P r e m i s e
“Always fear the flame, lest you be devoured by it, and lose yourself. I would hate to see that happen again.”
Dark Souls
Dark Souls
Lethe: The Inalienable Dreamless is a collaborative story inspired by several mediums within the dark fantasy genre such as Demon Souls, Hexen, Akame ga Kill, Claymore, and Berserk. The idea came to me when I was bouncing creative ideas for a new project with my roommate; who, at the time, was playing through the Souls series in anticipation for the newest entry to the series. The idea is that prospective players will take the role of a rebirthed individual who are known due to this reincarnation as “redeemers”, a term that applies to the fact that they are supposed to redeem humanity and bring light back from the depths of the darkness. But such redemption is hardly a simple task considering the state of the world — a world that much like Dark Souls is one swallowed in misery and ruin.
The level of the setting is one that is centrally medieval with some variations to formula for creative options. When the characters awake they will find themselves face down in the dirt, gasping for air as their body is reawakened and regenerated by strange magic. They will be together in their confusion as there will be little people left in the world that they find themselves in that will be helpful, hopeful, or sympathetic, for this is a game that has been repeated several times. The rebirth of old heroes has happened for so long and with no “redemption” for the world following that they don’t see any reason to care. They choose to accept their reality. But if this is reality, why did the gods reawaken others? A valid question for many with no discernable answer.
Player Characters are lost upon their rebirth: entering a world with no answers to where they are, when they are, and who they are. They may have a name, they may have some brief thoughts on what they did; but they do not have any comprehensive knowledge or wisdom beyond that fact. Outside of retaining their skills and talents, characters will also be reborn with a power that is reflective of them; but their access to it will be brief no matter the level of power existing from within. These abilities are called gifts of rebirth and are unique to those who have been brought back, but it also means their soul is far more valuable this time around considering it has been imbued with divine energy. Evil men, monsters, demons, and spirits will sense this and try to harvest it for their own gain.
I n f o r m a t i o n
Game GMs: @Inkarnate, @McMolly
Expected Release Date: December 20th - January 11th
Posting Guidelines: Casual/Advanced Section expectations; adjustable posting activity.
Influences: Dark Souls, Berserk, Hexen, Claymore, and Akame Ga Kill.
Game Admission: Public Game, applications will be based on the merits of the quality.
Player Options: Single Characters.
Reboot Revisions: This RP takes place in an original setting that I did a test run some years ago under the name Redemption: Shadows of Esarion. Some details have changed but the principal concept remains. Players are encouraged to add flavor to the setting's prehistory, but a lot of the nature of the RP will be on reacting to an unknowable world.
Expected Release Date: December 20th - January 11th
Posting Guidelines: Casual/Advanced Section expectations; adjustable posting activity.
Influences: Dark Souls, Berserk, Hexen, Claymore, and Akame Ga Kill.
Game Admission: Public Game, applications will be based on the merits of the quality.
Player Options: Single Characters.
Reboot Revisions: This RP takes place in an original setting that I did a test run some years ago under the name Redemption: Shadows of Esarion. Some details have changed but the principal concept remains. Players are encouraged to add flavor to the setting's prehistory, but a lot of the nature of the RP will be on reacting to an unknowable world.