Hidden 7 yrs ago Post by 0 Azzy 0
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Sorry for the delay, I write profiles at a glacial place. XD
Hidden 7 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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So I have multiple characters I could use here. What are the character limits? Any races or classes not allowed?
Hidden 7 yrs ago 7 yrs ago Post by Lazerus1
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Lazerus1

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Zanier De Fluir

Height: 6'4" / 1.9 meters

Weight: 190

Age: 57 (about 28 in human years)

Race/Species: Sand Elf

Appearance: A tall and slim elf with slightly tanned skin. Has scarring across his back from lashes. Wears his hair over his eyes and down his back.

Personality: Zanier is constantly on the run, he his highly sought after by many mercenary groups for his ability to create and imbue magical items with ease. The items he creates are very valuable most of the time. He is known across the lands as a very powerful summoner and enchanter *enchantress?* He is very quiet and slow to trust others because once they figure out his abilities Zanier will most likely be asked to enchant weaponry for them.

Being a fugitive who is constantly on the run for creating magical weaponry and tools alike, Zanier has a very introverted personality at first. Once he learns to trust a person he becomes more open and honest. He is quiet and clever, but very stubborn and follows his plans through to the end.

Statistics: (Every character gets 35 points to start with, so that everyone is balanced. You can put anywhere from 1-10 points in a category. Your stats will have an effect on the story in various different ways. For example, if you try to cut a dragon's head off with a sword and you have only 1 Strength, it's probably not going to work. Similarly, if you have 10 Agility, you're basically the wind itself and will have no problem dodging arrows, fireballs, and whatever else comes your way.)

-Strength: 1 (No hand to hand or melee ability whatsoever. Basically can't rely on anything but his magic

-Perception: 4
( Average smell, sight, hearing and touch, but has unique ability to sense a metal's properties only from touch. This is an uncommon trait among Sand Elves)

-Endurance: 4 (Relies heavily on staying hidden and evading combat, because he cannot take more than one decent blow before being completely useless due to the pain/damage)

-Charisma: 3 (While very clever, he never speaks up in decision making time, and lacks communicative skills with others. Often found to be too quiet)

-Intelligence: 10 (While obtaining the highest level for intelligence, there are only a few magic arts he is a master of listed below)

-Agility: 8 (High agility to assist in his evasion from combat)

-Luck: 5 (ups and downs regarding luck)

Abilities, Talents, Traits, Powers:
+Master Craftsmen/Blacksmith - Highly renowned blacksmith and craftsman. Mostly known for creating weaponry, armor, and magical jewelry.

+Master Summoner - Used to create elemental golems that he can use materials from. This is an ability passed down from his father who was a master summoner before him. There is a cool down related to how long he uses his elementals. 10 minutes of summoning = 1 hour of cool down before being able to summon any other golem

+Skilled in evasion arts - this aids him in escaping and evading battles, has kept him alive thus far.

- Very weak physically, heavily relies on his magic for movement/physical abilities.

-His poor ability to communicate often renders him useless in group decisions and he is very outspoken as a result.

-Lacks in all magical arts besides the three listed below, because he has not spent any of his time trying to learn or master them

Items: Possesses Mana-store Amulet- This magical amulet, which was hand-crafted by his mother, stores a small amount of Zanier's magical energy. If the amulet senses Zanier has received an existential amount of damage, it will temporarily heal Zanier's wounds. (Lasts about 5 minutes and acts as an extreme adrenaline boost) The amulet's magic traps all of Zanier's magic if it senses he has been extremely wounded. The amulet takes at least 3 months to store enough of Zanier's magic.

Possesses The Sand Cloak - This Cloak is a magical artifact of the Sand Elves. If activated the user will completely blend in with their surroundings. The user will be locked into place for at least 30 seconds (unable to move at all) once the thirty seconds is up the user may move but once they do the cloaking effect is removed. (Basically the cloak cannot work if the user moves and for the first 30 seconds of use the user cannot move anyways.)

Possesses various magical spell books and smithing guides that aid in his crafting.

Doesn't carry weapons of any sort because he never fights, he always runs.

History: Being Born in a Sand Elf group of nomads, Zanier has known many sands to be his home, but as he ages he seeks more adventure and has been out of the sand for about five years now. He wanders the magical realm in search of true adventure. He has known many Elves, but very few of the other species. Spending his life on the move he has many stories, but rarely shares them. While being a wanderer his entire life, he seeks a different path.

He spent his childhood learning his parents trades, his mother was their tribes craftsmen, while his father was the tribes summoner. During a gruesome tribal feud, his parents were slaughtered in front of his eyes. He was in his 30's during this time. ( about 15 in human time) Using the sand cloak he was able to stay hidden but was forced to witness his parents, and peoples slaughter. He's been on the move ever since the slaughter. Creating weapons and items to be sold to those that will pay. Many mercenaries have seen his weapons in use and seek out the mysterious nomadic enchanter.

