Survivalist - Trained and well versed in surviving and making the most of the land and what it provides beyond the walls, including hunting, catching, and cooking game, navigating the Wild World, and Scavenging useful scraps to make simple tools for fires, cooking, and makeshift weapons.
Marksman - Jake has his niche, it's not assault rifles, shotguns, and heavy weaponry, but weapons that fire with the squeeze of the trigger. His skill lies with sniper rifles and DMRs leaving him with an array of semi-automatic skill.
Gunslinger - With an affinity for sidearms, Jake is a crack shot with a variety of pistols. Though he's still best with his Armasta 47.
Dexterous - Jake is fast on his feet and and a match with his arms. Reacting quick and relying more on speed than strength to overcome obstacles and solve his problems.
Demolitionist - Using bombs is so easy any man could do it, but making the most out of a limited supply is what makes a Demolitionist. Jake can make very damaging and dangerous explosions if given enough time to set it up right.
Pilot - Jake has quiet a bit of flight time under his belt from his days of being a pilot for the Anselmo Armored Divison. While not a flying ace versed with all methods of aircraft, he can pilot most standard Anselmo aircraft with relative ease.
Equipment:
- Designed with versatility in mind, the M-38 has a break away barrel that folds down on the weapon converting it from a high powered sniper rifle to a more rapid rifle semi-automatic DMR with less stopping power, but more refire capability.
- Designed with rapid fire, low recoil, high magazine capacity from the under-barrel magazine, and acceptable stopping power in mind this sidearm makes a perfect backup weapon for sustaining a fight, if only at close ranges.
Combat Survivalist's Knife - Nothing too particularly special as far as survival knives go. Keeping a sharp edge, notched back, flint pommel, and a wedge cross guard ready to help one survive in the wild.
D78-HEC Remote Explosive Packs (12) - High explosive, emplaceable or throwable, these packs are designed for causing extreme damage in a small space, usually for demolition or armored asset destruction.
Survivor's Cloak - More or less a layered cloak with a variety of patch work swaths on it to add a minor semblance of camouflage for all terrains. While not superb in any one environment it offers moderate environmental protection and concealment in most terrains.
Appearance: A rugged man in a rugged world. Jake stands at about 6' 1'', maintaining a toned and lithe figure from a life spent on the run. More dexterous than strong he has signs of when his dexterity failed him, granting scars and scrapes all across his body. His brown unkempt hair with his growing facial hair give a hint at his priorities, expressing a greater concern for survival than having a clean shaven mug.
Usually wearing light clothing and similar padding, he keeps his padded leather jacket on him at all times as it keeps him quick and comfortable through the Wild World. His tactical harness fits snug against his body to ensure that his weapons, ammo, and supplies are always within easy reach. Finally are his special goggles that often stay on his forehead, but come down should the weather get too riled up. What makes them special? They have an adjustable tint that allows them to go from clear to tinted at the push of a button.
Background: Jake grew up within the wall of Anselmo, specifically the Civil District. Attending proper school and keeping well away from the walls of the city Jake was destined for a life inside the city, working a safe job and making a well living in doing so. However, his fate dwelled beyond the walls and when he was twelve and on a venture to the Military District he saw all the Rangers and Guardians moving about, busy and working with a guided goal in mind. To him this was something worth his time especially because it was all for a new world, one where they wouldn't need to move and run around to fight against monsters. Their goal was a world of peace and harmony; a truly free world.
When Jake turned 18 and was of an age to enlist with the Anselmo Military he went to the Military Academy, learning to fly above the dangerous Wild World below him in order to deliver supplies and transport Expedition Teams. It was a job that he loved as it made him feel like he was making a real difference in the fight against the monsters.
Once again though, fate stepped in to change Jake's life forever and this time it was a change by fire. Jake had been called to an outpost under siege in order to evacuate the citizens to safety. It wasn't his first time flying in a danger zone, but this time was different.
On his second trip he landed his helicopter inside the outpost that was quickly falling apart. The defenses were failing and Jake knew that this was going to be his last trip. Making the choice to pack his heli past it's weight limit and over capacity he wanted to get as many innocents out as he could before the outpost became ash.
Taking off and making flight just as the defenses fell he watched with all of those escaping with him as fire, fangs, and claws overran the outpost. It was a bloodbath and there was no way anyone could survive it. Not with that many mouths running around. Yet the worst was still to come...
Due to his helicopter being past it's weight limit he couldn't get the altitude he needed to maintain a safe distance from the ground and halfway back to Anselmo several monsters took notice of this. Leaping from the tall trees to slash and snap at the copter they tore at it's underbelly and latched onto the tail, severing it and sending the helicopter into a wild spin towards the ground. Jake tried to guide the impact down, but that was impossible. The crash was cushioned by the cracking branches and let the hull of the helicopter land mostly intact. However, as Jake looked around through foggy and dazed eyes he quickly found that he was trapped in the wreck of his copter. All he could do was watch as the monster descended upon the survivors, plucking them up like wounded prey to rip apart and devour alive. The blood and screaming changed him for the worse, scarring his mind and making him understand the truth of what the world was like, wild, brutal, and cruel.
Just as one of the monsters had noticed Jake was still breathing and it descended on him, trying to reach and claw through the twisted metal of the helicopter a thunderous roar came over the white noise of gnashing teeth and scrapping claws. The hail of bullets peppered the monsters, clearing the way for the advancing Rangers sent to recover the downed heli. After the fight Jake found that he was one of four survivors. That meant the other 47 perished either in the crash or from the monsters.
Upon returning to Anselmo Jake was told how it wasn't his fault, how he was trying to save people, and how it couldn't be avoided. Yet Jake knew the truth, he could've saved more lives by just leaving a few behind, listening to the weight limits, and knowing the limits of his craft. Now due to his choice 47 people died, most of whom were noncombatants.
When the choice to return to the skies came up Jake declined, instead taking up the mantle of a Ranger and learning the art of a Marksman. If he couldn't help people by running supplies and troops being be a troop making a real difference on the front lines. After all the only way to make a difference and move towards the dream of a peaceful life was to fight for it tooth and nail; to give all you have in the hopes of making a real difference. It's that hope that let Jake not give up and grow past his mistake. After all if you can't keep your head high then you've already been defeated and you'll never find your peace.
