Hidden 7 yrs ago 7 yrs ago Post by Neo Is Delight
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Neo Is Delight *noms on tail*

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First off, let me say I know some of you might see this, and think it won't go anywhere because I'm an awful GM and both my other roleplays I tried to start up failed. But, this isn't like those times, I promise, I will be a good GM...or at least try to be! ^.^


Okay, so next off, this is heavily inspired by Log Horizon. It was one of my top favorite animes, and it touched on an interesting concept. So, I've been wanting to do something similar for a long time, and I know most people are more fans of the SAO side of this genre, but bare with me here, I promise you this will be greater than SAO!

The Plot:
The MMORPG Estaria was widely received as a huge hit. It wasn’t anything overly special, it wasn’t VR or anything like that. But it gave players a feeling of immersion. They felt connected to the game. For the longest time, players did their best, some participated in large scale PVP events, others in raid dungeons with their guilds. Of course, with such a popular game it required expansions. Having two previous very successful ones. But, now a much more anticipated one was teased. Some of the players having worked side-by-side with the developers to make a lot of the content. However, on the day of the release, things went terribly wrong. Everyone who logged onto the game with the new expansion experienced a flash of light. Waking up later inside the game world. How they got there was a mystery, but it was the reality. The top guilds got together and devised rules. The first being that everyone who wished to go out of the cities must first make sure they actually know *how* to fight, the second being that any newbies who wished to tackle the first boss must take at the very least a single advanced player with them, incase anything goes wrong.
A week into the event, and everyone seemed to be doing well. People were still adjusting, learning to live beside the npcs(who were actually very offended at being called such), and learning to survive in this new world. Sure plenty wished they could find a way back, but learning to survive was more important. But things would not continue to go so well, as a group that had left for the beginner dungeon had returned beat and bruised, without the three advanced players that had left with them. The details are unknown, the beginners too shocked to share. So a bounty went up, posted by the Stellar Knights, as it was their members who went missing, to scout the area and if possible rescue their members.

So, there are multiple types of classes.
You have your base class, then you can change to a subclass. Then there are 'legendary' subclasses, and essentially they're just more badass versions. I'll be limiting these. Mythical Subclass is GM npc's for plot purposes only.


Now we get to go into races, and they actually impact how you're seen in the game, both by npcs and fellow players, though fellow players might be less biased than npcs.


This game has special jobs, where your character can earn currency in ways other than slaughtering poor defenseless creatures, should they be pansies and find it too cruel, or simply need some extra cash for that shiny new sword to slaughter innocent creatures with. :D




Now, if you're interested, you can start a character as soon as you'd like, as I have a skeleton sheet ready for you! See, I told you I'd be a better GM! I'm more prepared than I ever am at this stage! You're free to edit however you like, so long as you include everything I ask for. :D


And with all that out of the way: If you're interested, but not really sure about anything, feel free to ask questions. I don't bite...usually. :D
Hidden 7 yrs ago Post by AngelofOctober
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Dark Guild right here
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Hidden 7 yrs ago Post by Slav
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Very interesting ))
I am making a character already )
Hidden 7 yrs ago Post by Neo Is Delight
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@Slav
Yay! Glad ta have you. ^.^
Hidden 7 yrs ago Post by Genbor
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Genbor Dabblerjack

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Would it be possible for a character to stick to the initial class of choice instead of going into sub-classes? I'd be interested in playing a full Barbarian.
Hidden 7 yrs ago Post by DawningAurora
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interested! I love log horizon so much better than SAO in my opinion!
Hidden 7 yrs ago Post by caliban22
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This looks pretty cool. Count me interested
Hidden 7 yrs ago Post by Neo Is Delight
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Would it be possible for a character to stick to the initial class of choice instead of going into sub-classes? I'd be interested in playing a full Barbarian.


First, welcome! Glad ta have you aboard. :D

Second: Of course that's possible, in fact many players don't go into the sub-classes.

interested! I love log horizon so much better than SAO in my opinion!


