Hidden 7 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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IᑎTᕮᖇᕮSTᕮᗪ Iᑎ ᒍOIᑎIᑎG..?
ᗰᕮSSᗩGᕮ ᗰᕮ Oᖇ Oᑎᕮ Oᖴ ᗰY ᑕO-Gᗰ'S..!

Gᗰ = ᐯIᑕIᕮᖇ.
ᑕO-Gᗰ = ᑕᗩITS.





"ᗩ ᗰᗩᑎ ᑕᕼOOSᕮS, ᗩ Sᒪᗩᐯᕮ OᗷᕮYS."








⥼ ⥽


“I ᗩᗰ ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ... ᗩᑎᗪ I'ᗰ ᕼᕮᖇᕮ TO ᗩSK YOᑌ ᗩ ᑫᑌᕮSTIOᑎ.

IS ᗩ ᗰᗩᑎ ᑎOT ᕮᑎTITᒪᕮᗪ TO Tᕼᕮ SᗯᕮᗩT Oᖴ ᕼIS ᗷᖇOᗯ..? 'ᑎO!' SᗩYS Tᕼᕮ ᗰᗩᑎ Iᑎ ᗯᗩSᕼIᑎGTOᑎ, 'IT ᗷᕮᒪOᑎGS TO Tᕼᕮ ᑭOOᖇ'. 'ᑎO!' SᗩYS Tᕼᕮ ᗰᗩᑎ Iᑎ Tᕼᕮ ᐯᗩTIᑕᗩᑎ, 'IT ᗷᕮᒪOᑎGS TO GOᗪ'. 'ᑎO!' SᗩYS Tᕼᕮ ᗰᗩᑎ Iᑎ ᗰOSᑕOᗯ, 'IT ᗷᕮᒪOᑎGS TO ᕮᐯᕮᖇYOᑎᕮ'. I ᖇᕮᒍᕮᑕTᕮᗪ TᕼOSᕮ ᗩᑎSᗯᕮᖇS; IᑎSTᕮᗩᗪ, I ᑕᕼOSᕮ SOᗰᕮTᕼIᑎG ᗪIᖴᖴᕮᖇᕮᑎT- I ᑕᕼOSᕮ Tᕼᕮ IᗰᑭOSSIᗷᒪᕮ.

I ᑕᕼOSᕮ... ᖇᗩᑭTᑌᖇᕮ.

ᗩ ᑕITY ᗯᕼᕮᖇᕮ Tᕼᕮ ᗩᖇTIST ᗯOᑌᒪᗪ ᑎOT ᖴᕮᗩᖇ Tᕼᕮ ᑕᕮᑎSOᖇ... ᗯᕼᕮᖇᕮ Tᕼᕮ SᑕIᕮᑎTIST ᗯOᑌᒪᗪ ᑎOT ᗷᕮ ᗷOᑌᑎᗪ ᗷY ᑭᕮTTY ᗰOᖇᗩᒪITY- ᗯᕼᕮᖇᕮ Tᕼᕮ GᖇᕮᗩT ᗯOᑌᒪᗪ ᑎOT ᗷᕮ ᑕOᑎSTᖇᗩIᑎᕮᗪ ᗷY Tᕼᕮ Sᗰᗩᒪᒪ..! ᗩᑎᗪ ᗯITᕼ Tᕼᕮ SᗯᕮᗩT Oᖴ YOᑌᖇ ᗷᖇOᗯ; ᖇᗩᑭTᑌᖇᕮ ᑕᗩᑎ ᗷᕮᑕOᗰᕮ YOᑌᖇ ᑕITY ᗩS ᗯᕮᒪᒪ.”


⁓ ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ; ᑕᖇᕮᗩTOᖇ Oᖴ ᖇᗩᑭTᑌᖇᕮ.





⥼ IᑎᖴOᖇᗰᗩTIOᑎ ᗩᗷOᑌT ᖇᗩᑭTᑌᖇᕮ ⥽

ᗩ ᗰᗩSS ᑌᑎᗪᕮᖇᗯᗩTᕮᖇ ᑕITY; ᖇᗩᑭTᑌᖇᕮ (ᗩᒪSO KᑎOᗯᑎ ᗩS Tᕼᕮ "ᑎOᖇTᕼ ᗩTᒪᗩᑎTIᑕ ᑭᖇOᒍᕮᑕT" Oᖇ "Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕOᒪOᑎY") ᗯᗩS ᖴOᖇGᕮᗪ TᕼᖇOᑌGᕼ Tᕼᕮ ᑭᕮᖇSOᑎᗩᒪ ᗪᖇᕮᗩᗰS Oᖴ ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ Iᑎ Oᖇᗪᕮᖇ TO ᑕᖇᕮᗩTᕮ ᗩ STᖇOᑎG ᗩᑎᗪ ᗷᕮᗩᑌTIᖴᑌᒪ ᑕᗩᑭITᗩᒪIST SOᑕIᕮTY ᖴᖇᕮᕮ Oᖴ ᗩᒪᒪ ᖇᕮᒪIGIOᑌS ᗩᑎᗪ GOᐯᕮᖇᑎᗰᕮᑎT IᑎTᕮᖇᖴᕮᖇᕮᑎᑕᕮ, ᗩᗯᗩY ᖴᖇOᗰ Tᕼᕮ ᑭOST-ᗯᗩᖇ ᗩᑎ᙭IᕮTIᕮS Oᖴ ᗯOᖇᒪᗪ ᗯᗩᖇ II- ᗩ ᑭᒪᗩᑕᕮ ᗯᕼᕮᖇᕮ ᗩᑎY ᑕITIᘔᕮᑎ ᑕOᑌᒪᗪ ᗩᑕᕼIᕮᐯᕮ ᖴOᖇ ᕼIS Oᖇ ᕼᕮᖇ Oᗯᑎ ᑭᕮᖇSOᑎᗩᒪ GᗩIᑎ, ᖇᗩTᕼᕮᖇ Tᕼᗩᑎ ᒍᑌST ᖴOᖇ Tᕼᕮ ᗩᒪTᑌᖇISTIᑕ ᖴᑌᒪᖴIᒪᒪᗰᕮᑎT Oᖴ Tᕼᕮ ᗯᗩᑎTS Oᖴ OTᕼᕮᖇS. ᕮSTᗩᗷᒪISᕼᕮᗪ Oᑎ Tᕼᕮ 5Tᕼ Oᖴ ᑎOᐯᕮᗰᗷᕮᖇ, 1946; ᖇᗩᑭTᑌᖇᕮ ᗯᗩS ᗩ ᑭᒪᗩᑕᕮ ᗯᕼᕮᖇᕮ Tᕼᕮ ᗯOᖇᒪᗪS ᗷᕮST ᗩᑎᗪ ᗷᖇIGᕼTᕮST ᗯOᑌᒪᗪ ᗷᕮ GᖇᗩᑎTᕮᗪ ᗷOTᕼ ᖴᖇᕮᕮᗪOᗰ Oᖴ ᗯIᒪᒪ, ᗩᑎᗪ Oᖴ ᑕᕼOIᑕᕮ, ᗩᑎᗪ IᑎSTᕮᗩᗪ Oᖴ ᗩᗷIᗪIᑎG ᗷY Tᕼᕮ TᖇᗩᗪITIOᑎS ᗩᑎᗪ Tᕼᕮ ᗰOᖇᗩᒪ SYSTᕮᗰS IᗰᑭOSᕮᗪ ᗷY Tᕼᕮ GOᐯᕮᖇᑎᗰᕮᑎT, ᖇᕮᒪIGIOᑌS ᗩᑎᗪ OTᕼᕮᖇ IᑎSTITᑌTIOᑎS, ᐯᗩᒪᑌᕮS Sᑌᑕᕼ ᗩS ᒪOGIᑕ ᗩᑎᗪ SᑕIᕮᑎTIᖴIᑕ ᖇᕮᗩSOᑎ ᗯᕮᖇᕮ TO GᑌIᗪᕮ Tᕼᕮ IᑎᕼᗩᗷITᗩᑎTS Iᑎ TᕼᕮIᖇ ᑭᑌᖇSᑌIT Oᖴ ᗩᑕᕼIᕮᐯᕮᗰᕮᑎT ᗩᑎᗪ ᑭᖇOGᖇᕮSS.

TᕼIS ᗯOᑌᒪᗪ-ᗷᕮ ᑌTOᑭIᗩ, ᕼOᗯᕮᐯᕮᖇ, ᕼᗩᗪ ITS ᖴᒪᗩᗯS.

ᗯITᕼIᑎ ᖇᗩᑭTᑌᖇᕮ'S ᑭᑌᖇᕮᒪY ᑕᗩᑭITᗩᒪISTIᑕ SOᑕIᕮTY, Tᕼᕮᖇᕮ ᗯᕮᖇᕮ ᑎO ᑭᑌᗷᒪIᑕᒪY ᖴᑌᑎᗪᕮᗪ SOᑕIᗩᒪ ᑭᖇOGᖇᗩᗰS, ᕮᐯᕮᖇYTᕼIᑎG ᗯITᕼIᑎ Tᕼᕮ ᑕITY ᗯᗩS ᑭᖇIᐯᗩTᕮᒪY Oᗯᑎᕮᗪ ᗩᑎᗪ ᖇᑌᑎ, IᑎᑕᒪᑌᗪIᑎG Tᕼᕮ ᑕITIᕮS ᖴOOᗪ SᑌᑭᑭᒪY, ᕼᕮᗩᒪTᕼ ᑕᗩᖇᕮ, SᗩᑎITᗩTIOᑎ, ᕮᐯᕮᑎ Tᕼᕮ O᙭YGᕮᑎ SᑌᑭᑭᒪY; ᗷOTᕼ Tᕼᕮ ᑭOᒪIᑕᕮ ᗩᑎᗪ ᖴIᖇᕮ ᗪᕮᑭᗩᖇTᗰᕮᑎTS ᗯᕮᖇᕮ SᑌᗷSᑕᖇIᑭTIOᑎ-ᗷᗩSᕮᗪ, ᑭᖇIᐯᗩTᕮᒪY Oᗯᑎᕮᗪ ᑕOᗰᑭᗩᑎIᕮS (ᑭOᑭᑭᗩᗪOᑭOᒪIS ᑭOᒪIᑕᕮ ᗪᕮᑭᗩᖇTᗰᕮᑎT ᗩᑎᗪ ᖴOᑎTᗩIᑎᕮ ᖴIᖇᕮ ᖴIGᕼTᕮᖇS)- Tᕼᕮᖇᕮ ᗯᕮᖇᕮ ᒪᕮSS ᖇᕮSTᖇIᑕTᕮᗪ ᑎOᖇᗰS ᖴOᖇ ᗷᑌSIᑎᕮSSᕮS ᗩᑎᗪ ᒪᗩᗷOᖇ, OᑭᕮᑎᒪY ᗩᒪᒪOᗯIᑎG ᑌᑎSᑕᖇᑌᑭᑌᒪOᑌS ᗷᑌSIᑎᕮSS ᑭᖇᗩᑕTIᑕᕮS, ᗯITᕼ ᑕOᗰᑭᕮTITIOᑎ ᗩᑎᗪ ᑕᑌSTOᗰᕮᖇ'S ᑕᕼOIᑕᕮ ᗷᗩᒪᗩᑎᑕIᑎG OᑌT Tᕼᕮ ᗰᗩᖇKᕮT.

ᗷᑌT ᗯITᕼ TᕼᗩT, ᑕᗩᗰᕮ ᗩ ᑭᖇIᑕᕮ...

TᕼIS SYSTᕮᗰ ᑫᑌIᑕKᒪY ᗩᒪIᕮᑎᗩTᕮᗪ ᖇᗩᑭTᑌᖇᕮ'S ᒪᕮSS ᖴOᖇTᑌᑎᗩTᕮ ᑕITIᘔᕮᑎS, ᗯᕼO ᗯᕼᕮᑎ ᕼᗩᖇᗪ TIᗰᕮS ᑕᗩᗰᕮ, ᗷᕮGᗩᑎ TO ᖇᕮSᕮᑎT ᖇYᗩᑎ'S SOᑕIᕮTY ᗩS ᗷOTᕼ ᑕOᒪᗪ-ᕼᕮᗩᖇTᕮᗪ ᗩᑎᗪ ᕮᒪITIST. ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ'S ᕼOSTIᒪITY ᗩᑎᗪ ᑭᗩᖇᗩᑎOIᗩ Oᖴ Tᕼᕮ "ᑭᗩᖇᗩSITᕮS", ᗩᑎᗪ OTᕼᕮᖇS ᕮ᙭ᑭᒪOITIᑎG ᖇᗩᑭTᑌᖇᕮ'S ᖴᖇᕮᕮᗪOᗰS TO SᕮIᘔᕮ ᑭOᗯᕮᖇ ᕮᐯᕮᑎTᑌᗩᒪᒪY ᖇᕮSᑌᒪTᕮᗪ Iᑎ ᑎOT OᑎᒪY ᖇYᗩᑎ'S ᗪOᗯᑎᖴᗩᒪᒪ, ᗷᑌT ᗩᒪSO TᕼᗩT Oᖴ ᕼIS ᑕITY- ᖇYᗩᑎ ISSᑌᕮᗪ ᗩᑎ ᕮᗪIᑕT, ᑕᑌTTIᑎG ᗩᒪᒪ ᑕOᑎTᗩᑕT ᗯITᕼ Tᕼᕮ OᑌTSIᗪᕮ ᗯOᖇᒪᗪ ᗯᕼIᑕᕼ ᗯᗩS Iᑎ Tᕼᕮ ᗰIᗪST Oᖴ Tᕼᕮ ᑕOᒪᗪ ᗯᗩᖇ, ᗪOIᑎG ᕮᐯᕮᖇYTᕼIᑎG ᖇᕮᑫᑌIᖇᕮᗪ ᖴOᖇ Tᕼᕮ ᑕITIᕮS SᗩᖴᕮTY ᗷY KᕮᕮᑭIᑎG ᖇᗩᑭTᑌᖇᕮ'S ᕮ᙭ISTᕮᑎᑕᕮ SᕮᑕᖇᕮT... TᕼIS ᕮᑎᗩᗷᒪᕮᗪ ᗩ ᗰᗩᑎ ᗷY Tᕼᕮ ᑎᗩᗰᕮ Oᖴ ᖴᖇᗩᑎK ᖴOᑎTᗩIᑎᕮ TO ᗷᑌIᒪᗪ ᗩ ᑕᖇIᗰIᑎᗩᒪ ᕮᗰᑭIᖇᕮ TᕼᖇOᑌGᕼ SᗰᑌGGᒪIᑎG, ᗩᑎᗪ TO Tᕼᕮᑎ ᑕᖇᕮᗩTᕮ, ᗩᑎᗪ ᖇᑌᑎ Tᕼᕮ SOᑕIᕮTY-TᖇᗩᑎSᖴOᖇᗰIᑎG ᗩᗪᗩᗰ IᑎᗪᑌSTᖇY. TᕼOᑌGᕼ ᑌᑎᒪIKᕮ Tᕼᕮ ᑕᗩᑭITᗩᒪISTIᑕ ᖇYᗩᑎ, Tᕼᕮ ᗰOᗷSTᕮᖇ ᑕOᑌᒪᗪ ᑎOT ᗷᕮ SᗩTISᖴIᕮᗪ ᗷY TᕼIᑎGS Sᑌᑕᕼ ᗩS ᗰᕮᖇᕮ ᗰᗩTᕮᖇIᗩᒪ ᗯᕮᗩᒪTᕼ— ᕼᕮ ᗯᗩᑎTᕮᗪ ᗰOᖇᕮ... ᕼᕮ ᗯᗩᑎTᕮᗪ ᖇᗩᑭTᑌᖇᕮ TO ᗷᕮ ᕼIS TO ᑕOᑎTᖇOᒪ ᑕOᗰᑭᒪᕮTᕮᒪY.

IT ᗯᗩS ᗪᑌᖇIᑎG TᕼIS TIᗰᕮ TᕼᗩT ᗩ ᑎᕮᗯ ᑎᗩᗰᕮ ᗩᖇOSᕮ... ᗩᑎᗪ ᗯᕼᕮᑎ ᗩ ᗰᗩᑎ ᗷY Tᕼᕮ ᑎᗩᗰᕮ Oᖴ ᗩTᒪᗩS ᗯOᑌᒪᗪ Tᕼᕮᑎ GO Oᑎ TO STᗩᖇT ᗩ ᑕIᐯIᒪ ᗯᗩᖇ ᗯITᕼIᑎ Tᕼᕮ ᑕITY ᕮᐯᕮᑎTᑌᗩᒪᒪY ᒪᕮᗩᗪIᑎG ᖇᗩᑭTᑌᖇᕮ TO ᖇᑌIᑎ ᑌᑎᗪᕮᖇ Tᕼᕮ ᗩᗪᗪIᑕTIOᑎ Oᖴ ᗩᗪᗩᗰ.




ᑭᒪᕮᗩSᕮ ᑎOTᕮ: ᒪOᑕᗩTᕮᗪ ᗩT 63° 2' ᑎ, 29° 55' ᗯ; ᖇᗩᑭTᑌᖇᕮ IS ᑭᒪᗩᑕᕮᗪ ᗩT ᗩᗷOᑌT 433 KIᒪOᗰᕮTᕮᖇS ᗯᕮST Oᖴ Iᑕᕮᒪᗩᑎᗪ'S ᑕᗩᑭITᗩᒪ, ᖇᕮYKᒍᗩᐯIK.