As the years passed on and Jake went on expedition after expedition he became adapted to the Wild World and it became his second home. Sure it wasn't easy at first but it grows on you and after several years of it he was labeled a Veteran Ranger as most can't make it more than 5 years as a Ranger without getting killed, yet Jake managed it. All the while keeping hope in his heart that one day he'd find that peaceful world he always dreamed of.
Other: Jake cares for his rifle like it was his own child and treats it with as much respect he would a Human being. Also a bit of a recovering smoker, still lighting up from time to time for a familiar fix.
Wish: Jake wishes for a normal life. One worth living and one without fear of bloodthirsty monsters, savage Wild Ones, or massive Leviathans. A life of peace.
Trauma: The faces and the lost lives of the refugees Jake failed to save during that fateful crash still haunt him to this day.
"Our relationship is strictly business. Nothing more, nothing less."
Name:
Vitra “Spook” Leon
Age:
24
Sex:
Female
Height:
5’7” – 170cm.
Weight:
132lbs – 60kg
Role:
Anselmo Ranger
Skills:
Survival Expert - Growing up in an Outpost Village has equipped Spook with the abilities to subsist and live in the Outlands.
Concealed Weapons Expert - Spook has done extensive training with SMGs and pistols, rendering her used to their recoils and firing patterns.
Duelist - A virtuoso in swordplay, Spook is highly experienced with sharp, handheld weapons. Namely swords and knives.
Weaponry:
Monomolecular Sword – A single-edged sword, designed to prove that the blade is still a valid weapon in today's world. Theoretically, it can cut through anything. In practice, it can cut through a lot of things, but concrete is about it's limit.
Fusilaut 113 - A PDW designed after the Apocalypse, it's lightweight and internally suppressed to hide someone's presence in the field. Suppressor technology has not advanced to total silence and is still quite loud.
M2271 "Nailgun" – The workhorse of handguns, the M1911, has been reinvented following the Apocalypse. While bulkier, the M2271 has proved cost efficient to produce and beyond reliable, much like it's predecessor.
Equipment:
Traveler’s Cloak - A thick, black and yellow cloak that’s resistant to most types of weather. Provides great insulation against the cold.
Breathing Apparatus - A gas mask that covers the entire head, protecting Spook’s identity. Provides protection against harmful gasses, radiation, and whatnot.
Leatherbound Journal – A simple journal bound in brown leather, complete with a clasp on the side. It is assumed that there’s also some kind of writing implement to go with it.
Backstory:
Spook has given this as her straightest response to her history.
She was born in the outpost village of West Stonewall to a Seer of a mother and a Guardian for a father. She grew up with a rough start which made her adapt to the life of the wilderness, which explains her pension for doing exceptionally well in survival scenarios. She went to school with a small group of seven other kids, they were all really close. This was confirmed by one of the other survivors of the town, Damien Wiel. They used to go on hunts together in their teenage years. It was during one of these hunts that she was disfigured, which explains why she wears the mask. If it's as bad as she's described it, it's understandable why she wears it.
Moving on, she says she came to Anselmo following the destruction of West Stonewall by two bear-like beasts. She's described the attack in great detail. She had been washing the dishes after her family had eaten dinner as the ground started to shake. She rushed to the window to find what was essentially two giant, furry lumps coming over the horizon, and she knew immediately what was happening. She ran to grab one of the guns the family kept in the house, which ended up being the Jericho she still has to this day, found everyone, and took off running. Due to the fact that it was an outpost village, there were only two casualties in the attack, though it was still an experience for something that large to come after your livelihood. Some of the refugees left for other villages to either warn the inhabitants or find new places to live. The rest, obviously including Spook, made a pilgrimage to Anselmo and integrated into the city almost seamlessly. Most of the survivors became either Guardians or Rangers. She was sixteen at the time.
She took a job in a bakery for four years until the execution of a convicted witch by the name of Victoria Reikarn. This employment was confirmed by Syphax Aquilus, owner of the establishment, and he said he was sad to see her go. Why she chose to become a Ranger then is unknown, maybe her wanderlust had kicked in at twenty, or maybe she had a hunger to return to the outlands where she had once lived. Quite frankly, we don't care though. She's done exceptional work in the field so far, and we have every intention to hang onto her.
A note on the execution, she was just as transfixed by the loss of life as everyone else present, though she seemed oddly quiet given the atmosphere of a party.
One thing stands out in particular about a single mission, she was the lone survivor of something. All the Rangers got for a report was that something terrible descended on the group and she was powerless to stop it. She’s refused to tell more on the matter and walled herself off for about a week before she went back into the field.
Beyond this, all there is is rumors. One states that she slaughtered an entire village of Wild Ones that posed a threat to an outpost, another says that she saved part of the Port District from a pack of rabid dogs. One even says she exposed several corrupt politicians in the Civil District, and while they turned out to be taking bribes, there's no evidence connecting her to the case. One thing is for sure, though. She's seen as a paragon by the people, despite coming across as a pariah.
Wish:
To reclaim the wilderness and send the Other back to the Other.
Trauma:
Watched helplessly as her old team was killed by a terrible monster. She’s become even more silent than usual since then.
Assualt Rifle Specialist: Being out in the Wild World almost constantly with the need to defend himself Dexter has taken a liking to assault rifles. They aren’t too hard to come about in the Hub and even without proper military training he’s been around and used them all throughout his life.
Connections: Having spent his entire life learning and trading in the Hub Dexter is a favorite among buyers. His friendliness and reputation with most there allow him to obtain important information when he needs it.
Knowledge of Biology: Since he’s been out in the Wild World ever since he was the young age of 8 he has had multiple years of experience with the plant and monster life of the World surrounding Anselmo. Being able to distinguish poisonous plants from safe ones, and which local monsters are which.
Equipment:
An Assualt Rifle with three modes of fire; Burst, Full-Auto, and Semi-Auto. It’s built in angled grip allows for precision when firing. It’s ACOG 4x scope and canted Malta RDS along with an adjustable stock allows for versatility when in combat.
