Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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Military - Political - Intrigue - Worldbuilding


"If once the armies from Under the Mountain, Across the Plains and Among the Trees united and stood side by side, they would not yet be able to withstand the finality of a single, united horde. Only by chance that the barbarians prefer to kill themselves rather than us do we rise and fall under the molten sun. The Priests of Nathai give prayer to Salazar for supplanting their love of conquest with a love of bloodlust. Not only would man and crop burn, but so too would our future and past, as both would be undeniably swallowed in the fire and destruction of the ambitions of an Orc Chieftain."
-- Kennard Matthis, Historian of the Kingdom of Tennaria, 599 A.C.

The year is 841 A.C. (After Creation). The world, buoyed by magic and nature alike, has known no significant peace. Men and elves and dwarves fight petty wars over land and gold. Season after season, the harvest is sowed, then reaped. And in the South, across a quiet border of simple grass, the Lowlands exist. A backwater of muck and bogs and thick trees as ancient as the World itself, the Lowlands have long since been forgotten by the Northern Kingdoms. There, the Orcs live, feud, raid, hunt and kill. Their numbers dwarf that of the kingdoms doubled over. Their prowess in single combat, unmatched. Their war making ability, never seen before. Their magic, tenuous and Earthen and forgotten. Only by virtue of the fact that it is easier for an orc clan to raid his neighbor than to travel the 750 mile journey to the North and kill humans, dwarves and elves does it stay the hand of an innumerable orc host from crossing the Great Border.

There are thousands of clans, rising and falling, but not since 109 A.C. has the host ever been even remotely unified, and even then--under Warchief Garug of the Clawtooth Clan--the horde only unified to devour the surrounding tribes. Now, as a chieftain of a clan of a Lowland Orc Clan, the time has come to unify the Horde, or die trying.





From The South, They Come is a nation/faction RP where you represent the political, military and character interests of a single Orc clan in a sprawling territory called The Lowlands. You will be responsible for feeding your clan, recruiting and training warriors, taking part in the nuanced politics of the Orcs and--if possible--form a Horde to take on the kingdoms in the North. Your warriors are fierce. Your currency is not gold, but Fear, for other chieftains do not respect anything less.

You may choose a large tribe at the expense of stability. Or a clan of dedicated martial warriors by sacrificing your leader's Fear. Still yet, you may choose a clan whose leadership is feared out of all. If you do not adhere to the desires of your clan, they may turn on you.

This is an interest check. Too Long; Didn't Read:
  • Each player represents a single Orc Clan and Orc Chieftain.
  • Politics: Orc events; festivals, hunts, gatherings occur that players will shape and decide with their decisions.
  • War: Wage war on neighboring clans, backstab allies, annex other tribes, recruit non-Orcish allies.
  • Characters: Your Chieftain's stats determine decision making. Your Champions take part in single combat against others to help decide battles.
  • Northern Kingdoms: NPC kingdoms of Dwarves, Elves, Humans that may interact with the Lowlands but are largely the antagonists.






Clan Application
[b]Clan Name[/b]: (Orc Clans in this world are remotely reminiscent of Warcraft lore; with crude names often representing a generalized characteristic of the clan: Longsnouts, Blackmaws, etc. Name accordingly).

[b]Clan Chieftain[/b]: (This will be the name of your Chieftain)

[b]Clan Background[/b]: (Please select one)
- [b]Bloodied[/b]: Bloodied orcs are those who have earned the fear of their respective clan in battle--mostly by raiding and pillaging other clans. By proving one's prowess in battle, they achieve unity of their clan as well as fear of neighboring clans. This is the most common status of any chieftain.
* [CHIEFTAIN starts with 5 FEAR. CLAN starts with 7 UNITY. BONUS STATS: +3 SINGLE COMBAT. +1 BATTLE. +1 RALLY. +3 DECADENCE. -1 SPIRIT. 1 MAJOR CLAN PENALTY. 1 MINUS CLAN PENALTY.]
- [b]New Blood[/b]: When a power vacuum occurs, if the existing chieftain is killed or dies, a new challenger will rise to fill the ranks. They have very little unity within the clan and pose little in the way of fear, but benefit from none of the negativity that a bloodied chieftain might carry with them.
* [CHIEFTAIN starts with 1 FEAR. CLAN starts with 2 UNITY. BONUS STATS: +2 SINGLE COMBAT. +1 BATTLE. +1 RALLY. -1 SPIRIT.]
- [b]Shaman[/b]: On rare occasion a clan's interests will be managed by a shaman, a spirit talker who is the equivalent to a human wizard or eleven mage. Their implementation of fear usually comes in different methods than physical oppression.
* [CHIEFTAIN starts with 3 FEAR. CLAN starts with 5 UNITY. BONUS STATS: +1 SINGLE COMBAT. +1 BATTLE. +1 RALLY. +1 DECADENCE. +5 SPIRIT. 1 MAJOR CLAN PENALTY. 1 MINUS CLAN PENALTY.]
- [b]Winner of the Huggamaw[/b]: The Huggamaw is an annual contest of strength. Even the worst leader may become chieftain by slaying a challenger in his respective clan. A Huggamaw Chieftain often rules from the front, as they are often deadly warriors.
* [CHIEFTAIN starts with 7 FEAR. CLAN starts with 2 UNITY. BONUS STATS: +5 SINGLE COMBAT. +3 BATTLE. +1 DECADENCE. -1 SPIRIT. 1 MAJOR CLAN PENALTY. 1 MINUS CLAN PENALTY.]
- [b]New Clan[/b]: New clans often spring up, sometimes over night, when a particular village or area has created it's own culture. These new clans however have little respect among the Orc community and their very existence is threatened directly from the start.
* [CHIEFTAIN starts with 0 FEAR. CLAN starts with 8 UNITY. BONUS STATS: +1 SINGLE COMBAT. +1 BATTLE. +3 RALLY. +3 DECADENCE. -1 SPIRIT. 1 MINUS CLAN PENALTY.]

