Lemme give ya the deets so you don’t need to worry about that fuss.
Our local guild captain Drystan Haalard gave us info that the monster we’re hunting is some sort of super strong aquatic creature preying around a nearby fishing village. He marked it on the map and went to the city’s port to get ready and go.
Meanwhile Davos is already at the fishing village doing recon/interference against the fish baddie. Just as the lug caught a lady and was going to have his way with her out boi Dravos gave him the what-for, saving the damsel and wounding the monster, though unable to kill him just yet. He gone make more traps though.
Jericho just showed up at the bar, bard type. But he knows his way around the ocean and stuff so if this becomes a naval battle we know what we gotta do.
Anastasia Just came in and made a big hubbub about fighting for justice and peace and all that good stuff, getting a bunch of peasants and commoners to join the hunt so that they can help by being fodder against our enemies. Using the guild as her soapbox she got a bunch of peasants armed with second-hand gear to fight the creatures of the night.
As of course yours truly, ya boi Donnel, mercing it right and just being all business. He joins the hunt, gives the captain his swanky nickname, and makes it know that Donnel is going to reel in the big one.
Weapon of choice: Hunting Bow and Hollow Arrows - Iva’s bow is a unique design by her village, trading a longbow's extreme range for increase draw speed without compromising its power. Her arrows are also uniquely designed for her hunting style: each arrow has a hollow slit in them were she can fill with poison, increasing the dosage of each shot. Her arrows are also designed to “plug” the arrow wounds so that they aren’t easily removed, and to ensure that the poison does not bleed out. However this design makes her arrows far less effective against armored enemies, as they’re meant to pierce flesh or thick hides. She does carry regular broadhead arrows should she come across armored enemies however.
Silver Tipped Spear - They say silver has a powerful effect against monsters, and Iva will test that out. Her spear is made with a sp coal silver alloy that ensure the blade is as strong as steel while still retaining its silver properties. The shaft itself is also of high quality, made of Darkwood. Tougher and more flexible than your average oak or cypress, amount the many things her village is known for Darkwood crafts is one of them. The shaft I strong enough to withstand blows from even a guillotine.
Alchemy - Iva’s deadliest weapons are the various poisons and bombs she can concoct. She can make a poison out of any material, no matter what’s available to her, with enough variety to ensure that no one can ever have all the immunities. Not only can she brew poisons but she also knows how to craft other alchemical weapons such as smoke bombs and black powder grenades, as well as various combat drugs and helpful medicine.
Addle - Iva’s signature poison. It says the stamina from her foes, and the more they struggle the worse the effects. Not only does it make even the simplest actions take far more energy than before, but it also halts any form of regeneration, recovery, or healing while the toxin is in the body. And Iva had perfected her poison to last for at least a week with a small dosage, with new dosages resetting the duration by another week.
Paralysis - A fast acting but short lived paralysis poison. Not as powerful as her master’s as Iva’s paralysis poison can only paralyze the area around the point of infection. For example if she hits your arm with a poisoned arrow, it’ll only numb your arm. The effect occurs immediately but only lasts for a minute, thus she and her allies must strike as soon as possible.
Hallucinogen - This poison causes those struck by it to witness terrifying visions, even monsters and other abominations. Iva has no real control over what they see but usually what they see is frightening enough to either make them run away in a blind panic or violently lash out against friends and foe alike, so it’s a good poison to disrupt formation.
Greece Fire - This green gel-like substance can burst into an insanely hot flame when it contacts heat, making it the perfect tool to burn monsters or just simple arson. With the proper oils applied Iva can even coat a weapon with Greece Fire so that their own weapons are flaming, not only making them appear more intimidating but also increasing the damage done.
Choking Cloud - Smoke bombs made with a multitude of irritants that stings the eyes, fills noses with pungent odors, clogs the ears with pain, and otherwise assault the senses. Not only does it provide visual cover but it’ll also disable the senses of anyone who enters the cloud, and is much more effective against those with heightened senses such as lycanthropes. Naturally, Iva had built an immunity to her own Choking Cloud.