A simple 8 shooter revolver. Also has 4 quick feed clips to put into the gun for fast reload if necessary.
Background: Dexter grew up poor in a run down part of Anselmo in the slums of the Industrial District. This areas core business wasn’t like the rest of the industrial district. It’s primary source of labor ran in a Black Market sort of organization known as the Hub. Drugs, Weapons, Old-Earth Tech, and everyday items sold by people who couldn’t afford to live in the high traffic areas of the civil district where most of the businesses comes through. Dexter and his parents sold Narcodis, also known as fairy or pixie dust. They traveled outside the wall into the Wild World daily to collect it. It is formed from one of the creatures known as Pollyps. They produce the dust on their vine like tendrils when happy. When snorted it brings people into a relaxing hugh and it is always in hthe hell demand in the Hub. Dexter started collecting the dust daily with his parents ever since he turned 8. Dexter grew into the harsh lifestyle of the Hub. Most of the people there were strictly business, not to make friends and therefore Dexter had to grow without the help of friends through his early life.
When he was 16 his dad passed away after a fatal heart attack. His mom was weakened and unable to run the business and it was handed over to him. He worked harder than he ever had before and had no time for anything but work. He collected, sold, and organized on his own. He always made dinner for two, but only he ever ate. After his mom had been unresponsive for two weeks he went to check on her. Only to find her body lifeless in her bed, wrists slit. Now he was truly on his own. But still life moved on. Same buyers, same prices, no help. It went on like this for years until Pollyps we’re being smuggled into the Hub and the use for the powered was negated after people started making their own. With his business dried up ad no other source of income Dexter moved on with the ramining money he had. It wasn’t slowly faltering and it wasn’t long before he’d be out. Until he was approached by a man from the military district with a job.
All expenses paid, food and weaponry provided, months out in the Wild World, and they do forget about his illegal past. It was dangerous yes, but it was the only way Dexter could continue on living before he became a homeless man begging in the slums, unnoticed by everyone. Everyone has their problems, and he wasn’t about to be held back because of his. He had experience, and he had self-training. That was all he need out there.
Appearance: Under the mask Dexter has short, light brown hair, fair skin, and a rough stubble. He stands at roughly 6’0” and has a lean, fit body from being out working in the wilderness daily.
Wish: He wishes his parents would have been able to experience even a fraction of the luxury he had after he accepted the job. That their last memories weren’t of the horrible polluted slums of the Industrial District and the cold uncaring faces of the Hub.
Trauma: The death of both of his parents in the same month.
Whether she’s driving the QRTVs across rugged terrain, peppering monsters who get to close from the main gun, or steering across deep waters Andy is well acquainted with her QRTV and all its capabilities. As junior NCO in the Armored Division Andy also knows how to utilize the QRTVs strengths in combat and defense, and has rudimentary understanding of other types of older APCs used before the global disaster.
Mechanic:
If there’s one thing guaranteed to a QRTV driver it’s that the transport is going to break down. Andy of course is well equipped with the skills needed to get her vehicle back into operational condition in a hurry. Her mechanical skills don’t end there however, as she has been working on machines all her life Andy knows her way around most mechanical errors.
Anti-Large Weaponry Expert:
When push comes to shove sometimes the heavy machine guns mounted on a QRTV aren't enough to bring down those tougher enemies. Thankfully the QRTVs carries anti-large missile weapon systems, and Andy knows how to use them. Give her a minute to set up and lock onto an enemy, and maybe she’ll be able to bring down one of those dangerous giants. Depends on the target.
Mechanical Advantage Engineer:
What separates man from the beasts? Well some would say mechanical advantage, and it’s a field where Andy shines. Using a collection of pulleys, levers, and incline planes Andy can jury-rig herself up all sorts of contraptions. Andy’s good at planning and envisioning how the machines will work, and her skills can be wildly useful in all manner of situations.
Equipment:
Quick Response Tactical Vehicle:
First and foremost amongst Andy's arsenal is the swift and deadly APC known as the Quick Response Tactical Vehicle, or QRTV. A stunning display of human engineering the QRTV is well known for being a fast but devastatingly hard hitting weapon system. Armed with smoke screen canisters, a double barreled, optically operated, alternating main gun, and a secondary light machine gun the QRTV can tear apart even armored targets from an impressive four thousand meters. Both guns are operated from inside the gunners seat which is situated just behind the driver. Due to its service style as an APC the QRTV is lightly armored, and vulnerable to attack at close range.
In the back of the vehicle is an escape hatch which doubles as a ramp, where up to seven soldiers can cram themselves and their gear inside. Large packs and heavy equipment can be stored on the racks located outside the vehicle, though there is a storage bay underneath the main compartment between the axles. These storage bays also act as bouncy blocks, which can keep the QRTV afloat even in turbulent waters, while two propellers mounted in the back give it steerage and thrust in the water.
PP6-B Pistol:
A compact, low recoil semi-automatic pistol of medium range and damage, Andy keeps it holstered at her side at all times. The pistol is more of an anti-personnel weapon and not necessarily designed to incapacitate the larger, tougher targets that are often found in the wilds. It is a fairly standard service weapon, and isn't all that fancy.
Anti-Large Missile System II, ALMS-2:
ALMS is fairly described by its name. It is a man-portable anti-large weapon system designed to bring down big targets. The new model is less bulky than then original design, and has a smaller missile which allows to shooter to carry extra ammunition without being weighed down to much. Andy keeps it and about six missiles ready to go in the storage compartment of the QRTV.
AAD Cloak:
The Anselmo Armored Division Cloak is a small yellow shoulder cape that is given to all NCOs of the armored division. Affectingly called the 'Add Blanket' all NCOs proudly wear it as a badge of their station and division. It is also quite practical, being water resistant and fire retardant and comfortably warm and fashionable.
Appearance:
Andy is a small person living in a big and dangerous world. She stands at 5’6” tall and weighs in at 130lbs. She’s quite thankful for her small size however because it makes the cramped conditions of the QRTV’s interior more bearable. Andy keeps her straight black hair cut at shoulder length to keep it from getting caught on anything. While on duty she wears her issued fire-resistant jump suit and basic armor plating, along with an oxygen rebreather helmet. Across one shoulder she drapes her AAD cloak to signify her position within the Anselmo Armored Division.
