0x
DarkstoneSidebag: 1/5 Slots filled
1x Bandages
Lucky Dice:Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.)
3/8 Carryweight used
Hunting Rifle:Two Handed
Range: 12 Squares
Shots: 1 Shot per round
Damage: +2 Damage
Upgrade Slots: 1/3 Used - Eagle Feather
Weight: 1
Worth: 350gp
Book of the Occult:Artefact • Book • Occult+1 Lore
Once per Adventure, prevent the Darkness from moving forward.
Upgrade Slots: 0/1 Used
Weight: 1
Worth: 125gp
[Attached - Hunting Rifle] Eagle Feather:
TRIBAL / TRAVELER / FRONTIER HEROES ONLYUPGRADE • TRIBALRequires an Upgrade Slot.
+1 Agility
+2 Health
Worth: 250g
Black Fang Hatchet:Artefact • Hand Weapon • Tribal
1 Handed
+1 Combat
Upgrade Slots: 0/1 used
Weight: 1
Worth: 425gp
Use 1 Darkstone to add 3 Damage to one of your Melee Combat Hits.
Scavenger's Hat:Gear • Clothing • Hat
Anytime you successfully Scavenge, heal 1 HP.
Upgrade Slots: 0/1 used
Weight: 1
Worth: 75gp
Jacket:Gear • Clothing • Coat
+1 HP
+1 Sanity
Upgrade Slots: 0/1 used
Weight: 1
Worth: 200gp
1x Speciality Ammo:Gear • Ammo
Lasts for one Adventure. When used, replaces any current Ammo.
Your Gun Hits do extra damage against the listed Enemy Type.
1 x Void Shot: +1 Damage against Void Enemies.
Bounty:Night Terrors and Void Sorcerors are worth 10gpeach to the Posse per kill.