@CollectorofMyst Aaron sinks the hatchet into the flesh of the hellbat, killing it and gaining 10 XP. He nimbly dodges past the other next to him and moves in range of the monster in square D11.
10 / 10 HP || 10 / 10 Sanity || 0 / 2 Determination || 50 / 500 XP || 50 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.
@Scarecrow It's Scare, the Law Holder's turn. He has 3 movement. Currently, Scare, the Law Holder is in melee range of a monster and cannot make a ranged attack unless he attempts to escape first.
Monsters in melee range from current position:
Hellbat at D6
Monsters in shooting range from current position (must move out of melee range to shoot):
Hellbat at D20
Hellbat at D11
Hellbat at D11
10 / 10 HP || 12 / 12 Sanity || 0 / 2 Determination || 20 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.