Hidden 7 yrs ago 7 yrs ago Post by Zverda
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Zverda Walker of Worlds

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Name: Summer

Race: Elven Zephyr

Age: 18

Gender: Female

Height: 5’6”

Weight: 118 lbs

Continent: Lucerna

Appearance:

Personality: There is little to be said about Summer’s personality as she rarely speaks, so much of what can be said is taken from her nonverbal acts. She seems to be an obedient slave, who tries her utmost to see to her master’s needs. When confronted by someone on the road about being a slave she merely hides behind her master. She is however a very thoughtful and kind elf, who seems to understand what people need without asking. Whether this was due to her years as a slave or her natural state of mind is anyone’s guess.

History: Long ago in the center of the human continent, a small sect of elves in one of the few forests refused to go with their brethren to their homeland of Tellus. These elves told their departing kin that they would rather fight to protect their homes that they lived in for generations rather than run from mere humans. Saddened but respecting their wishes most of the elves left with heavy hearts. Years late as tensions rose between the remaining elves and the encroaching human settlers the elf leaders of Tellus made a brutal decision not to go to war with the humans over so few. So the elf leaders turned a sad eye as their outcast kin fought to defend their pathetic strip of land from the Human’s influence … alone.

In time the stranded elves lost this bitter conflict, and thus they became slaves to their human masters, of whom the chief among them where the ancestors of Salvar. While at first the humans where cruel to the conquered elves, in time they allowed some elves small privileges as loyal servants or valued concubines. As these few elves gained knowledge of their past and wisdom of their own, they decided to rally their enslaved brethren to revolt against their human masters to gain their freedom.

It was not a happy ending for either side.

After a brutal few years, the revolt was put down and the measures against the elves where never questioned as being too harsh. To start the elves were not allowed to wear clothes to remind them of their transgressions, also they were not allowed to carry or use weapons, and not to speak unless spoken to. Fearing the seed of another revolt the humans went so far as to kill off any elf over the age of a hundred so no one wise enough would educate the younger generation with the ideals of freedom. The recent images of slaughter and chaos made many humans who normally would have said something against this turn a blind eye.

Summer came to the Salvar a few years ago as a prized slave of the highest stock, her delicate features making her privileged to lay with the noble Salvar children. Soon however on the night when the eldest tried to sleep with her, Summer panicked, and in the confusion kicked the young human. In a rage the man grabbed a knife and retaliated against her, giving her the scar she now has across her right cheek.

After the second eldest son of the Salvar had their way, Summer was given her punishment the next day. The young elf was confined in a cell in the dungeon for over a month, and then to be executed. Oddly enough however the sentence was withdrawn to the shock of many. Thanks to Aldin defeating Kyle in a high stakes duel, and losing much to Kyle’s displeasure, Aldin became the rightful owner of Summer and all of Kyle’s former slaves. Due to her extreme mistreatment, she was rather apprehensive about this new male and barely spoke a word to him unless she had to, usually going about her chores in complete silence and flinching whenever she was addressed. Once Winter ended, Summer found herself clothed in a grenadier support uniform with no rank and on the road with Aldin as he headed to the company barracks. Finding herself surrounded by so many men, she stuck to her new master’s side like a loyal hound and experienced many small skirmishes and a couple small battles over the next four years, aiding her in her knowledge of First-Aid, maintenance of gear, and military procedures.

Thanks to the 15th Royal Grenadier Company's keen perception, Summer's innate magical talent did not go unnoticed. However, because no one was knew how to do wind magic of any kind, she was only taught basic knowledge and understanding of how everything worked so she was able to control her abilities better. This has allowed her a better control over what little she does know without much worry of causing harm to those around her who don't deserve it.

Weapon: Field Knife

Pet:


Powers:
Wind Blast - Tier 1 - Summer can release a blast of air that forces creatures and objects away from her. At higher tiers it can actually cause damage to those hit with the attack, as well as push back (or knock prone at higher levels) humans.