Night Eye - A helpful potion that grants the drinker perfect night vision, allowing them to see in the dark as well as they could during the day.
Blood Tinge - Another beneficial potion not entirely unlike a healing potion, though one should be careful not to mistake the two, Blood Tinge simply halts wounds from worsening, clotting blood to help seal wounds as well as numb any pain or soreness brought about from the wounds. It also helps the body fight off any infection, poison, or disease inside. But make no mistake; Blood Tinge merely helps the body recover naturally, and does not provide any immediate healing.
Black Blood - This vile and disgusting concoction is a specialty made to be used against man-eaters and bloodstuckers. By imbibing this foul fluid, your blood becomes black and toxic even to creatures normally resistant or immune to such things, particularly vampires and other form of undead. The effect lasts for ten hours and it’s not recommended to drink more than one per day, as the effect of the Black Blood potion will kill you if used more than once.
Armor of choice: Only a steel bracer and that’s mostly for parrying light attacks. Iva believes that the best armor is to never be hit at all. She does wear a thick fur cloak when she’s in cities or out on a hunt to protect her from preying eyes and the elements.
Strengths/Abilities: Alchemy - Iva spent much of her youth learning how to craft alchemical mixtures with master witches, and while she isn’t nearly as skilled as they are, she has a considerable talent for it. No matter where she finds herself Iva could make a toxin or medicine with whatever happens to be around, or even draw it from her own body if she really needs to.
Agile - Speed is king when it comes to combat. No matter how strong you are or how tough you can be, a thousand blows can whittle your defenses and even the strongest attacks mean nothing if they missed. Iva is quick on her feet and highly acrobatic, capable of climbing and leaping great heights and surviving the subsequent landing. She’s quick enough to even handle herself in a furious melee, dodging and weaving between strikes of even a master swordsman to aim at their weak points and vitals.
Huntress - Iva had a sharp eye for taking down her enemies. She doesn’t waste time beating them senseless like a barbarian, instead making sure each strike is careful and precise to deal maximum damage. In particular, her skills with her spear and now comes from her hunter's ability; she’s a deadeye shot with a bow and arrow, and with the spear’s length combined with the strength she can put behind it she can pierce even the thickest armor when she strikes the right spot.
Tracker - It’s trivial for Iva to find out where her enemy has been and where they will go. Once she has set her sights on them they don’t have much longer to live. They could have fled into the ocean or even ran to a new country and Iva can still follow them.
Weaknesses/Hindrances: Fragile - Remove Iva’s mobility or put her in a position where there is no way out,m and she won’t last long. Her entire survival depends on being able to stay constantly on the move. If she’s trapped or grappled there’s little she can do short of trying to use her toxins to break free or even cut off her limb.
Tackless - Don’t expect Iva to handle herself well in social situations. She’s as straightforward and to the point as her spear, and chances are if you’re asking her to debate you will be at the end of her spear. She doesn’t handle direct confrontation well and tends to shy away from conflicts, perfecting to either stick to the shadows or be with more pleasant people.
Extreme - Iva’s ideas tend not to consider things like “innocent bystanders” or “collateral damage”. Whatever gets the job done, no matter who has to be sacrificed. Though she tends not to include herself in those she’s willing to sacrifice, at least not willingly.
Misandrist - Iva had never had a good experience with men and thus shies away from them as much as possible. Her general attitude towards men is distrust and even young boys will not escape her paranoia. This also makes Iva far too trusting of women even if they’re also using her for their own gain or worse than the men Iva has to deal with.
Personality: Quiet, reserved, and always with a resting bitch face, Iva doesn’t look particularly friendly even if her attire screams of a more femme fatale. Iva leans towards stoic indifference in all things but she can be quite empathetic; she understands both raw emotions and subtle intentions equally well, allowing her to get a sense of both prey and people. This Iva tends to hang around places of positivity and comfort instead of areas filled with sadness, and she prefers the company of hopeful fools than cold professionals.
