Due to various reasons with the main one being that I'm having a hard time trying to write and post for Nobu in general, I'm sorry to say that I'll have to drop out of the game.
@KoL: Don't worry, I think we can still work through this.
I'll have to ask you to have to deal with running alongside just Keisuke until the current sections are complete, but after that I should have an easy method of reuiniting the groups and just slightly modulating my plans from there.
Personality: Overly confident nearly to the point of arrogance, and a bit of a showboat, Seffora is immensely proud of her magical prowess and not exactly shy about showing it. This can tend to rub some people the wrong way, but she doesn't really let that get to her. She's perpetually cheerful and optimistic, albeit a bit ditzy at times; she has a short attention span and finds it hard to really focus on things outside out of her interests, which are mostly cute girls and lasers. As she herself says, "lasers are a girl's best friend!". Really, she just wants people to see how great she is, and to recognize her for her talents, which is why she practically jumped at the chance to be a part of this endeavour.
Skills: Besides being a skilled mage, Seffora is also a talented cook and doesn't have as much problems with modern technology as other mages. However, she's also small and not exactly the most physical of people, relying more on her mana reserves than her physical prowess and can easily be overpowered in close-quarters.
Abilities:
Magecraft: Seffora's elemental affinity is Air, and she possesses a moderate amount of high quality magic circuits. Despite being a decently skilled mage, Seffora is not very good at Formalcraft, as she relies far more on her own naturally high mana reserves than any kind of ritual-based magecraft.
Notable Spells: Whilst she is rather skilled at several forms of magecraft, due to her high mana reserves Seffora has a tendency to focus mostly on blasts of mana. Her three favourite spells are Twinkle Laser (a small, fast beam of energy that can be fired rapidly), Sparkle Laser (a larger, more powerful beam) and Shining Laser (a far larger and stronger beam than even Sparkle Laser, which quickly drains even Seffora's mana reserves when used). These aren't actually the real names of these spells, but Seffora insists that her names are better.
Gandiva Simulacrum: A Mystic Code made in the image of the legendary Arjuna's Gandiva, although naturally nowhere near as powerful. By channeling their mana through it, the user is able to create arrows of light, and although only one can be shot at a time it has exceptionally long range and can pierce several targets at once.
History: The Arcuballistas are an old family of mages from Britain, who during the days of the British Raj spent a lot of time in India studying the mystical beliefs of the natives. Even back then, many of the more traditional mages found this distasteful, feeling they had been "polluted" by outside influences, but their standing was still high enough that no-one tried to directly confront them about this. Over the years, they moved about the Asian continent, studying different forms of magecraft and consorting with various sources considered heretical by the Mage Association, with some unconfirmed rumours claiming they may have had some connections with the Theosophical Society of Helena Blavatsky for some time. Still, whilst the more conservative sector of the association secretly wished to see their line's demise, during the late 20th century an upsurge of more radical thinkers began to find themselves a voice in the halls of the Clock Tower, none more prominent than the new Lord El-Melloi. Thanks to this, and the magical prowess of their latest scion Seffora, they have found a place for themselves with only a relatively small threat of being executed by the traditionalists. Seffora herself practically embodies their place in the world of mages, as whilst many of the younger radicals are rather fond of her (despite some of her more abrasive tendencies), the older mages aren't exactly keen on her and only really put up with her because of how talented a mage she is. Nevertheless, she was still put forward for this project by one of her older teachers, who assured her that such an important task was best handled by someone with her natural talent... Whilst they secretly hoped that the danger of the mission would lead to her having an unfortunate accident and never being seen again.
Noble Phantasms: Nursery Rhyme: A Tale For Somebody's Sake: A Reality Marble embodying the concept of nursery rhymes, fairy tales and children's fables, a gateway to Caster's inner world; although Caster herself is a product of this Reality Marble, creating an infinite loop where there is no beginning or end, just like the very concepts she embodies. Without fully activating it, she is able to pull concepts from this inner world and use them in the real world, basically turning fantasy into reality; due to a past encounter, however, she is especially fond of Alice's Adventures in Wonderland and Through the Looking Glass, and so often pulls concepts and characters from the Alice books. This includes card soldiers, griffons, mock turtles, and most dangerous of all the manxome Jabberwock. She also has the ability to call forth the Nameless Forest, but due to how dangerous it is to both friend and foe she is rather reluctant to do so. Invoking the name of the Noble Phantasm will fully activate the Reality Marble, unleashing Caster's inner world and transforming the surrounding area into a facsimile of Wonderland itself, a world built on the nursery rhymes and fairy tales, a dreamlike land where nothing is ever as it first appears. Caster is almost like the queen of this whimsical reality, and as such can instantly summon multiple beings from the stories and poems that she is the embodiment of. However, like all childhood fantasies, the Reality Marble is ephemeral and fleeting, and will eventually collapse and return the world to its usual state.
Personality: Polite and cheerful, but also childlike in her view of the world. She tends to be rather friendly to others and can be quite the chatterbox sometimes, and seems to find it hard to show malice towards others, even her supposed enemies. As the Heroine of Children, she cares deeply about children and one of the few ways to make her angry is to upset or hurt them; it doesn't need to be physically either, as there are certain other Heroic Spirits she despises due to the stories they wrote as humans. She also can't stand bullies, and isn't afraid to make this fact abundantly clear. Despite having the identity of "Nursery Rhyme", the embodiment of her namesake, she insist on being called "Alice" instead, and occasionally refers to herself as such in the third person. Even though she claims to hate bad ends and love happy endings, she seems perfectly fine with actually fighting; it's possible that her childlike innocence doesn't entirely grasp the concept leading to her seeing it as a game and her battles simply being playing with the others. She is especially fond of tea parties and will often try to set one up when left to her own devices.
Other: Utterly adorable and precious and is in fact the best Caster ever.
... if this is somehow still on, I'm out. I don't even remember what's happening, who's playing what, who hasn't quit, or what was being done about almost everyone in one group leaving.