Glad to have you! Log Horizon will always outshine SAO in every way! :D

This looks pretty cool. Count me interested


Yay. Welcome. :3

Informational Announcement

I forgot to address how equipment works, so I should probably do that. XD
So, first off, there's not really damage numbers. Weapons don't do 200% damage, or 550dps. They just do damage. If you have a skill that does 50dps, and you have an amazing sword, it's still gonna do 50dps. So what's the point of gear? Well, they can have enchantments, and while it is possible for there to be a damage boost, it's minuscule and rng, so most players find it a waste, going more for things like an enchantment of fire, which adds a small amount of guaranteed fire damage to every skill, or class specific enchantments such as one for a bow that would split arrows into multiple. Armor functions much the same, they don't have defense numbers, but will have either physical or magical resistance, that will lower damage by a small amount, but again most players don't bother looking at that, instead going for things that might increase their stealth/speed/etc. ^.^
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Hidden 7 yrs ago Post by TheRedWatcher
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TheRedWatcher Stabby Shadow

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-shrugs-

Don't see why I shouldn't join
Hidden 7 yrs ago Post by Genbor
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Any chance we could know more about the game's mechanics and lore to help with planning out our characters? Also, what level was the max, in what level range can we start off, do levels have a huge impact on combat effectiveness? Or is it more of a guideline with some minor perks unlocked that give an edge over lower levels, but ultimately player skill decides the outcome? This kind of stuff.
Hidden 7 yrs ago 7 yrs ago Post by Slav
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@Genbor I am not a GM , but I am pretty sure levels wont matter very much .Its based on Log Horizon , most of its characters were max level ,so it probably would be the same here .Maybe if you want a low level character...
P.S And yes it would be nice to know about skills
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Hidden 7 yrs ago Post by Genbor
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I am contemplating on having a character who has not reached max yet, somewhat higher than the mid tier, but if he'd be incredibly disadvantaged by it to the point that he'd be cut off from the "main party" activities -- if indeed there is such a thing -- due to his lower level then I might reconsider.
Hidden 7 yrs ago Post by Slav
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I think it would be simplier if all players have more or less the same level .

I say simplier , not more interesting, maybe our GM can come up with something ....

A lower level would be quite problematic to play , if a concept of levels exist in this game at all XD

Hidden 7 yrs ago Post by Genbor
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@Slav

Well, if it is a general MMORPG type of leveling system then you are probably right, but maybe it's a little bit different.

I've played games which took an interesting spin on the whole leveling. Some examples:

There was a game which I played where you could unlock perk slots with your levels, with which you could tailor the way you wanted to play as they offered slight bonuses compared to people who didn't have them unlocked.

There is a game where combat level and actual combat prowess are two separate entities, as combat was locked to Skills instead of your Overarching level that would increase through a combination of your combat skills. This way there can be some low level players with high combat capabilities, who usually focus on one or two combat skills to keep their levels low but their effectiveness is higher than it should be, and these are called Pures.

Then there was a leveling system where you achieved levels not by gaining experience, but completing achievements, so your actual level reflected your skill as a player more than the time you spent grinding.

There are even games which restrict your level in a zone, so you are regressed back to that level range but with added bonuses that you've unlocked and vice versa, where you may not have been a max level but it can boost you up to that so you can play with others.

So there are multiple ways leveling can be done, in ways that doesn't necessary restrict access to content. This world probably has a generic type of leveling system, but I'd like to know my options, is all.
Hidden 7 yrs ago Post by Slav
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@Genbor
I like the third option ,it would be fun to play a DnD campaign with an achievement based progression )

I have a suspicion that our game will be more about plot and RP than grinding for levels.

Our class will probably determine our characters' abilities ( who can sneak, cast magic , shoot etc)

But again I am not a GM ;)

For all we know our campaign might be an endless dungeon crawl XD
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Hidden 7 yrs ago Post by Neo Is Delight
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Any chance we could know more about the game's mechanics and lore to help with planning out our characters? Also, what level was the max, in what level range can we start off, do levels have a huge impact on combat effectiveness? Or is it more of a guideline with some minor perks unlocked that give an edge over lower levels, but ultimately player skill decides the outcome? This kind of stuff.


