Hidden 7 yrs ago Post by Arawak
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@Dinh AaronMk
Hello neighbors.

Given are geographic proximities, shall we hash out some shared history?
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Hidden 7 yrs ago Post by Meiyuuhi
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I'm considering setting up a Discord for this like there is for PoW. You guys like that idea?
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Hidden 7 yrs ago Post by Aweirdgamer
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Hello neighbors.

Given are geographic proximities, shall we hash out some shared history?

Sounds good on creating shared history. How do you want to discuss this?

I'm considering setting up a Discord for this like there is for PoW. You guys like that idea?

I like it.
Hidden 7 yrs ago 7 yrs ago Post by Arawak
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Well, first by noting how we are seperated by a dry, sparse inland interior so it may be hard to think of good reasons to have any major wars. I imagine the Gestalt would view your civilization as a younger creature due to their comparitively recent unity.
Hidden 7 yrs ago 7 yrs ago Post by Aweirdgamer
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Sounds reasonable to me. I imagine also as both of our nations are strongly interested in manufacturing, even if by form is different, there are at least a few partnerships and trade deals regarding production and research. While the Famsidian are more modern on some aspects from what I can tell, the common cultural aspect of that suggests good relations to me. What do you think?
Hidden 7 yrs ago 7 yrs ago Post by Neruu
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A discord would be cool.
Will make a flag tomorrow for Union of Kor. Is late where I live but wanted to finish today. Fixed a quick typo where forgot a few words in tech but fixed that right away. Always get annoyed with myself when I miss something like that.

