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Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>> pastor looks to new room.

>> ya all, onward. The darkness shall hold ls no fear for God fearing souls!
(OK.. I'm just having fun)
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Hidden 7 yrs ago Post by Mae
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@Scarecrow are you using your last movement this turn or nay?
Hidden 7 yrs ago Post by Scarescrow
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@Maenay
Hidden 7 yrs ago Post by Mae
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Mae Crayola

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@CollectorofMyst Use Compass to Reroll Exploration Token: One Door, One Attack?
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Dan uses the last of his movement to go to D3
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Leave it as it is.
Hidden 7 yrs ago Post by Mae
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@Mae Leave it as it is.


osnap


Prepare your butts next update post will be a big one :DDDDDDDDDDDD

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Hidden 7 yrs ago 7 yrs ago Post by Mae
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Lantern is affecting rooms D, C and unrevealed E room.


Dan takes a step forward.

Hawkeye Harold makes a hasty retreat from the possibly (read: perpetually) drunk preacher.

Scare, the Law Holder starts digging a hole in disbelief at his ill luck.

Father C shambles forward, mumbling incoherently to himself as he stares at Hawkeye Harold's back.

Pastor Jimmy boosts the morale of the posse with his passionate proclimations.

Round 5
The darkness in the mine sleeps soundly.

Currently in effect:
1x Growing Dread Card
1x Darkness Card

Note: All current map tiles have been Scavenged apart from The Rickety Bridge.
The Mining Room may also be "Scavenged for Dynamite" indefinitely.



The Rickety Bridge is revealed.
Attack! 1 Night Terror and 6 Hellbats!
Loot: 2 Loot Cards
@CollectorofMyst@DeadBeatWalking@rocketrobie2@duthguy@PrinceAlexus@Scarecrow


Warning: Terror is in effect.
Any character starting their turn on the same map tile as the Night Terror will receive 2 Horror Hits (potential Sanity Damage)

Warning:Nightmarish is in effect.
Every hit done by a Hellbat will also cause a Horror Hit (potential Sanity Damage)


Hellbats attack.
Enemy Type: Demons • Void


Hellbat 1 moves to attack Pastor Jimmy. It swoops through the mine and coils up behind him, taking a bite for 1 HP. Reroll Defense check using 1 Determination? Pastor Jimmy is unafraid of this demonic creature. [E24 -> D6]

Hellbat 2 moves to attack Scare, the Law Holder. It slithers through the air, aiming three precise snaps that Scare dodges entirely. [E21 -> D1]

Hellbat 3 moves to attack Dan. It zooms into the summoning room, it bites twice for 1 HP as Dan dodges out the way but takes a single hit. Reroll Defense check using 1 Determination? Dan is unafraid of this demonic creature. [E16 -> D6]

Hellbat 4 moves to attack Hawkeye Harold. It flies into the Mining Room, it attacks twice, but Hawkeye Harold dodges and only takes 1 HP damage. Reroll Defense check using 1 Determination? Hawkeye Harold is unafraid of this demonic creature. [E22 -> D2]

Hellbat 5 moves to attack Pastor Jimmy. It hisses beside him, and strikes thrice, doing 2 HP Damage. Reroll Defense check using 2 Determination? Pastor Jimmy is unafraid of this demonic creature. [E26 -> D11]

Hellbat 6 moves to attack Aaron Goldfeld. It attacks three times, doing 1 HP damage total. Reroll Defense check using 1 Determination? Aaron Goldfeld is unafraid of this demonic creature. [E29 -> D20]

Note: I will update HP once I know whether people are using Determination to reroll their defense checks this round or not.




@DeadBeatWalking Hawkeye Harold's turn. He has 5 movement. You may reroll your movement with a determination as usual if you wish

He is in combat range of two hellbats, one on D1 and one on D2. If he wishes to make a ranged attack this turn, he must move away from them and make an escape test to see if he can safely get away first.
Hidden 7 yrs ago Post by Little Bill
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>say "i hope ya'll demonic summbitches like the taste of sword"
>wish you said something cooler
>swing sword
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking are you spending a determination to reroll the defense check for the 1hp hit earlier by the way or nay?
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Dan is not rerolling
1x Thank Thank
Hidden 7 yrs ago Post by Little Bill
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>Take it on the chin
1x Thank Thank
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking You attack once and miss. Use a determination to reroll miss?

Move away from the enemy and attempt a ranged shot (from: Cavalry Sabre)?
Hidden 7 yrs ago Post by Little Bill
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>Take a single step back and pop a cap in this demon's ass
Hidden 7 yrs ago 7 yrs ago Post by Scarescrow
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>Take out the shotgun and shoot the D14 Bat
Hidden 7 yrs ago 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>> fire shotgun at D11 bat.

>>start lambasting and rallying against their sin with a battle sermon worthy of a baptist preacher because...

Il take the wound. Seeing the other monster I may need my re rolls..
Hidden 7 yrs ago Post by CollectorOfMyst
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>Aaron curses aloud, upon realising that the bats have separated him from the others. One of them catches him in the shoulder. He quickly averts his eyes from the Night Terror. It will do him no good to focus on it.

Would it be possible to discover how much HP the Hellbats have? If not, I shall attack the one at D14, unless it dies, in which case, I step into the space it occupied and attack the one on D20. Both attacks are with my hatchet.
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking you fail your escape roll from the Hellbats. Use a determination to reroll?

@CollectorOfMyst Hellbats have 1 health and 2 defense. So you need a roll of 3 damage+ to kill one.
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Alright... well, Imma need to know if Scare's attack killed it or not, because that's what my own attack depends upon.
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C hears a commotion and gun shots in the other room
>Pulls out shotgun, ready for anything.
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