Zap - Tier 1 - A tiny short release of wind that causes pain or discomfort, usually too low-powered to be destructive (scales with Tier)

Wind Wall - Tier 1 - This wall is effective in deflecting ranged attacks utilizing projectiles, but anyone can simply walk through it should they decide to attack physically (Stops things going in, not coming out) ((Size. thickness and durability improves at higher tiers))

Wind Throw - High Tier 1 - This ability allows her to utilize wind to throw her knife (or anything else really), over extreme distances though at this tier it is nearly impossible to control the accuracy of the throw. (Accuracy and control improves at higher tiers)

Strengths:
Mental Endurance: Thanks to all of the verbal abuse she took as she grew up, very few things get to her. While she has no control of her emotions, it is hard to actually hurt her feelings and rather difficult to get a rise out of her.

Physical Endurance: Due to the amount of abuse she took from all the Servants that proved to be nothing but jealous harlots, Summer has above average endurance compared to even the most hardened Slaves within Lucerna.

Weaknesses:
Emotions - Due to lack of training, Summer has a hard time controlling her emotions, the very thing her powers are tied to. It is because of this lack of control that she tends to have a hard time working on her Wind magic, despite it supposedly being her forte.

Socially Awkward - Her time spent as a Slave stunted Summer’s social growth, but thanks to her time around the Soldiers, she isn't completely inept, just has an extremely dark sense of humor that might just get her into trouble.

Other: youtu.be/DLWqxqMYlXE
Hidden 7 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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Old Amsterdam Coven Witch

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Hidden 7 yrs ago 7 yrs ago Post by Big Dread
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Big Dread Absurdist Hero

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Sisyphus

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Hidden 7 yrs ago 7 yrs ago Post by SleepingSilence
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SleepingSilence OC, Plz No Stealz.

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(Will make pretty at later date.)

Name: Lydrim Viertan
Race: Antarrayin mardik
Age: 30
Gender: Male
Height: 6’1 (Foot/Inches)
Weight: 187 Pounds
Continent: Tellus
Occupation: Chef

Personality:
    [Positive]
  • Calm: His ability to maintain his composure is quite above many others limits of tolerance, even when angry or agitated his words and his movements come out calmly and methodically. His voice when happy, sad and furious is practically indistinguishable Leading to being unpredictable, his actual actions can seem to come from nowhere given how calm he always appears to be.
  • Loyal: He never goes back on his word. Rarely making promises, but always keeping them regardless of the strength of the relationship and how impractical it is to keep it. He has a close circle he would kill and die for, even taking his bond with animals to an extreme level, considering them part of his own family. He has respect for those in his community and takes pride in keeping them fed.
  • Hardworking: He’s often a workaholic, seldom giving downtime for himself. He’s always cooking and working on new recipes, gathering, hunting and anything required to keep busy. Sometimes even helping others with their work, solely for his own personal satisfaction of not feeling like a layabout.
  • Neat: Keeping everything neat, his personal appearance is well kept as it could be given his environment and often being too busy. His clothing, his cooking equipment and hunting tools all meticulously organized and sorted out.
  • Tolerant: Different races, creeds, cultures never bothered him. Though he was never particularly interested in others cultures or problems. Just figuring he had enough problems of his own to deal with. He doesn’t care about loud or smelly animals, or whiny children. He ignores most of them equally, with an apathetic attitude.
  • Humorous: Always appreciates a good joke or bad joke told right, often takes pleasure when people slip and fall. He has a good sense of humor about himself, he will occasionally laugh at something that probably wasn’t that funny to anyone else. He can’t resist cracking a joke to lighten any gloomy mod or particularly sad looking individual.
  • Adventurous: He is often asked to do rather impossible and dangerous tasks that he’s always more than happy to do, when there’s a good reward and the thrill of entertainment is just luxury. He rarely backs down from things that he’s confidently able to perform.