Name of Nation: Union of Kor
Nation Characteristics:
Government: Elective Monarchy
The Tari are ruled over by a High King who is elected into position by a council. Those eligable for becoming High King are the various Lords of the Union of Kor. The council is made up of various Lords, Mayors of city states within Union of Kor, and the High Priest of state religion. Powers granted to High King are a special unified army to enforce peace within the Union of Kor.
Land is ruled over by various Lords, Mayors, and the High Priest have own private armies which in past were used to war among themselves. Nowadays the private armies function as peace keepers/police/enforcers.
History: The current Union of Kor is the eight iteration of Union of Kor having collapsed seven times previously into civil war when a new High King could not be elected due to no majority winner. This Union of Kor was founded in 1864 and has not had a internal war between Lords since 1937. The Union of Kor only opened borders to trade in 1907 and kept a extremely neutral stance officially in world but would let mercenary companies be bought by anyone. The previous High King decided to side with the Aldabetan in the Void War but freely allowed mercenary companies to be bought by other side. Current High King elected after death of previous High King has a much more pro-Cindorayi views.
Culture: Tari have little value for life due to there biology and generally do not even value there own young before they reach mid-stage towards adulthood. Cannibalism is not uncommon in the poor of Union of Kor. The Tari have a flexible yet rigid caste system.
At bottom of caste are the workers who are bulk of population and generally do the manual labor jobs which are plentiful due to rigid hate of automation. Tari value strength and see unnecessary automation as lazy. Second tier of caste is warriors who preform all roles where combat is involved from police to soldiers. The warrior caste is the second largest and worker caste. The third and smallest caste are the priest case who are those born with defects. Tari view those that hatch with a defect such as blindness or physical deformity as special and they are taken in by the celibate priest caste. Final caste which is the gold caste who are rich merchants, and nobility. A Tari when they reach adulthood will go into worker caste where they can become rich merchants or can join the warrior caste. Only nobility of the gold caste and priest caste are rigid where they are never allowed to change caste.
The value in strength and little value for own lives causes the warrior caste to be used in brutal tactics involving just trying to drown enemies in sheer numbers. Once common wars within Union of Kor would suffer massive casualties as government troops are generally equipped poorly. The poor equipment resulting in many mercenary companies that work for highest pay so they can afford proper equipment.
Religion: Religion is still as it always has been for the Tari a very important part of government and culture. The religion of Tari is a form of ancestral worship where the dead are eaten so that spirit is trapped in living Tari. Priest caste are exempt from this cannibalism and instead are interned in elaborate crypts under temples.
Nation Location: South Eastern small island touching the glaciers.
Nation Initial Population:27,000,000
Species Name: Tari
Species Characteristics: Tari are divided up into two major ethnic groups. The stocky built flat faced and lighter built long faced Tari. As the name indicates flat faced Tari have a flat face which causes variety of respiratory issues and they possess three fingers with a thumb. Meanwhile the long faced Tari who have a long reptilian snout, large tails, ornamental horns, and two fingers with a thumb.
In general Tari are bipedal with two arms and tough hides covered in scales. The average natural lifespan of a Tari 120-160 years. Tari start out as a egg that hatches after two years then take average of 8-10 years to reach adulthood. A female Tari can lay a clutch of 3-6 eggs every year. It takes a newly hatched Tari 4-5 years to develop its brain for it to be sentient.
Despite the very reptillian appearance Tari are not cold blooded but they are not warm blooded. The blood of Tari is lukewarm blooded to fuel there rapid development into adults. Tari are hardy species that can live comfortably in a variety of environments though flat faced Tari respitory issues cause them to be less suited compared to long faced Tari. The only differences in Tari male and females is female long faced Tari lack horns and both ethnic groups have lighter colored males and darker colored females. Tari scales are all the same color and individuals can be browns, greens, grays, and very rare white.
Side Chosen in Void War:Aldabetan
Technological Level: Standard Modern Technology
The Union of Kor officially only has a handful of nuclear fission powered communication satellites. Most powerful Merchants and the largest Mercenary Companies though have there own private communication satellites. A two person unarmed space station powered by nuclear fission is the biggest space presence Tari have.
Space Presence: Very Tiny.
Special Resource: Chitanium
Chitanite is a organic derived metal. Through centuries of selective breeding the Chit have been bred to have a extremely metallic like hide. The metallic hide of Chit is harvested then through complex chemical purification and smelting process it is turned into Chitanite. Chitanite most unique property is medical application with it not being attacked by the immune system when implanted into the body. Beyond that unique property Chitanite it has a very high resistance against corrosion and shares many properties with steel such as strength.
Hidden 7 yrs ago Post by Meiyuuhi
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discord.gg/VPm6bBh is the one I've set up for this.
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Name of Nation: Cindorayi Empire
