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Hidden 7 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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That's mine finished, things I have updated are:
personality
skills
song
potion count
stat changes (srt down, int up)
spelling, grammar and phrasing corrections
removed any default section explanation text
Hidden 7 yrs ago Post by Lauder
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Lauder The Tired One

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Sorry for my lack of activity, I have been extremely busy with school and work isn't helping me by scheduling me a shift every single day. Plus I procrastinate and draw in my free time which likely is also a problem. sighs in german.

I'll try to get something out soon!
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Hidden 7 yrs ago Post by Tangletail
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Tangletail Keyboard Knight

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Just a quick log. Elaborate Lute was removed, and in her background was left with the Jarl she serves.
It's been replaced with a Hurdy-Gurdy. Added advantage is she can crank it with her tail! A free hand for another instrument to piss people off with!
Hidden 7 yrs ago Post by Famotill
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Famotill

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Hey all, just a quick update. Over in the discord I've linked a google doc for us to work on any collabs with! Feel free to head on over there if you're looking for help with your intro post or wanted to speak to an NPC.
Hidden 7 yrs ago 7 yrs ago Post by Lauder
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Lauder The Tired One

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Hidden 7 yrs ago 7 yrs ago Post by shivershiver
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shivershiver Supreme Chancellor Skelly

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Subject to change!

Hidden 7 yrs ago Post by BrotherAurelion
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BrotherAurelion Old and Drunk

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Hello! I'm the new member! Here's my Character sheet! let me know what you think.

Hidden 7 yrs ago 7 yrs ago Post by BrotherAurelion
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BrotherAurelion Old and Drunk

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Brother Aurelion


Character Summary

Name: Aurelion Fenyir
Titles: Abbot of Wadi el Natrun (formerly) Abbot of Alma Alswhari (Currently)
Aliases: the Brown Abbot, the Black Brother, the Renegade Monk, Seneschal of the Desert, the Infidel of Penault
Age:50's-60's
Race/Ethnicty: Human
Continent of Origin: Penault
Gender: Male
Class/Subclass: Black Monk, Abbot

Stats


Strength:14
Dexterity:9
Constitution:10
Intelligence:19
Wisdom:20
Charisma:3

Physical Attributes

Height: 6'6 feet
Weight:235 lbs
Appearance Description: Brother Aurelion is a tall, regal man with white hair and a balding head. He dons a whisky, long, white beard and puffy whiskers. He limps to the right side of his body and is blind on the left eye. He has a constant, catatonic frown on his face, though his expression rarely speaks of his true emotions. He is often seen with spectacles and has trouble talking for long periods, often going completely hoarse after an hour of speaking.
Day To Day Attire: Brother Aurelion is very conservative in his way of dressing and likes taking a simple brown robe and corded belt. He ties prayer beads to his belt and sometimes wears a hooded cloak when it's hot. He is never seen without his crosier and only lets go of it when he sits down. He always carries blueprints, books and manuscripts under his skirt.
Strengths:
  • skilled architect
  • talented engineer
  • natural healer and miracle caster
  • iron willed
  • holy perseverance
  • deceptively sneaky strategist

Weaknesses:
  • he's old
  • very slow
  • blind on one eye
  • bad hearing
  • has a limp
  • terrible diplomat


Psychological Attributes

Sardonic * Miserly * Strict * Cunning


Sexuality: Heterosexual
Relationship: Celibate
Personality: Brother Aurelion is very miserly and economic man. Having grown up and currently living in modesty, he is very frugal when it comes to resources, but often gives more than he wants. He is quick to react though and poises to strike using cheap, but effective tactics when he feels his flock is threatened.

Brother Aurelion loves drinking tea and discussing matters of food and religion with his men. He takes them on countless patroling missions around his camp and his faithfulness and strong will had earned him the loyalty of his Desert Men-at-arms. Despite his physical weaknesses, when cornered, the old monk tends to fight back with the nastiest of tactics. Bashing you senseless then pushing you off a balcony (there's a story on this)

Brother Aurelion is a very studious and austere man. Despite his age, he entertains himself with books and manuscripts in an almost child-like excitement. He is rarely seen without a tea-gourd and congregates with his brothers and congregation daily to say mass in the morning, continue camp fortifications at noon and supper at evening.

He is often seen drifting on the outskirts of camp looking at plants and rocks in his spare time. He occasionally brings samples of rock and plant to study and plans to introduce new materials and resources to produce, rarely to any fruition. He is obsessed with protecting his congregation and often spends countless hours overnight revising fortification blueprints and gaurd schedules and often patrols the outskirts himself.

Habits:
  • Heavy tea drinker
  • wanders around aimlessly
  • fidgety
  • bookish

Hobbies: architecture and design, strategy and tactics, economics, philosophy and religion, statecraft and politics, and tea
Fears:
  • the slaughter of his flock
  • the fall of his abbey and religion
  • visions of a dark empire (his prophecy turned phobia)

Likes:
  • tea
  • reading
  • studying
  • lecturing
  • tinkering
  • preaching

Dislikes:
  • infidels
  • diplomacy
  • coffee
  • the sound of iron chinking
  • gramatical errors
  • know-it-alls


Skills

A learned and curious soul, he craves for knowledge. In his plans to siege one Penualtish county, he said the first resource he is to raid are the books and ink.