[Neutral]
  • Chummy: Most would probably disagree or give leery stares, if you told them this was a friendly soul and they’d be correct. But to those he’s close to, he doesn’t bother keeping anything to himself and can enjoy a casual conversation. Often leading him to talk to all the animals around to keep him company.
  • Irreligious: He doesn’t believe in gods of any kind to the point where providing evidence would do you no good. He’s quite bitter when others even bring faith or spirituality in conversations. He’d likely use books or parchment with religious text as kindling for fire, from how much he regards their worth. His reasoning for this is quite vague and ill defined.
  • Stubborn: He is never wrong, even when he makes a mistake. Someone else is likely to blame. Not because he’s stupid, but because he just will never admit that he’s ideals and methods of doing things aren’t always correct or justified. He’ll never lose sleep over self-doubt.

[Negative]
  • Cruel: Free tip, never piss this guy off. He can be relentlessly sadistic and hateful when he is angered. He doesn’t have problems murdering, burning and torturing others for benefit to himself. But only becomes that way through emotional affliction, he doesn’t enjoy being cruel toward others and his monstrous side is well known and often warned about beforehand. So you only have yourself to blame if you find yourself six feet under.
  • Dishonest: His friends don’t have to worry about him pulling a fast one. But everyone else, more than likely, you’ll be hearing endless lies coming from his mouth. He often lies even when there is practically no benefit for him to do so. He’ll likely tell you his name is several different things in one day, because he’s also not efficient at lying either, despite his experience.
  • Faithless: Evil assumes evil, he doesn’t trust a single word that comes out of another’s mouth. Quite skeptical of even the most benign things, making his relationships with others quite complicated. Only giving animals and his closest friend the benefit of doubt, usually.
  • Opportunistic: He doesn’t have money on the brain and won’t accept anything asked of him for a price. But give this man an opportunity to make some money and you’ll likely have him hear you out, if nothing else. Not exclusively wealth specific, he’ll take any advantage he can in almost any situation.

History: Living in Tellus, his beginnings weren’t favorable odds, his father and mother were young lovers burdened with afflicted pasts, abusive families and back breaking labor. Poverty stricken along with the misfortune of their few friends being wrongfully convicted for crimes, punished with lifetime imprisonment or death which was considered the favored circumstance. Making love in the month of the earth, under the giant blossoming tree they met, their miracle of having their first child together begot with tragedy. The mother gave birth to a children with the umbilical cord wrapped twice around the baby's neck, the baby survived. The mother passed away soon after. Leaving the father had to care for the son alone.

His early childhood was a struggle, the father had worked his hardest while getting a couple lucky breaks along the way, finding a small group that he could call friends. Allowing his baby boy to grow up properly, his father was quite protective of Lydrim, recognizing his uniqueness. A rumor had spread fast, about the strange phenomenon of animals consistently approaching and imprinting with him, the father had creatures of various sizes and beasts circling and following him, never bringing his son harm or himself, unless he wasn’t in near approximation of his son. Which always kept them well fed, even subsequently allowing other hunters to spend less time hunting, his father started sharing his wife’s cooking skills and hunting techniques which greatly benefitted the people of the trees. Making the father respected by those who knew him and the young boy praised for being the communities restoration.

From a young age he was always interested when his father was cooking and watching his buddies sparring with each other during times of relaxation. He grew up healthy and without many problems in his impoverished life for six years. Anytime he’d feel down, one of his father’s friends or his father’s joke would get him to smile and giggle. But that was all blurred, his first actual memories weren’t pleasant. When he turned seven, his father got terribly sick and bedridden. He was alive, but unable to do anything for his son. His friends became surrogate parents and provided as much care, training and comfort they could for Lydrim. But he didn’t make friends easily, the other children found him bizarre and awkward. The fact that he constantly talked to animals, nobody could understand or believe that he could despite his insistence. Having many in his hands or following him, that they’d end up leaving a mess. He needed more baths than the average kid. The adult were kinder, but even they found his behavior at times questionable.