Iva herself tries not to speak much and let her actions speak for her. She believe that words are meaningless and no promise or vow done vocally can mean as much as what someone does. She tends to care for her friends in an emotionally distant fashion, trying not to let them get used to her kindness even if she willingly gives it to them. Iva generally distrusts men and is slow to trust them, often putting her guard up against them. But at the same time she is uncertain what to do or how to handle herself if someone does manage to get past her guard. All the more reason she tries not to get too attached in the first place.
History: Iva lives deep in the wilderness outside from the kingdom. But she was not far from civilization, far from it; she lived in a prosperous town known as Wichita, a town where witches could live in peace with others. Iva’s mother was a witch who had fallen in love with a traveler, but he had left shortly after impregnating Iva’s mother. This she grew up with the scrutiny of having a whore mother and no father, which contributed much to her issues later in life.
At a young age Iva showed a talent for alchemy, having the right amount of caution and curiosity to handle mixtures well without doing any crippling harm to herself. She first learned alchemy from her mother, and as she became older she tutored under other witches until eventually she was the apprentice of one of the Master Witches herself. She was a powerful magic user who had somehow created an elixir that allowed her to escape the effects of aging, even reversing herself to her younger, more comely age.
Of course this didn’t help Iva better when it came to the slanderous rumors that were thrown at her by her fellow peers. They thought that Iva wanted nothing but vanity, accusing her of selling her body out to the menfolk to make connections to such a powerful patron, and that Iva was only using her to continue her lustful lifestyle. A life style that never existed. It all came to head when one of the young men approached her. At first he gave her emotional support, complimenting her for her skills as an alchemist and telling her to ignore the rumors of jealous women. But his true nature was revealed not too long after when, after rejecting his advances, the man became aggressive to Iva and practically demand that he give herself to him. Iva slew him and ran away to the outsirts if Wichita, where she had moved in with one of her aunts.
From there Iva started to hone her skills as a huntress while still keeping up her training as an alchemist. She had learned enough from her master for Iva to be able to study and run experiments of her own, and started to create her own poisons instead of just following a formula. Without the extensive equipment and resources of a workshop Iva had to learn how to improvise, which in turn increased her skills considerably. It wasn’t long until Iva felt that she needed to test her creation now against live prey; she heard rumors in a distant land about a kingdom troubled by monsters. A worthy challenge for the alchemist.
@Norschtalen I like the character but she seems to be a bit overpowered. I'd say just be careful not to make her too untouchable. Alchemy ingredients would not be very common in Belvoir, too, so try to keep the potions somewhat limited. Otherwise, go ahead and post it in the character tab and you can post in the IC whenever.
Thank you! I’ll make sure to keep track of her poison and potions so it doesn’t seem like she has an endless amount of them. Also she’s basically a long range fragile speedster who needs her poison to do damage over time. Without it she isn’t strong enough to go toe-to-toe with most beasts, or even help her allies very much.
We're waiting on two more to post right? Or should I go ahead and have her board too? I know @Zelosse wanted his char to punch out some cannon fodder XD.
Yeah, I was waiting for Zelosse to post again. Once we take off on the ship, I'm also fine with anyone jumping in to say their character was aboard also if they missed it.
Weapon of choice: Enchanted Straight Sword Throwing Daggers
Armor of choice: Very light chainmail worn underneath Libe’s clothing.
Strengths/Abilities:
Sword Fighter - Libe is a trained swordswoman and duelist. While she primarily uses her straight sword, she is capable of holding her own with her daggers as well, using them as her primary range weapon if she can’t get close with her sword.
Swift - Fast on her feet and quick witted, Libe has to be sharp if she wants to survive her line of work. Her hands in particular are very dexterous and she can pick pockets, draw hidden items, and do other sleights of hand with ease.
Heighten Senses - Libe is very observant and perceptive. While this can be annoying in some places, she has honed her senses well enough that she can fine tune her senses to pick up important information. This is useful in and out of battle as it lets her eavesdrop on people from across a loud tavern, or sense when her enemies is trying to ambush her or took out a secret weapon.
Rich - Libe certainly isn’t part of the Hunter’s Guild for the money.