  • Architecture and Design: He built the Desert Abbey of Alma Alshwari as a permanent camp and fortification for his flock. He employed masons, carpenters, and builders to construct castle-like ramparts and lookout towers that encircles his camp.
  • Engineering: As a young monk, Aurelion Fenyir was tasked with a crossbow design that can have bolts capable of penetrating armor. He did just that, and from then on, has been designing and perfecting his weaponry.
  • Military Strategy and Tactics: When he was forced out to exile, he had to shake some bad men off his tail. He mustered up brave men armed with nothing but staves and candlestick holders and applied guerrilla tactics to fight the men back. The day after, the people who sent the men never heard from them again.
  • Demagoguery: Though anything but charismatic, the old monk speaks the truth and knows how to apply it to a mass effect. He captivated his flock by reading a few verses off his scripture.
  • Master Economist: Having run his former abbey to riches, the old monk knows a to weave gold out sand and stone. He places up markets and outposts outside his camp walls and sells his trades to passing merchants. Having positioned his camp in the middle a bustling trade route, business is always good.
  • Healer and Miraclist: Being a monk, he knows the eldritch forces that run this world. He is able to purify these dark forces into something beneficial. The center of his faith is based on this ability to weave good-forces out of bad ones.

    He can also do the opposite, by channeling the faith of his congregation into a catalyst and releasing it as a flaming bolt or molten lake.


Magic

First and foremost, Brother Aurelion is human. His is not a magical entity. He, like many other humans, is not born magical. Humans can only learn magic, or it's manipulation, via years of practice and knowledge. As an intern, Aurelion had to complete his doctorate in Divine Arts. Prior to his exile, he graduated with flying colors and his education is now the base of his spellcraft and miracles.


  • Desert Wind: It is a spell he learned from the desert nomads and calls upon a desert zephyr to cast strong, soothing winds that can relieve plagues and afflictions. This desert wind does, however, carry sand all over the place, limiting vision.
    Casting time: 3 seconds
    Cast duration: 10-25 seconds
    Components: Verbal exhortation with offering for zephyr (i.e chickens, goats, crops)
    Increased heal bonus 20%-35%
    Felxible: Can be cast anywhere so as long there is earth and sediment. Heal varies on area:
    Plains and Grassland: 20% heal bonus
    Snow and Tundra: 25% heal bonus
    Desert and Barrens: 30%-35% heal bonus
    "After befriending a few zephyrs, Brother Aurelion has earned their favor."
  • Sandstorm: Uses the same techniques and conjuration as Desert Wind although the summoned zephyr is offered nothing. This more often enrages the zephyr and causes a sandstorm that blinds those going against the wind's direction.
    Casting time: 3 seconds
    Cast duration: 10-25 seconds
    Components: Verbal exhortation with no offering to zephyr.
    Blinds for the whole duration.
    Felxible: Can be cast anywhere so long there is earth and sediment. Duration varies on area:
    Plains and Grassland: 10 second blind
    Snow and Tundra: 15 second blind
    Desert and Barrens: 20 to 25 second blind
    "...Though he hasn't befriended them all..."
  • Dimitic Chant: An ancient song of the Dimitic monks. Sung to increase vision over the desert and increase hastiness.
    Casting time: indefinite (for as long as the brothers chant)
    Components: verbal exhortation
    Increases vision and speed by 45% and 30%, respectively.
    "After singing this chant repetitively for decades, it is one of the many reasons he is hoarse."
  • Miracle of Taa Cali: In grave situations, the monk reads from his scriptures the miracle of Saint Taa Cali. Once read aloud, the reader and anyone around him is turned temporarily into blocks stone, making the spell a perfect camouflage. These stones have one caveat though: they can be broken, often killing the camouflaged individual.
    Casting Time: 5-9 seconds (depending on no. of people)
    Components: Verbal
    "A devotee to the Saint of the Dunes, he has earned the right to her protection..."
  • Arms, Forward!: The monk's men are so loyal to him, that they have developed a psychic link to him. Under the monk's orders, his men will come rushing, as if pulled by a force, towards a target location with their weapons on arms. The only drawback is if not timed properly, his men can end up hurting each other.
    Casting Time: 2 seconds for each soldier
    Components: Non-verbal, point to direction
    Damage: 15 per soldier
    Telepathic: Applies to allies, creatures and men-at-arms
    "We live to serve you, Brother! -Men at arms"
  • Pillars of Stone: Having learned eldritch spells over his time in the desert, he has found ancient carvings on which he can manipulate the stones under the sand. He can raise up multiple pillars in front of him but makes the ground beneath the pillars give way, causing deep and treacherous chasms.
    Casting Time: 7 seconds
    Components: Verbal with hand motion
    Damage: 30 (Stone pillar) 90 (chasm pit)
    Limited:Only available in Penault or desert areas
    The Saint of the Dunes is very protective of her followers...
  • Excorcise: Every monk knows how to exorcise a demon. Aurelion, however, can exercise so efficiently, he can actually rip one of his or her soul. This can be used to cast out demons but has a high risk of casting out the individual's souls along with it.
    Casting Time: Ritualistic, 2 minutes
    Components:Hand movement, scripture, and verbal exhortations
    Damage: Heals for 40 Damages for 15, dispells and purifies
    "Oh, dear... well, let's just shove him back in somehow... -Brother Aurelion, after his first trial excorcism"
  • Miracle of Brother Aurelion: The old monk relies on the faith of his flock to maintain his powers. In times of need, his flock can fall on their knees to pray as Brother Aurelion channels their faith to cast an impenetrable barrier that disguises and protects the area around them. There is one caveat; should the flock lose their faith, the barrier will die.
    Casting Time: 30 mins - 1 hour (depending on size of believers)
    Cast duration: indefinite (depending on faith)
    Components: believers, catalyst, verbal exhortations, and location
    Limited: Only available if faithful flock is nearby
    "Faith is the people. Faith is you, my faithful!"