Background:
Deep within the city’s industrial sector is a small mechanical repair shop named Georgie and Son’s Auto and Mechanical Repair. The store wasn’t much, just a two story building with a garage and customer waiting area on the ground floor, with a tiny apartment on the second. Here George’s son Michal and his small family lived, scraping a meager life for themselves simply thankful they were able to survive at all. George and his son Michal were both skilled mechanics, and worked together on all manner of machinery that was brought to their attention. In the years to come as George began to feel the weight of age bend his back, Michal had a daughter whom he named Andy, and he officially took over running the store, allowing George to retire somewhat, though the older man often found himself working from time to time just for something to do.
When Andy turned seven George began to teach her the tricks of the trade, and revealed to her his secret desire. To build himself a small boat and go live on the ocean, away from the monsters that ravaged the land, and away from the crowded inner city he so despised. George had been the son of a sailor, and he dreamed of going out onto the waters in his self-built boat and sailing at least once before he died. Inspired to help her grandfather young Andy schemed with her father and mother, and the three planned to build a small pleasure sailor for the aging patriarch. It took the better part of two years, and it was impossible to keep it secret, but with George’s expertise, and Andy’s vigor the family eventually completed the small sail boat. It wasn’t large enough to live on, as it was a simple little thing, but George was overjoyed and planned on taking Andy and Michal on her maiden voyage, as the small boat only had the capacity to hold three.
The small family transported the boat down to the eastern port district and acquired permission from the guardians to take their creation out onto the ocean. Initially the journey was joyous, and the three sailors spent several hours within the protected waters learning to handle the boat, before venturing further out into the ocean. And it was there that disaster struck. A Defkrill, a then unknown species of monster struck from the depths upturning the tiny boat and sending her occupants screaming into the water. The nearby Anselmo Guardians scrambled their ships to come aid the distressed family, but the Defkrill moved to fast, securing the two larger prey in its razor claws and dragging them down to feed.
Andy, though frozen and terrified managed to claw her way onto the keel of the upturned boat, and the Anselmo Guardians rescued her before the boat sank below the surface, lost forever like the souls of Michal and George it once carried. Needless to say Andy and her mother were devastated by this sudden loss, and Andy was permanently scarred with a paralyzing fear of deep water, and a vicious hatred for all the monsters that roamed the earth. Without the two men to care for the family the burden of running the repair shop fell onto the shoulders of Andy and her mother, and they became considerably poorer as a result. In her teen years Andy signed on with the Anselmo Guardians, joining the Armored Division, wishing to be using a big gun the front lines of any incursion by the monsters. She got her wish thanks to her previous knowledge in repair and mechanical maintenance, and was assigned to crew the versatile Quick Response Tactical Vehicle or QRTV, as a heavy weapons specialist. The latter part was an odd assignment for one so small, but Andy show aptitude with the weapon systems and QRTV operations allowing her to move quickly through the junior ranks.
Upon reaching the rank of Corporal Andy was allowed the chance to see action beyond the cultivated farm land just outside the city walls. She was assigned to the long range Scouts Detachment, a force of vehicles used to transport the Anselmo Rangers from point A to point B, while providing a little extra firepower should the need arise. Andy, to her mother’s dismay, volunteered immediately, and was given a drivers billet in the lead vehicle.
Other:
Wish: To slaughter every last dangerous monster that roams the earth, and upon doing so live a happy life outside the cramped city, preferably away from the ocean.
Trauma: The day Andy’s boat was overturned and her father and grandfather were dragged screaming beneath the waves by the terrifying Defkrill, was the day that scarred her forever. She might’ve survived the encounter physically, but Andy never fully recovered mentally from the horror.
Role: Mechanic/Anselmo Engineering and Maintenance
Skills:
Survival Expert- Asta is capable of adapting and surviving in as many environments suitable for humans.
Mechanic- Asta is capable of building and fixing many things, though with difficulty for the more advanced things.
Throwing Knives- Asta can efficently fight with throwing knives.
Equipment: -Basic Tools -Rations -Clothes -Throwing Knives -Rope -Flint & Steel -Tent & Sleeping bag -Backpack and tool bag to contain the above
Appearance
She is short, being 5'1, but she's very agile and nimble.
Background: Asta grew up training under her father to become a mechanic. Her mother had died when she was thirteen due to a mistake. Asta had forgotten to put out the candle she had lit on her windowsill when she left the house. The house quickly caught on fire, burning her mother along with it. She was left working with her father, a man who worked on the military transportation and wall maintenance. With the money they had raised, they were able to buy supplies and fix their home.
It wasn't long after, age sixteen, her father died of pneumonia. After she promised her father to become the best mechanic alive, she quickly flew through the ranks and became well-known. By the age of eighteen, Asta became the head mechanic, seeing as her father's filler had retired after becoming crippled due to a horrific accident on the wall.
Asta became a survival expert due to learning from her parents, seeing as they both enjoyed traveling and exploring, though dangerous. She had gone on quite a few trips before her mother passed, which is when she and her father stopped traveling. Asta wishes to travel as much as she can in the future so, she signed up for the offered survivalist classes offered by the military for deployment teams. This added to the knowledge she had earned from her parents. She also learned how to throw knives from these classes so, she would be capable of defending herself and her teammates even just in the slightest. She began taking these classes for knife throwing and survival when she was sixteen so, she is also capable of defending herself from thieves and other ill-fortuned run-ins. She only recently graduated from these classes, a month before her 21st birthday.
Other: Asta is quite nimble and agile from training she put herself through. She also has a sharp eye and good aim, being able to do some damage with a few throwing knives.
Wish: To become the best mechanic alive, in favor of her deceased father.
Trauma: The death of her mother. She is also affected by her lover's death at the age of twenty. He was part of the Anselmo Armored Division. He had been killed by an Ifrit. This would have been avoided has his transport not broken down, a transport she had done maintenance on earlier that day.