⥼ ᑕOᑎSTᖇᑌᑕTIOᑎ & ᑭᒪᗩᑕᕮS Oᖴ IᑎTᕮᖇᕮST ⥽

ᑕOᗰᗰᕮᑎᑕIᑎG ᒪᗩTᕮ Iᑎ Tᕼᕮ Yᕮᗩᖇ 1945, ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ ᑕOᑎTᖇᗩᑕTᕮᗪ ᗩ ᒪᗩᖇGᕮ SᕮᖇIᕮS Oᖴ ᑕOᗰᑭᗩᑎIᕮS Iᑎ Oᖇᗪᕮᖇ TO ᗷᕮGIᑎ ᑕOᑎSTᖇᑌᑕTIOᑎ Oᖴ ᖇᗩᑭTᑌᖇᕮ; ᖇYᗩᑎ, ᗩᒪOᑎG ᗯITᕼ ᕼIS ᗩSSOᑕIᗩTᕮS, ᕼᗩᑭᑭᕮᑎᕮᗪ TO Sᕮᑕᑌᖇᕮ Tᕼᕮ ᗰᗩᑎᑌᖴᗩᑕTᑌᖇIᑎG ᗰᗩTᕮᖇIᗩᒪS Iᑎ SᕮᑕᖇᕮT SO ᗩS TO ᗩᐯOIᗪ ᑌᑎᗯᗩᑎTᕮᗪ ᗩTTᕮᑎTIOᑎ ᖴᖇOᗰ Tᕼᕮ ᑭᖇYIᑎG ᕮYᕮS Oᖴ Tᕼᕮ GOᐯᕮᖇᑎᗰᕮᑎT ᗩᑎᗪ OTᕼᕮᖇ OᖇGᗩᑎIᘔᗩTIOᑎS TᕼᗩT ᗯISᕼᕮᗪ TO ᗪO Tᕼᕮᗰ ᕼᗩᖇᗰ. TᖇᗩᑎSᑭOᖇTᕮᗪ TᕼOᑌSᗩᑎᗪS Oᖴ ᗰIᒪᕮS IᑎTO Tᕼᕮ ᑎOᖇTᕼ ᗩTᒪᗩᑎTIᑕ ᗷY SᕼIᑭS ᗰᑌᑕᕼ ᒪIKᕮ Tᕼᕮ OᒪYᗰᑭIᗩᑎ, Tᕼᕮ ᗰᗩTᕮᖇIᗩᒪS ᗯᕮᖇᕮ Tᕼᕮᑎ SᑌᗷᗰᕮᖇGᕮᗪ TO Tᕼᕮ Oᑕᕮᗩᑎ ᖴᒪOOᖇ ᐯIᗩ ᗩ ᒪᗩᖇGᕮ STᗩTᕮ-Oᖴ-Tᕼᕮ-ᗩᖇT SᑌᗷᗰᕮᖇSIᗷᒪᕮ ᑭᒪᗩTᖴOᖇᗰ ᑎIᑕKᑎᗩᗰᕮᗪ "Tᕼᕮ SIᑎKᕮᖇ", ᗯᕼᕮᖇᕮ ᗪᕮᕮᑭ Sᕮᗩ ᗯᕮᒪᗪᕮᖇS ᗩᑎᗪ ᗰᕮᑕᕼᗩᑎIᑕS SᕮT TO ᗯOᖇK ᑕᖇᕮᗩTIᑎG Tᕼᕮ ᖴOᑌᑎᗪᗩTIOᑎ ᖴOᖇ Tᕼᕮ ᑕITY; SIᑎKIᑎG ᑭIᒪIᑎGS ᗩᑎᗪ GIᖇᗪᕮᖇS ᗪᕮᕮᑭ IᑎTO Tᕼᕮ ᖇOᑕK ᗩᑎᗪ SIᒪT Oᖴ Tᕼᕮ Oᑕᕮᗩᑎ ᖴᒪOOᖇ.

ᗰᗩᑎᗩGIᑎG TO ᑭᕮᖇᗰᗩᑎᕮᑎTᒪY ᗩᑎᑕᕼOᖇ "Tᕼᕮ SIᑎKᕮᖇ" TO Tᕼᕮ Sᕮᗩ'S ᗷOTTOᗰ; ᑭᖇᕮ-ᖴᗩᗷᖇIᑕᗩTᕮᗪ ᗷᑌIᒪᗪIᑎGS ᗯITᕼ ᗩᒪᑌᗰIᑎIᑌᗰ ᖴᖇᗩᗰᕮS ᗯᕮᖇᕮ ᗩSSᕮᗰᗷᒪᕮᗪ ᑎᕮᗩᖇ Tᕼᕮ Sᑌᖇᖴᗩᑕᕮ ᗷᕮᖴOᖇᕮ ᗷᕮIᑎG ᗷOTᕼ SᑌᗷᗰᑌᖇGᕮᗪ ᗩᑎᗪ ᒪOᗯᕮᖇᕮᗪ ᑌSIᑎG ᒪᑌᑎᕮTTᕮ ᖇIᑎGS, ᗩᑎᗪ ᗩᑎᑕᕼOᖇᕮᗪ ᗪOᗯᑎ IᑎTO Tᕼᕮ ᖴOᑌᑎᗪᗩTIOᑎS, TᕼIS ᑕᖇᕮᗩTIᑎG Tᕼᕮ ᗷᕮᗩᑌTIᖴᑌᒪ ᗩᖇT ᗪᕮᑕO ᗰᕮTᖇOᑭOᒪIS ᖇᗩᑭTᑌᖇᕮ IS KᑎOᗯᑎ ᖴOᖇ- ᗩᑎᗪ ᗷY Tᕼᕮ 5Tᕼ Oᖴ ᑎOᐯᕮᗰᗷᕮᖇ, 1946, ᖇᗩᑭTᑌᖇᕮ ᕼᗩᗪ ᗷᕮGᑌᑎ TO ᖇᕮᑕᕮIᐯᕮ Tᕼᕮ ᖴIᖇST Oᖴ ITS ᑎᕮᗯ ᖇᕮSIᗪᕮᑎTS.

Tᕼᕮ ᗰᗩᒍOᖇ ᑕOᑎSTᖇᑌᑕTIOᑎ ᑭᕮᖇIOᗪ Oᖴ ᖇᗩᑭTᑌᖇᕮ ᑕOᑎTIᑎᑌᕮᗪ Oᑎ ᑌᑎTIᒪ Tᕼᕮ ᕮᑎᗪ Oᖴ Tᕼᕮ 1940S, ᗯITᕼ ᐯᗩᖇIOᑌS Sᗰᗩᒪᒪᕮᖇ ᑭᖇOᒍᕮᑕTS ᑕOᑎTIᑎᑌIᑎG ᗷOTᕼ Iᑎ ᗩᑎᗪ ᗩᖇOᑌᑎᗪ Tᕼᕮ ᑕITY ᑌᑎTIᒪ ᖇᗩᑭTᑌᖇᕮ'S ᑕOᑎSTᖇᑌᑕTIOᑎ ᗯᗩS ᕮᐯᕮᑎTᑌᗩᒪᒪY ᑕOᗰᑭᒪᕮTᕮᗪ Iᑎ 1951. ᖇᗩᑭTᑌᖇᕮ IS ᑎOᗯ ᕼOᗰᕮ TO ᗰᗩᑎY ᗩ ᗪIᖴᖴᕮᖇᕮᑎT ᒪOᑕᗩTIOᑎ TᕼᖇOᑌGᕼOᑌT Tᕼᕮ ᑕITY, ᕮᗩᑕᕼ ᗯITᕼ IT'S Oᗯᑎ ᑌᑎIᑫᑌᕮ Tᕼᕮᗰᕮ ᗩᑎᗪ ᗩᑭᑭᕮᗩᖇᗩᑎᑕᕮ.




⥼ ᗷᑌSIᑎᕮSSᕮS Iᑎ ᖇᗩᑭTᑌᖇᕮ ⥽

Oᑎᑕᕮ ᕼOᗰᕮ TO ᗰᗩᑎY ᗩ ᕼOᑭᕮᖴᑌᒪ ᑕITIᘔᕮᑎ, ᖇᗩᑭTᑌᖇᕮ ᕼOᑌSᕮS ᗰᗩᑎY ᗪIᖴᖴᕮᖇᕮᑎT ᗷᑌSIᑎᕮSSᕮS ᗩᑎᗪ ᗯOᖇKᑭᒪᗩᑕᕮS TᕼᗩT ᗯᕮᖇᕮ Oᑎᑕᕮ ᗷᖇIᗰᗰIᑎG ᗯITᕼ ᒪIᖴᕮ, ᗩᑎᗪ ᖇᑌᑎ ᗷY ᗪIᖴᖴᕮᖇᕮᑎT ᖴIGᑌᖇᕮ ᕼᕮᗩᗪS ᗯITᕼIᑎ Tᕼᕮ ᑕITY, OᖴᖴᕮᖇIᑎG ᗰᗩᑎY ᗩ ᗪIᖴᖴᕮᖇᕮᑎT SᕮᖇᐯIᑕᕮS TO TᕼOSᕮ ᗯᕼO ᒪIᐯᕮ ᗯITᕼIᑎ Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕOᗰᗰᑌᑎITY- ᑕOᗰᑭᗩᑎIᕮS TᕼᗩT ᗯᕮᖇᕮ ᖴOᑌᑎᗪᕮᗪ Iᑎ ᖇᗩᑭTᑌᖇᕮ:

ᗩTᒪᗩᑎTIᑕ ᕮ᙭ᑭᖇᕮSS ⁓ ᖇᗩIᒪᗯᗩY TᖇᗩᑎSᑭOᖇTᗩTIOᑎ ᖴOᖇ ᑕITIᘔᕮᑎS TᕼᗩT ᗯᗩS ᗪᕮᑕOᗰᗰISSIOᑎᕮᗪ YᕮᗩᖇS ᑭᖇᕮᐯIOᑌS ᗩᑎᗪ SᑌᑭᕮᖇSᕮᗪᕮᗪ ᗷY Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᗰᕮTᖇO SYSTᕮᗰ. ᖴOᑌᑎᗪᕮᗪ ᗷY ᑭᖇᕮᑎTIᑕᕮ ᗰIᒪᒪ Tᕼᕮᑎ ᗷOᑌGᕼT ᗷY ᗩᑌSTᕮᑎ ᗷᗩTᕼYSᑭᕼᕮᖇᕮ.
ᑕIᖇᑕᑌS Oᖴ ᐯᗩᒪᑌᕮS ⁓ ᐯᕮᑎᗪIᑎG ᗰᗩᑕᕼIᑎᕮ ᑕOᗰᑭᗩᑎY TᕼᗩT SᕮᒪᒪS ᐯᗩᖇIOᑌS ITᕮᗰS (ᗩᗰOᑎG Tᕼᕮᗰ, ᗩᗰᗰᑌᑎITIOᑎ ᑌSᕮᗪ ᗪᑌᖇIᑎG Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕIᐯIᒪ ᗯᗩᖇ). Oᗯᑎᕮᗪ ᗷY ᒪᒪOYᗪ ᗯᕮᗷSTᕮᖇ.
ᕮᒪ ᗩᗰᗰO ᗷᗩᑎᗪITO ⁓ ᐯᕮᑎᗪIᑎG ᗰᗩᑕᕼIᑎᕮS ᖴOᖇ ᗯᕮᗩᑭOᑎS ᗩᑎᗪ ᗩᗰᗰᑌᑎITIOᑎ.
ᖴOᑎTᗩIᑎᕮ ᖴᑌTᑌᖇISTIᑕS ⁓ ᗰᗩIᑎᒪY ᑭᒪᗩSᗰIᗪ ᗩᑎᗪ TOᑎIᑕ ᑭᖇOᗪᑌᑕTIOᑎ ᖴᗩᑕIᒪITIᕮS. ᖴOᑌᑎᗪᕮᗪ ᗷY ᖴᖇᗩᑎK ᖴOᑎTᗩIᑎᕮ ᗷᕮᖴOᖇᕮ ᗷᕮIᑎG ᑎᗩTIOᑎᗩᒪIᘔᕮᗪ ᗷY ᖇYᗩᑎ IᑎᗪᑌSTᖇIᕮS, ᗷY Oᖇᗪᕮᖇ Oᖴ Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕᕮᑎTᖇᗩᒪ ᑕOᑌᑎᑕIᒪ.
ᖴOᑎTᗩIᑎᕮ'S ⁓ ᗩ ᒪᗩᐯISᕼ SᕼOᑭᑭIᑎG ᑕᕮᑎTᕮᖇ Oᗯᑎᕮᗪ ᗷY ᖴᖇᗩᑎK ᖴOᑎTᗩIᑎᕮ, SᕮᒪᒪIᑎG ᗰᗩᑎY Oᖴ ᕼIS ᑭᖇOᗪᑌᑕTS Sᑌᑕᕼ ᗩS ᗰᕮᑎ ᗩᑎᗪ ᒪᗩᗪIᕮS ᑕᒪOTᕼᕮS, ᑭᒪᗩSᗰIᗪS Oᖇ ᕼOᗰᕮ ᕮᒪᕮᑕTᖇOᑎIᑕS. Tᕼᕮ ᗪᕮᑭᗩᖇTᗰᕮᑎT STOᖇᕮ ᗷᑌIᒪᗪIᑎGS ᗯᕮᖇᕮ ᑕOᑎᐯᕮᖇTᕮᗪ IᑎTO ᗩ ᑭᖇISOᑎ ᖴOᖇ ᖴOᑎTᗩIᑎᕮ'S SᑭᒪIᑕᕮᗪ ᖴOᒪᒪOᗯᕮᖇS ᗩᖴTᕮᖇ ᕼIS ᗪᕮᗩTᕼ.
GᗩTᕼᕮᖇᕮᖇ'S Gᗩᖇᗪᕮᑎ ⁓ ᐯᕮᑎᗪIᑎG ᗰᗩᑕᕼIᑎᕮ ᖴOᖇ GᕮᑎᕮTIᑕ ᑌᑭGᖇᗩᗪᕮS. TᕼIS ᗷᑌSIᑎᕮSS ᗪᕮᗩᒪT ᗯITᕼ ᗩᗪᗩᗰ ᗩS ᑕᑌᖇᖇᕮᑎᑕY, ᑎOT ᑕOᗰᗰOᑎ ᗰOᑎᕮY. ᗷᕮᒪOᑎGS TO ᖇYᗩᑎ IᑎᗪᑌSTᖇIᕮS.
ᒍᕮT-ᑭOSTᗩᒪ ⁓ Tᕼᕮ ᗰᗩIᑎ ᑕITYᗯIᗪᕮ SYSTᕮᗰ ᖴOᖇ ᗪISTᖇIᗷᑌTIᑎG ᗰᗩIᒪ ᗩᑎᗪ ᑭᗩᖇᑕᕮᒪS TᕼᖇOᑌGᕼ ᑭᑎᕮᑌᗰO TᑌᗷᕮS.
ᑭOᗯᕮᖇ TO Tᕼᕮ ᑭᕮOᑭᒪᕮ ⁓ ᖴᖇᕮᕮ ᐯᕮᑎᗪIᑎG ᗰᗩᑕᕼIᑎᕮS ᖴOᖇ ᑕᑌSTOᗰ ᗯᕮᗩᑭOᑎS ᑌᑭGᖇᗩᗪᕮS. ᗷᕮᒪOᑎGS TO ᖴOᑎTᗩIᑎᕮ ᖴᑌTᑌᖇISTIᑕS.
ᖇᗩᑭTᑌᖇᕮ ᑕᕮᑎTᖇᗩᒪ ᑕOᗰᑭᑌTIᑎG ⁓ ᑕOᗰᑭᑌTIᑎG ᗩᑎᗪ ᑕᗩᒪᑕᑌᒪᗩTIOᑎ ᗪᗩTᗩ ᑕᕮᑎTᕮᖇ ᖴOᖇ ᖇᗩᑭTᑌᖇᕮ. ᑭᕮᖇᖴOᖇᗰS ᑕOᗰᑭᑌTᗩTIOᑎS ᖴOᖇ OTᕼᕮᖇ ᗷᑌSIᑎᕮSSᕮS ᗩᑎᗪ OᑭᕮᖇᗩTᕮS ᗩᑎᗪ ᗰᗩᑎᗩGᕮS ᗩᑌTOᗰᗩTᕮᗪ SYSTᕮᗰS Oᖴ ᖇᗩᑭTᑌᖇᕮ TᕼᖇOᑌGᕼ Tᕼᕮ TᕼIᑎKᕮᖇ. ᑕO-ᖴOᑌᑎᗪᕮᗪ ᗷY ᑕᕼᗩᖇᒪᕮS ᗰIᒪTOᑎ ᑭOᖇTᕮᖇ ᗩᑎᗪ ᖇᕮᕮᗪ ᗯᗩᕼᒪ.
ᖇᗩᑭTᑌᖇᕮ ᗰᕮTᖇO ⁓ ᗩ ᑕOᑎSOᒪIᗪᗩTᕮᗪ TᖇᗩᑎSᑭOᖇTᗩTIOᑎ SYSTᕮᗰ ᑕᗩᖇᖇYIᑎG ᑕITIᘔᕮᑎS TO ᗩᖇᕮᗩS Oᖴ Tᕼᕮ ᑕITY. ᖴOᑌᑎᗪᕮᗪ ᗷY ᗩᑎTOᑎ KIᑎKᗩIᗪᕮ.
ᖇYᗩᑎ IᑎᗪᑌSTᖇIᕮS ⁓ ᑕOᑎSTᖇᑌᑕTIOᑎ, ᑌTIᒪITIᕮS ᗩᑎᗪ ᑭᖇOᗪᑌᑕT ᗪᕮᐯᕮᒪOᑭᗰᕮᑎT. ᖴOᑌᑎᗪᕮᗪ ᗷY ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ.
SᕮᑕᑌᖇIS ⁓ ᑕOᑎSTᖇᑌᑕTIOᑎ ᑕOᗰᑭᗩᑎY ᖴOᖇ ᗷᑌᒪKᕼᕮᗩᗪ ᗪOOᖇS ᗩᑎᗪ ᗩIᖇᒪOᑕKS Oᖴ Tᕼᕮ ᑕITY.
SIᑎᑕᒪᗩIᖇ SOᒪᑌTIOᑎS ⁓ ᑭᖇOᐯIᗪᕮS ᐯᗩᖇIOᑌS SᕮᖇᐯIᑕᕮS TO ᗷᑌSIᑎᕮSSᕮS ᗩᑎᗪ IᑎᗪIᐯIᗪᑌᗩᒪS, Iᑎ ᑭᗩᖇTIᑕᑌᒪᗩᖇ ᑭᒪᗩSᗰIᗪ ᗩᑎᗪ Gᕮᑎᕮ TOᑎIᑕ TᕮSTIᑎG ᖴOᖇ OTᕼᕮᖇ ᑕOᗰᑭᗩᑎIᕮS Sᑌᑕᕼ ᗩS ᖴOᑎTᗩIᑎᕮ ᖴᑌTᑌᖇISTIᑕS ᖴIᖇST, Tᕼᕮᑎ ᖇYᗩᑎ IᑎᗪᑌSTᖇIᕮS. ᖴOᑌᑎᗪᕮᗪ ᗷY ᗩᑌGᑌSTᑌS SIᑎᑕᒪᗩIᖇ.