Possessions


  • Writing Material: He owns a few measures of parchment, a quill and a vial of ink.
  • Drinks: He also carries around a canteen of water which he heats by burying in the sand and a gourd and tea grounds.
  • Scriptures: He is often seen studying his books and manuscript while writing down his own.
  • Knapsack: Contains bread, cheese and sometimes sausage for consumption. He also brings along milk and dates.
  • Glasses: He carries around spectacles that can be adjusted by pumping water into it's clear membrane.


  • Crioser Thick, blunt staff used for bashing and walking.
  • Cane Second blunt weapon
  • Iron Canteen A crude kind of flail
  • letter opener a mini dagger
  • sling to throw rocks


  • Cloak Black linen cloak, good for nighttime camouflage
  • Leather tunic Worn under the robe for protection against sharp attacks

Pack Contents:
  • Samovar For heating up water and tea at night.
  • small adze For digginG trenches and and collecting samples.

Magical Items:
  • Scripture Contains the spells and miracles he has learned.
  • Heart of the Desert Catalyst for influx of faith into magical power.

Potions:
  • Black Tea A good kick in the back every morning. Gives stamina and speed.
  • Milk Tea Mellow and sweet. Makes healing more effective.
  • Desert Sidewinder Tea Increases vision over the desert, but makes you a little tipsy.

Creation Materials:
  • Charred snake skin for sidewinder tea
  • Black tea grounds tea base and alertness factor ingredient for black tea
  • Camel Milk base for milk tea and anti-flatulant
  • Cactus Alkaine healing factor ingredient of milk tea
  • Sidewinder venom vision component for side winder tea
  • Samovar To heat up ingredients


History

The Dimitic monks once lived in peace in the Eyalet of a Penaultish Empire. Around this time, a monk of considerable influence rose to power and gained favor from the then Emperor to build a Cathedral for Dimitic Faithful in the Eyalet.

The Cathedral flourished over the years and even rivaled the nearby Temple, both in the number of believers and grandeur. This was the golden age of Dimitism in the Penaultish Empire, and soon enough, the monk responsible was made abbot of his monastery. He oversaw the production of candles, prayer beads and books, and fortifications throughout the abbey.

The high priests, however, did not look upon this kindly. They criticised the Emperor and his decision to disgrace their home religion. The Emperor just brushed them aside, far too preoccupied with trade and economics. The high priests, filled up to their heads with anger, conspired with the officials and military men of the east to assassinate the Emperor and rid the Penaultish Empire of the infidels once and for all.

On a bleak, dreary night; one of the high priest's rogues climbed up the emperor's study. Hidden in the black of his silk and the black of the night, the assassin plunged a saber into the emperor's throat, thus ending him.

After a decisive forced abdication, the high priests took over and hunted down the Dimits like dogs. As the monks, brothers and the faithful who survived retreated and took sanctuary in the Cathedral, the abbot planned their escape. They armed themselves with whatever they had: staves, stick, dirks, and candleholders. They fought bravely and barely escaped with their lives. The high priests' men then razed the cathedral, tore down the minarets and cloisters and cracked the bells and grails.

Outcast into the night, the brothers sought solace and meditated in the desert. They were wise men and took comfort in the fact that a faith is not a structure, nor a name. Faith was the people who remained faithful, even in the most trying times. The high priests may think they have eradicated the Dimits, but as long as the men and women who carry the cross and spirit within them live, the Faith lives on with them...


Extras

Quote: As long as you have warm beverage by your lip and faith by your hip, everything will fall in place.
The Black Monks' Chant: youtube.com/watch?v=eP52SxhgikE
Anything Else: Peace to Penault and prayers skyward for our common ground.
Alma Alswhari:
Map of Alma Alswhari:
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