(OOC) I'm hoping to play this char more as a support role, for he players' gear and what not. If the intelligence is too high or anything else seems too op please let me know!
Hidden 7 yrs ago Post by Ebil Bunny
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Ebil Bunny

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Hey guys, it looks like things are gonna get pretty busy for me leading up to the holidays. Since we haven't started yet, I'm gonna pull out now so I don't trap anyone with my inactivity. Perhaps I'll be able to jump in once things calm down, but we'll have to see. Have fun everyone!
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</3
Hidden 7 yrs ago Post by Ebil Bunny
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Ebil Bunny

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Heartbreak indeed, I was looking forward to it! Everyone has such imaginative characters D:
Hidden 7 yrs ago Post by Diexsmiling
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Diexsmiling

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@0 Azzy 0 Awesome character, I'm really impressed! Haha. That's some high quality work right there. Officially approved!

@Rice Porridge A wish demon? That's new, I like that idea. Could you explain a little more about how that power works though? Im not sure I understand the mechanics of it, as well as how it integrates with your luck of 1. Also your stats seem to add up to 36 so just drop a point from somewhere. After that your character will be approved

@Lazerus1 An enchanter will be a nice addition to the RP. I really like the different items he has, and he seems like a well balanced character. Nicely done. Officially approved!

Glad to see people are still interested in the RP. I got really busy out of nowhere these past couple of days and I will be next week too. It's just the way my job is I guess. Still looking forward to this RP though once we actually get started haha
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Job, holidays, bananawrimo, etc. We're understanding that it sometimes takes time to actually get to posting, especially around this time of year. XD
Hidden 7 yrs ago 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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@Diexsmiling
the numbers i got were calculated
but man
am i bad at math

Anyways, luck ‘n’ stuff.
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Let’s assume that a person’s luck can be represented by a line on a wave graph; above the center is good luck, below is bad luck. Whenever someone’s luck increases above the norm, there will be a “rebound” that pulls their luck down by an equal amount before returning to normal, and vice-versa.

The way a wish works is by forcibly pushing up a person’s present fortune enough to grant the wish(asking for material wealth or something that doesn’t exist is much more costly; the material would have to come from somewhere, and EXTREMELY specific conditions would have to occur for something new to be created). Thus, at some point in the future, their luck will decrease equal to the amount of fortune they used up.

Because of Astrophel’s (un)natural tendency towards misfortune, he is unable to increase his luck unless he decreases it first. Therefore, if he makes a wish to stay safe during a dangerous situation, the events follow this order:

His luck decreases to even lower than before, practically guaranteeing that another unfortunate event is going to affect him => his luck increases, causing the second event to turn in his favor(albeit still possibly dangerous for him) => the two events cancel each other out, returning his luck to normal.
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While wish demons do have the ability to both increase and decrease luck, there are two reasons that they generally only increase it:

Firstly, decreasing a person’s luck requires more energy, which they get from feeding on misfortune, than increasing it. Unless the wish demon is altruistic(not a trait that demons normally have), they have no reason to do so.

Secondly, they are only able to manipulate the luck of a willing being; the only people that enter a contracts with wish demons are either greedy or foolish, generally both. Since those people are looking for quick gains, the demons are really only ever given the opportunity to increase luck.

Partially because Astrophel’s perpetually bad luck cancels out those two reasons(unlimited misfortune, making him unlucky actually protects him A.K.A. the unlimited buffet) and partially because he’s actually happy about being his friend(despite what he says), Aery stays with Astra.
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... I should really stop going so deep with these concept-type things
Hidden 7 yrs ago Post by Diexsmiling
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Diexsmiling

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@Rice Porridge Alright, now I really feel I understand how it works haha. I'm actually glad you wrote such an in-depth explanation. I wanted to make sure the wish demon's abilities were balanced as well, and it seems to me like they are pretty reasonable. Looking forward to seeing your character in the RP, he seems like he's going to add some good entertainment. Officially approved!
Hidden 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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Gods, I know it's helpful to explain, but I have an aversion to regularly-sized text and people have a hard time reading the small text.

I went off on a rant about the varying systems of magic regarding the laws of physics when I wasn't even playing a character that could use it.

like
if that crap were regular sized,
you'd have enough bricks of text to build an apartment complex

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Hidden 7 yrs ago Post by Zelosse
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Zelosse The Entity

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Hello! I'll be putting a cs up either tonight or in the next few day
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Hidden 7 yrs ago Post by Grnmachine
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Grnmachine That guy who takes things a bit too seriously

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Dont mean to sound rude, but when do we plan on starting?
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Hidden 7 yrs ago Post by TheDeetster
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TheDeetster The Unexplained

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I'm interested if still accepting players
Hidden 7 yrs ago Post by Diexsmiling
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Diexsmiling

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We are still accepting players, and anyone can feel free to start posting in the IC section. I just assumed that once a character was approved, they would start posting haha. Maybe I should have said something sooner or gave an official start. Sorry about that, I'm still sort of new to this. Anyway, whoever wants to start posting IC can just go for it! I still have a ton of ideas for this RP that I can't wait to post
Hidden 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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IT BEGINS
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Hidden 7 yrs ago Post by TheDeetster
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TheDeetster The Unexplained

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Right I'll ha e something for you monday
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