⥼ ᖇᕮᒪIGIOᑌS ᗷᕮᒪIᕮᖴS & ᑭᕼIᒪOSOᑭᕼIᕮS ⥽

ᖴOᑌᑎᗪ Iᑎ ᗩ ᖇᗩTᕼᕮᖇ ᕼᕮᗩTᕮᗪ ᑭᑌᗷᒪIᑕ ᗪᕮᗷᗩTᕮ ᗩGᗩIᑎST SOᖴIᗩ ᒪᗩᗰᗷ; ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ ᗷᕮᒪIᕮᐯᕮS TᕼᗩT IᑎᗪIᐯIᗪᑌᗩᒪS ᕼᗩᐯᕮ ᗩ ᖇIGᕼT TO ᖇᕮᒪIGIOᑎ, TᕼOᑌGᕼ OᑎᒪY Iᑎ ᑭᖇIᐯᗩTᕮ, ᗩᑎᗪ TᕼᗩT Tᕼᕮᖇᕮ ᗯᕮᖇᕮ ᑎOT TO ᗷᕮ ᗩᑎY Sᑌᑕᕼ ᑭᑌᗷᒪIᑕ IᑎSTITᑌTIOᑎS Iᑎ ᖇᗩᑭTᑌᖇᕮ- Tᕼᕮ ᖴOᒪᒪOᗯIᑎG ᗩᖇᕮ Tᕼᕮ ᖴIᐯᕮ ᗰᗩᒍOᖇ ᗷᕮᒪIᕮᖴ SYSTᕮᗰS TᕼᗩT ᗩᖇᕮ ᕼᕮᒪᗪ ᗷY Tᕼᕮ ᑕITIᘔᕮᑎS Oᖴ Tᕼᕮ ᑕITY:

Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᖴᗩᗰIᒪY ⁓ ᕮᐯᕮᖇYOᑎᕮ OᗯᕮS ᕮᗩᑕᕼ OTᕼᕮᖇ ᗩ SᕮᑎSᕮ Oᖴ ᑌᑎITY ᗩᑎᗪ ᗷᖇOTᕼᕮᖇᕼOOᗪ. TᕼIS ᗯᗩS Tᕼᕮ ᗰOST ᖇᕮᑕᕮᑎT ᑕᑌᒪT TO ᕼᗩᐯᕮ ᗩᑭᑭᕮᗩᖇᕮᗪ Iᑎ ᖇᗩᑭTᑌᖇᕮ, ᕼᗩᐯIᑎG ᗷᕮᕮᑎ ᑕᖇᕮᗩTᕮᗪ ᗩᑎᗪ ᑭᖇOᗰOTᕮᗪ ᗷY SOᖴIᗩ ᒪᗩᗰᗷ ᗩᑎᗪ SIᗰOᑎ ᗯᗩᒪᕮS.
Tᕼᕮ GᖇᕮᗩT ᑕᕼᗩIᑎ ⁓ ᗷᕮᒪIᕮᖴ Iᑎ Sᕮᒪᖴ-IᑎTᕮᖇᕮST ᗩᑎᗪ ᖴᖇᕮᕮ ᗰᗩᖇKᕮTS ᗯᕼIᑕᕼ ᑌᑎITᕮ Tᕼᕮ ᑭᕮOᑭᒪᕮ Iᑎ TᕼᕮIᖇ ᖴOᖇᗯᗩᖇᗪ ᑭᖇOGᖇᕮSS. TᕼIS IS ᗰOᖇᕮ Oᖴ ᗩ ᑭᕼIᒪOSOᑭᕼY Tᕼᗩᑎ ᗩ ᖇᕮᒪIGIOᑎ, ᗩS IT IS ᗩ ᗷᕮᒪIᕮᖴ ᑭᖇOᗰOTᕮᗪ ᗷY ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ, ᗯᕼO IS ᗩ STᗩᑌᑎᑕᕼ ᗩTᕼᕮIST.
ᑕᕼᖇISTIᗩᑎITY ⁓ ᗷᕮᒪIᕮᖴ Iᑎ Tᕼᕮ ᑕᕼᖇISTIᗩᑎ GOᗪ ᗩᑎᗪ ᑕᕼᖇIST ᗩS Tᕼᕮ SᗩᐯIOᖇ Oᖴ ᕼᑌᗰᗩᑎITY. TᕼIS IS ᗩᑎ ᑌᑎᗪᕮᖇGᖇOᑌᑎᗪ ᖇᕮᒪIGIOᑎ Iᑎ ᖇᗩᑭTᑌᖇᕮ, ᗩS IT IS OᖴᖴIᑕIᗩᒪᒪY ᗷᗩᑎᑎᕮᗪ ᗩS ᗩᑎ OᖇGᗩᑎIᘔᕮᗪ ᖇᕮᒪIGIOᑎ. Tᕼᕮ ᗷᗩᑎ ᕮᑎᗩᗷᒪᕮᗪ SᗰᑌGGᒪᕮᖇS TO ᗰᗩKᕮ ᗰOᑎᕮY ᖴᖇOᗰ SᗰᑌGGᒪIᑎG ᗰᗩᑎY ᖇᕮᒪIGIOᑌS ᗩᖇTIᖴᗩᑕTS, ᗩᑎᗪ Gᗩᐯᕮ ᖴᑌᕮᒪ TO ᗪᕮᗰᕮᑎTᕮᗪ ᖇᕮᒪIGIOᑌS ᖴᗩᑎᗩTIᑕISᗰ (ᗩS SᕼOᗯᑎ ᗷY Tᕼᕮ ᗯᗩᗪᕮᖇS SᑭᒪIᑕᕮᖇ TYᑭᕮ).
ᗩTᕼᕮISᗰ ⁓ Tᕼᕮ ᗪISᗷᕮᒪIᕮᖴ Iᑎ ᗩ ᗰᕮTᗩᑭᕼYSIᑕᗩᒪ GOᗪ Oᖇ SᑭIᖇITᑌᗩᒪ ᗷᕮIᑎGS. TᕼIS IS Tᕼᕮ OᖴᖴIᑕIᗩᒪ ᑭᕼIᒪOSOᑭᕼIᑕᗩᒪ STᗩᑎᑕᕮ Oᖴ ᖇᗩᑭTᑌᖇᕮ, ᗩS IᗰᑭOSᕮᗪ ᗷY ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ.
Tᕼᕮ SᗩTᑌᖇᑎIᑎᕮ ⁓ ᗩ ᗪᗩᖇK ᑭᗩGᗩᑎ ᑕᑌᒪT ᖴOᑌᑎᗪ Iᑎ ᗩᖇᑕᗩᗪIᗩ. ᗯOᖇSᕼIᑭᕮᖇS Oᖴ TᕼIS ᑕᑌᒪT ᗪᖇIᑎK ᕼᑌᗰᗩᑎ ᗷᒪOOᗪ ᗩS ᗯᕮᒪᒪ ᗩS ᑕᑌᑭS ᖴᑌᒪᒪ Oᖴ ᑭᒪᗩSᗰIᗪS (ᗰOST ᒪIKᕮᒪY ᖇᗩᗯ ᗩᗪᗩᗰ). TᕼᕮY ᗩᒪSO ᗷᕮᒪIᕮᐯᕮ TᕼᕮY ᕼᗩᐯᕮ ᗷᕮᕮᑎ "TOᑌᑕᕼᕮᗪ" ᗷY Tᕼᕮ ᗩᑎᑕIᕮᑎT GOᗪS.

⥼ SᑕIᕮᑎᑕᕮ & TᕮᑕᕼᑎOᒪOGY ⥽

ᗷᕮᒪIᕮᐯIᑎG TᕼᗩT SᑕIᕮᑎTIᖴIᑕ ᗩᑕᕼIᕮᐯᕮᗰᕮᑎT ᗯITᕼIᑎ Tᕼᕮ ᗯOᖇᒪᗪ ᗯᗩS ᗷᕮIᑎG ᖇᕮSTᖇIᑕTᕮᗪ ᗷY 'ᑭᕮTTY ᗰOᖇᗩᒪITY', ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ SOᑌGᕼT TO ᕮᑎSᑌᖇᕮ TᕼᗩT Tᕼᕮ IᑎᕼᗩᗷITᗩᑎTS Oᖴ ᖇᗩᑭTᑌᖇᕮ ᑕOᑌᒪᗪ ᕮ᙭ᑭᒪOᖇᕮ ᐯᗩᖇIOᑌS ᑭᗩTᕼS Oᖴ IᑎᑫᑌIᖇY ᑭᖇᕮᐯIOᑌSᒪY ᗪᕮᕮᗰᕮᗪ TOO IᗰᗰOᖇᗩᒪ, Oᖇ TOO ᑕOᑎTᖇOᐯᕮᖇSIᗩᒪ TO ᖴOᒪᒪOᗯ, ᗩᑎᗪ ᗯᕼIᒪᕮ SOᗰᕮ SᑕIᕮᑎTIᖴIᑕ ᗷᖇᕮᗩKTᕼᖇOᑌGᕼS ᗯᕮᖇᕮ Iᑎ ᖇOᗷOTIᑕS, ᗷᖇIᑎGIᑎG ᗩᗷOᑌT ᗩᑎ ᗩᗪᐯᗩᑎᑕᕮᗪ ᗩᑌTOᗰᗩTᕮᗪ SᕮᑕᑌᖇITY SYSTᕮᗰ; OTᕼᕮᖇS ᗯᕮᖇᕮ Iᑎ ᗷIOᒪOGY, ᗯᕼᕮᖇᕮ ᗪᕮᐯᕮᒪOᑭᗰᕮᑎTS ᗩᗪᐯᗩᑎᑕᕮᗪ Iᑎ Tᕼᕮ ᖇᕮSTOᖇᗩTIOᑎ Oᖴ ᒪIᖴᕮ, ᗷOTᕼ Iᑎ ᑭᒪᗩᑎTS (Tᕼᕮ ᒪᗩᘔᗩᖇᑌS ᐯᕮᑕTOᖇ), ᗩᑎᗪ Iᑎ ᕼᑌᗰᗩᑎS (Tᕼᕮ ᐯITᗩ-ᑕᕼᗩᗰᗷᕮᖇ)- Tᕼᕮᖇᕮ ᗯᕮᖇᕮ ᗩᒪSO ᗰᗩᑎY TᕮᑕᕼᑎOᒪOGIᑕᗩᒪ ᗩᗪᐯᗩᑎᑕᕮᗰᕮᑎTS ᖇᕮGᗩᖇᗪIᑎG ITᕮᗰS TᕼᗩT ᗯᕮᖇᕮ ᑕᖇᕮᗩTᕮᗪ ᗯᕮᒪᒪ ᗷᕮᖴOᖇᕮ TᕼᕮY ᗯᕮᖇᕮ ᑕOᗰᗰᕮᖇᑕIᗩᒪᒪY ᗩᐯᗩIᒪᗩᗷᒪᕮ Oᑎ Tᕼᕮ Sᑌᖇᖴᗩᑕᕮ, Sᑌᑕᕼ ᗩS: ᑭOᖇTᗩᗷᒪᕮ ᖇᕮᑕOᖇᗪIᑎG ᗪᕮᐯIᑕᕮS (ᗩᑭᑭᖇO᙭. ᖴIᐯᕮ YᕮᗩᖇS ᕮᗩᖇᒪY), ᗩᑌTOᗰᗩTIᑕ ᗪOOᖇS (ᗩᑭᑭᖇO᙭. ᕮIGᕼT YᕮᗩᖇS ᕮᗩᖇᒪY), ᗩᑎᗪ ᐯOᑕᗩᒪ ᗷIOᗰᕮTᖇIᑕ SᕮᑕᑌᖇITY.

KᑎOᗯᑎ TO ᗷᕮ Oᑎᕮ Oᖴ Tᕼᕮ ᗷIGGᕮST ᗷᖇᕮᗩKTᕼᖇOᑌGᕼS ᗩᑕᕼIᕮᐯᕮᗪ ᗯITᕼIᑎ ᖇᗩᑭTᑌᖇᕮ ᗯᗩS ᗷᖇIGIᗪ Tᕮᑎᕮᑎᗷᗩᑌᗰ'S ᗪISᑕOᐯᕮᖇY Oᖴ ᗩᗪᗩᗰ- ᑌᑎSTᗩᗷᒪᕮ STᕮᗰ ᑕᕮᒪᒪS ᖴᖇOᗰ ᗩ SᑭᕮᑕIᕮS Oᖴ Sᕮᗩ SᒪᑌG ᗯᕼIᑕᕼ ᒪᕮᗪ TO Tᕼᕮ ᑕᖇᕮᗩTIOᑎ Oᖴ ᗷOTᕼ ᑭᒪᗩSᗰIᗪS, ᗩᑎᗪ Gᕮᑎᕮ TOᑎIᑕS. ᗩᗪᗩᗰ ᗩᒪᒪOᗯᕮᗪ Tᕼᕮ ᑌSᕮᖇ TO SᑭᒪIᑕᕮ ᑎᕮᗯ GᕮᑎᕮTIᑕ ᗰᗩTᕮᖇIᗩᒪ IᑎTO Tᕼᕮ IᑎᗪIᐯIᗪᑌᗩᒪ'S ᗪᑎᗩ, ᕮᑎᕼᗩᑎᑕIᑎG ᗷOTᕼ ᕼᕮᗩᒪTᕼ ᗩᑎᗪ IᑎTᕮᒪᒪᕮᑕT, ᗩᑎᗪ GIᐯIᑎG ᕮ᙭TᖇᗩOᖇᗪIᑎᗩᖇY ᑭOᗯᕮᖇS TO Tᕼᕮ ᕼᑌᗰᗩᑎ ᗷOᗪY; ᕼOᗯᕮᐯᕮᖇ, ᗩᗪᗩᗰ ᗯᗩS SOOᑎ ᖴOᑌᑎᗪ TO ᑕᗩᑌSᕮ ᑎOT OᑎᒪY ᑭᕼYSIᑕᗩᒪ, ᗷᑌT ᗩᒪSO ᗰᕮᑎTᗩᒪ ᗪISᖇᑌᑭTIOᑎ ᗩᑎᗪ ᗪᗩᗰᗩGᕮ ᗩS ᗰOᖇᕮ Oᖴ Tᕼᕮ ᑌSᕮᖇ'S ᑎᗩTIᐯᕮ ᑕᕮᒪᒪS ᗯᕮᖇᕮ ᖇᕮᑭᒪᗩᑕᕮᗪ ᗷY TᕼOSᕮ Oᖴ Tᕼᕮ ᑌᑎSTᗩᗷᒪᕮ STᕮᗰ ᑕᕮᒪᒪS, ᗩᑎᗪ ᗯITᕼ TᕼᗩT, Tᕼᕮ ᑭOᑭᑌᒪᗩᑕᕮ'S ᑎᕮᕮᗪ ᖴOᖇ ᗩᗪᗩᗰ ᗷᕮᑕᗩᗰᕮ ᗩᑎ ᗩᗪᗪIᑕTIOᑎ... ᗩᑕᑕᕮᒪᕮᖇᗩTᕮᗪ ᗷY Tᕼᕮ ᕮ᙭ᑕᕮSSIᐯᕮ SᑭᒪIᑕIᑎG TᕼᗩT ᗯᗩS ᗪOᑎᕮ IᑎᑕᖇᕮᗩSIᑎGᒪY ᗪᑌᖇIᑎG, ᗩᑎᗪ ᗩᖴTᕮᖇ ᖇᗩᑭTᑌᖇᕮ'S ᑕIᐯIᒪ ᗯᗩᖇ.






