Application:
Name: Mealo Jevset
Species: Devaronian
(Typical example of his species)
Age: 28
Appearance: Maelo's skin is a shade darker than what is normal for Devaronians, meaning that his skin approaches a reddish shade of purple instead of a deep red. His horns are decently sized, jet black, and are shaped like a bull's, if not shorter. Maelo keeps his horns exceptionally well groomed, although very recent situations have prevented him from exercising total care. His build is slim overall but packed with wiry muscle. Maelo also sports a small collection of scars along his body. Some of the most notable are an old blaster scar on his side and an long gash that runs horizontally across his nose. Recently acquired a new blaster scar on his leg when he was "apprehended."
Like the other males of his species, Maelo has sharp, devilish features that make him look sinister without any effort on his part. He has piercingly red eyes that glitter like rubies in dim light. When he smiles, his sharp, white teeth can be seen even in the dark.
Reason for Imprisonment:-4 counts of smuggling contraband to and from Armania
-Endangering the life of a peacekeeping officer
-Posession of illegal weaponry
-2 counts of Drug possession
-Resisting arrest
Maelon was apprehended in a spaceport in Relti after a contact sold him out to the empire to line their own pockets. The stormtroopers raided the room he'd rented at a spaceport cantina and a bare-knuckle struggle ensued. He managed to get a few licks in but that would only add to his list of charges. Within the minute, he was shot in the leg, cuffed, and tazed for good measure. The stormtroopers dragged him out, tossed him into the back of a transport, and the rest is history.
Equipment: His hands, feet, and whatever mining equipment and clothes he Imperials deem appropriate to give him. He knows for a fact that his ship, is still somewhere in Relti, probably in an Imperial impound lot.
Maelo's ship, a VCX-700 freighter. Maelo's particular model is for civilian use, and has had all of the weaponry stripped from it
in order to keep a lower profile in Imperial space. Despite its chunkiness, however, it sports a great engine, and Maelo's primary blockade running strategy is to start off slow, and then to speed up to unexpected speeds at critical moments.
Personality: Maelo is a laid-back soul at heart, content to go through his life with a "live and let live" attitude. His few years with the Hutt cartel, however, have added in a healthy bit of skepticism combined with a learned distrust for strangers. He harbors very few racial prejudices, save for a healthy dislike of Klatoonians.
At first, he can come off as overbearing, perhaps even hostile, but once it's clear to him that new people aren't
threats, he's quick to turn on his heels and become warm and friendly. He doesn't tend to assert himself a lot, but when he does he's as stubborn as a bull, and can often get caught up on a single issue for much longer that can be considered normal. He's bizarrely optimistic, sometimes to the chagrin of others, and he can find the silver lining to pretty much any situation.
A life spent wandering around has left Maelo dissatisfied with himself on a whole. He left Devaron to satiate his wanderlust, but seeing the galaxy at large has only made his thirst for adventure greater. Unfortunately, it looks like his adventures are on hold for now...
Skills: Maelo isn't exactly what one would call a front-line combatant. He wore a blaster on his hip (before the imperials took it) but that was mostly bluster and less bite. Maelo can count the amount of times he's used his blaster on one hand. He is, however, very good at weaseling his way out of things, both verbally and physically. He very rarely
panics, although that doesn't keep him from making the occasional brash decision. Maybe if he'd surrendered to those stormtroopers instead of trying to punch them, he wouldn't be in this mess. When he's confident of his odds, Maelo doesn't pull any punches. And while he isn't exactly a weightlifter, he can definitely rock someone's jaw if her puts enough effort into it.
Weaknesses:He has a tendency to try and back out of things if they look bad or go wrong at the wrong moment. Physical comforts and pleasures are also Maelo's money-sink of choice. He enjoys his drinks, rowdy nights out, and narcotics (Especially death-sticks) perhaps a bit too much. He also has an inflated sense of confidence, and he firmly believes that he's a likeable guy, despite his potential to be quite unlikable at times.
He has the self-preservation instincts of a rat, and rarely does things for anybody out of the kindness of his heart. If you want his help, you need to earn it.
History:Maelo's time on his homeworld of Devaron was boring, at least to his younger self. He constantly dreamed of going from planet to planet, living a life of uncertainty and adventure. But in order to get out, he needed credits. It started with small jobs, taking paltry amounts of credits to ferry minor "deliveries" between buyer and seller on Devaron. This, combined with a steady job on the side, allowed him to scrape together enough credits for his first scrap heap of a starship when he was around 20. After a long, lonely night spent walking on the vines of Devaron, he decided. After persistently asking, he managed to get his first off-world assignment from the local Hutt.
And so, he started doing runs, seeing more and more of the galaxy. In terms of what he's actually done, there isn't that much to say apart from smuggling. He considered taking other lines of work, but he found smuggling to be the closest thing he'd ever found to his "true calling."
Sure, it didn't pay the best, and Maelo's had to run more blockades than he's comfortable with, but it lets him scratch his itch for travel and adventure. Also, because of his "avoid violence" attitude and a little bit of luck, Maelo hasn't actually killed anyone in his line of work. He's shot
at others, and can even recount the time where he actually hit someone and downed them, but he didn't stick around long enough to see if he'd killed them.
It doesn't stop him from thinking about it, though.
And so, his desire for wanderlust appeased, eight years working for the Hutts (and anyone elsewent by faster than you could snap your fingers and Maelo has fallen into a bit of a hole. He wandered from planet to planet, making money from deliveries and immediately spending it on drinks and merriment before taking off for the next assignment. He's continued working for the hutts (and anyone else who forks over credits for "deliveries") but he's managed to stay solely within the smuggling business.
Recently, he was tasked with making a drop on a relatively new little rock called Armania. All seemed to go well, until he was sold out by his contact, who disappeared into the night as stormtroopers raided his rented cantina room.
Things got ugly for a few moments, but Maelo had managed to throw just enough punches to add onto his list of charges and to qualify him for a vengeful beat down and tazing from the stormtroopers apprehending him. He woke up in a jail cell, and before he could ask what his charges were, he was tried, cuffed, and put on a transport to become a slave.
He hasn't taken all that well to it. He tries to stay out of trouble as much as possible, but it doesn't change the fact that every day is a potentially fatal grind. He fears that if he spends too long in this hellhole, a tunnel's going to collapse on him and kill him eventually.