Nation Characteristics: The scattered kingdoms of the Cindorayi, in the north and westernmost parts of the peninsula they now possess, were finally unified by the Vissarion Kingdom in 1864. Rozhkov I Vissarion, the head of the Vissarion House, formally declared himself Emperor of all Cindorayi that same year. The Cindorayi, who had previously been largely been tributary states to the ancient Aldabetan Republic, never lost the grudge they had against the Aldabetuse people. The Second Emperor, Pashkov I, lead Cindorayi forces in the First Tannyl War (1894-1897) for access to the lake’s freshwater, which was the first Cindorayi victory over the Republic ever recorded. Over the twentieth century, the Cindorayi Empire rapidly industrialized, being the very first of all nations to do so with easy access to coal and iron ore from their northern tundra lands. In 1934, the Second Tannyl War began, but this war ended in essentially status quo six years later after millions of deaths. After this, however, the Cindorayi Empire along with their allies the Lithla rapidly outstripped the Aldabetuse in terms of industrial production and development. The Aldabetan Republic continued to stagnate and refuse to accept change, whereas the Cindorayi grew ever more militant and radical. In the late twentieth century the nobility was stripped of all remaining power, the Imperial Diet was disbanded and never recalled, and all power was concentrated in the hands of the Emperor. New technologies such as radio and television were used to alarming effect in propagandizing and reinforcing discipline amongst the Cindorayi population, and the Aldabetans were portrayed as the implacable enemy of the Cindorayi people. Other sentient species already subjects of the Cindorayi Empire from prior wars were enslaved and used for menial labour tasks. The military became the highest and most important profession, the center of the Empire’s state apparatus, and has become so integrated with the government that there is very little civilian bureaucracy left. The Cindorayi Empire pioneered space exploration primarily for its military advantages, quickly establishing a network of laser satellites around the planet which were used extensively during the Void War. After victory in 2036, the Empire consolidated control over its new subject peoples, resettling Aldabetuse land and forcibly relocating them to workplaces elsewhere. Realizing the potential numbers advantage of establishing a space colony before anyone else, the Cindorayi restricted all non-allied nations from lunar or extraplanetary settlement, and threatened to rain fire upon any nation which disobeyed as well as blowing any colony ships out of the sky with lasers or nuclear missiles. To greatly improve their capacity for offworld transport, they commenced construction of a space elevator, first of its kind, in their capital city of Lunaris in 2042, which completed by 2046. Subsequently, the Cindorayi Empire began by establishing a permanent colony on Lunoi and then began full-scale colonization of Cindorya in 2048, which by 2056 had led to over a million colonists being shipped there.
Name of Second Nation: Celestial Republic of Cindorya
Nation Characteristics: The CRC declared independence from the Cindorayi Empire last month, and consists of a colonial territory on the main continent of Cindorya with a population of approximately 1.2 million. It is in an active state of civil war against the Cindorayi Empire as of the RP’s start.
Nation Location: Westernmost peninsula of the main continent.
Nation Initial Population: 121 million.
Species Name: Cindorayi
Species Characteristics: The Cindorayi are bipedal humanoids with a felinoid appearance, including full-body fur, tails, and pointed ears. Their torsos are arched significantly forwards, unlike other humanoids, and they possess claws on the ends of both sets of hands. Their hands have three fingers and an opposable thumb.
Side Chosen in Void War: The Cindorayi, of course. Pravilo Nasha Sudba! (To rule is our destiny!)
Technological Level: The Cindorayi Empire is the most advanced at present in terms of military technology and only surpassed by others in a few categories. The greatest technical achievement of the Empire is the Lunaris Space Elevator, a 2 km tall railgun which launches cargo and craft into orbit from Nova Mondial’s surface. Cindorayi began the production of Luni-class corvettes in 2054, a state-of-the-art space superiority fighter which is capable of taking off from a planetary surface with boosters and traveling to orbit. It possesses a single primary railgun, two wing-mounted lasers, and a nuclear fusion generator which also powers its thrusters through exhaust. The Cindorayi have also begun experimenting with electromagnetic shields, but so far have been unable to miniaturize it for use in any spacecraft or vehicles. Its other non-military technologies are consistent with modern America.
Space Presence: The Cindorayi Empire as of the RP’s start possesses an orbital network of 30 satellites which are equipped with primary lasers and nuclear missiles, by which the Empire kept the nations of the world in check through threat of nuclear annihilation. The Mondial Orbital Command space station is the primary command and control network for the Cindorayi space operations, and maintains docking facilities for all manner of craft, military and civilian. Secondly, the Cindorayi Empire possesses a lunar colony of around 70,000 individuals, all living in one small city and home to several manufacturing and mining facilities. The Cindoryan Imperial Colony was lost in the opening days of the Cindoryan Revolution.
Special Resource: Cindor crystals, which are capable of storing much larger quantities of energy than conventional batteries. They are a primary component in Cindorayi railgun and laser systems.
Hidden 7 yrs ago 7 yrs ago Post by Shyri
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Consider this draft #1, unless it actually turned out well. I need to get to sleep, and will edit it further tomorrow. Discord me any detail's you want elaborated/changed/nix'd, Mihn.