⥼ TᖇᗩᑎSᑭOᖇTᗩTIOᑎ ⥽

TᖇᗩᑎSᑭOᖇTᗩTIOᑎ ᗯITᕼIᑎ ᖇᗩᑭTᑌᖇᕮ IS ᑭᖇOᐯIᗪᕮᗪ ᗰᗩIᑎᒪY ᗷY ᖇᗩᑭTᑌᖇᕮ ᗰᕮTᖇO; ᗩ ᑭᑌᗷᒪIᑕ TᖇᗩᑎSᑭOᖇTᗩTIOᑎ SYSTᕮᗰ ᑕOᑎSISTIᑎG Oᖴ ᗷOTᕼ ᗷᗩTᕼYSᑭᕼᕮᖇᕮS ᗩᑎᗪ Tᖇᗩᗰ ᑕᗩᖇS, Iᑎ ᗯᕼIᑕᕼ ᑕITIᘔᕮᑎS ᗩᖇᕮ GIᐯᕮᑎ ᗩᑕᑕᕮSS TO ᗪIᖴᖴᕮᖇᕮᑎT ᑭᒪᗩᑕᕮS TᕼᖇOᑌGᕼOᑌT Tᕼᕮ ᑕITY. ᗩ SIᑎGᒪᕮ TᕮᖇᗰIᑎᑌS Oᖴ Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᗰᕮTᖇO SYSTᕮᗰ IS Tᕼᕮ ᗷᗩTᕼYSᑭᕼᕮᖇᕮ ᗪOᑕK ᒪOᑕᗩTᕮᗪ IᑎSIᗪᕮ Tᕼᕮ ᖇᕮᗰOTᕮ ᒪIGᕼTᕼOᑌSᕮ Iᑎ Tᕼᕮ ᑎOᖇTᕼ ᗩTᒪᗩᑎTIᑕ; ᖇᗩᑭTᑌᖇᕮ'S ᑭᖇIᗰᗩᖇY ᕮᑎTᖇᗩᑎᑕᕮ TO Tᕼᕮ OᑌTSIᗪᕮ ᗯOᖇᒪᗪ.

ᗩᑎOTᕼᕮᖇ ᗰOᗪᕮ Oᖴ TᖇᗩᑎSᑭOᖇTᗩTIOᑎ ᗯITᕼIᑎ ᖇᗩᑭTᑌᖇᕮ IS Tᕼᕮ ᗩTᒪᗩᑎTIᑕ ᕮ᙭ᑭᖇᕮSS; ᗩ ᑭᖇᕮSSᑌᖇIᘔᕮᗪ ᖇᗩIᒪ SYSTᕮᗰ ᖴOᖇ ᗰOᐯIᑎG ᗩ ᒪᗩᖇGᕮᖇ ᑎᑌᗰᗷᕮᖇ Oᖴ ᑕITIᘔᕮᑎS, TᕼOᑌGᕼ TᕼIS ᑭᗩᖇTIᑕᑌᒪᗩᖇ ᗰOᗪᕮ Oᖴ TᖇᗩᑎSᑭOᖇTᗩTIOᑎ ᗯᗩS ᗰOSTᒪY ᗪᕮᑕOᗰᗰISSIOᑎᕮᗪ SIᑎᑕᕮ Tᕼᕮ OᑌTᗷᖇᕮᗩK Oᖴ ᖇᗩᑭTᑌᖇᕮ'S ᑕIᐯIᒪ ᗯᗩᖇ. ᗩᗪᒍᗩᑕᕮᑎT ᗩᖇᕮᗩS ᗯITᕼIᑎ ᖇᗩᑭTᑌᖇᕮ ᗩᖇᕮ ᑕOᑎᑎᕮᑕTᕮᗪ TᕼᖇOᑌGᕼ ᗷᑌᒪKᕼᕮᗩᗪ ᗪOOᖇS, ᗩᑎᗪ ᗩᖇᕮᗩS ᗯITᕼIᑎ SOᗰᕮ ᒪᕮᐯᕮᒪS ᗩᖇᕮ ᑕOᑎᑎᕮᑕTᕮᗪ TO Oᑎᕮ ᗩᑎOTᕼᕮᖇ ᗷY GᒪᗩSS TᑌᑎᑎᕮᒪS: Sᗰᗩᒪᒪ OᑎᕮS ᖴOᖇ ᑭᕮᗪᕮSTᖇIᗩᑎS, ᗩᑎᗪ ᒪᗩᖇGᕮᖇ OᑎᕮS ᖴOᖇ Tᕼᕮ SYSTᕮᗰ Oᖴ ᖇᗩIᒪᕮᗪ TᖇᗩᗰᗯᗩYS.

ᖇᗩᑭTᑌᖇᕮ IS IᑎTᕮᑎTIOᑎᗩᒪᒪY ISOᒪᗩTᕮᗪ ᖴᖇOᗰ Tᕼᕮ ᗯOᖇᒪᗪ, ᗩᑎᗪ Tᕼᕮ ᑭᖇIᗰᗩᖇY ᗰOᗪᕮ Oᖴ ᗩᑕᑕᕮSS ᗯᗩS ᐯIᗩ ᗷᗩTᕼYSᑭᕼᕮᖇᕮS TᖇᗩᐯᕮᒪᒪIᑎG ᗪOᗯᑎ ᖴᖇOᗰ Tᕼᕮ ᒪIGᕼTᕼOᑌSᕮ, ᑭᕮᖇᑕᕼᕮᗪ Oᑎ ᗩᑎ ISᒪᗩᑎᗪ ᗩᗷOᐯᕮ.



⥼ IᑎᖴOᖇᗰᗩTIOᑎ ᗩᗷOᑌT ᗩᗪᗩᗰ ⥽

ᗩ SᑌᗷSTᗩᑎᑕᕮ ᗷOTᕼ ᕼᗩᖇᐯᕮSTᕮᗪ ᗩᑎᗪ ᑭᖇOᑕᕮSSᕮᗪ ᖴᖇOᗰ ᗩ (ᗷᕮᖴOᖇᕮ ᑌᑎKᑎOᗯᑎ) SᑭᕮᑕIᕮS Oᖴ Sᕮᗩ SᒪᑌG ᖴOᑌᑎᗪ ᒪIᐯIᑎG Oᑎ Tᕼᕮ Oᑕᕮᗩᑎ'S ᖴᒪOOᖇ, ᗩᗪᗩᗰ IS ᗷᕮᒪIᕮᐯᕮᗪ TO ᑕᗩᑌSᕮ Tᕼᕮ ᖴOᖇᗰᗩTIOᑎ Oᖴ ᑭOTᕮᑎT STᕮᗰ ᑕᕮᒪᒪS TᕼᗩT Iᑎ Tᑌᖇᑎ ᕼᗩᐯᕮ Tᕼᕮ ᑭOᗯᕮᖇ ᗩᑎᗪ ᗩᗷIᒪITY TO ᗪIᖴᖴᕮᖇᕮᑎTIᗩTᕮ IᑎTO ᗩᑎY ᑕᕮᒪᒪ TYᑭᕮ; ᗩ ᐯISᑕOᑌS Gᖇᕮᕮᑎ ᒪIᑫᑌIᗪ Iᑎ ITS ᖇᗩᗯ ᖴOᖇᗰ, ᗩᗪᗩᗰ ᑕᗩᑎ ᗷᕮ GᕮᑎᕮTIᑕᗩᒪᒪY ᗰᗩᑎIᑭᑌᒪᗩTᕮᗪ TO ᑭᖇOᗪᑌᑕᕮ TISSᑌᕮ, ᗩᑎᗪ ᖴᑌᑎᑕTIOᑎS TᕼᗩT ᗯOᑌᒪᗪ ᑎOT ᑎOᖇᗰᗩᒪᒪY ᗷᕮ ᑭᖇᕮSᕮᑎT ᗯITᕼIᑎ Tᕼᕮ ᕼᑌᗰᗩᑎ ᗷOᗪY.

ᗩᑕTIᑎG ᒪIKᕮ ᗩ SᕮᕮᗰIᑎGᒪY ᗷᕮᑎIGᑎ ᖴOᖇᗰ Oᖴ ᑕᗩᑎᑕᕮᖇ, ᗩᗪᗩᗰ ᗯOᖇKS TO ᗪᕮSTᖇOY ᑎᗩTIᐯᕮ ᑕᕮᒪᒪS, ᖇᕮᑭᒪᗩᑕIᑎG Tᕼᕮᗰ ᗯITᕼ ᑌᑎSTᗩᗷᒪᕮ STᕮᗰ ᐯᕮᖇSIOᑎS, ᗩᑎᗪ ᗯᕼIᒪᕮ IT'S TᕼIS IᑎSTᗩᗷIᒪITY TᕼᗩT ᗷᖇIᑎGS ᗩᗷOᑌT IT'S ᗩᗰᗩᘔIᑎG ᑭᖇOᑭᕮᖇTIᕮS, IT'S ᗩᒪSO ᗯᕼᗩT ᑕᗩᑌSᕮS Tᕼᕮ ᑕOSᗰᕮTIᑕ, ᗩᑎᗪ ᗰᕮᑎTᗩᒪ ᗪᗩᗰᗩGᕮ TO TᕼOSᕮ ᗯᕼO ᑌSᕮ IT ᕼᗩᗷITᑌᗩᒪᒪY- TᕼIS IᑎSTᗩᗷIᒪITY Oᖴ Tᕼᕮ STᕮᗰ ᑕᕮᒪᒪS ᖴOᖇᑕIᑎG Tᕼᕮ ᑌSᕮᖇ TO ᖇᕮᑫᑌIᖇᕮ ᗰOᖇᕮ ᗩᗪᗩᗰ TO ᖇᕮᗰᗩIᑎ Sᗩᑎᕮ ᗩᑎᗪ ᕼᕮᗩᒪTᕼY, ᗩT ᖇISK Oᖴ ᗷᕮᑕOᗰIᑎG ᑌᑎSTᗩᗷᒪᕮ Iᖴ TᕼᕮY ᖴᗩIᒪ TO ᗪO SO. Tᕼᕮ Sᕮᗩ SᒪᑌGS ᗩᒪOᑎᕮ, ᕼOᗯᕮᐯᕮᖇ, ᑭᖇOᐯᕮᗪ ᑌᑎᗩᗷᒪᕮ TO ᑭᖇOᐯIᗪᕮ ᕮᑎOᑌGᕼ ᗩᗪᗩᗰ ᖴOᖇ ᗰᗩᖇKᕮTIᑎG Oᖴ ᑕOᑎSᑌᗰᕮᖇ ᑭᖇOᗪᑌᑕTS, ᗩᑎᗪ IT ᗯᗩS ᖴOᑌᑎᗪ TᕼᗩT ᗯᕼᕮᑎ ᗩ SᒪᑌG ᗯᗩS ᕮᗰᗷᕮᗪᗪᕮᗪ ᗯITᕼIᑎ ᗩ ᕼOSTS STOᗰᗩᑕᕼ, IT GᕮᑎᕮᖇᗩTᕮᗪ TᗯᕮᑎTY TO TᕼIᖇTY TIᗰᕮS Tᕼᕮ YIᕮᒪᗪ Oᖴ ᑌSᗩᗷᒪᕮ ᗩᗪᗩᗰ; IT ᗯᗩS ᗯITᕼ TᕼIS ᑭᑌᖇᑭOSᕮ TᕼᗩT Tᕼᕮ ᒪITTᒪᕮ SISTᕮᖇ'S ᗯᕮᖇᕮ ᗷᖇOᑌGᕼT ᗩᗷOᑌT, ᗩS YOᑌᑎG GIᖇᒪS ᗯᕮᖇᕮ ᖴOᑌᑎᗪ TO ᗷᕮ Tᕼᕮ OᑎᒪY ᐯIᗩᗷᒪᕮ ᕼOSTS.

ᗯᕼIᒪᕮ Tᕼᕮ ᕮ᙭ᗩᑕT ᗰᕮᑕᕼᗩᑎISᗰ ᖴOᖇ TᕼIS ᗩTTᖇIᗷᑌTᕮ IS ᑌᑎKᑎOᗯᑎ, ᗩᗪᗩᗰ IS SᕼOᗯᑎ TO ᕼOᒪᗪ SOᗰᕮ ᖴOᖇᗰ Oᖴ ᗰᕮᗰOᖇY, ᗩᑎᗪ IS ᗩᗷᒪᕮ TO ᖇᕮᑕᗩᒪᒪ ᑭᗩST ᑕᕮᒪᒪ ᑕOᑎᖴIGᑌᖇᗩTIOᑎS; TᕼᕮSᕮ ᗰᕮᗰOᖇIᕮS ᗩᖇᕮ ᗩᗷᒪᕮ TO ᗷᕮ TᖇᗩᑎSᖴᕮᖇᖇᕮᗪ TO ᗩᑎOTᕼᕮᖇ IᑎᗪIᐯIᗪᑌᗩᒪ Iᖴ Tᕼᕮ ᗩᗪᗩᗰ IS ᖇᕮᗰOᐯᕮᗪ ᖴᖇOᗰ Oᑎᕮ ᑭᕮᖇSOᑎ, TO Tᕼᕮᑎ ᗷᕮ IᑎᒍᕮᑕTᕮᗪ IᑎTO ᗩᑎOTᕼᕮᖇ- ᑭᕮOᑭᒪᕮ ᕮ᙭ᑭᕮᖇIᕮᑎᑕIᑎG TᕼᕮSᕮ ᑭᗩᖇTIᑕᑌᒪᗩᖇ TYᑭᕮS Oᖴ ᗩᑕᑕIᗪᕮᑎTᗩᒪ ᗰᕮᗰOᖇY TᖇᗩᑎSᖴᕮᖇS OᖴTᕮᑎ Tᕮᑎᗪ TO Sᕮᕮ Tᕼᕮᗰ ᗩS GᕼOSTᒪY IᗰᗩGᕮS. ᖴᑌᖇTᕼᕮᖇ ᖇᕮSᕮᗩᖇᑕᕼ ᗩᒪSO SᕼOᗯᕮᗪ TᕼᗩT ᗷOTᕼ ᗰᕮᗰOᖇIᕮS ᗩᑎᗪ OTᕼᕮᖇ IᑎᖴOᖇᗰᗩTIOᑎ ᑕOᑌᒪᗪ ᗷᕮ ᗪᕮᒪIᗷᕮᖇᗩTᕮᒪY ᕮᑎᑕOᗪᕮᗪ ᗯITᕼIᑎ Tᕼᕮ ᗩᗪᗩᗰ, ᗩᗷᒪᕮ TO ᗷᕮ ᑌSᕮᗪ TO ᗩᗪᗪ ᑎᕮᗯ IᑎᖴOᖇᗰᗩTIOᑎ IᑎTO ᗩ ᑭᕮᖇSOᑎ'S ᗰIᑎᗪ Iᑎ Oᖇᗪᕮᖇ TO OᐯᕮᖇᗯᖇITᕮ, Oᖇ ᗩᒪTᕮᖇ ᕮ᙭ISTIᑎG ᗰᕮᗰOᖇIᕮS.




ᑭᒪᕮᗩSᕮ ᑎOTᕮ: Tᕼᕮ ᑭᖇOᗷᒪᕮᗰS ᑕᗩᑌSᕮᗪ ᗷY ᗩᗪᗩᗰ ᗩᗷᑌSᕮ ᗩᗰOᑎG Tᕼᕮ ᑭOᑭᑌᒪᗩTIOᑎ Oᖴ ᖇᗩᑭTᑌᖇᕮ ᗯᕮᖇᕮ ᕮ᙭ᗩᑕᕮᖇᗷᗩTᕮᗪ ᗷY ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ'S ᖴᖇᕮᕮ ᗰᗩᖇKᕮT SOᑕIᕮTᗩᒪ ᗷᕮᒪIᕮᖴS; ᕼIS ᕼᗩᑎᗪS-Oᖴᖴ ᗩᑭᑭᖇOᗩᑕᕼ TO ᖇᑌᑎᑎIᑎG Tᕼᕮ ᑕITY ᗰᕮᗩᑎT TᕼᗩT Tᕼᕮᖇᕮ ᗯᗩS ᑎO ᖇᕮGᑌᒪᗩTIOᑎ Oᖴ ᗩᗪᗩᗰ ᗩᑎᗪ TᕼᕮᖇᕮᖴOᖇᕮ ᑎO ᑭᖇᕮᐯᕮᑎTIOᑎ Oᖴ ITS SIᗪᕮ ᕮᖴᖴᕮᑕTS. ᗷY Tᕼᕮ TIᗰᕮ Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕIᐯIᒪ ᗯᗩᖇ ᑕᗩᑌSᕮᗪ ᗰᗩSSIᐯᕮ ᗩᗪᗪIᑕTIOᑎ TO ᗩᗪᗩᗰ Iᑎ Tᕼᕮ Gᕮᑎᕮᖇᗩᒪ ᑭOᑭᑌᒪᗩᑕᕮ, ᗩᑎᗪ Tᕼᕮ TᕮᖇᖇIᗷᒪᕮ SIᗪᕮ-ᕮᖴᖴᕮᑕTS ᗯᕮᖇᕮ ᗰᗩᗪᕮ ᑭᒪᗩIᑎᕮᖇ, IT ᗯᗩS TOO ᒪᗩTᕮ.