Appearance:Standing at 1,74m, Isis has a shoulder length, blonde hair, and a very delicate and beautiful face. Her body, although slim and limber, is very athletic and strong due to her survival training. While on a mission, she wears a camo suit, designed especially to blend her figure with the forest outside.
Role: Ranger
Companion:
A pure black, female Duvari, bred by her family and trained by her exclusively for the purpose of being a hunting animal. Stronger, faster and more aggressive than normal Duvaris, its certainly a sight to behold.
Personality:Cheerful and easygoing, Isis is a very friendly girl. Its very unlikely for her to get mad or irritated, and she always tries her best to be friends with everyone. While in combat, she is serious and silent, preferring to work with Bastet than other humans. Isis spends a lot of time alone in the wilderness on her missions, so she doesn't particularly feel lonely, especially because she has Bastet with her, but that doesn't mean she doesn't enjoy company. Isis loves a good talk and having people nearby.
Biography: Isis Nasri, born into the very border of the Military district, her entire family always worked as rangers, constantly going to outside the wall on missions. Isis' first time outside of Anselmo was when she was 10, going together with her parents to train and know the wilderness. As it was expected, she grew extremely accustomed going outside the wall, and often would go there to hunt. When she completed her training, at 17, she was ready to have a Duvari for herself. Choosing a Duvari for the Nasri wasn't something like just choosing a mount. The Duvari they bred were especially bred to be hunters. Bigger, stronger, faster and more aggressive than your usual Duvari. Choosing a Duvari was an important thing. Not only Isis had to choose a Duvari, but the Duvari had to choose her as well, accept her as its companion, as its family. The Nasri saw the Duvari as members of their own family, as their own "pack". After choosing her companion (that would be together with her for the rest of her life), she would go to the wilderness to train together with the Duvari. She would learn together with it how to hunt together, know each other's movements, be able to understand what the other would do and what they expected the other to do. Such method of training was extremely unusual even for the other Anselmo Rangers, but that is what always made the Nasri extremely effective hunters when paired with their Duvaris.
The Nasri family believed that the nature wasn't their enemy, but it wasn't their ally either. Anything that the mother nature does, is in order to keep the balance, to maintain the balance and keep the earth fertile to many life forms. No life was more important than other. If humanity had to be extinct so other races wouldn't, the mother nature would do it gladly. But there was one thing that the mother nature couldn't control. Something alien to it, something that didn't belong there. The Others. They were like viruses, corrupting and affecting the balance of the natural world. They had to be eradicated, for both humanity and the nature's sake.
Skills:
Wild Hunt: Her expertise in moving in densely vegetated areas make her fast, agile and stealthy. Able to keep up with almost any prey she is chasing or being stealthy enough to approach her prey without it noticing her. Coupled with her tracking skills, her prey can even run, but it cant hide.
Animal Empathy: Due to the time she spent in the wild, animal behavior is no mystery to her. She is able to calm down wild animals, and even bond with them given enough time.
Survivalist: Making deadly poisons by using herbs and some animals, healing pastes by using herbs, how to clean an animal, getting its hide and preparing its meat... Her survival knowledge can easily keep her alive in the wild alone for months.
Member of the Pack: Bastet and Isis know each other very well. Both of them know each other's movements and what each other will do. Hunting as a pair, their movements are extremely synchronized.
Equipment:
Viper Compound Bow
Sometimes, simple things are better and more reliable than more advanced ones. Arrows, unlike bullets, can be retrieved and crafted if needed, and unlike a weapon, it cannot jam or fail him when she needs it. This bow has a complex system of pulleys inside its limbs, giving it enough power to penetrate any creature's hide. One drawback is that due to its strength, if used without any protection it will hurt the user's hands. Together with the poisons she prepares using herbs and some poisonous animals on the wild, even if she is hunting a big game and the arrow doesn't kill it, the poison certainly will.
Jungle Stealth Suit
Lightweight and resistant, its color, the camo pattern on its cloak and the strips of cloth hanging and the ragged like appearance makes it especially hard to spot her inside the forest as she moves. The color pattern and the cloak flying as she moves is incredibly effective in disorientating and confusing someone's view, making it harder to recognize that 'blur' as a person while at the same time protecting her from the environment and offering her light protection against injury and small animal bites.
Clawed Gloves
Gloves made of a thin, flexible but resistant material. Its sharp nails can be used to pierce or cut, serving her as a close ranged weapon and protecting her hand from the bow strings.
Night/Thermal Vision goggles.
Poison Vials/Mortar and Pestle: A couple of reinforced vials she uses to store the poisons she uses with her arrows. She also carries a small mortar and pestle, to produce more poisons or even healing pastes if she needs.
Wish: To clear the nature from the corruption that affects it. Although her resolve in doing so is wavering a bit due to the amount of 'alien' organisms and animals she saw in the wild living in harmony with the nature itself. Currently, she wonders if it's able for both The Others and the nature to live in harmony, side by side... But it's still only a distant thought on her mind.
Trauma: After Bastet getting wounded because she made a mistake, Isis swore to protect her with her own life, as she was certain that Bastet would do the same for her.
Skills: Extreme Althete - Reed is an extreme athlete, which helps him certify himself as a pilot who does direct mission drops. He has the ability to perform almost perfect E&E actions. Helicopter Pilot - Reed has a special knack for piloting a helicopter, whether it be a transport or gunship variant. Multitasking - He has the ability to fly a gunship and unleash its payload with precision, along with other things.
Equipment: SM8 - the futuristic version of the P-90. It is lighter and, with better weapon design and better bullets, it shoots harder with better accuracy and less recoil than the old p-90. It is a good weapon for a pilot because it is compact, packs a punch, and has the ability to hold a lot of bullets, armor piercing bullets. H-8 - a high capacity, hard hitting sidearm. Full Visor Flight Helmet - A helmet with the entire face plate being a type of honeycombed, gold glass like material. It has night vision, thermal, and a HUD.
Appearance: Reed is a 6'0" man with a lean, dense muscular build which brings him to 185 lbs. He's a balance between strength and dexterity and he has a mostly scar-free body when compared to legends such as Jake Cross. Only being a pilot, he's remained "out of harm."
