THE ROLLENING OF BLEAKROCK AMBUSH, SECOND EDITIONRighto! I've made the rolls and now you have the results. The fight's practically over, you've nearly murdered the entire enemy party. Dumhuvud would be pissed but there are some live captures.
Result of the bout!
I've gone first-come first-serve again, just so everyone knows.
Do'Karth manages to hit his opponent,
rolling a 5, but it's not enough for a KO. However, opponent can't do anything because of the stun.
Sevine rolls a
1, meaning she gets a critical failure against Armiger 9 (watch this guy). Thankfully Armiger 9 can't hurt Sevine any further, having rolled a
1 on his 1d2 roll.
Roze manages to hit her opponent, having rolled a
4 on Armiger 3, but she gets wounded as well, as Armiger 3 rolls a
2 on his counterattack roll. For the sake of plot, I had Armiger 3 bleeding to death and not killed instantly -
he gets KO'd by Dumhuvud. It's up to you guys to save him.
Dax kills Armiger 4, rolling a
10.
Narzul gets locked in combat with Armiger 1, rolling a
6 which is not enough for instant KO.
Sadri kills his opponent, Armiger 2, by rolling a
10.
Elmera kills Armiger 7 who had been locked in combat with Do'Karth, rolling a
6 (forgot to add her -1 from her wound on the roll, fyi).
Narzul rerolls against Armiger 1, rolling a
2, and Armiger 1 rolls a
2 on his 1d2, wounding him.
Sadri kills Armiger 1 by rolling an
8.
Here begins the Saga of Armiger 9, who proves himself more capable than the entire Kamal assault on Windhelm. He has one hit-point and is against the entire party.Dumhuvud rolls a
2 against Armiger 9, which is failure. Armiger 9 rolls a
1 against Dumhuvud, which means that Dumhuvud makes it unscathed - barely.
Elmera also rolls a
2 against Armiger 9. Armiger 9 proves merciful and similarly rolls a
1.
At this point I wanted the guy to surrender, but then I decided to get cruel on him, thinking that the healthy PCs could easily give him a gory death. I kept the wounded ones out of the fight for the sake of safety. Smart move in retrospect, since it turned out that Armiger 9's got a lotta fight in him.
I had Do'Karth attack Armiger 9 non-lethally. He rolls a
3, which means that he can't knock the dude down. Thankfully Armiger 9 does not get to counter attack (I misread and actually had Armiger 9 counterattack Karth thinking our cat had rolled a 2, disregard it in the rolls).
Then I had Dax attack Armiger 9, who rolled a
1. Armiger 9 is not so merciful against the Argonian and rolls a
2, wounding Dax.
I had Dumhuvud reroll against Armiger 9. Dumhuvud rolled a
4, which means that he stunned him enough to not get attacked. But Armiger 9 kept standing...
...Until Elmera rolled a
6 on her attack against Armiger 9, which critically wounds him. It'd have killed him instantly, but I thought after his hard and fair fight that he deserved a choice on whether to get captured or not.
In short, the entire enemy party is now killed, save Armiger 3, who's knocked out and bleeding to death, and Armiger 9, who's pretty badly wounded and seems to have no intention of fighting any further. Remember that Dumhuvud wanted some alive.
Now, however, our party has Dax, Roze, Sevine, Elmera and Narzul wounded. Niernen spent this bout healing herself and the bout was chaotic enough that nobody attacked her in the meanwhile, so I'll say that she's all healed up for the sake of further enemy attacks, but she'll still get a -1 on her rolls because of fatigue.
The bout's over. I'll make a move-along post once everyone's posted and made their decision on how you want to treat the survivors. If you guys want to collab about the aftermath of the fight and the survivors, go ahead. I'm also available for collabs in case you need Sadri (for
@Hank - if you're busy I can wrap our part of the fight in the move-along) or Dumhuvud in the scene.