Sidebag: 2/5 Slots filled
2x Dynamite
Locket:You are slightly more spiritual. When you catch your breath after battle (recovering health/sanity) you add +1 to the rolls.
2/7 Carryweight used
Marshal Badge:LAW ONLY
Once per Adventure, give all Heroes +2 Shots with a Gun OR +2 Combat (each character may choose for themselves) during their next turn.
Gear || Law || Icon
Shotgun:2 Handed
Range: 5 Squares
Shots: 1 Shot per round
Use a D8 instead of a D6 for hitting and for damage.
A roll of a 6, 7, or 8 count as a Critical Hit.
Upgrade Slots: 0/1 used
Weight: 1
Worth: $300