Reed has crew cut dark brown hair and a clean-shaven face along with hazel eyes. His preferred clothing for the field is a special weave Multicam BDU which is good protection against claws and teeth, but not against bullets.
Background: Reed initially spent his first few years in a small outpost called Blackwood, where his parents were stationed so that they could study the biology of the monsters and cataloged their DNA. For safety reasons, they had Reed brought to the military district of Anselmo, where he spent his life until he was 18. His parents visited a few times a year, but he grew up without them. Instead, he spent most of his life under the wing of his Uncle, Glenn Reed, who worked as a pilot for Anselmo.
In this case, instead of following in his parent's footsteps as may be expected, he decided to follow in the footsteps of his Uncle as a supply aircraft pilot, where he would drop crates into outposts to keep them sustained. Once he reached twelve, his Uncle started to bring Matt with him on flights, where he began to see many of the monsters which had wrecked their world. He even witnessed a group of rangers storm a bunker and come out unscathed, only to lose men and women when a pilot hit a tree and crash landed right into them.
When he was seventeen and on the verge of choosing his supply career, he got word that his parents and 45 others perished when their overloaded evac helicopter crashed.
So, at 18 years old, and seeing so many pilot failures, he went to the academy to become a direct action helicopter pilot, where he'd be in the heat of combat. Only, he'd do it better. Killing and dropping off Rangers with his machine. That's where he decided he needed to be.
There's one mission that he will always remember, one that scarred him for life. A group of four year Rangers had been sent to investigate a bunker where high tech weapons were thought to have once been held. Intelligence had cleared the place, meaning an easy mission. Matt flew the Rangers, using a quiet helicopter, into the area over the cover of darkness. Matt had swept the area to make sure it was clear, before setting down. The Rangers jogged out and Matt flew off, waiting for the mission end and his cue to retrieve.
After an hour, a slight rumbling started, shaking the valley. A few minutes later and the Rangers, after a brief amount of shooting, stopped transmitting. Matt got the go to investigate the scene. When he arrived he figured out why they had stopped transmitting. They were too busy fighting. Tracer rounds flew into a large shadow, a behemoth. The monster swung an arm into what must have been a SAW operator, causing the majority of the tracer rounds to stop. Then, a moment of hope, as tracers from all over the beast started, hitting one of its feet in an attempt to make it fall. Matt aimed his chaingun at the beast's foot as well, but he was out of rockets. He was only allowed so much. Then, in a heartwrenching moment, the behemoth, the Leviathan, raised its head and let out a roar that would have popped Matt's eardrums had he not had his helmet on. The gunfire had stopped, and Matt knew the team was dead. A monster Leviathan had been awoken, most likely mistaken for a large rock during scouting, and it had wiped out an Expedition Team like it was nothing.
Other: Gotta get him a pilot name if you know what I mean.
Wish: His wish is quite simple, and part of the reason he has decided to be a direct action pilot: he wants to bring everyone home safe from every mission.
Skills: -Sewing: She can sew a number of different fabrics from leather to satin (However lace gives her problems) -Fact relocation: Aka she can spot a creature and spit out facts about them. She can also be triggered by questions or words that relate to the facts she knows. -Tracking: She can look at tracks and not only know what they came from (if she has studied that creature) but also figure out where they went -Anatomy: Being that she has dissected many a monster she knows what a lot of them are like on the inside she has an advantage for if she has to fight them or if she is with someone better than her at fighting she can inform them of weak points -Climbing: Surprisingly she is quite good at climbing, and will use it as a defense. -Bow and arrow: Thanks to her father she has pretty decent marksmanship skills
Equipment: This is what your character has. Be reasonable with how much you take and I'd recommend a theme such as long ranged fighter, close ranged slugger, etc. -Handmade suit: She created a suit of armor from the hides of monsters and modified it with claws for protection from the very things that she is studying
minus the cape this is the result
-Skinning knives: Extremely sharp knives designed for taking away hide from flesh without resulting in too much damage -Rope: a 20ft rope she keeps coiled up -backpack with more equipment: this holds the rope along with things to aid in sample collection and writing down notes -The Swiftwind: A compound bow given to her by her ranger father that she pairs with a hip quiver...allowing for more ability to hold things on her back and faster loading. The bow itself is rather complex and meant to have enough power behind it to take down larger monsters...or at least slow them down. Paired with a sniper type attachment, she is prepared to defend herself with it.
Appearance: Castan is small at 5 ft and rather pixie looking. Her softer features make her appear younger than she is and her rather large golden hazel eyes give her a rather pixie appearance. She has more of a pair shape with her lower half holding more weight then her upper half and seems fit in a lean way. Her hair is a bright red and she keeps it short to keep out of the way when she researches.
Background: Castan was born to a ranger and a monster hunter both well known for their work. Raised amongst hunting and research led to a knowledge of the beasts that occupied the outside world in both how to kill them and how to use them. Her parents were not particularly cold to her, just busy. Often the time she would get with them was mainly when her mother was working and her father could both watch her and tell her all of his stories leading to a fascination with the creatures.
As Castan grew older she decided on the path of a monster biologist. This resulted in her going from her being watched to watching her mother work. Learning more about how to study the animals that were brought in for her mother to inspect. Often the monsters her father brought in were already dead and the goal was to inspect them for weak points, how to kill them better.
At the age of 18 she was assigned to go beyond the wall with her mother, to see what they could find in how to deal with the monsters and this is when her father was killed. Castan remembers it as a blur, a monster appearing suddenly and while her father and the rest of the team took it on she and her mother ran as they were not suited for fighting and their knowledge was valuable. Most of the team made it back, but her father did not. Her mother quit her research that week and collapsed into grief leaving Castan to practice her archery with the last gift she had received from her father and wonder just what would have happened if her father had had a better form of defense. She wanted to make something that would ensure something like that never happened again.
2 years ago she had her chance. With the excuse of starting up her mother’s research, she was able to gain access to different corpses of animals and create her first monster suit. Seeing its completion and marveling at its effectiveness she could not help but decide to keep it for herself and keep it a secret, rather she made it more understood that she wanted to copy the properties of the monsters...not steal their flesh.