Finally learning about his mother dying because of his birth that year. Begged by his son to share stories about his mother. Feeling the harsh truth should be taught before his passing, he complied making Lydrim miserable every night, often sleeping after exhaustively sobbing beside his father, despite his efforts to console. An entire year passed before Lydrim couldn’t be comforted by his father anymore. His funeral was during snowfall, held by a small group, his six closest friends gently lowering him down, filling the hole. On the very same day one of his father’s closest friends died in an accident during a rockslide. Lydrim was taken in by another friend, where he’d spend his days until his early adulthood.

He spent most of his days running off, where nobody could find him. In isolated areas of forests, climbing high trees, keeping himself from loneliness, communicating and spending time with all the animals. When he could be found with others of his own kind. He was training and cooking, slowly becoming as good, possibly better than his father at a much younger age. His best memories revolve around meeting and befriended a young wolf in his early adolescent and his eventual love. They protected each other during their many misadventures. His hatred grew for the nobles and the people of the trees, learning how they lived and how they treated everyone. During one of the earlier months, what tended to be very boring traveling for supplies, lead to altercations with the nobles that got his surrogate father badly injured. Both he and Lydrim were nearly killed, but his companion sank their fangs into the nobles throats, and ripped them to pieces. The female wolf getting hurt in the process.

But everyone’s physical scars had healed, the mental stress and the pressure from many in the community to give up the wolves, The People Of The Trees administered dire consequences, affecting everyone who associated with Lydrim. Even those closest fearfully started to abandon them through exclusion. Managing on their own, the surrogate father started getting into a darker crowd under duress and eventually became a hired assassin. Lydrim was taught to be strong and take any opportunities he had, even violent and cruel ones. Because that’s just how life worked. He worked rigorously and got his hands dirty often, having a few interchanging companions, but nothing lasted long, while eventually growing into adulthood and living on his own. His surrogate father becoming one of the most wanted criminal, changed in many ways, except that he still truly loved Lydrim like a son. But distance was the only thing that could grant him safety.

Living the best life possible, somewhere unfamiliar and unknown, becoming a chef and doing an abundance of risky jobs given to him. During a month of earth only a few before his birthday, several years ago. The wolves finally decided by have babies of their own, the mother wanted children to raise before dying. The mother wolf only gave birth to a single pup, before dying from a complication of the birth. The only real friend he had left and his health started spiraling down, proving nothing good last forever. Nowadays, things have gotten pretty quiet and mundane. Raising his best friend’s child, just his several fathers before him. Doing what it takes to thrive, until the inevitable end, remaining in the company of those he feeds.





Powers (Desired):
  • Burying: The ability to sink objects or people into the earth. I.E Sinking someone into the sand until only their head remains, during a high tide.
  • Burrowing: Ability to dig through solid material and create tunnels. I.E Creating a quick tunnel for escape or save time during travel by going through mountains opposed to going around them..
  • Earth Generation: Ability to create earth materials. I.E Creating a wall of solid earth.
  • Earth Transmutation: Ability to change earth material into a different form. I.E Changing quicksand into mud, or soft soil into solid ground.
  • Ground Rupturing: Ability to make the ground burst out. I.E The ground breaking and cracking.
  • Unearthing: Ability to rise up something that was buried beneath earth. I.E Finding buried treasure chest without stress.
  • Ground Liquification: Turning solid ground into liquid substance. I.E an area of solid ground suddenly changing into a pool.
  • Geokinetic Surfing: Ability to use boulders or earthly platforms to move faster. I.E Surfing a boulder.
  • Creating Avalanches, Earthquakes, Mudslides: Abilities to create natural disasters. I.E To cause mass destruction.
  • Terraportation: Ability to teleport through different types of earth material. I.E Teleporting from tree to tree to quickly cross a forest.
  • Fruit/Vegetable Manipulation: Ability to manipulate fruit and vegetables. I.E Make food ripe, spoiled, grow them, change their color.
  • Flower Manipulation: Ability to manipulate flowers. I.E Changing their fragrance, changing their properties. Making harmless flowers poisonous.
  • Plant Fertility Manipulation: Ability to make plants grow faster or slower. I.E Making weeds spread like wildfire and kill crops.
  • Pollen Manipulation: Ability to manipulate how pollen travels and it’s effectiveness. I.E Send paralyzing spores in a certain path, to incapacitate a group of enemies.
  • Vine Manipulation: Ability to control vines. I.E Use vines to bind an enemy.
  • Seismic Sense: Ability to sense things touching earth around you. I.E Sensing other movements from a distance away, if they're on solid ground.
  • Zoolingualism: Ability to talk to animals and the ability to make animals speak comprehensively.