⥼ ᑭᒪᗩSᗰIᗪS ⥽

SᑭᕮᑕIᗩᒪ SᕮᖇᑌᗰS ᗰᗩᗪᕮ ᖴᖇOᗰ ᑭᖇOᑕᕮSSᕮᗪ ᗩᗪᗩᗰ TᕼᗩT IᑎTᖇOᗪᑌᑕᕮ ᗰOᗪIᖴIᕮᗪ STᕮᗰ ᑕᕮᒪᒪS IᑎTO Tᕼᕮ ᕼᑌᗰᗩᑎ ᗷOᗪY, ᑭᒪᗩSᗰIᗪS ᗩᒪᒪOᗯ ᖴOᖇ GᕮᑎᕮTIᑕ ᗰOᗪIᖴIᑕᗩTIOᑎ ᗩᑎᗪ ᗰᑌTᗩTIOᑎ, GIᐯIᑎG Tᕼᕮ ᑌSᕮᖇ ᗩ Oᑎᕮ Oᖴ ᗩ ᐯᗩST ᗩᖇᖇᗩY Oᖴ ᑭOᗯᕮᖇS ᗩᑎᗪ ᗩᗷIᒪITIᕮS ᗯᕼIᑕᕼ SOᗰᕮ ᗰIGᕼT ᖇᕮᖴᕮᖇ TO ᗩS "Sᑌᑭᕮᖇ ᑭOᗯᕮᖇS". ᗩᑕTIᐯᕮ ᑭᒪᗩSᗰIᗪS ᖇᕮᑫᑌIᖇᕮ ᕮᐯᕮ ᖴOᖇ ᑌSᕮ, ᗯᕼIᒪᕮ ᑭᗩSSIᐯᕮ ᑭᒪᗩSᗰIᗪS (ᖇᕮᖴᕮᖇᖇᕮᗪ TO ᗩS Gᕮᑎᕮ TOᑎIᑕS) ᑭᖇOᐯIᗪᕮ ᗩᑎ ᕮᖴᖴᕮᑕT ᗰᕮᖇᕮᒪY ᗷY ᗷᕮIᑎG TᗩKᕮᑎ Oᑎᑕᕮ.

ᑭᒪᗩSᗰIᗪS ᗩᖇᕮ ᕮ᙭TᖇᕮᗰᕮᒪY ᑭOᗯᕮᖇᖴᑌᒪ, ᕼOᗯᕮᐯᕮᖇ ᕮ᙭ᑕᕮSSIᐯᕮ ᑌSᕮ Oᖴ Tᕼᕮᗰ ᒪᕮᗩᗪS TO ᗷOTᕼ ᑭᕼYSIᑕᗩᒪ ᗩᑎᗪ ᗰᕮᑎTᗩᒪ ᗩᗪᗪIᑕTIOᑎ ᗩᑎᗪ IᑎSTᗩᗷIᒪITY; IT ᗯᗩS TᕼIS ᗰᗩᒍOᖇ ᖴᗩᑕTOᖇ TᕼᗩT ᕼᕮᒪᑭᕮᗪ Iᑎ Tᕼᕮ ᕮᐯᕮᑎTᑌᗩᒪ ᗪOᗯᑎᖴᗩᒪᒪ Oᖴ ᖇᗩᑭTᑌᖇᕮ'S SOᑕIᕮTY.




⥼ Gᕮᑎᕮ TOᑎIᑕS ⥽

SᑭᕮᑕIᗩᒪ SᕮᖇᑌᗰS ᗰᗩᗪᕮ ᖴᖇOᗰ ᑭᖇOᑕᕮSSᕮᗪ ᗩᗪᗩᗰ TᕼᗩT IᑎTᖇOᗪᑌᑕᕮ ᗰOᗪIᖴIᕮᗪ STᕮᗰ ᑕᕮᒪᒪS IᑎTO Tᕼᕮ ᕼᑌᗰᗩᑎ ᗷOᗪY, Gᕮᑎᕮ TOᑎIᑕS ᗩᒪᒪOᗯ ᖴOᖇ GᕮᑎᕮTIᑕ ᗰOᗪIᖴIᑕᗩTIOᑎ ᗩᑎᗪ ᗰᑌTᗩTIOᑎ, GIᐯIᑎG Tᕼᕮ ᑌSᕮᖇ ᗩ Oᑎᕮ Oᖴ ᗩ ᐯᗩST ᗩᖇᖇᗩY Oᖴ ᑭOᗯᕮᖇS ᗩᑎᗪ ᗩᗷIᒪITIᕮS ᗯᕼIᑕᕼ SOᗰᕮ ᗰIGᕼT ᖇᕮᖴᕮᖇ TO ᗩS "Sᑌᑭᕮᖇ ᑭOᗯᕮᖇS". ᗯᕼIᒪᕮ ᗩᑕTIᐯᕮ ᑭᒪᗩSᗰIᗪS ᖇᕮᑫᑌIᖇᕮ ᕮᐯᕮ ᖴOᖇ ᑌSᕮ, ᑭᗩSSIᐯᕮ ᑭᒪᗩSᗰIᗪS (ᖇᕮᖴᕮᖇᖇᕮᗪ TO ᗩS Gᕮᑎᕮ TOᑎIᑕS) ᑭᖇOᐯIᗪᕮ ᗩᑎ ᕮᖴᖴᕮᑕT ᗰᕮᖇᕮᒪY ᗷY ᗷᕮIᑎG TᗩKᕮᑎ Oᑎᑕᕮ.

TOᑎIᑕS ᗩᖇᕮ ᕮ᙭TᖇᕮᗰᕮᒪY ᑭOᗯᕮᖇᖴᑌᒪ, ᕼOᗯᕮᐯᕮᖇ ᕮ᙭ᑕᕮSSIᐯᕮ ᑌSᕮ Oᖴ Tᕼᕮᗰ ᒪᕮᗩᗪS TO ᗷOTᕼ ᑭᕼYSIᑕᗩᒪ ᗩᑎᗪ ᗰᕮᑎTᗩᒪ ᗩᗪᗪIᑕTIOᑎ ᗩᑎᗪ IᑎSTᗩᗷIᒪITY; IT ᗯᗩS TᕼIS ᗰᗩᒍOᖇ ᖴᗩᑕTOᖇ TᕼᗩT ᕼᕮᒪᑭᕮᗪ Iᑎ Tᕼᕮ ᕮᐯᕮᑎTᑌᗩᒪ ᗪOᗯᑎᖴᗩᒪᒪ Oᖴ ᖇᗩᑭTᑌᖇᕮ'S SOᑕIᕮTY.





⥼ ᑕITIᘔᕮᑎ'S Oᖴ ᖇᗩᑭTᑌᖇᕮ ⥽

ᗩ Oᑎᑕᕮ Gᖇᗩᑎᗪ ᑕITY ᗷᑌIᒪT Oᑎ Tᕼᕮ IᗪᕮᗩᒪS ᗩᑎᗪ ᑭᕼIᒪOSOᑭᕼIᕮS Oᖴ ᗩᑎᗪᖇᕮᗯ ᖇYᗩᑎ; ᖇᗩᑭTᑌᖇᕮ, Oᑎᑕᕮ ᗩ ᕼOᗰᕮ ᖴOᖇ Tᕼᕮ ᗷᕮST ᗩᑎᗪ Tᕼᕮ ᗷᖇIGᕼTᕮST ᖴᖇOᗰ ᗩᖇOᑌᑎᗪ Tᕼᕮ ᗯOᖇᒪᗪ, ᑎOᗯ ᒪᗩYS Iᑎ ᖇᑌIᑎS, ᑎOTᕼIᑎG ᗰOᖇᕮ Tᕼᗩᑎ ᗩ ᗰᕮᖇᕮ SᕼᗩᗪOᗯ Oᖴ ᗯᕼᗩT IT ᑌSᕮᗪ TO ᗷᕮ- Tᕼᕮ ᖇᑌIᑎS Oᖴ Tᕼᕮ ᑕITY ᑕᖇᗩᗯᒪIᑎG ᗯITᕼ ᑕITIᘔᕮᑎ'S Oᖴ ᗩᒪᒪ KIᑎᗪS ᗯᕼO ᕼᗩᐯᕮ ᗰᗩᑎᗩGᕮᗪ TO SᑌᖇᐯIᐯᕮ Tᕼᕮ ᑕIᐯIᒪ ᗯᗩᖇ.

ᖴOᖇ ᗰOᖇᕮ IᑎᖴOᖇᗰᗩTIOᑎ Oᑎ TᕼᕮSᕮ IᑎᕼᗩᗷITᗩᑎTS, ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO Sᕮᗩᖇᑕᕼ TᕼᖇOᑌGᕼ Tᕼᕮ ᕼIᗪᕮᖇ ᗷᕮᒪOᗯ- TᕼOᑌGᕼ ᗷᕮ Sᑌᖇᕮ TO Kᕮᕮᑭ ᗩᑎ ᕮYᕮ OᑌT; ᖴOᖇ Tᕼᕮ ᒪISTS ᗯIᒪᒪ ᗩᒪᗯᗩYS ᑕOᑎTIᑎᑌᕮ TO GᖇOᗯ...






⥼ ᗷIG ᗪᗩᗪᗪY ⥽

ᗷIG ᗪᗩᗪᗪIᕮS, OᖇIGIᑎᗩᒪᒪY ᑎᗩᗰᕮᗪ ᑭᖇOTᕮᑕTOᖇS, ᗩᑎᗪ OᑕᑕᗩSIOᑎᗩᒪᒪY ᖇᕮᖴᕮᖇᖇᕮᗪ TO ᗩS "ᗰISTᕮᖇ ᗷᑌᗷᗷᒪᕮS" Oᖇ "ᗰISTᕮᖇ ᗷ" ᗷY ᒪITTᒪᕮ SISTᕮᖇS, ᗩᖇᕮ GᕮᑎᕮTIᑕᗩᒪᒪY ᕮᑎᕼᗩᑎᑕᕮᗪ ᕼᑌᗰᗩᑎ ᗷᕮIᑎGS ᗯᕼO ᕼᗩᐯᕮ ᕼᗩᗪ TᕼᕮIᖇ SKIᑎ ᗩᑎᗪ OᖇGᗩᑎS GᖇᗩᖴTᕮᗪ IᑎTO ᗩᑎ ᕮᑎOᖇᗰOᑌS ᗪIᐯIᑎG SᑌIT, ᗯITᕼ ᗩᒪᑭᕼᗩ SᕮᖇIᕮS ᗷᕮIᑎG ᗩᑎ ᗩᑭᑭᗩᖇᕮᑎT ᕮ᙭ᑕᕮᑭTIOᑎ TO Tᕼᕮ GᖇᗩᖴTIᑎG ᑭᖇOᑕᕮSS, TᕼOᑌGᕼ STIᒪᒪ ᕼᕮᗩᐯIᒪY SᑭᒪIᑕᕮᗪ. TᕼᕮIᖇ ᑭᖇIᗰᗩᖇY ᑭᑌᖇᑭOSᕮ IS TO ᑭᖇOTᕮᑕT ᒪITTᒪᕮ SISTᕮᖇS ᗯᕼIᒪᕮ TᕼᕮY ᕮSᑕOᖇT Tᕼᕮᗰ ᗩᖇOᑌᑎᗪ Tᕼᕮ ᑕITY Oᖴ ᖇᗩᑭTᑌᖇᕮ.

ᗩSIᗪᕮ ᖴᖇOᗰ Tᕼᕮ OᖇIGIᑎᗩᒪ ᗩᒪᑭᕼᗩ SᕮᖇIᕮS, ᗷIG ᗪᗩᗪᗪIᕮS ᑕOᗰᗰᑌᑎIᑕᗩTᕮ ᗷY ᑌTTᕮᖇIᑎG ᕼᗩᑌᑎTIᑎG SOᑌᑎᗪS SIᗰIᒪᗩᖇ TO TᕼᗩT Oᖴ ᗯᕼᗩᒪᕮ ᑕᗩᒪᒪS; Tᕼᕮ ᗩᒪᑭᕼᗩ SᕮᖇIᕮS, ᕼOᗯᕮᐯᕮᖇ, ᑕOᗰᗰᑌᑎIᑕᗩTᕮ ᗯITᕼ ᒪOᗯ, Iᑎᕼᑌᗰᗩᑎ GᖇᑌᑎTS ᗩᑎᗪ ᖇOᗩᖇS- ᖴOᖇ ᗩ ᗰᑌᑕᕼ ᕮᗩSIᕮᖇ IᑎTᕮᖇᑭᖇᕮTᗩTIOᑎ TO TᕼOSᕮ ᗩᖇOᑌᑎᗪ Tᕼᕮᗰ, ᑭᖇOᗪᑌᑕTIOᑎ ᗰOᗪᕮᒪ ᗷIG ᗪᗩᗪᗪIᕮS ᕼᗩᐯᕮ ᗩ ᗷIOᒪᑌᗰIᑎᕮSᑕᕮᑎT ᑕᕼᕮᗰIᑕᗩᒪ SᑌᗷSTᗩᑎᑕᕮ ᗯᕼIᑕᕼ ᖴIᒪᒪᕮᗪ Tᕼᕮ ᕼᕮᒪᗰᕮT, ᗪISᑭᒪᗩYIᑎG ITS STᗩTᕮ Oᖴ ᕮᗰOTIOᑎ Oᖇ ᗰIᑎᗪ. ᕮᗩᑕᕼ ᗷIG ᗪᗩᗪᗪY ᕼᗩS Tᕼᖇᕮᕮ ᗪIᖴᖴᕮᖇᕮᑎT ᑕOᒪOᖇS TᕼᗩT ᕼᕮ ᗯIᒪᒪ ᗪISᑭᒪᗩY Iᑎ ᗩᑎY GIᐯᕮᑎ SITᑌᗩTIOᑎ:

Gᖇᕮᕮᑎ TO IᑎᗪIᑕᗩTᕮ TᕼᗩT Tᕼᕮ ᗷIG ᗪᗩᗪᗪY IS ᕼYᑭᑎOTIᘔᕮᗪ, ᗩᑎᗪ ᖴᖇIᕮᑎᗪᒪY.
YᕮᒪᒪOᗯ TO IᑎᗪIᑕᗩTᕮ Tᕼᕮ ᗷIG ᗪᗩᗪᗪIᕮS ᗩᗯᗩᖇᕮᑎᕮSS, ᗷᑌT IᑎᗪIᖴᖴᕮᖇᕮᑎᑕᕮ TO ᕼIS ᕮᑎᐯIᖇOᑎᗰᕮᑎT, ᕼOᗯᕮᐯᕮᖇ, ᕼᕮ ᗯIᒪᒪ STIᒪᒪ ᖇᕮᗩᑕT TO ᑭᕮOᑭᒪᕮ ᑎᕮᗩᖇ ᕼIᗰ ᗷY SᕼOᐯIᑎG Tᕼᕮᗰ ᗩSIᗪᕮ.
ᖇᕮᗪ TO IᑎᗪIᑕᗩTᕮ Tᕼᕮ ᗷIG ᗪᗩᗪᗪIᕮS ᖇᗩGᕮ TOᗯᗩᖇᗪS ᗩSSᗩIᒪᗩᑎTS.

SᑌᖇᐯIᐯIᑎG ᗷIG ᗪᗩᗪᗪIᕮS ᗯᕼO ᑎO ᒪOᑎGᕮᖇ ᕼᗩᐯᕮ TᕼᕮIᖇ ᒪITTᒪᕮ SISTᕮᖇS ᗷY TᕼᕮIᖇ SIᗪᕮS ᗩᖇᕮ Iᑎ ᗩ ᑭᕮᖇᗰᗩᑎᕮᑎT STᗩTᕮ Oᖴ ᗯᖇᗩTᕼ ᗪᑌᕮ TO Tᕼᕮ ᑭᖇOᒪOᑎGᕮᗪ SᕮᑭᗩᖇᗩTIOᑎ, TᕼIS ᗰᗩKᕮS Tᕼᕮᗰ ᕮ᙭TᖇᕮᗰᕮᒪY ᗩGGᖇᕮSSIᐯᕮ TOᗯᗩᖇᗪS TᕼOSᕮ ᗩᖇOᑌᑎᗪ Tᕼᕮᗰ, ᑕᗩᑌSIᑎG Tᕼᕮᗰ TO ᗩTTᗩᑕK ᗯITᕼOᑌT ᗯᗩᖇᑎIᑎG Oᖇ ᑭᖇOᐯOᑕᗩTIOᑎ.

SO ᖴᗩᖇ, Tᕼᕮᖇᕮ ᗩᖇᕮ ᖴIᐯᕮ ᗰᗩIᑎ TYᑭᕮS Oᖴ ᗷIG ᗪᗩᗪᗪY ᑭᖇOTᕮᑕTOᖇS, IᑎᑕᒪᑌᗪIᑎG TᗯO ᕮᒪITᕮ ᐯᕮᖇSIOᑎS ᖴOᖇ OᑎᒪY Tᕼᕮ ᗷOᑌᑎᑕᕮᖇ ᗩᑎᗪ ᖇOSIᕮ; Oᖴ Tᕼᕮ ᖴIᐯᕮ ᑭᖇOTᕮᑕTOᖇS, OᑎᒪY ᖴOᑌᖇ ᗩᖇᕮ ᖴᑌᑎᑕTIOᑎᗩᒪ ᗩᑎᗪ ᑭᖇOTᕮᑕT Tᕼᕮ ᒪITTᒪᕮ SISTᕮᖇS, ᗯITᕼ OᑎᒪY Tᕼᕮ OᖇIGIᑎᗩᒪ ᗩᒪᑭᕼᗩ SᕮᖇIᕮS ᗩS ᑎOᑎ-ᖴᑌᑎᑕTIOᑎᗩᒪ ᑭᖇOTᕮᑕTOᖇS, ᗯITᕼ Tᕼᕮ ᕮ᙭ᑕᕮᑭTIOᑎ Oᖴ SᑌᗷᒍᕮᑕT ᗪᕮᒪTᗩ ᗩᑎᗪ SᑌᗷᒍᕮᑕT SIGᗰᗩ.

ᖴOᖇ ᗰOᖇᕮ IᑎᖴOᖇᗰᗩTIOᑎ Oᑎ TᕼᕮSᕮ ᗷIG ᗪᗩᗪᗪIᕮS, ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO Sᕮᗩᖇᑕᕼ TᕼᖇOᑌGᕼ Tᕼᕮ ᕼIᗪᕮᖇ ᗷᕮᒪOᗯ- TᕼOᑌGᕼ ᗷᕮ Sᑌᖇᕮ TO Kᕮᕮᑭ ᗩᑎ ᕮYᕮ OᑌT; ᖴOᖇ Tᕼᕮ ᒪISTS ᗯIᒪᒪ ᗩᒪᗯᗩYS ᑕOᑎTIᑎᑌᕮ TO GᖇOᗯ...




