this are MUCH smaller than Mechwarrior or Chromehounds. About half the size of the smallest mech in Mechwarrior, if my math is on par.
I'm interested as well if it isn't closed yet. Here is my character presentation..
Gunn, Margaret
Mech: Marauder MkII Age: 28 Gender: Female Faction: The Republic/Mercenary Occupation: Independent contractor Personality: Cold, stand offish, cynic, unpleasant. Motivation(s): Currency, fame, and an unbridled devotion to her trade.
Artillery and munitions handling Hand to hand, CQC Marksmanship skills training Basic field medic training Flight training Espionage Interrogation Advanced tactics training HUD module operations and systems management
Retinal HUD module capable of infrared display, NV display, X-ray display, Vital sign display, and a 1.5X zoom option with the capability to record.
•"Whisper" telecomm module, located next to vocal chords, inner ear receivers, low decibel recognition communications, heartbeat/pulse detection, and record capabilities.
•Data jack behind left ear.
•"Reflexx" systems enhanced tension tendon replacements to forearms, calves, and ankles, affording a 15% boost to speed and agility, as well as a 20% boost to normal reflex times. These poly-carbon replacements are both extremely durable and flexible, and all "Reflexx" replacements are adjustable by a hex key bolt located at the elbows, wrists, hips, knees, and ankles.
Note:"Whisper" module and retinal HUD are linked together. Heartbeat/pulse detection shows location on HUD, X-ray display mode shows all vital organs, bones, as well as inorganic materials on all targets within scan range.
Armor: Minimal Pa-1 Scout armor
•Primary- ACS Specops carbine, or SN-1L machine pistol, depending on mission type.
•Secondary- Dual MKII Bullhammer pistols with enhanced recoil suppression
•Barrier Stave
•Electron grenades
•5 inch fixed blade carbon tactical knife, undetectable by metal detectors, scanners.
Med Kit / Tool Kit:
•Biogel
•Adrenal pens
•Chloroform
•Truth serum, unknown in chemical makeup
•Hex key for "Reflexx" systems enhanced tendon replacement adjustment
•Multi-tool for use with ACS SpecOps carbine, SN-1L machine pistol, and MKII Bullhammer pistols
Marauder Mk-II
An older model mech with a simple user nterface, which Margaret prefers over the newer model types. No hastle bare bones equipment. Durable as well as formidable on the front lines. Jump/Halo capabilities with target acquisition aids, stabilizers, and several other choice systems and payloads that change upon deployment. Soot black/ matte finish paint that is specifically designed and enhanced with stealth-like capabilities.
Emotionally Detached, Margaret has been found as being cold and unpredictable. She shows signs of delusion, and also suffers from Manic Bipolar disorder with extreme mood differentiation. She is highly manipulative, and is considered to be very intelligent, thus making her a threat to others. She has no concept of remorse for her actions, nor shows any signs of sympathy.
Margaret Gunn is the direct result of a girl, who was orphaned at an early age. No one in the world to care for her, nor did she care for another. She was raised in numerous orphanages and group homes throughout her entire childhood. One of these in particular had quite an extensive file on Margaret.. The sisters at the this particular priory described her as "a hard case, with little hope of ever gaining any normality in life" and as "a loner". Her behavior during her early years was antisocial and stand offish, and was entirely pragmatic. Shortly after she became violent and malicious towards others, staff and ward alike. She caused great mental and emotional strain, as well as bodily harm to the other girls and several of the sisters that kept her ward. It was apparent to them that she was a bad seed, and there was nothing that was going to change that. She became highly manipulative and intimidated everyone. Sister Agnes Mary was quoted as saying that "her very presence in the room could send shivers down your neck" and also that "it would be in your best interests to avoid making eye contact"
It wasn't long before the sisters had made the decision that her behavior could not, and would not be tolerated any longer. Just shy of turning sixteen, the sisters turned her over to the military. A recruiter named Sgt. D. C. Beckett came to the priory and her care was left in his hands. It wasn't long before she landed a position in a general infantry platoon, where she seemed to excel. It was even noted that she was a model grunt. She breezed through training and she gained rank in great stride. Her behavior on base was not exactly of merit, and she was cited numerous infractions. These infractions were looked over by her performance in the field. She had been in the military for 14 years before her induction into the 101st and was dubbed a "lifer" from that point on. Soldiers like Maggie weren't cut out for retirement. Shortly after she joined the 101st she went on to more pertinent training such as advanced tactics training, as well as interrogation training and the art of espionage, which later became her field of expertise.
The individuality embraced by the 101st of the Republic seemed to fit her, and she has grown and excelled in every aspect since her enlistment. She lives for the mission, and her brothers on the field. As her training continued she began to flourish into a regular war machine. She was soon assigned to an elite group, known in the Republic as "The Birds of Prey", who specialized in missions that were delicate in nature, assassinations, extractions, and various other dicey mission objectives. She was soon named "The Raven" by her colleagues, due to her macabre nature on the battlefield. She is an exceptional soldier, elite in all aspects, though her methods are sometimes questionable and have been described on several occasions as being extreme.
She has also been known to suffer from a condition known to soldiers as being blood drunk. It is commonly described as a state of rage where she fades in and out of consciousness and mutters to herself incoherently during battle. She also believes in the mythological Valkyrie, and to see her in action, one might wonder whether or not she is right. Some say she is a clairvoyant, and can see moments into the near future, but that is only speculation which she thoroughly denies. Aside from her "issues", she is a top notch soldier, and elite in all aspects of combat. She works best alone, or in small units or squads, and isn't known to be incapable of completing any task given. She is perhaps most affective in the field of interrogation as well as espionage. Again, her methods are not exactly common, but are highly effective.