Strengths:
  • Hand to hand combat: He’s quite a good fighter in an unarmed brawl, he can take many good punches to the gut and deal out plenty of pain. Having a knack for it even at a young age, only getting better with the training he performs. He could even teach someone to stand their ground in a fight, at the right price of course. Only improving in tactics and endurance with age.
  • Animal Tamer: He’s quite capable of training and taming the most rowdy, aggressive and stupid beasts upon these lands. Making them quite approachable and well trained. All without any magic necessary. But often form endless trial and error, but if anyone can do it...
  • Linguistic: He is quite fluent in various languages and forms of communication. Quite a fast learner in interpreting different languages when speaking or even writing.

Weaknesses:
  • Mana Reckless: When performing his earth magic, he often lets a little more magic escape than necessary when completing his abilities, making his mana storage deplete often faster than his opponents. Often relying on very quick hit and run tactics, because of his unrestrained magic production.
  • Genophobic: Nothing complicated here, he’s just terrified of sexual experiences. His parents died having him, his closest wolf companions died from birth, the list goes on and the idea always seemed grotesque. He doesn’t mind other sharing or expressing affection, just in other ways.
  • Easily Irritable Sleeper: Though you’ll likely never be able to sneak up and kill him in his sleep, it’s certainly more negative when it doesn’t come to extreme situations, often tossing and turning in sleep which is required for proper mana replenishing and retention. Not usually someone you want to wake up either.
  • Dulled Senses: His ears aren’t much stronger than a human’s from several accidents from his childhood and his nose was always borderline useless, often relying on his wolf or others when needing to smell.

Other:
[Likes]
  • Cooking: He enjoys finding new food and tasting, making recipes for anything savory, spicy or sweet. There’s nothing he won’t cook and feed to those who want it or pay for it. His passion is almost childlike in approach, but his mastery of techniques make him quite excellent at it.
  • A good fist fight: He’s always been interested or intrigued by unarmed brawls, finding them the ultimate test for how worthy you are. Not respectful of anyone who won’t raise their fists in a hostile scenario. He often spares with others to exercise and keep himself healthy and fit.
  • Company of animals: Being quite used to it ever since childhood, animals always seemingly following him around anywhere he went. His powers aren’t taken for granted. His pets often staying beside him, conversing with them constantly.
  • Jokes: He loves jokes, dark, dry, crude, childish, unfunny. Anything that’s meant to give others pleasure through a small giggle or hearty chuckle, he relishes in them and appreciates their craft.

[Dislikes]
  • Long conversations: Despite enjoying being around animals, his pets especially and talking them deaf. He doesn’t actually enjoy communicating with strangers or even his close non-animal friends for very long, especially if he’s not interested in the current topic of discussion. Preferring most communication between others to be brief.
  • Nobility: If you’re rich, you better have a good answer why you haven’t donated over half your income to charity. Don’t just explain that you’ve earned it. He’s quite repulsed by those with excessive wealth or those that brag about material possessions.
  • Reading: Despite being perfectly articulate, his reading comprehension is quite below average. Thus, reading anything that isn’t cooking recipes, he’ll be very disinterested unless someone happens to read it aloud for him.
  • Seeing children or animals being mistreated: Seeing how to piss him off easily, doing malevolent things toward children and animals. Takes proper precautions when hunting, to give animals the proper respect and making it painless as possible.


Equilibrium - Mana (Theme song)

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