Name of Nation:
Rafinid Technocracy

Nation Characteristics:
The Rafinid's sold their knowledge, skills, and, most importantly, Phoenix Gas, to the Cindorayi in exchange for protection from any other nations looking to get their hands on said gas. This protection is something they have enjoyed for quite some time, and work hard to contribute as much to the Cindorayi as possible, so as to not lose it.

History:
Before the Rafinid's pled to the Cindorayi for protection, they enjoyed their natural utopia. Free from predator's, and saved from outsider's by the cloud of gas that covered their home, they were able to shut themselves in and enjoy doing what they did best – invent, learn, and discuss. Being unable to fight physical battles, disagreements in their past were solved by competing in complex puzzle & mind games, which is also how they have always decided who among them is fit to lead the rest.

Culture:
In order to be respected in Rafinid culture, you have to be smart enough to hold a conversation with one. Anybody who solves issues with brute force is seen as weak, and shamed. In the past, the Rafinid's would send the weak-minded and violent out to sea without remorse, knowing full well they would die the second they passed beyond the cloud of Phoenix Gas. However, they now try to focus on educating and calming these individuals in a way that will at least make them able to contribute, even if minimally.

Off-shore Rafinid's don't share every belief with mainlander's, however, as they have seen other species, their cultures, and their value. They still won't go near weapons or any other sorts of violence if they can prevent it, though, and do try to solve diplomatically first in every circumstance. This has, of course, led a good few Rafinid's to their untimely ends.

Religion:
In the past, the Rafinid's worshiped the Jam'ra volcano as their God. However, around the Rafinid renaissance era, they began to become the agnostic species they are today.

Nation Location:
The central island, though there are small pocket communities within Cindorayi territories.

Nation Initial Population:
7.5 million

Species Name:
Rafinid's

Species Characteristics:
Tall, slender, amphibian-like humanoids, with eyes in shades of blue and pink. Depending on where they are raised, their skin with either be a pale taupe (If raised on their home island), or an ashy grey (If raised in another civilization.) They share a special attribute with all living things on their island – they can survive the Phoenix gas emissions that come from the bowels of the Jam'ra volcano. However, this also has a drawback for them, as they cannot survive in normal environments; whenever they are not on their home island, they cannot spend more than five minutes outside of their special environmental suits. These suits also make it so the only distinguishing features between various Rafinid's outside of their home are their voice, height, and suit design.

As a species, they posses superior intellect, to make up for what they lack in physical capability. A Rafinid should pray to never find itself in a physical confrontation with another species – nearly all others could probably snap them in half with their bare hands.

Side Chosen in Void War:
Cindorayi

Technological Level:
The Rafinid's dominate the biological and medical fields, already fielding portable life-support suits that nobody else can rival. They are also impressive engineers - though they have minimal technological advancements when it comes to a military, and have to rely on the Cindorayi's protection.

Space Presence
The Rafinid's mainly populate Cindorayi stations, however, they do have a couple orbital research station's of their own, as well as a small lunar colony that exists solely for purposes of mining, research and development.

Special Resource:
Phoenix Gas – A special gas that is only present on the home island of the Rafinid's. If condensed into a solid form, it can be used as a superior rocket fuel, lasting nearly five times longer than traditional sources of the same amount, and providing double the speed and power. The unique makeup of the volcano which the gas brews in means that supplies of the gas should last about as long as the sun stays burning. The gas can only travel so far from it's source before it becomes too thin, and breaks apart, which is what has kept it from flooding the world. The only way to transport it is by condensing it. However, it has proven, both through the course of the island's history, and in one accident, to be an extremely deadly chemical weapon.
Hidden 7 yrs ago 7 yrs ago Post by Cheetuhman
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Name of Nation: The Dominion of Isalka

Nation Characteristics: An incredibly strict military hierarchy, with an isolationist streak. The oldest and strongest of the nation are given the right to rule, while the youngest live safely under their protective watch. Strict training and tutoring prevents the mind from drawing to ideas that would threaten the growth of the population. The Wojteki, its inhabitants, live in a constant state of readiness for war.

History: Throughout the existence of their species, the Wojteki have grown to be staunch defenders of their territory, culminating in developments individual to their kind. For the most part, they remained neutral, rarely trading supplies with those around them. However, the Void War brought with it a surge of interventionism by younger groups within the military, leading to them leaving the country to serve with the Cindorayi and the Aldabetuse. The General Staff, backed by older members of the populace, denounced these actions as threatening to destabilize Isalka, and banned the return of these Wojteki to their home. The leader at the time, Supreme Commander Carpulski, soon issued a Mandate denying any Wojteki to leave Isalka, or else face punishment. Carpulski then passed away, and Szechslaszi took his place as Supreme Commander of the Dominion Army.

