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Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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I'm assuming Dan can act again, right?
Hidden 7 yrs ago Post by Mae
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Fights will be done in order of speed so I will confirm to everyone's actions when it comes to their turn.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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>Using his rifle Dan shoots at the bat in D6
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking use 1 determination to reroll escape check to attempt to get away and take the shots?
Hidden 7 yrs ago Post by Little Bill
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@Mae Yes.
Hidden 7 yrs ago Post by Mae
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@DeadbeatWalking You successfully dodge background and shoot your handy pistol.

You successfully shoot twice. You can shoot the same creature twice or two different creatures.

Note: Your first shot will do +2 damage from your dead eye bullet.

Targets in range and line of sight:
• Hellbat, D1
• Hellbat, D2
• Hellbat, D11

They have 1 health and 2 defense.
Hidden 7 yrs ago Post by rocketrobie2
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@MaeI'm not in range of any enemies right?
Hidden 7 yrs ago Post by Little Bill
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>Shoot Hellbats D1 and D2
Hidden 7 yrs ago Post by PrinceAlexus
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@Mae

Did you get my shotgun attack turn action?
Or are you still busy calculating the others. No worries if you are
Hidden 7 yrs ago Post by Duthguy
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@Mae
>Using his rifle Dan shoots at the bat in D6
Hidden 7 yrs ago Post by Mae
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Hawkeye Harold does 8 damage with his trusty dead eye bullet to the first hellbat and 6 damage to the other. Suffice to say they are both very, very dead.

He receives 20 XP and has 5 Dead Eye Bullets left.

9 / 10 HP || 12 / 12 Sanity || 1 / 2 Determination || 160 / 500 XP || 100 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.



@CollectorofMystAaron Goldfeld's turn. He has 5+1 or 3+1 movement. You are currently in melee range of two hellbats, D20 and D14. If you wish to make any ranged attacks you will need to try to escape from them and step away first.


10 / 10 HP || 10 / 10 Sanity || 1 / 2 Determination || 50 / 500 XP || 50 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.



@PrinceAlexusDon't worry, haven't forgotten you. Going in initiative order - the faster heros such as the gunslinger and scout go higher up in the turn order.
Hidden 7 yrs ago Post by Mae
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@Duthguy@PrinceAlexus@DeadbeatWalking@rocketrobie2@Scarecrow@CollectorofMyst

Can you guys tell me which parts of the rules you would find most useful to start with? I am having trouble prioritising the information to put foreward, other then like... dynamite which nobody knows how to use yet. Filtering through the rulebook is an undertaking :P
Hidden 7 yrs ago Post by PrinceAlexus
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@Mae

Basic shooting, actions, maybe a range of actions we are allowed to do just so we know of any more than scavenging and explore?

Also maybe a basic overview of your working combat.
Hidden 7 yrs ago Post by Duthguy
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@Mae

@Mae

Basic shooting, actions, maybe a range of actions we are allowed to do just so we know of any more than scavenging and explore?

Also maybe a basic overview of your working combat.


Those sound good to me
Hidden 7 yrs ago Post by Scarescrow
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@Mae

Basic shooting, actions, maybe a range of actions we are allowed to do just so we know of any more than scavenging and explore?

Also maybe a basic overview of your working combat.


Same for me.
Hidden 7 yrs ago Post by CollectorOfMyst
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I won't bother quoting Alexus once again, but I do agree. Letting us know about our initiative order would be good as well, to avoid the confusion. But I do have a question to ask; can we move during our turn? Because I do not want to be on the same map tile as the terror.

>Aaron attacks the Hellbat on D14 with his hatchet, in an attempt to cut his way back to the others.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst yes you can move. you have either 6 or 4 movement this turn. You can also split up your movement if you wish (i.e. move, attack, move. or just move, attack. Or attack, move. ect.)

Also heads up - if you are planning to make a ranged attack you can't make a melee one (that was a special ability on one of Hawkeye Harold's items) so just to be sure, I'm going to ask to confirm you wish to attack with the hatchet this turn?

Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Yes, sorry for the long-non reply. I would like to attack, with my hatchet, for D14, and if it succeeds, move immediately to get out of the passage.
Hidden 7 yrs ago 7 yrs ago Post by Mae
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@CollectorOfMyst you miss twice. Spend a determination to reroll a failed attempt?

Also where would you like to move to?
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@Mae Spend the determination, yes. And I'll move to D15 if I can (6 movement).
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