⥼ ᒪITTᒪᕮ SISTᕮᖇS ⥽

ᗩᒪSO KᑎOᗯᑎ ᗩS GᗩTᕼᕮᖇᕮᖇS, ᒪITTᒪᕮ SISTᕮᖇS ᗩᖇᕮ YOᑌᑎG ᑭᖇᕮ-ᑭᑌᗷᕮSᑕᕮᑎT GIᖇᒪS ᗯᕼO ᕼᗩᐯᕮ ᗷᕮᕮᑎ GᕮᑎᕮTIᑕᗩᒪᒪY ᗩᒪTᕮᖇᕮᗪ ᗩᑎᗪ ᗰᕮᑎTᗩᒪᒪY ᑕOᑎᗪITIOᑎᕮᗪ TO ᖇᕮᑕᒪᗩIᗰ ᗩᗪᗩᗰ ᖴᖇOᗰ Tᕼᕮ ᑕOᖇᑭSᕮS ᒪITTᕮᖇᕮᗪ ᗩᖇOᑌᑎᗪ Tᕼᕮ ᑕITY Oᖴ ᖇᗩᑭTᑌᖇᕮ. ᑕᖇᕮᗩTᕮᗪ ᗷY ᖇᕮᑎOᗯᑎᕮᗪ SᑕIᕮᑎTIST, ᗷᖇIGIᗪ Tᕮᑎᕮᑎᗷᗩᑌᗰ ᗩS ᗩ SOᒪᑌTIOᑎ TO Tᕼᕮ ᗩᗪᗩᗰ SᕼOᖇTᗩGᕮ; ᒪITTᒪᕮ SISTᕮᖇS ᕮ᙭TᖇᗩᑕT IᑎᕮᖇT ᗩᗪᗩᗰ ᖴᖇOᗰ Tᕼᕮ ᗪᕮᗩᗪ (ᗯᕼOᗰ Tᕼᕮ GIᖇᒪ'S ᖇᕮᖴᕮᖇ TO ᗩS "ᗩᑎGᕮᒪS") ᗷY ᑌSIᑎG ᖇᕮTᖇᗩᑕTᗩᗷᒪᕮ ᑎᕮᕮᗪᒪᕮS, ᗷᕮᖴOᖇᕮ ᑕOᑎSᑌᗰIᑎG Tᕼᕮ ᒪIᑫᑌIᗪ SO TᕼᗩT TᕼᕮIᖇ ᗷOᗪIᕮS ᑕᗩᑎ ᖇᕮᑭᖇOᑕᕮSS IT Oᑎᑕᕮ ᗩGᗩIᑎ IᑎTO ITS ᑌSᗩᗷᒪᕮ ᖴOᖇᗰ. ᗩᒪᗰOST ᗩᒪᗯᗩYS ᗩᑕᑕOᗰᑭᗩᑎIᕮᗪ ᗷY ᗩ ᗷIG ᗪᗩᗪᗪY, TᕼᕮY ᗩᖇᕮ GᕮᑎᕮᖇᗩᒪᒪY Iᗰᗰᑌᑎᕮ TO ᗩᒪᒪ ᖴOᖇᗰS Oᖴ ᗪᗩᗰᗩGᕮ, OᑌTSIᗪᕮ Oᖴ ᗷᕮIᑎG ᕼᗩᖇᐯᕮSTᕮᗪ, ᗩᑎᗪ ᕼᗩᐯᕮ ᑎO OᖴᖴᕮᑎSIᐯᕮ ᗩᗷIᒪITIᕮS; ᗩTTᗩᑕKIᑎG Tᕼᕮᗰ, ᕼOᗯᕮᐯᕮᖇ, ᗯIᒪᒪ Iᑎᑕᑌᖇ Tᕼᕮ ᗯᖇᗩTᕼ Oᖴ TᕼᕮIᖇ ᗷIG ᗪᗩᗪᗪY ᑭᖇOTᕮᑕTOᖇS.

ᖴOᖇ ᗰOᖇᕮ IᑎᖴOᖇᗰᗩTIOᑎ Oᑎ TᕼᕮSᕮ ᒪITTᒪᕮ SISTᕮᖇS, ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO Sᕮᗩᖇᑕᕼ TᕼᖇOᑌGᕼ Tᕼᕮ ᕼIᗪᕮᖇ ᗷᕮᒪOᗯ- TᕼOᑌGᕼ ᗷᕮ Sᑌᖇᕮ TO Kᕮᕮᑭ ᗩᑎ ᕮYᕮ OᑌT; ᖴOᖇ Tᕼᕮ ᒪISTS ᗯIᒪᒪ ᗩᒪᗯᗩYS ᑕOᑎTIᑎᑌᕮ TO GᖇOᗯ...




⥼ ᗷIG SISTᕮᖇ ⥽

Tᕼᕮ ᗷIG SISTᕮᖇS ᗩᖇᕮ ᒪITTᒪᕮ SISTᕮᖇS ᗯᕼO ᕼᗩᐯᕮ GᖇOᗯᑎ ᑌᑭ, ᗩᑎᗪ ᑭᗩSSᕮᗪ TᕼᖇOᑌGᕼ ᑭᑌᗷᕮᖇTY; Tᕼᕮ Oᐯᕮᖇᕮ᙭ᑭOSᑌᖇᕮ TO ᗩᗪᗩᗰ TᕼᖇOᑌGᕼOᑌT TᕼᕮIᖇ ᒪIᐯᕮS ᕼᗩᐯIᑎG ᗰᗩᒍOᖇ ᕮᖴᖴᕮᑕTS Oᑎ TᕼᕮIᖇ ᗰᕮᑎTᗩᒪ STᗩᗷIᒪITY, ᑕᗩᑌSIᑎG Tᕼᕮᗰ TO ᗷᕮᑕOᗰᕮ ᕮ᙭TᖇᕮᗰᕮᒪY ᐯIOᒪᕮᑎT, ᗩᑎᗪ GᖇᗩᑎTIᑎG Tᕼᕮᗰ IᗰᗰᕮᑎSᕮ STᖇᕮᑎGTᕼ, ᗩGIᒪITY GIᐯIᑎG Tᕼᕮᗰ Tᕼᕮ ᗩᗷIᒪITY TO ᕮᐯᕮᑎ ᒍᑌᗰᑭ ᗩᑕᖇOSS ᗩᑎ ᕮᑎTIᖇᕮ ᖇOOᗰ- ᗩᑎᗪ ᗯITᕼ Tᕼᕮ ᕼᕮᒪᑭ Oᖴ ᑭOᗯᕮᖇᖴᑌᒪ ᑭᒪᗩSᗰIᗪS, Tᕼᕮ ᗷIG SISTᕮᖇS ᗩᖇᕮ Iᑎᗪᕮᕮᗪ, ᖴOᖇᗰIᗪᗩᗷᒪᕮ ᕮᑎᕮᗰIᕮS. ᗯITᕼ Tᕼᕮ ᗩᑭᑭᕮᗩᖇᗩᑎᑕᕮ Oᖴ TᕼIᑎ, ᖴᕮᗰIᑎIᑎᕮ ᐯᕮᖇSIOᑎS Oᖴ ᗷIG ᗪᗩᗪᗪIᕮS; ᕮᗩᑕᕼ ᗷIG SISTᕮᖇ ᑭOSSᕮSSᕮS SIᗰIᒪᗩᖇ ᒪOOKIᑎG ᗪIᐯIᑎG SᑌITS ᗩᑎᗪ ᕮᑫᑌIᑭᗰᕮᑎT, ᗩᑎᗪ ᗩᒪSO ᕼᗩᐯᕮ ᑕᗩGᕮS Oᑎ TᕼᕮIᖇ ᗷᗩᑕKS ᗯᕼIᑕᕼ ᑕᗩᑎ ᗷᕮ ᑌSᕮᗪ TO ᑕᗩᖇᖇY ᒪITTᒪᕮ SISTᕮᖇS. Iᖴ ᗩT ᗩᑎY GIᐯᕮᑎ TIᗰᕮ SOᗰᕮOᑎᕮ IᑎᑕᑌᖇS ᗩ ᗷIG SISTᕮᖇ'S ᗯᖇᗩTᕼ, Tᕼᕮ ᖇᕮᗪ ᑭOᖇTᕼOᒪᕮ Oᑎ Tᕼᕮ ᖴᖇOᑎT Oᖴ ᕼᕮᖇ ᕼᕮᒪᗰᕮT ᗯIᒪᒪ GᒪOᗯ, ᗩᑎᗪ Tᕼᕮ ᗷIG SISTᕮᖇ ᗯIᒪᒪ ᒪᗩᑌᑎᑕᕼ ᕼᕮᖇ ᗩTTᗩᑕK. ᕮᗩᑕᕼ ᗷIG SISTᕮᖇ ᕼᗩS ᗩ ᒪᗩᖇGᕮ ᗩᗪᗩᗰ ᑎᕮᕮᗪᒪᕮ Oᑎ ᕼᕮᖇ ᒪᕮᖴT ᗩᖇᗰ ᗯᕼIᑕᕼ IS ᑌSᕮᗪ ᖴOᖇ ᑭᖇᕮᑕISIOᑎ ᗰᕮᒪᕮᕮ ᗩTTᗩᑕKS, ᗩᑎᗪ TO ᗪᖇᗩIᑎ ᗩᗪᗩᗰ ᖴᖇOᗰ ᒪIᐯᕮ ᐯIᑕTIᗰS, ᗩᒪᒪOᗯIᑎG ᕼᕮᖇ TO ᕼᕮᗩᒪ TᕼᖇOᑌGᕼOᑌT Tᕼᕮ ᗷᗩTTᒪᕮ.

ᖴOᖇ ᗰOᖇᕮ IᑎᖴOᖇᗰᗩTIOᑎ Oᑎ TᕼᕮSᕮ ᗷIG SISTᕮᖇS, ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO Sᕮᗩᖇᑕᕼ TᕼᖇOᑌGᕼ Tᕼᕮ ᕼIᗪᕮᖇ ᗷᕮᒪOᗯ- TᕼOᑌGᕼ ᗷᕮ Sᑌᖇᕮ TO Kᕮᕮᑭ ᗩᑎ ᕮYᕮ OᑌT; ᖴOᖇ Tᕼᕮ ᒪISTS ᗯIᒪᒪ ᗩᒪᗯᗩYS ᑕOᑎTIᑎᑌᕮ TO GᖇOᗯ...




⥼ SᑭᒪIᑕᕮᖇS ⥽

ᗪᕮᖴOᖇᗰᕮᗪ, GᕮᑎᕮTIᑕᗩᒪᒪY ᗰOᗪIᖴIᕮᗪ ᖇᗩᑭTᑌᖇᕮ ᑕITIᘔᕮᑎS ᗯᕼO ᗩᖇᕮ ᖇᕮᗰᑎᗩᑎTS Oᖴ Tᕼᕮ ᖇᗩᑭTᑌᖇᕮ ᑕIᐯIᒪ ᗯᗩᖇ, Tᕼᕮ SᑭᒪIᑕᕮᖇS (ᗩᒪSO KᑎOᗯᑎ ᗩS ᗩGGᖇᕮSSOᖇS) ᑕᗩᑎᑎOT SᑌᖇᐯIᐯᕮ ᗯITᕼOᑌT ᗩᗪᗩᗰ ᗪᑌᕮ TO TᕼᕮIᖇ ᕮ᙭TᕮᑎSIᐯᕮ Oᐯᕮᖇ-SᑭᒪIᑕIᑎG ᗩᑎᗪ ᗷIOᒪOGIᑕᗩᒪ ᗰOᗪIᖴIᑕᗩTIOᑎS. SᑭᒪIᑕᕮᖇS ᗩᖇᕮ ᖇᕮᖴᕮᖇᖇᕮᗪ TO ᗩᑕᑕOᖇᗪIᑎG TO TᕼᕮIᖇ ᗯᕮᗩᑭOᑎ ᑭᖇᕮᖴᕮᖇᕮᑎᑕᕮ, Sᑌᑕᕼ ᗩS "ᒪᕮᗩᗪᕼᕮᗩᗪ" ᖴOᖇ TᕼOSᕮ ᗯᕼO ᗯIᕮᒪᗪ GᑌᑎS. TᕼᕮY ᗯᕮᗩᖇ ᒪITTᒪᕮ Oᖇ ᑎO ᗩᖇᗰOᖇ, ᗩᑎᗪ ᑎOᖇᗰᗩᒪᒪY ᖇOᗩᗰ Tᕼᕮ ᑕITY Oᖴ ᖇᗩᑭTᑌᖇᕮ SᕮᗩᖇᑕᕼIᑎG ᖴOᖇ OTᕼᕮᖇ IᑎᕼᗩᗷITᗩᑎTS TO KIᒪᒪ ᗩᑎᗪ STᕮᗩᒪ ᗩᗪᗩᗰ ᖴᖇOᗰ. ᗩS TᕼᕮIᖇ ᑎᗩᗰᕮ ᗯOᑌᒪᗪ SᑌGGᕮST, TᕼᕮSᕮ ᕮᑎᕮᗰIᕮS ᗩᖇᕮ ᗩGGᖇᕮSSIᐯᕮ ᗩᑎᗪ ᑫᑌIᑕK TO ᗩTTᗩᑕK, ᗩᑎᗪ TᕼᕮY ᗯIᒪᒪ ᑌSᕮ TᕼᕮIᖇ ᕮᑎᕼᗩᑎᑕᕮᗪ ᑭᕼYSIᑕᗩᒪ STᖇᕮᑎGTᕼ, GᖇOᑌᑭ TᗩᑕTIᑕS, ᗩᑎᗪ SOᗰᕮTIᗰᕮS SᕮᗰI-ᗷIOᒪOGIᑕᗩᒪ ᗯᕮᗩᑭOᑎS TO KIᒪᒪ ᗩᒪᒪ IᑎTᖇᑌᗪᕮᖇS. ᗰOST SᑭᒪIᑕᕮᖇS ᗯᕮᗩᖇ Tᕼᕮ ᗰᗩSᑫᑌᕮᖇᗩᗪᕮ ᗷᗩᒪᒪ ᗰᗩSKS TᕼᗩT ᗯᕮᖇᕮ ᗯOᖇᑎ ᗪᑌᖇIᑎG Tᕼᕮ 1958 ᑎᕮᗯ Yᕮᗩᖇ'S ᕮᐯᕮ ᖇIOTS.

SO ᖴᗩᖇ, Tᕼᕮᖇᕮ ᗩᖇᕮ SI᙭ ᗰᗩIᑎ TYᑭᕮS Oᖴ SᑭᒪIᑕᕮᖇS.

ᖴOᖇ ᗰOᖇᕮ IᑎᖴOᖇᗰᗩTIOᑎ Oᑎ TᕼᕮSᕮ SᑭᒪIᑕᕮᖇS, ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO Sᕮᗩᖇᑕᕼ TᕼᖇOᑌGᕼ Tᕼᕮ ᕼIᗪᕮᖇ ᗷᕮᒪOᗯ- TᕼOᑌGᕼ ᗷᕮ Sᑌᖇᕮ TO Kᕮᕮᑭ ᗩᑎ ᕮYᕮ OᑌT; ᖴOᖇ Tᕼᕮ ᒪISTS ᗯIᒪᒪ ᗩᒪᗯᗩYS ᑕOᑎTIᑎᑌᕮ TO GᖇOᗯ...






⥼ ᑕᕼᗩᖇᗩᑕTᕮᖇ IᑎᖴOᖇᗰᗩTIOᑎ ⥽

ᗯITᕼIᑎ TᕼIS ᖇOᒪᕮᑭᒪᗩY ᗯᕮ ᗯIᒪᒪ ᗷᕮ ᗩᑕᑕᕮᑭTIᑎG OᖇIGIᑎᗩᒪ ᑕᕼᗩᖇᗩᑕTᕮᖇS (Oᑕ) OᑎᒪY, ᕼOᗯᕮᐯᕮᖇ, TᕼᖇOᑌGᕼOᑌT Tᕼᕮ ᖇOᒪᕮᑭᒪᗩY ᑕᗩᑎᑎOᑎ ᑕᕼᗩᖇᗩᑕTᕮᖇS TᕼᗩT ᕼᗩᐯᕮ ᗩᒪᖇᕮᗩᗪY ᗷᕮᕮᑎ ᑭᖇᕮ-ᕮSTᗩᗷᒪISᕼᕮᗪ TᕼᖇOᑌGᕼOᑌT Tᕼᕮ SᕮᖇIᕮS Oᖴ ᗷIOSᕼOᑕK ᗯIᒪᒪ ᗷᕮ ᗩᐯᗩIᒪᗩᗷᒪᕮ ᖴOᖇ ᖇOᒪᕮᑭᒪᗩYᕮᖇS TO TᗩKᕮ Oᑎ; ᑕᕼᗩᖇᗩᑕTᕮᖇS ᗩᖇᕮ STᖇIᑕTᒪY ᒪIᗰITᕮᗪ TO ᗷᕮIᑎG ᕼᑌᗰᗩᑎ, TᕼOᑌGᕼ ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO ᕼᗩᐯᕮ ᖇᕮIGᑎ Oᐯᕮᖇ ᗯᕼᗩT IT IS YOᑌ ᗯOᑌᒪᗪ ᒪIKᕮ YOᑌᖇ ᑕᕼᗩᖇᗩᑕTᕮᖇ TO ᗷᕮ ᒪIKᕮ- ᑭᒪᕮᗩSᕮ ᖴᕮᕮᒪ ᖴᖇᕮᕮ TO ᑕOᑎTᗩᑕT ᕮITᕼᕮᖇ ᗰᕮ, Oᖇ Oᑎᕮ Oᖴ ᗰY ᑕO-Gᗰ’S ᐯIᗩ ᑭᗰ Oᖇ Iᑎ Tᕼᕮ OOᑕ SᕼOᑌᒪᗪ YOᑌ ᕼᗩᐯᕮ ᗩᑎY ᑫᑌᕮSTIOᑎS, ᗯᕮ ᗯIᒪᒪ ᗪO Oᑌᖇ ᗷᕮST TO GIᐯᕮ YOᑌ Tᕼᕮ ᗩᑎSᗯᕮᖇS, ᗩᑎᗪ TO ᕼᕮᒪᑭ YOᑌ OᑌT ᗩS ᗰᑌᑕᕼ ᗩS ᗯᕮ ᑕᗩᑎ.