Daily Lifespan: From the age of 10, the ripe age of an adult, the Wojteki is granted the rank of worker. There, they are pushed out onto the surface and mine the ice cap's special mineral, Dobrevirite. At the age of 20, those who survive the frigid winter lands are inducted into the Dominion Military, where they start as Tova, the first rank. As they progress through age, the Pova become the Kamra at 25, then the Sarsha at 30, and finally the Kaptensk at 40. From that age onwards, the Wojteki is allowed to become a member of the Outstanding Army, where they are allowed to live underground, create families, and serve voluntarily in helping the nation's new generations on the Dominion's frozen lands. Alternatively, they may continue to serve the Military, working up to becoming Majensk at 50, then Gentafer (General Staffer) at 60. Around the age of 80, the Wojteki passes away from natural causes.

The new Supreme Commander is directly appointed on the former's deathbed, sometimes with a last breath. To become a Supreme Commander, the Wojteki must first have been a Gentafer, and then made notable developments in evolving Isalka. For instance, Carpulski was elected due to creating the Armored Guard, Wojteki who defend the nation's resource mines and operations from animals and, currently, rebels. Szechslaski, recently, was hand-picked for continuing Carpulski's Mandate, and promising to eradicate any traitors to the Dominion. Patrols regularly go out attack the traitors, where their camps can be found, while young Wojteki are brought up believing the outside world is harsh and hates their kind. Ironically, the Supreme Commander and the General Staff are the only ones that accept ambassadors from various nations, albeit they only meet through television and not in-person.

Exactly what makes the Dominion of Isalka dangerous is the vast amount of hostile wildlife across the country. Large wolves, spiked worms, and even roving bands of mutinous Wojteki are often found here. Hungry for food, or seeking to put a dent in the Dominion's efforts, they harass the nation every day.

Nation Location: The southern ice cap.

Nation Initial Population: 5 million

Species Name: Wojteki (Wosh-tech-ee)

Species Characteristics: On first appearance, the Wojteki are 8-foot tall white-furred bipedal bears. However, their arms and legs are more shaped to be humanoid, covered by tufts of fur all over. Their arms, thighs and calves are thick and hairy in size, stemming down to large fingers and toes with straight, sharp nails. The only difference between males and females is their muscle density; males are much thicker, while females are leaner and have curved nails. The large amount of hair gives them a small amount of protection against the cold in Isalka, but does not make them completely resistant to it. For that matter, Isalka is covered with underground tunnel systems dug out by the Wojteki over the years of the planet's existence, serving for hundreds of thousands of dens dug deep below the ground. It is unknown exactly how far these tunnels go, but it can be assumed they are able to reach the mantle layer of the planet.

The average Wojteki lives only eighty years. The oldest, and current leader, is Supreme Commander Szechslaszi, at ninety years. Although he rarely appears in public, he constantly appears to his General Staff through television, constantly checking on Isalka's coasts and underground developments.

Male and female Wojteki, upon starting their lives, serve together for the first ten years as workers. Once they are 20, they are given the options of serving as soldiers or scientists. Males often become soldiers, and females often become scientists. At the age of 40, their job takes a backseat, as couples form and families grow. The cycle then continues, with every generation. Menial labor, such as mail-running or serving food, is automated.

Despite their beastly appearance, the Wojteki are often seen wearing full suits of steel-plated combat armor, with the older generations wearing more advanced sets befitting their status, adding more features rather than protection. They also wear filtration masks to breathe in the air without the chill affecting their lungs, and later improvements offer helmets with built-in respirators.

Culture: Wojteki culture is very stern-faced, with a more warm climate underground. Literature and Kriegspiel are the two most followed forms of entertainment for the Wojteki, with moderate drinking and conversation being the public hobby. The Wojteki often drink Wojva, a peppermint-tasting alcohol made from melting down the Isalkan snow through heating it with their special resource, and mixing it with science-produced generic alcohol. It is common to see two Wojteki duke it out, although it is more a friendly means of showing each others' strength; this applies not just to the males, but the females as well, and intergender matches can happen as commonly.

Religion: The term religion does not appear in the Wojteki vocabulary. The Dominion is a secular nation, although previous records have indicated they worshiped a celestial duo known as Kieva and Gorodi. Kieva represented the stars, while Gorodi represented the earth. It is unknown when they ditched this form of worship, although theories suggest their technological evolution drew them away from this faith. However, those Wojteki outside the Dominion tend to reaffirm their beliefs in the religions of those nations they stay in, as they deem the value of faith to be necessary in their new lives. This can often lead to traitor Wojteki taking on various faiths.