Weaknesses/Hindrances:
Spoiled Brat - Libe isn’t used to not having her way, either through influence or by force, and whenever she’s denied something she wants she merely sees it as a challenge to take it by any means necessary, even if she really, really shouldn’t.
Inexperienced - As skilled as Libe in swordplay, she’s never actually killed a man before, often just wounding them enough that they surrender, and usually only in honorable duels instead of life-or-death situations.
Cocky - Despite the above weakness Libe is certain that she is more than skilled enough to handle whatever threats is thrown at her, be it man, beast, or monster. Time will tell if she’ll learn better.
Young - Libe is talented for sure, and her training as strength her body and stamina, but there’s no denying the fact that she is indeed a young woman expecting to fight grown men and powerful monsters. She has much room to grow, but not much time.
Personality:
Libe has some of the worse parts of being a noble and a child: she’s doesn’t respect those below her, believes herself to always be right, and believes that anything otherwise is wrong. She has a very idealized view of what it meant to be a knight and a hunter despite her attempts to seem more mature than she is. Libe is a romanticist trying to be a cynic.
However there is a certain Noblesse Oblige air about her, and she certainly believes that her lot in life and the skills she’s obtain weren’t meant to be squandered in the laps of luxury or basking in old glory. Libe feels the need to help the peasantry and others below her as she was meant to do, leading them via honorable deeds and example. She will never admit that she may be inexperience, but she does believe that she needs to do more than just hear about what is going on in her homelands, but be active in them.
History:
Libe is the fifth daughter, sixth child of the La’Spada family. Her family gained their nobility through valor, having served the crown loyalty for several generations. In particular her ancestor had single handily stalled the approach of an entire army while protecting the wounded king, long enough for the King’s guard to reinforce and route the enemy army. At the time Libe’s Ancestor was nothing more than a sellsword at the time, but he went above and beyond the call and saved his king from capture or even death.
Since then every child of La’Spada was trained to become a warrior and knight. They found constant honor through tournament, wars, and other battles where their loyalty and blade was put to the test. And each time the La’Spada family fought with honor, having this far never besmirched their name with acts like banditry or theft. Not that they had been doing very well recently. The recent generation of the La’Spada family have so far had nothing but girls in their family line. While having women as knight was not unusual, the patriarch desperately wanted a son to carry on his legacy in his waning years.
Libe was the fifth child conceived in her father’s attempt to spur a son. But she had no brothers, not even after the sixth child, Libe’s younger sister, was born. Libe herself was the first daughter of the fourth mistress and thus not given much attention, not that any of her sisters received much of their father’s love. Each one was left to their respective mothers to be raised and cared for, with their father’s vast wealth providing them a simple life. This was fine for most such as Libe’s elder sisters, most of whom became wives, though the eldest sister herself was the one that Libe looked up to the most. She took it upon herself to become a knight worthy of the La’Spada name, and it was because of her that Libe too chose the path of a knight, taking up the sword to learn how to fight and earn her place among the nobility.
Libe trained from the young age of seven, and continued her training up until she was fifteen years old. At the time she was the squire of her eldest sister, learning now only how to fight but much of her ideals and belief from her. And while they had their differences, the two sisters loved each other dearly and would come to each other’s aid no matter the enemy. However it was Libe who decided that she needed to leave her sister’s shadow to pursue her own destiny. When they returned to their family home in Rothenburg Libe heard of the Royal Notice to hunt monsters in the dark. Wanting to prove herself Libe left the service of her sister and sought the Royal Hunting Guild to fight against monsters.
Weapon of choice: Enchanted Straight Sword Throwing Daggers
Armor of choice: Very light chainmail worn underneath Libe’s clothing.
Strengths/Abilities:
Sword Fighter - Libe is a trained swordswoman and duelist. While she primarily uses her straight sword, she is capable of holding her own with her daggers as well, using them as her primary range weapon if she can’t get close with her sword.
Swift - Fast on her feet and quick witted, Libe has to be sharp if she wants to survive her line of work. Her hands in particular are very dexterous and she can pick pockets, draw hidden items, and do other sleights of hand with ease.