ᖴOᖇ TᕼOSᕮ Oᖴ ᗯᕼOᗰ ᗩᖇᕮ ᗯISᕼIᑎG TO ᑭᒪᗩY ᑕᗩᑎᑎOᑎ ᑕᕼᗩᖇᗩᑕTᕮᖇS ᒪᗩTᕮᖇ ᗪOᗯᑎ Tᕼᕮ ᒪIᑎᕮ, YOᑌ ᗰᑌST ᗪᕮᗰOᑎSTᖇᗩTᕮ ᗩ STᖇOᑎG ᗯᖇITIᑎG ᗩᗷIᒪITY (GOOᗪ Gᖇᗩᗰᗰᗩᖇ, ᑭᑌᑎᑕTᑌᗩTIOᑎ, ᕮTᑕ.), ᗩᑎᗪ ᗰᑌST ᑭᒪᕮᗩSᕮ ᗰᕮSSᗩGᕮ ᗰᕮ ᗩᑎᗪ ᗰY ᑕO-Gᗰ’S ᗯITᕼ ᗩ Sᗩᗰᑭᒪᕮ ᑭOST ᗩᑎᗪ ᗩ ᗷᖇIᕮᖴ STOᖇY ᑭᒪᗩᑎ (ᖇᕮᒪᗩTIᑎG TO Tᕼᕮ ᖇOᒪᕮᑭᒪᗩY) Oᖴ TᕼᗩT ᑭᗩᖇTIᑕᑌᒪᗩᖇ ᑕᕼᗩᖇᗩᑕTᕮᖇ ᖴOᖇ ᑕOᑎSIᗪᕮᖇᗩTIOᑎ; Iᖴ Tᕼᕮ ᑕᕼᗩᖇᗩᑕTᕮᖇ ᗩᑎᗪ Sᗩᗰᑭᒪᕮ ᕼᗩS ᗷᕮᕮᑎ ᗩᑕᑕᕮᑭTᕮᗪ, Tᕼᕮᑎ YOᑌ Sᕼᗩᒪᒪ Iᑎᗪᕮᕮᗪ ᗷᕮ ᑎOTIᖴIᕮᗪ ᗩS SOOᑎ ᗩS ᑭOSSIᗷᒪᕮ.

ᗩT TᕼIS ᑭOIᑎT Iᑎ TIᗰᕮ, I ᗯIᒪᒪ ᗷᕮ ᑭᑌTTIᑎG ᗩ ᒪIᗰIT Oᑎ ᑕᕼᗩᖇᗩᑕTᕮᖇS; ᕼOᗯᕮᐯᕮᖇ, ᗩT ᗩ ᒪᗩTᕮᖇ ᗪᗩTᕮ, TᕼIS ᗰᗩY ᑕᕼᗩᑎGᕮ- ᒍᑌST ᑭᒪᕮᗩSᕮ KᑎOᗯ TᕼᗩT Iᖴ, ᗩᑎᗪ/ Oᖇ ᗯᕼᕮᑎ TᕼIS TIᗰᕮ ᗪOᕮS ᑕOᗰᕮ TᕼᗩT I ᖇᕮᗰOᐯᕮ Tᕼᕮ ᒪIᗰIT, I ᗯIᒪᒪ ᑎOTIᖴY YOᑌ ᗩᒪᒪ ᗯITᕼIᑎ Tᕼᕮ OOᑕ. ᗩT TᕼIS STᗩGᕮ ᗯᕮ ᗩᖇᕮ ᗩᑕᑕᕮᑭTIᑎG ᗩᒪᒪ ᕼᑌᗰᗩᑎS ᖴᖇOᗰ ᗩᖇOᑌᑎᗪ Tᕼᕮ ᗯOᖇᒪᗪ- ᒪᕮT YOᑌᖇ IᗰᗩGIᑎᗩTIOᑎS ᑕOᗰᕮ TO ᒪIᖴᕮ, ᗩᑎᗪ ᕼᗩᐯᕮ ᖴᑌᑎ ᗯᕼᕮᑎ ᑕᖇᕮᗩTIᑎG YOᑌᖇ ᑕᕼᗩᖇᗩᑕTᕮᖇS; ᗩᑎᗪ ᗪOᑎ’T ᗷᕮ ᗩᖴᖇᗩIᗪ TO ᕮᑎTᗯIᑎᕮ TᕼᕮIᖇ STOᖇIᕮS ᗯITᕼ Tᕼᕮ STOᖇIᕮS Oᖴ OTᕼᕮᖇS... ᗯITᕼ ᑭᕮᖇᗰISSIOᑎ ᖴᖇOᗰ TᕼᗩT ᖇOᒪᕮᑭᒪᗩYᕮᖇ Oᖴ ᑕOᑌᖇSᕮ.




ᑭᒪᕮᗩSᕮ ᑎOTᕮ: ᗯᕼᕮᑎ IT ᑕOᗰᕮS TO ᑕᕼᗩᖇᗩᑕTᕮᖇ ᗩᑭᑭᕮᗩᖇᗩᑎᑕᕮS; ᑭᒪᕮᗩSᕮ... ᑭᒪᕮᗩSᕮ TᖇY TO ᑌSᕮ ᗩᑕTᑌᗩᒪ ᑭᕮOᑭᒪᕮ ᖴOᖇ YOᑌᖇ ᖴᗩᑕᕮ-ᑕᒪᗩIᗰS, ᗩᑎᗪ ᑎOT ᗪᖇᗩᗯᑎ Oᖇ ᗩᑎIᗰᕮ ᑭIᑕTᑌᖇᕮS- ᗩS YOᑌᖇ Gᗰ, TᕼIS TᕮᑎᗪS TO ᗷᕮ ᗩ ᑭᕮT-ᑭᕮᕮᐯᕮ Oᖴ ᗰIᑎᕮ, ᗩᑎᗪ I ᗯOᑌᒪᗪ ᖇᕮᗩᒪᒪY ᗩᑭᑭᖇᕮᑕIᗩTᕮ IT. ᑭᒪᕮᗩSᕮ ᑭOST ᗩᒪᒪ ᑕOᗰᑭᒪᕮTᕮᗪ ᑕS'S Iᑎ Tᕼᕮ OOᑕ ᖴOᖇ ᑕOᑎSIᗪᕮᖇᗩTIOᑎ, ᗩᑎᗪ Oᑎᑕᕮ TᕼᕮY ᕼᗩᐯᕮ ᗷᕮᕮᑎ ᗩᑕᑕᕮᑭTᕮᗪ, I Sᕼᗩᒪᒪ ᑭᕮᖇSOᑎᗩᒪᒪY ᑭᑌT Tᕼᕮᗰ Iᑎ Tᕼᕮ ᑕᕼᗩᖇᗩᑕTᕮᖇ Tᗩᗷ. Iᑎ ᗩᗪᐯᗩᑎᑕᕮ, I TᕼᗩᑎK YOᑌ ᗩᒪᒪ ᖴOᖇ YOᑌᖇ ᑕO-OᑭᕮᖇᗩTIOᑎ.

⥼ ᑕᕼᗩᖇᗩᑕTᕮᖇ SᕼᕮᕮT ᕮ᙭ᗩᗰᑭᒪᕮ ⥽



Hidden 7 yrs ago 7 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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-- Character Plasmids --


VICIER
Isaura - Blue & Purple
Nadia - ? & ?
? - ? & ?


CAIT
Theodore - Green & Light Blue
Lavena - Dark Grey & Red


YOSHI
Rhett - Light Blue & Silver
Vivic - Orange & ?
Cyrus - Teal & ?
Hidden 7 yrs ago Post by YoshiSkittlez
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I IZ HURR!

Hidden 7 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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Waves
Hidden 7 yrs ago 7 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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Plasmids
Theodore
Green
Brown
Lavena
Dark Grey
Red
Hidden 7 yrs ago 7 yrs ago Post by YoshiSkittlez
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Plasmids
Rhett - Light Blue and Silver
Vivek - Orange and Rainbow
Cyrus - White and Teal

Hidden 7 yrs ago Post by DeletedUser9Gh7
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DeletedUser9Gh7

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Writing CS

Rise Rapture
Hidden 7 yrs ago Post by NuttsnBolts
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You're rebooting this? I found the last version interesting but you guys were already full up so I never got to enter.

I'm will need to read through and create a character. Will try my best to be as quick as possible but I recently swapped from day shifts to overnights at work so I've been falling asleep at random points during the days.
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Hidden 7 yrs ago Post by YoshiSkittlez
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I should have Cyrus and/or Vivek finished tomorrow after work. Should :)
Hidden 7 yrs ago Post by Legion-114
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Two question.

Are you able to be a Big Daddy, and are Little Brothers acceptable?
Hidden 7 yrs ago Post by YoshiSkittlez
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Two question.

Are you able to be a Big Daddy, and are Little Brothers acceptable?


Not 100% sure on this answer, but I'm fairly confident that we are trying to focus on characters that would have been part of the plane crash (with specific exceptions. I myself have a character that has been in rapture for a while, but this was pre-approved by Vicier and planned for plot-related storytelling).
Hidden 7 yrs ago 7 yrs ago Post by Vicier
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@SantosGabriel77, @NuttsnBolts, @Legion-114; welcome..!

I'm sorry I haven't gotten back to any of you sooner; yesterday was rather busy, and right now, as I'm typing, my dog is staring at me and whenever I look at her, she chooses to play coy and look away... Sorry, I tend to get distracted; especially when it comes to my Lulu x'3

ANYWAY. Once again welcome..! It's great to see people interested in the roleplay- as you mentioned Bolts, this is a reboot. Forewarning to all, and yes, I've had this problem before in a roleplay (some people chose not to read the categories); this is a slice-of-life, horror, post-apocalyptic type roleplay... it is also 18+ in theme... Be ready for blood and gore, alcohol, drugs, violence, sexual scenes (though still tasteful and keeping in mind that this is a public forum).

Myself and my Co-GM's are here to help you all out as much as you need, so please don't be afraid to ask us questions; we will do our best to give you the answers you're looking for. If you have ideas, feel free to bring them up with me..! Remember that this roleplay is as much yours as it is mine. But most importantly, I just hope you all have fun. :'3

To answer your questions, Legion; at this stage I am not accepting little brother's or sister's (though I have seen the original concept art, and the little brother's look... amazing...), and I haven't really given too much thought into accepting Big Daddies at this stage either. At this point in time, there are only little sister's, though as time goes on, I might expand it to include the original concept of little brother's; perhaps when I open it up to the second installment of Bioshock.

At this point in time, I would like to focus on original characters who are apart of the plane crash, with few exceptions. There are two characters pre-determined that are already in Rapture; one who arrived before the new group of characters (Yoshi's character, Vivek), and one who is a resident of Rapture already (One of my own characters, Analyse, for story development).

As a note to the three of you, as well as my Co-GM's; please don't worry about the Plasmids too much at this point, I do need to add more to the list as I would like the characters to have two each; the ones that will be added will be original Plasmids, as the ones that are already listed are either in the games, in the DLC's, or were taken out during development.

Once again, my Co-GM's and I are here to help you guys out as best as we can; so please don't hesitate to approach us. :'3
Hidden 7 yrs ago 7 yrs ago Post by YoshiSkittlez
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Cyrus Saenz


"A goal without a plan is just a wish."

General Information




Name:
Cyrus Desmond Saenz.

Nick-Names:
Cy.

Gender:
Male.

Age:
Forty Years Old.

Birthday:
8th of July.

Distinguishing Features:
His dark hair is always extremely well kept, usually slicking it back with expensive gel. His facial hair is almost usually a very trimmed goatee, though during unusually stressful months will grow out a full-on beard.





Relationship Information




Relationship Status:
Married - Separated/On the verge of divorce.

Sexuality:
Heterosexual / Straight.

Partner:
Holly Saenz.

Father:
Jack Thompson (Never knew him).

Mother:
Victoria Saenz (Living in New York).

Siblings:
None.

Pets:
None.





Personal Information




Personality:
♦ Quick-Witted ♦ Creative ♦ Incredibly Intelligent ♦ Confident ♦ Patient ♦ Motivated ♦ Resourceful ♦


Being an adept businessman, Cyrus developed a handful of personality traits that eventually became him, rather than growing into the personality traits he had already been given at birth. He learned very quickly what it meant to sink or swim, and developed his mind to think both quickly and creatively to keep himself ahead of the game. He also learned that it was important to make himself look better than others, as they would be competition for his business, and practiced a few less than favorable techniques to ensure his position and title.

He is confident; perhaps overconfident in some cases but Cyrus has a great number of various working experience he feels that he is entitled to it. He doesn’t likely take advice from others and will stop at nothing to ensure that his goals are achieved. He’s the type of guy that had a 5, 10, 15 and even 20 year plan entirely mapped out for him that he follows to the T. He does not stray very far from the golden path and doesn’t do very well with change.

Though useless in a fist-to-fist kind of fight, Cyrus’ silver tongue, intellect and exposure to different connections make him every bit as powerful as someone with brute force; perhaps even just a little bit more. He is resourceful by means of outsourcing his funds to other people to see that the “grunt work" is done for him, dictating a more “behind the scenes” alternation.

He thinks very highly of himself and hasn’t been knocked down a single peg in many, many years. It is said that if ever faced with a true emergency, he wouldn’t know what to do and just might implode from being cut off from his sources.


Likes:
✔ Money.
✔ Power.
✔ Being important.
✔ Expensive scotch and/or brandy.
✔ Completing difficult tasks.
✔ Proving people wrong.
✔ Debating (heatedly).
✔ The classes system.

Dislikes:
✘ Goofing off/wasting time.
✘ Listening to others/being told what to do.
✘ Being challenged.
✘ Being lied to.
✘ Beggars/homeless people.
✘ Cheap booze.
✘ Valentines Day.


Biography:
If society had its way, Cyrus was born to fail.

Cyrus never knew his father, and was raised a bastard by his mother who struggled to keep food on the table despite working three different jobs. They had a large family, but Cyrus never really met any of them, as they all seemed to just want to be left alone. Things got a little better when Cyrus grew up enough to help out financially by getting his own job at the age of ten as a paperboy. He noticed immediately the changes in his lifestyle and saw just how much better things could be with money. He was hooked.

During high school, Cyrus took on as much as he possibly could by taking college-level business classes and working retail at a chain store. It was slow-going and took a lot of work, but Cyrus persevered and moved up in the ranks until he was one of five different managers within the building by the time he graduated. This advancement wasn’t enough, however, as he still felt unfulfilled. He eventually moved from New York where he was born and finished college in Washington DC where he also got an internship at a law firm. He hadn’t studied law before, but someone had to keep the books. And Cyrus did very well at it.

He did so well, in fact, that by the time he officially graduated college with a doctorates degree in business, he went on to create his own business which exploded with success and constant expansions.

Eventually, Cyrus created a side-project with his company, doing a little research on a particular plane crash back in 1980 that seemed to have put his family on the poverty streak in the first place. One name kept getting thrown out with utter hatred - an ancestor by the name of Andrew Ryan. Cyrus knew very little after that, and made it his life’s work to investigate more. Perhaps more personally.

It seemed that each step closer to discovering something was one huge step back for his company. Branches had to start closing, and by the time that Cyrus was ready to do away the the project altogether, it was too late. Next thing he knew, he was filing for bankruptcy and his marriage suffered possibly worse than he did. When the money stopped coming home, the wife found the company of his cousin to be more satisfying.

Knowing that he had already thrown in his money, heart and soul into the project, figuring that there was nothing left for him to chance anyway, Cyrus spent every last penny he owned to purchase a plane ticket...





Plasmid Information




Plasmid One:
Name Of Plasmid: Unknown.
Color Of Plasmid: White.



Powers And Attributes: Unknown.

Plasmid Two:
Name Of Plasmid: Unknown.
Color Of Plasmid: Teal.


Powers And Attributes: Unknown.





Detailed Relationship Information




Relationships Between Friends:
۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


Hidden 7 yrs ago Post by DeletedUser9Gh7
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DeletedUser9Gh7

Banned Seen 4 yrs ago

Sorry guys gonna have to back away.
I can't handle an advanced roleplay at the moment..
Hidden 7 yrs ago Post by NuttsnBolts
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NuttsnBolts

Moderator Seen 10 days ago

Thanks for the welcome and I have been reading through and remembering as much as I could. For the record I played through the first one when I got a discounted copy last year and prior to that I watched a speedrun/co-gamed with a friend through Infinite, so I am aware and know a reasonable amount of the lore but may lack when it comes to Burial at Sea info, or Bioshock 2.

With regards to the comments from @Vicier about the genre/classifications/adult content, I'm fine with that and am quite glad as I do prefer more darker, gritty stories with elements that are adult in nature. Nowadays I will try a lot more genres and styles than what I am used to in order to improve my writing.