Castan’s knowledge and research are what caught the attention of a few teams. She was not the weakest monster biologist and her goals would benefit a team...let alone if she could actually create her plans of suits that used similar builds to the monsters they faced.
Other: This is the part where you can add anything else you think would be good to know about your character or would like to add for characterization.
Wish:To understand monsters enough to help humanity or herself by using them.
Trauma: Castan’s father died protecting her mother and herself when a monster attacked. She had been on that trip as an apprentice to her mother and the resulting attack left her wanting to make better defenses against monsters.
"Hellooooooo! Heheheheh....ECHO! Echo! Echo! EchoEchoechoechoechoechohohohohehehehahaha...Seriously though, can I get some food or something to drink esse..."
The crackling voice came through the speakers as the two looked into the screen, it flickers a few times before the man glanced up into the small room on the other side of the glass. A man of high rank cleared his throat while he stared at the patient as the woman in a white coat sighed.
"Are you sure Commander? Last time we attempted to interview him it ended with two nurses in the hospital and one in critical condition."
"I'd prefer to use one of our own but he comes highly recommended by one of our captains. The man is competent enough to make rational decisions so his judgement is something I hold to high value. If need be I can call for him.”
“No that won’t be necessary. However, I would ask that you post two of your own guards in there as well as a nurse in case things escalate.” She let out a nervous chuckle before turning back to the one-way mirror as a chair collided with the glass, causing her to reel back in shock as she seemed to meet his crazed gaze.
”PUNTA, HEY!! DON’T FUCKING TALK ABOUT ME, LIKE I’M NOT HERE, EH? THE ONLY REASON THAT PENDEJO ISN’T DEAD IS BECAUSE I LIKED HIM AND HE SHOWED ME RESPECT UNLIKE YOU MOTHERFUCKERS!”
The offensive language projected from the speakers was only enhanced by the muffled yells coming from behind the enclosed room. The doctor bit her bottom lip as she glanced over to the esteemed commander whose eyes simply narrowed.
”And don’t think I can’t see your judgmental eyes boring into my soul. I’m not the one who is evil here. I’m not the one who’s crazy.” He smirked, his eyes squinting in delight as he smiled, his tongue stuck out in defiance.
“Two guards Dr. Wilde...Fair enough. I’ll have them up here momentarily.” He nodded before turning to his runner and whispering a few things to him before taking off to complete his errands.
It was a few moments later that the runner returned with two guards before speaking up.
“Commander, he’s on his way.”
“Thank you private.” The doctor looked confused.
“Whose on their way?”
“Commander Jake of KV-74. It’s only natural that he is to see-” Something caused the commander to turn towards the glass as he felt eyes on him and as he turned he flinched, the crazed man grinning wide.
”Jake, commander Jake? You mean the one who fucked the mosey on-” The commander’s eyes widened slightly as confidential information was leaked over the recorder, prompting him to stomp said recordings for a moment. Mouth gaped was the only thing the commander showed as a sign of bewilderment.
Time passed and soon the doctor made her way into the room, her heels echoing across the ground before the echoing stopped thanks to the sound reduction material within the room. She gave the man a quick smile before sitting down. The two guards posted up by the door and the nurse in the other corner.
“Today is March 16th, 2353. I am preparing to interview Patient-”
”Patient Uno-Uno-Tres-Nueve-Cincoooooochooo-Cero….dash L 114.” She gulped.
“Ranger Salvador Vargaas” ”Ranger Salvador Vargaas...A name I haven’t heard in a looong time amiga.” He smirked, cockiness in his voice. She cleared her voice.
“What is your name?” He leaned into the microphone. Licking his lips he spoke.
”My name is Jehoviah and I am here to talk about our lord and savior Jesus Christ. I had booklets with me about the good word but you took them.
“What is your name please?”
”My name is Please, last name Can I Have some food?”
“For the sake of the interview-”
“Former Ranger Salvador Vargaas”
“Are you loyal to Humanity?”
“Whose Humanity? Never heard of him..” She looked back at the mirror with a deadpan look.
“Mr. Vargaas-”
”Don’t….Don’t call me Mr. Vargaas. Don’t call me Salvador. I lost those names when you brought me into this wonderful facility. I became patient 1139580-L114 aka “Prophet”-”
“That was a self-proclaimed title you gave yourse-” A bang of the table as the guards stepped forward as he leaned over the table, spit flying.
”I’M NOT SELF PROCLAIMED! I HAVE SEEN THE EYES OF THE LORD AND HIS VOICE WITH MY OWN EARS. I HAVE BEEN BLESSED BY THOSE BEYOND AND HAVE SEEN THINGS ON AN ASTROLOGICAL SCALE THAT HUMANS COULD NOT FATHOM IN THEIR WRETCHED MORTAL LIVES! I AM A MESSIAH, THE PROPHET, WHO HAS COME TO SPEAK OF REVELATIONS, AND THE HOPE THERE IS FOR US IN THE END...Sorry I-I-I just don’t like being lied to chica. ” The anger in his eyes mellowed out into a soft warm welcome.
“How would you describe your mental state?”
”Open…”
“Open?”
”And you say in your talks with Sam that I don’t listen...Yes...Open”
“Can you clarify?”
”Feeble minded mentalities amongst Homo Sapiens is the conclusion that explains why annihilation of humanity is the inevitable...Ever since, well, classified, when I classified with classified, I was brought to a new light, my third eye was open wide and has become my new sight. I hear things that others don’t, I see things that the naked eye cannot. Voices tell me-”
“Voices…” He nodded.
”Si, voices…”
“Voices of who?” He paused.
”God...Do you believe in God, Dr. Wilde?” His voice sounded amused as his head cocked to the side with a smug look.
“I’m-I’m sorry? I don’t follow.” A grin.
”When you hear the stories of others who had made expeditions out-” He gestured with his head towards what he assumed was the west gate exiting Anselmo.
”There. Do you think that god protects them? Do you think that Jesus Christ really was our savior? After hearing their stories, listening to their heart wrenching tales and the trembling voices that God really is watching over them? Or is it simply the hand of the devil with the help of the Grim Reaper..” His smile slowly turned to a thin line as his eyes seemed to darken despite the well lit room. She had seen this look before on the criminally insane, but this seemed...different.