Starting from the top:
Game mechanics, I will not be working on heavily, for the obvious reason of they won't matter much once our characters are actually in the game, as everything will be different than it was in the actual game. As for lore, I like to leave that up to players, while yes I make my own, but it's limiting to players if the GM dictates all the lore. So, if there's anything more specific lore wise you'd like to know, feel free to ask.
One thing I can tell you about the game, is that alongside the in game events they have occasionally, the developers also host worldwide irl events, that can range from cosplay, art contests, to even random stuff like races in preset locations. The winners of these irl events get unique items, skills, or rarely races, that no other player can get. There's only four of these races, but essentially it's something I have in place in case someone wants a race other than those I have given.

Levels, do not exist. Otherwise I would have had it in the character sheet. Skills are obtained by going to a class trainer, or a skill trainer(they give skills unrelated to classes, like lock-picking and cooking), and each skill costs a certain amount of currency. There's over a hundred skills for each class, and as with the lore, I'm leaving this up to you guys, so long as you stick to what I have said in the class post. A barbarian won't be casting magic, a witch isn't going to be buffing defense, etc. As long as you obey the class presets, the limit is your imagination. The skill system, paying for skills with currency, was implemented as a risk-reward feature, you could just slowly save up working at a job, or farming minor creatures, but if you tackled bosses and such, you get a larger reward, and will have more skills as a result. But, you also have to balance buying skills with buying items such as health potions/food items(because hunger is a thing in the game).

So, with that, levels will not effect combat in the slightest, as they don't exist. Skills however, will. Of course, you could get away with having just the most basic skill for your weapon of choice, but then you won't be tackling bosses. So, it's always a good idea to have a good variety of skills.

@Genbor I am not a GM , but I am pretty sure levels wont matter very much .Its based on Log Horizon , most of its characters were max level ,so it probably would be the same here .Maybe if you want a low level character...
P.S And yes it would be nice to know about skills


It's not based on Log Horizon, it's inspired by it. ^.^

I am contemplating on having a character who has not reached max yet, somewhat higher than the mid tier, but if he'd be incredibly disadvantaged by it to the point that he'd be cut off from the "main party" activities -- if indeed there is such a thing -- due to his lower level then I might reconsider.


Well, there isn't really a 'max', but there are advanced players who have mastered a lot of their skills, and if it wasn't obvious in the first post, this will be focusing on advanced players, so I prefer we not have anyone less. Now, this isn't saying you can't, just that I prefer you don't.

@Genbor
I like the third option ,it would be fun to play a DnD campaign with an achievement based progression )

I have a suspicion that our game will be more about plot and RP than grinding for levels.

Our class will probably determine our characters' abilities ( who can sneak, cast magic , shoot etc)

But again I am not a GM ;)

For all we know our campaign might be an endless dungeon crawl XD


From the top:
-That would be a pain in the ass for me, because I would have to actually think of achievements and whatnot, or our characters would not be able to grow throughout the roleplay. Though, I'm sure it would be interesting, we're gonna stick to what I've said.
-Our rp will indeed be more about the plot than grinding for levels, as that's no fun, I've seen plenty of SAO roleplays, that died off simply because the GM had everyone start low level and have to actually level.
-Probably? That's pretty much a given, otherwise Classes wouldn't be a thing in the first place.
-This will in fact, not be an endless dungeon crawl...as entertaining as that would be. XD
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Hidden 7 yrs ago Post by Thecrash20
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Oh hai!

I just came back from a long rp hiatus due to life, but Im back now. This seems like something I want to be a part of!
Hidden 7 yrs ago Post by Neo Is Delight
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@Thecrash20
welcome to the party. ^.^
Hidden 7 yrs ago Post by AngelofOctober
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@Genbor

Like I am writing my own lore for Noin's and Eliesia's gear and equipment. I am also writing Lore about their Guilds that they are a part of. Etc.

The RP is only as limited as the member's own creativity.
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Hidden 7 yrs ago Post by Genbor
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Alright good to know. This answers all of my questions and more so thank you. I've been working on a character, but now I can finalize it.
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