[b]Chieftain Stats[/b]: You start with the following stats as granted from your Clan Background above. You have 3 points to spend and distribute to the stats below:
- FEAR: How much the other Chieftains fear you. Greater fear reaps benefits in battle, and gives you political leeway, but will make you a target as others seek to tear you down.
- UNITY: How cohesive your clan is. An unruly clan begin to destroy itself from the inside. A unified clan can call more warriors into it's war band.
- SINGLE COMBAT: Single combat is how effective your Chieftain is in a duel.
- BATTLE: Battle is how effective your Chieftain is while fighting a pitched battle.
- RALLY: Rally indicates how effective your Chieftain is at calling warriors to his side, as well as convincing allies to join your cause.
- SPIRIT: Spirit indicates your Chieftain's ability to Spirit Talk and Animate the Earth. This is largely reserved for Shamans.


Do not post your Clan Sheet. PM it to me.
Hidden 7 yrs ago Post by Skwint
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I'll definitely be keeping an eye on this.

Da orks iz best!
Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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I'll definitely be keeping an eye on this.

Da orks iz best!


They are often underrepresented and mostly seen as the 'bad guyz,' huh? Any questions? I appreciate the interest. I added a Chieftain Application to get the ball rolling.
Hidden 7 yrs ago Post by Lauder
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WE DEM BOYZ! YA BLOODY GITZ ARE MUKKIN’ ABOOT! IZ YA KILLIN’?! IZ YA LOOTIN’?! NO? DEN YOU IS MUKKIN ABOOT!
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Hidden 7 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Interested!
Hidden 7 yrs ago Post by FrostedCaramel
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Like me a good Nation RP. Just a few questions, I'm not too into the whole Fantasy realm, and don't know too much about Orcs as a result, anywhere I could go to learn a bit more about them? Second, what would be our posting expectations for this as far as time goes as I'm pretty busy with my job most of the time and may only be able to get 1 post up every week or two, on a particularly good week maybe 2-3 posts.
Hidden 7 yrs ago Post by Theodorable
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Interested!


Nice to have you Flagg.

Like me a good Nation RP. Just a few questions, I'm not too into the whole Fantasy realm, and don't know too much about Orcs as a result, anywhere I could go to learn a bit more about them? Second, what would be our posting expectations for this as far as time goes as I'm pretty busy with my job most of the time and may only be able to get 1 post up every week or two, on a particularly good week maybe 2-3 posts.


I would recommend Lord of the Rings and Warcraft (I'm sure Warcraft has a wiki). We're using some generalized traits of orcs here. They're very barbaric. I'm sure some others could chime in as well.
Hidden 7 yrs ago Post by FrostedCaramel
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@Theodorable will do.

What are you looking for in terms of posting speed? So I know if I'll be able to even participate or not.
Hidden 7 yrs ago Post by Theodorable
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Once a week would probably be the requirement, though more times would probably be beneficial.
Hidden 7 yrs ago Post by LordZell
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Well, I am for sure in this.
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Hidden 7 yrs ago Post by Slamurai
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Hidden 7 yrs ago 7 yrs ago Post by Slamurai
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How do the stat points act in terms of the IC? Are they to be used as a rough guideline when writing the narrative, or do they have a mechanical implementation?

If two players' clans get into a battle, will the outcome be predetermined by these numbers? If I have a Battle rank of 1, and my opponent 4, am I destined to lose, barring some great blunder when we collab a battle?

Also, what constitutes major/minor clan penalties? There are no examples given for either. Nor of the Decadence trait.
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Hidden 7 yrs ago Post by Theodorable
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If we can get one more person interest / submitting a Clan application, we'll start!
Hidden 7 yrs ago Post by Theodorable
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How do the stat points act in terms of the IC? Are they to be used as a rough guideline when writing the narrative, or do they have a mechanical implementation?


They have a mechanical implementation.

If two players' clans get into a battle, will the outcome be predetermined by these numbers? If I have a Battle rank of 1, and my opponent 4, am I destined to lose, barring some great blunder when we collab a battle?


No. They are considered DRM--dice roll modifiers. A person with a Battle of 4 has a larger advantage than someone of Battle 1, but winning is dependent on sound strategy, opportunity and a little bit of chance.

Also, what constitutes major/minor clan penalties? There are no examples given for either. Nor of the Decadence trait.


I'll upload all Game Mechanics in the OOC / IC.

Hidden 7 yrs ago Post by Grammatic
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A game where the Orcs are actually the protagonists? Sign me up!
Hidden 7 yrs ago Post by Theodorable
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The OOC is up!
Hidden 7 yrs ago Post by Claw2k11
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Claw2k11 The Eternally Tired Reaper

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Considering orcs are one of my favorite fantasy species overall, you have caught my interest!
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