Heighten Senses - Libe is very observant and perceptive. While this can be annoying in some places, she has honed her senses well enough that she can fine tune her senses to pick up important information. This is useful in and out of battle as it lets her eavesdrop on people from across a loud tavern, or sense when her enemies is trying to ambush her or took out a secret weapon.
Rich - Libe certainly isn’t part of the Hunter’s Guild for the money.
Weaknesses/Hindrances:
Spoiled Brat - Libe isn’t used to not having her way, either through influence or by force, and whenever she’s denied something she wants she merely sees it as a challenge to take it by any means necessary, even if she really, really shouldn’t.
Inexperienced - As skilled as Libe in swordplay, she’s never actually killed a man before, often just wounding them enough that they surrender, and usually only in honorable duels instead of life-or-death situations.
Cocky - Despite the above weakness Libe is certain that she is more than skilled enough to handle whatever threats is thrown at her, be it man, beast, or monster. Time will tell if she’ll learn better.
Young - Libe is talented for sure, and her training as strength her body and stamina, but there’s no denying the fact that she is indeed a young woman expecting to fight grown men and powerful monsters. She has much room to grow, but not much time.
Personality:
Libe has some of the worse parts of being a noble and a child: she’s doesn’t respect those below her, believes herself to always be right, and believes that anything otherwise is wrong. She has a very idealized view of what it meant to be a knight and a hunter despite her attempts to seem more mature than she is. Libe is a romanticist trying to be a cynic.
However there is a certain Noblesse Oblige air about her, and she certainly believes that her lot in life and the skills she’s obtain weren’t meant to be squandered in the laps of luxury or basking in old glory. Libe feels the need to help the peasantry and others below her as she was meant to do, leading them via honorable deeds and example. She will never admit that she may be inexperience, but she does believe that she needs to do more than just hear about what is going on in her homelands, but be active in them.
History:
Libe is the fifth daughter, sixth child of the La’Spada family. Her family gained their nobility through valor, having served the crown loyalty for several generations. In particular her ancestor had single handily stalled the approach of an entire army while protecting the wounded king, long enough for the King’s guard to reinforce and route the enemy army. At the time Libe’s Ancestor was nothing more than a sellsword at the time, but he went above and beyond the call and saved his king from capture or even death.
Since then every child of La’Spada was trained to become a warrior and knight. They found constant honor through tournament, wars, and other battles where their loyalty and blade was put to the test. And each time the La’Spada family fought with honor, having this far never besmirched their name with acts like banditry or theft. Not that they had been doing very well recently. The recent generation of the La’Spada family have so far had nothing but girls in their family line. While having women as knight was not unusual, the patriarch desperately wanted a son to carry on his legacy in his waning years.
Libe was the fifth child conceived in her father’s attempt to spur a son. But she had no brothers, not even after the sixth child, Libe’s younger sister, was born. Libe herself was the first daughter of the fourth mistress and thus not given much attention, not that any of her sisters received much of their father’s love. Each one was left to their respective mothers to be raised and cared for, with their father’s vast wealth providing them a simple life. This was fine for most such as Libe’s elder sisters, most of whom became wives, though the eldest sister herself was the one that Libe looked up to the most. She took it upon herself to become a knight worthy of the La’Spada name, and it was because of her that Libe too chose the path of a knight, taking up the sword to learn how to fight and earn her place among the nobility.
Libe trained from the young age of seven, and continued her training up until she was fifteen years old. At the time she was the squire of her eldest sister, learning now only how to fight but much of her ideals and belief from her. And while they had their differences, the two sisters loved each other dearly and would come to each other’s aid no matter the enemy. However it was Libe who decided that she needed to leave her sister’s shadow to pursue her own destiny. When they returned to their family home in Rothenburg Libe heard of the Royal Notice to hunt monsters in the dark. Wanting to prove herself Libe left the service of her sister and sought the Royal Hunting Guild to fight against monsters.
Looks great, you can go ahead and throw the sheet in the characters tab and begin posting!