Couple of questions though:
Where can I find a CS template or should I just mimic the layout and titles you guys have used?
From the sounds of it we arrive in the plane crash instead of Jack Ryan? Same time period and atmosphere, different timeline so to speak? (Ironic cause Bioshock is a series built on alternate timeliness)
I'm also guessing we are the hapless travellers upon this journey, so the motivation and destiny we create will be something built up as the story goes on.

Sorry if some of these questions are trivial. It's just to help formulate the foundations for any character I come up with. Chances are it will be female as I am a lot more comfortable creating feminine personas as I tend to double up when I want a male character (and with one of my roleplays holding 3 characters and another roleplay that may eventually start up, I have a lot of personalities to design and keep track of)
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Hidden 7 yrs ago Post by Vicier
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Vicier Demigod at heart <3

Member Seen 2 days ago

Hey @NuttsnBolts, no problem..! And don't worry too much if you don't remember every little thing that goes on within the games; you aren't the only one who hasn't had the chance to get completely familiar with them. I know for a fact that my own Co-GM's share in this- Yoshi has watched a run through of the game (I think number one) on youtube; and I always get amused listening to Caits play while we're on a Skype call... she is only now starting up on number three. I myself own the latest remastered version, and play them constantly; though I have yet to play the Burial At Sea DLC, I have heard it is amazing, and will be doing so at the end of my current run through of the games.

I'm so glad you're okay with the content; especially that of a more mature nature. And especially in a setting that is basically stuck in a delicate era, there are bound to be things come up that are... sensitive. I mean... in this, Rapture is stuck in the late 50's, very early 60's. As for the darker themes, juicy scenes and gritty stories; you have definitely come to the right place. We love that stuff in this group hun xD

Now; to answer your questions...

I can get you a gutted out CS layout; though it will be exactly the same as all my others. The main layout that I use which is a constant in all my roleplays, give or take some category changes and new information needed, is the exact same one that I use for Isaura. You can find her sheet in the character tab; she is the first character listed. Feel free to add you own touch to it though; I don't mind that sort of thing at all, rather I encourage it.

As for your assumption about the whole wibbly wobbly timey wimey stuff; you are 100% correct..! This roleplay is definitely going to mess, and probably blow everything out of the water when it comes to that stuff. So here's a very brief run down of it before I try to explain a little bit more in depth for you...

- In 1945, Andrew Ryan created the city of Rapture.
- Everything was going fine until New Years 1959, when things began to go to hell, and Rapture was plunged into the state it's in now.
- Rapture lays untouched until some years later; and finally, sometime in the 1980's a plane crashes down into the Atlantic leaving only two survivors: Jack, and Vivek. Both of whom find their way into Rapture via the bathosphere.
- Fast forward to 2018; a second plane crashes down into the Atlantic, though this time, there are far more survivors. They first find the lighthouse, and then, just like the two before them, find their way into Rapture with no turning back.


Basically; when the fall of Rapture hit- it kind of... froze I guess you could say. You mentioned yourself how time runs differently down there. So while all this time has past above the surface of the water; they are still stuck in the 50's/60's... most likely thinking that the war is still going on.

As for the set time-line and story-line of each game; I'm going to be blurring it together. Our characters meeting the citizen's of Rapture, hearing their stories, and perhaps even playing a part in their downfall. The roleplay will be following our characters journey of survival- not Jack's... though they will definitely cross paths.
Hidden 7 yrs ago Post by Dealdric
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Dealdric Essence of Purgatory

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@Vicier

Could I have a character that is a big daddy?

Just asking because i'm a second game fanatic....

not very proud of it.
Hidden 7 yrs ago Post by YoshiSkittlez
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YoshiSkittlez Roleplay Master

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@Dealdric

To answer your questions, Legion; at this stage I am not accepting little brother's or sister's (though I have seen the original concept art, and the little brother's look... amazing...), and I haven't really given too much thought into accepting Big Daddies at this stage either. At this point in time, there are only little sister's, though as time goes on, I might expand it to include the original concept of little brother's; perhaps when I open it up to the second installment of Bioshock.

At this point in time, I would like to focus on original characters who are apart of the plane crash, with few exceptions. There are two characters pre-determined that are already in Rapture; one who arrived before the new group of characters (Yoshi's character, Vivek), and one who is a resident of Rapture already (One of my own characters, Analyse, for story development).
Hidden 7 yrs ago 7 yrs ago Post by YoshiSkittlez
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YoshiSkittlez Roleplay Master

Member Seen 2 yrs ago

Vivek Sudhir


"The unknown is always frightening."

General Information




Name:
Vivek Sudhir.

Nick-Names:
Mouse.

Gender:
Male.

Age:
Thirty-Eight Years Old.

Birthday:
17th of January.

Distinguishing Features:
Perhaps the most obvious, Vivek is Indian - true to the point that he was even born in Chennai, India where he spent most of his life. Being as such, Vivek also holds a particular accent and dialect that is native to his people (mostly because English is not his first language). He is considered somewhat on the short side for a male, standing at a very comfortable 5'9" though what he lacks in height he makes up in his weight; tight, corded muscles bringing him to around 175 pounds. This gives him an overall 'sturdy, solid' appearance which, depending if his arms are crossed or not, sometimes gives him off to be slightly intimidating. His eyes are a deep, rich brown color that sometimes look black and hardened depending on the amount of light though the rest of his facial features remain soft, even when angry. He prefers to keep his curly hair shoulder-length and his goatee neatly trimmed though he has been known to let his hair (including facial) go during the more rougher patches in his life.





Relationship Information




Relationship Status:
Single (has an estranged ex girlfriend).

Sexuality:
Heterosexual / Straight.

Partner:
None (previous ex girlfriend is Lela Doshi).

Father:
Gobind Sudhir (Deceased).

Mother:
Amala Sudhir (Living in Chennai, India).

Siblings:
Rashmi Kuruvilla (sister - lives in Chennai, India) and Akhil Kuruvilla (brother-in-law - lives in Chennai, India).

Other:
Ravi Kuruvilla (nephew - lives in Chennai, India) and Gita Sudhir (daughter - deceased).

Pets:
None





Personal Information




Personality:
♦ Intelligent ♦ Patient ♦ Caring ♦ Level-headed ♦ Quiet ♦ Religious ♦ Soft ♦


Vivek has a certain sense of "old wisdom" about him, making him appear to be older than he actually is when he speaks openly with his mind. He is patient in all things, able to keep his anger suppressed even under the most strenuous of times putting up a cool and collected front despite his inner struggles or current stresses.

He loves animals of all shapes and sizes, though has a certain fondness for birds, though he was never able to own one as a pet. The time he spent in his early years on his family's farm gifted him the knowledge and experience to be able to care for a wide variety of animals, which he enjoyed very much.

His time being picked on as a child and even hard-core tortured as an adult exposed Vivek to an onslaught of various unpleasantness. His near-perfect memory allows him to relive the moments, over and over again if he needs to in order to gain information as to how to execute the same rituals if need be. He absolutely distastes himself for having such a knowledge of torture, but has found himself in a situation or two where it was absolutely necessary. Though he is not beyond simply shutting himself away afterwards and sobbing his emotional pain away, praying repeatedly for forgiveness. He feels that his soul has been corrupted too much to have a fruitful afterlife, but that does not stop him from wanting to continuously do good unto others.

In his more quiet moments, when not hitting the books or writing thesis papers, Vivek can be caught with a pencil in hand and sketching graphite drawings in great detail on whatever piece of paper he can find. His drawings can be seen in various places in around the Welcome Center of Rapture. His favored style is black and white realism and usually depicts either animals or people.

Vivek, despite his somewhat hardened physical appearance (mostly because of his skin color and racial stereotypes) has an exceptionally soft heart and a deep respect for human life. If ever faced with a decision to kill someone who has done wrong, no matter the extremities, Vivek will always seek an alternative solution, even if he knows that person will one day come back and harm someone else. His mind always takes them to the feelings of loved ones, unable to rob a father from a child, or a sister from a brother. He is a firm believer of second chances, and thirds, and fourths...

He is no leader type, preferring to stay along the sidelines and watch rather than engage in an important, ongoing conversation (unless it pertains to science or other fields he is proficient in, in which case he would quietly bring up a suggestion). He is quiet in speech and short with his words, much preferring the solace of his own mind to a room full of loud, talkative friends.


Likes:
✔ Memories of Gita.
✔ Drawing.
✔ Reading.
✔ Animals of all kinds (especially birds).
✔ Children.
✔ Quiet.
✔ Hot showers/soaking in hot water.
✔ American women.

Dislikes:
✘ Rapture.
✘ Not having anyone to love.
✘ Bullying/unnecessary fighting.
✘ Ignorant people.
✘ Waste.
✘ Pain.
✘ Flying.


Biography:
Vivek was born the first child into a small, farming family in Chennai, India. A few years later, his sister Rashmi was born and their little family was complete. The children were taught at a very young age how to work on their family's farm. Vivek was given the more manual labored tasks on the farm, which quickly put muscle onto the otherwise scrawny kid, helping to shape him into a healthy, muscular teenager. He was not like the other boys at his school, however, and despite his toned body, often time was bullied, harassed, and even sexually hazed. Vivek's reserved personality, hating the idea of confrontation and not quite sure how to stand up for himself, simply let it happen. But he remembered. He remembered everything.

Around the time of his sixteenth birthday, Vivek was pouring over his chemistry books, studying with fever as he aimed to be one of the best students in school for promises of a bright future that would take him away from the farm life. It was just a few years after that, that Vivek decided that he wanted to become a Chemistry Teacher at the University of Madras - quite the reputable college located in his very own home city. It kept him from having to stray too far from home and able to keep an eye on his mother who was taking the sudden death of his father very hard. He studied hard, got good grades, and progressively landed himself a Chemistry teaching position at the school.

During these years in his very comfortable life, his younger sister got married and had a child. Not soon after, Vivek became romantically involved with one of the librarians within the city he frequented and had a child of their own - a daughter who they amply named Gita and though they never married, there had always been plans to when things in his life would start to slow down.

There was the Insurgency in Northeast India, as well as the Naxalite-Maoist Insurgency, the Bangladesh Liberation War and Indo-Pakistani Wars. India saw war from all sides and Vivek felt that he could assist at least in some way. Not exactly physical, he wanted to help with his mind and ideas, and enlisted in the military to be of some use. As it turned out, there was a severe need of learned scientists stationed within the United States. Unable to ignore the call in something he knew he would be able to help in, Vivek said his temporary goodbyes to his family, girlfriend and daughter included, and traveled to America to put in his expertise for the matter at hand. He joined the team, and though he mostly spent his time by giving them his mind, he did spend a little of it going out on the field with them and being involved in a more physical sense from time to time.

It was a long three years, and Vivek missed his family terribly though he did all that he could to stay in touch and ensure that they were safe which helped to ease his mind. Finally, Vivek returned home despite his new friends pleading for him to stay, but Vivek wanted- no, needed to be home with his family and return to his job.

Life resumed and Vivek, once more a Chemistry Professor, extended what he learned and helped those out within his small town, working behind the scenes to ensure that everyone was safe and happy.

A couple of years later, Vivek was approached by his officer, asking him once more for his help. Not able to say no, Vivek once more left his home to aid those he had helped during the still on-going wars and once again offered up his mind and skills for the greater good. However, only a single year passed before Vivek received a letter from home and abruptly left without a word to anyone. He was in such a hurry that he left the left the letter behind, and those who read it would have understood that his girlfriend, the mother of his child, inexplicably left without a word, leaving his daughter to the streets who was later found by his mother.

When Vivek got home, he learned that while Gita was on her own for the week or so before his mother took her home, she picked up a deadly blood disease and was forced to watch as she slowly succumbed to death. No amount of research or experimenting he did could have saved her, but not once did he give up until the moment her last breath passed her lips.

His heart no longer in teaching, Vivek sold his home and packed up what little belongings that meant the most to him (namely things that reminded him of Gita). His plan was to return to America and give the rest of his life to India's military cause, however once arriving, his station was being moved to London, as the tides of war had shifted, and needed him there instead. He had no objections.

He wished he stayed in America.

The plane crashed, landing him in the cold, black ocean in the middle of the night. He had no idea how he even managed to survive, but he did. He spotted a lighthouse not too far from where the plane crashed, finding that there had only been one other survivor after the whole ordeal - a man by the name of Jack. They hardly had time to exchange names and check over their wounds before Vivek found himself following Jack's lead into the lighthouse which, upon immediate impressions, led Vivek to believe that the lighthouse was far from normal. And he was right.

It was ancient and looked abandoned, but running on some kind of emergency electrical source that lit up their way as they stepped further into it. Stairs led them down, down, down... there was an elevator. Figuring it would take them up, Jack pulled the lever, but it descended the pair 18 fathoms. An old-fashioned projector-style movie started playing as the elevator stopped, but the doors would not open until it played through. A man by the name of Andrew Ryan spoke, talking about building a city free from the restrictions that most of modern society followed. And what Vivek saw next he wouldn't believe until much later. The elevator broke free, going along a sort of railing system underwater where he could see not only squid and whales and other sea life, but an entire submerged city. It was impossible, and yet... it was.

The elevator railed into the station after the brief city tour. There were voices, alarmed that the elevator was coming up. A man was on the other side, shirking in fear from... something. Another... human wasn't the right word, but it killed the man right in front of them, still encased in the elevator. Trapped. The thing tried getting at them by means of ripping the elevator apart, but eventually gave up. Another voice was heard through the radio in the system, a man that called himself Atlas who resided in the city which he called Rapture. He somehow remotely unlocked the elevator door, and guided Jack and Vivek through the bowels of the city, doing what he could to warn and teach them about life in Rapture, and its dangers. They were attacked on multiple occasions by what Atlas called "Splicers." But they survived, though it wasn't from a lack of absolute terror and having to trust one another.

What really tipped Vivek over the edge was when Ryan picked up a syringe at a station that advertised Plasmids. As a scientist, Vivek knew nothing good could come from it, but was unable to convince Jack to leave it alone. Jack injected himself with the liquid, and Vivek watched in horror as Jack's entire DNA code was rewritten. Jack blacked out, toppling over the balcony to the ground floor where more splicers were coming, and Vivek was forced to hide. The splicers (and Vivek) heard a machine-like roar, and left Jack alone. A rather small child and huge scuba-diver looking man went to investigate Jack, but also left him be once the small girl realized he was still alive. Vivek ran to his aid as soon as they were gone, waking Jack up.

Jack used his new-found powers of electricity to power an electric door that would have otherwise been rendered as broken. Jack tried telling Vivek time and time again to pick a Plasmid, that it could be useful and that he was completely fine, but Vivek refused. He didn't like it - he didn't like any of this one bit. He wanted to turn around, to try and go back the way they came. But Jack convinced him to go with him a little further. The door opened, and part of the plane shrapnel broke through the glass tunnel that served as a hallway, separating them from the thousands of pounds of pressure of ocean. They made it through, wet, and sealed off the door, continuing to try to get to higher ground.

More splicers awaited them, though Jack had a pretty good handle on his unnatural ability, taking care of most of them with a quick electric shock. There was another elevator, and the two took it up. Up meant closer to the surface, so Vivek complied. But then Atlas came back on the radio, claiming that his family was being held in Rapture, and that he wanted them to find them for him because Andrew Ryan had him locked in a room. Something wasn't sitting right with Vivek, but Jack was all too eager to play the hero. Arguments started, especially when Atlas let them know what Plasmids had done to Rapture, and why it was the way it was. Plasmids destroyed everything - twisted the minds of men and made them all monsters. In Vivek's opinion, it was only a matter of time before the same happened to Jack. And Vivek didn't want to be around to see it.

Atlas told them more about the small girl and the scuba diver - little sisters and big daddy's... apparently they worked together. The girls (as there were more than just the one) harvested Adam from corpses, and the big daddies protected them from the Splicers. It was horrific, and yet incredibly fascinating. Atlas and Jack both had the idea that the little sisters were bad news, and should be harvested, but Vivek saw things differently. He saw those little sisters, and couldn't help but to think of his own, deceased daughter. Gita... his heart ached, distracting him long enough to simply keep quiet and follow Jack's lead.

They continued to fight for their lives, the Splicers just wouldn't stop coming for them. Vivek wasn't much of a fighter but when his own life was at stake, he learned very quickly.

Atlas told them to head to the medical center where they would be safe(er) and after following Jack just a little bit further, he had decided that he had gone far enough. But just as soon as he was ready to turn around, they got trapped in a small, square room where another old-time video played for them to view - another message from Andrew Ryan. Andrew was convinced that the two of them were spies looking to extort information about Rapture. The thing was, Vivek wasn't sure if it was just an old video playing, or Andrew Ryan himself. Everything seemed so old fashioned, at least twenty years in the past... But Vivek put his foot down.

He left Jack at the entrance to the medical center. He was going to go back. He wanted no part in what was forward. There had to be a way to get a signal out to the world with all the equipment and parts he saw... and maybe, just maybe, he could get that original elevator to work to take him back to the lighthouse...





Plasmid Information




Plasmid One:
Name Of Plasmid: Unknown.
Color Of Plasmid: Orange.



Powers And Attributes: Unknown.

Plasmid Two:
Name Of Plasmid: Unknown.
Color Of Plasmid: Rainbow.


Powers And Attributes: Unknown.





Detailed Relationship Information




Relationships Between Friends:
۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


۞ Name of friend here ۞
"Small thought about friend here."

۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.


Hidden 7 yrs ago Post by Legion-114
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Legion-114

Member Seen 4 yrs ago

So is there an official app layout or just bare essentials one?
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