Side Chosen in Void War: Neutral. During the war, a few divisions of Wojteki demanded to serve, ultimately escaping from the nation and joining both sides. These actions angered the populace, and drove them to become an isolated nation, refusing to draw themselves into these quarrels. However, a small percentage of Wojteki often try to escape the Dominion, being branded traitors for attempting to explore the planet around them. Some of these Wojteki choose to stay, acting as raiders to disrupt their once-beloved community; others are found across the planet, very rarely, as mercenaries.

Sub-factions: The Rovers. Although discipline is high in Isalka, there are those who would sooner break off the Wojteki's isolationist beliefs and move out into the world. For that matter, with the Mandate of Carpulski after the Void War, any Wojteki who dared express any sense of leaving the ice cap or dissent against the General Staff were to be branded as traitors and exiled into the frozen lands. Those who survive become Rovers, bands of Wojteki with salvaged equipment making a living off of nature. A majority of the Rovers stay, forming a resistance against the General Staff, while very few are able to get off the island. It is assumed that the Rovers only make up a very small percentage of the Wojteki population, being more a nuisance than a threat.

The Rovers's leader is unknown, but the Supreme Commander and General Staff claim that outsiders, such as the Vaspen Empire to the north, fund the Rovers to enact vengeance upon the Dominion.

Technological Level: Over the years, the Wojteki were able to utilize some amount of technology to develop their underground routes. Quality elevators and stable metal hallways were a norm, backed by radios in every room. On the surface, fortified bunkers took up the coastline, missiles armed to ward away potential threats or curious travelers. Trenches also run through the land, leading to massive mining sites. Television is common, albeit more for communication and not entertainment. Rather than grow crops in the frigid lands, they produce ration squares grown from the cells of the Dominion's creatures, constantly mass-produced through scientific means. Their standards of healthcare are fairly average, with the use of stimulants and patches to heal up wounds.

In terms of weapons, the Wojteki use modified halberds, swords, semi-automatic carbines, revolvers, drum-magazine machine pistols, and double-barrel shotguns, often handed down from previous generations, as demands on weaponry are lower than that of food and other supplies. The modifications allow the use of Dobrevirite steel, which would either destroy or ruin other kinds of weaponry upon firing or striking. Their only up-to-date equipment are their missile defense systems that are planted across the land, self-calculating and backed by experienced artillery crews, able to fire both at land and space targets while being loaded in a short time. The Wojteki forego advanced projectiles in favor of conventional projectiles, which may be seen as a curse rather than a blessing, in an era of advanced weaponry.

The Wojteki's only claim to space is a scout satellite, which hovers around the planet to ensure full view over the surface of the Dominion. It has no weapons, and its only protective measure is its camouflage and signal jammer, preventing ships or other satellites from spotting it.

Special Resource: Dobrevirite steel. A dark-purple metal that is found jutting out of the landscape, Dobrevirite has been shaped by the Wojteki into artillery shells, bullets, and melee weapons. It is incredibly sharp and combustible, and is used primarily for the Wojteki's halberds and bullets. The constant growth of dormant Dobrevirite throughout the landscape leaves a neverending operation for the Wojteki to mine and refine it, allowing it to become combustible once refined. Given the Wojteki's fervent defense against invaders recently, very few have been able to collect samples of this metal during this time period. Outside of its use for war, it acts as a replacement for any sort of fire by striking it against a surface to light it.
Hidden 7 yrs ago Post by Ben1730
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@Cheetuhman, given our proximity, and species likeness i'd like to get some shared history.(if you don't mind)
Hidden 7 yrs ago Post by Meiyuuhi
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@Cheetuhman

You're accepted thus far. Do you have a colour preference for the map?

@Shyri

I have a concern I Discord PMed you about.
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@Mihndar I'll just take dark brown as the color for my nation.
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roleplayerguild.com/topics/169630-voi…

IC thread is up, for all those interested.
Hidden 7 yrs ago Post by DeletedUser9Gh7
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@Mihndar

Also.....

My claim in the map is like in the corner A.K.A in the water because The Remnants are once again hiding from Mr. Do It of this RP
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