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Hidden 7 yrs ago Post by Dusty
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That's what I was thinking, a fast, mobile all terrain APC. It would have a heavy machine gun turret and enough room for two crew, and around six or seven passengers, along with storage space for extra equipment and heavy weapons. I was going to call it the Quick Response Tactual Vehicle, or QRTV, and this was the design I was imagining.



Normally it would be used as a quick response and troop transport to defend the outposts or farming district. But in the case of my character it would act as an initial transport for the rangers, and a little extra long range optically aided firepower against big targets.
Hidden 7 yrs ago Post by Deos Morran
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True but for the party to adventure far out into the Wild World the vehicle would be more of a burden after too long. Too big to last in the Wild World and of course the fuel requirements. It would be great it the story took place on the walls, but this is meant to be a trip into the deep wilds
Hidden 7 yrs ago Post by Dusty
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Hm, that's to bad. I would think realistically you'd be able to get much farther on wheels than you'd ever be able to get on foot, even with fuel and overgrowth concerns. But I'll scrap the idea.
Hidden 7 yrs ago Post by Croissant
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Probs have no place in this, but while it wouldn’t progress as fast I think the RP would have more conflict and depth if we had to travel on foot opposed to being given a handout.
Hidden 7 yrs ago Post by Dusty
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Unless said handout gets destroyed early on. ;)

But I have no problem rewriting the character, I just don't know how a member of the Armored Division would ever be going with the Rangers. I'd just have to write a Anselmo Ranger character instead.
Hidden 7 yrs ago Post by Deos Morran
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Don't forget about the Duvari. We got horse sized cats to ride! As for the Armor being on a team they are often mechanics and gear maintainers. Similarly tech experts for scavenging and integrating old world tech. Though if you are cool with it getting leveled I can work in something I'm sure!
Hidden 7 yrs ago 7 yrs ago Post by Dusty
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I am cool with it being "leveled" or even if it just gets stuck in a swamp.

Here's my character sheet as is.


Hidden 7 yrs ago Post by Deos Morran
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Sorry mate was at work, lemme have a gander at 'em!
Hidden 7 yrs ago Post by Deos Morran
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@Dusty Accepted! I love the world building and of course the good starter for a lead line to convoy out some troopers! I already got a good idea to incorporate that into the beginning! Please more her over to the CS tab!
Hidden 7 yrs ago Post by Dusty
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Thanks, I'll do so. Also here's the defkrill from Andy's history. Another addition to the monster index.

Name: Defkrill



Description: The defkrill is a large aquatic monster that clings to the bottom of the ocean floor where it waits for unsuspecting victims to swim by before striking with remarkable speed. It’s largely translucent and motionless making it very difficult to spot with the naked eye. They thrive in the deeper waters in rocky subaquatic biomes. Once clearly in view they resemble massive shrimp, with a shark’s jaw and teeth.

Average Size: The defkrill is typically about five meters in length, though they’ve been reported up to seven or even eight meters.

Weapons: The defkrill’s major weapons are its large front claws which are shaped like giant barbs, used to sink into and trap prey. Its jaw and teeth, though terrifying are ill made for anything more than tearing into captured prey. Its exoskeleton is thick and closely jointed making the defkrill difficult to kill.

Occultic Properties: The defkrill does not seem to possess any occultic abilities.

Durability: 8
Agility: (In Water) 12
Strength: 8

Special Properties: The defkrill is incredibly hard to see while sitting motionless underwater due to its lack of color. It is largely translucent, and due to its ambush style hunting methods most don’t see it until it’s too late.

Weaknesses: The defkrill’s major weapons also happen to be its weak points. If the long spindly front claws were to be cut off the defkrill would be largely helpless, and would have greatly reduced speed.

Recommended Type and Category: Reaver, Category 4
Hidden 7 yrs ago Post by Deos Morran
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And added to the Book of Monsters! Go see for yourself!
Hidden 7 yrs ago Post by Croissant
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Question. Is Anselmo technologically advanced enough for more futuristic versions of submarines?
Hidden 7 yrs ago Post by Deos Morran
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Unfortunately during the Fall of Man submarines in general were destroyed and lost to the monsters, nowadays folks don't even know how to make them. Like Airplanes. Nobody knows how to make 'em or fly 'em anymore. INstead we use blimps and airships. Slower, but good for cargo hauling. Also Helicopters for attack capability, but no airplanes.
Hidden 7 yrs ago 7 yrs ago Post by Croissant
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Ok for sure.

Also I want everything to be as realistic as possible so I kind of made this as a counterpart to @Dusty’s creature to kind of Environment Build (if that’s a thing) Also want to make sure it’s ok with dusty as well.



Will start making more deadly ferocious creatures soon as well instead of the nice ones. Also didn’t think a full codex sheet was necessary for the moon fish but I can if you want.
Hidden 7 yrs ago Post by Deos Morran
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It's fine by me! Makes the world more whole!
Hidden 7 yrs ago Post by Croissant
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Alright cool.

A question on Leviathans. I noticed in the codex there are no slots for them. Does that mean that players will not be able to create them?

If we can... wtf are they? Just giant creatures will extreme power and connection to The Other?
Hidden 7 yrs ago Post by Deos Morran
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Players can't make them, more so than that they are basically Kaiju. In a sense. Heavily bound to The Other and extremely powerful. In fact, fun fact! To this date HUmanity has not killed a Leviathan.
Hidden 7 yrs ago Post by Croissant
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Interesting, Thank you for clarification.
Hidden 7 yrs ago Post by Deos Morran
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Anytime! I figured I'd add them as we met them. Funny thing when you are top of the food chain you're kinda chill... but also not chill.
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Leader cuz working on offspring rn
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