”Jesus was a lie, the trinity is a lie...” There was about a minute or two of uneasy silence. She looked back to the mirror for the hopes the general would stop this interview.
”But to answer your question...I think I'm fine.” He gave a warm smile, sending chills along her arms.
“Are you willing to volunteer for an expedition again?”
”Considering I come highly recommended by the officer who supposedly leads this team then I would assume so...Or is it more or less I have no say?” She said nothing. The silence answering the question for him to which he began to chuckle, chuckling in to laughter and soon he smacked the table again, letting out a ”WOOOO AHAHAHAHA heeh me jodas..I fucking knew it hermano! Should never have accepted that invitation.”
The general remained quite in the other room. As his eyes seemed to meet Salvador’s own, instinctually flipped off by the former ranger.
”Lo has jodido hermano! Bout to fuck this shit up! Ahahahahehehehe.” She remained quite.
“Will you act in such a capacity to protect the members of your team?” He glanced over at her and sighed but remained quite.
“Salva-” He shot her look to which she flinched. ”Prophet..”
“I’m sorry?”
”Call me….Prophet.” He nodded as he looked up to nothing with a satisfied look. She cleared her throat.
“Ok...Prophet, will you act in su-” He shrugged.
”Depends-”
“Depends on wha-”
”Depends on whether or not they listen to me. When I tell them to move, they move, where I tell them to camp, them camp where I said. I may not be a leader, but I have...intuition. I’ve spent a fair amount of time out there in the hellscape to know what to look out for and where to go to avoid it.”
“I don’t know if that can be guaranteed.” He crossed his arms.
”Then I make no promises.”
“You won’t have a choi-please back away..” He was now in her face, his eyes beyond the thousand yard stare. They bore into her like daggers as the guards stepped forward, the nurse preparing a dose of sedative. His voice was cold, sinister, as if the devil himself was whispering into her ear. Low enough it was considered inaudible by the microphone.
”You can tell me what to do in here all you want but when it comes to out there, it’s every man for themselves and if that means the whole squad perishes in a gore-fest then it will happen without hesitation and zero remorse if it means I return alive. I’m not out there to protect what you consider humanity, I’m out there to survive. I have done things that would place me in the codex and have seen things that would shatter your fucking soul. If you think for a split second will conform and trust to these greenhorns with my fucking life, you’re out of your fucking mind. Thi-” In a moment he was slammed back in his chair by the two guards and just before the nurse injected him she haulted him in their tracks, telling them this was almost over. Through a trembling voice she began to speak.
“T-The interview i-is almost ove-over. Last question. Will you control your… mental condition if the situation worsens?” He grinned, once again sending chills down her back.
”You can’t control what isn’t broken…”
“With the interview concluded I deem you unfit for service and find your mental capacity to be equivalent to that of the clinically insane.” He began to laugh, hard, loud and with a slight macabre to it. Before he smiled at her.
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change. A instructor of mine told me this once. I dunno, I thought he were bullshitting me, but he was right cause...everywhere I looked, everywhere I looked all these fucking pricks, everywhere I looked, doing the exact same fucking thing... over and over and over and over again thinking 'this time is gonna be different' no, no, no please... This time is gonna be different, I'm sorry, I don't like... The way- QUIT FUCKING STARING AT ME LIKE THAT PUTA OR I SWEAR I WILL FLAY THE SKIN OFF YOUR BONES LIKE A FUCKING TROUT AND -” With an audible thud he was on the ground, pinned by the guards and sedated by the nurse, Salvador’s muffled and fading threats slowly unheard on the audio. The doctor was against the glass, holding herself in what only could be described as a standing fetal position. She turned to the mirror with scared, tearfilled eyes towards what she hoped was the general as a silent cry for help.
On the other side of the mirror rested two people. One of rank and one with a choice, though given the current display that was shown he knew there was only one option. Those voices, that will to survive, it was all… wrong. Though the general had but one choice, “He’s on the team. But I tell this this Cross. He’s already dead, so if it comes to it you put him down.”
From there Cross could only nod in agreement. He didn’t want to, but orders were made. From there it was a simple matter to leave and be grateful he was out of sight of this Wild Man. Though there were so many questions that still needed to be answered. With that in mind he consigned himself to the makeshift office he was given and booted up his terminal, ready to find out the truth behind this Salvador Vargaas.
>SpiderWeave Version 11.9.8700 >Copyright <c> 2120 SpiderTech Industries. All Rights Reserved >C:\Users\JCKV74\adb devices >List of devices attached >BSH99276as7vnd9eg1 recovery
>C:\Users\JCKV74
>Enter Password:
>Password accepted >searching databases……. >searching libraries……... >recovering files………. >Access to Personnel File: Vargaas, Salvador
>Training: >Anselmo Institute for Education and Research Advancement (Degree in the Occult) >Anselmo Basic Combat Training >Anselmo Basic Hand-to-Hand Training >Anselmo Basic Survivalist Training >Anselmo Basic Firearms Training >Anselmo Basic Navigation Training >Anselmo Advanced Combat Specialist Training >Anselmo Advanced Survivalist Training >Anselmo Advanced Navigation Training >Anselmo Advanced Hand-to-Hand Training >Anselmo Advanced Firearms Training >Other Training Programs have been ordered Filed 13
>Equipment: >Standard Ranger pack with essential survival equipment >IWI Tavor SAR (Modifications made by Anselmo Licensed Gunsmith J.P Case)... >Modifications: spring system barrel...weighted fore grip...chamber modified to fire .308...built in suppressor and night system kit >Jacobs&Co 880C "Retort" .45acp >Standard Issue Survival Knife >Hoffman&Works "Deft Edge" Hunting Knife >Extra Pack of Ranger Anti-Fatigue Medication
>Further Information on Cpl. Vargaas Salvador has been ordered Filed 13.
>Accessing IPE
>Interviewer: "Good Morning Mr. Vargaas."
>Vargass: "Good morning senorita! How are you?"
>Interviewer: "I'm doing quite well thank you. So, my name is ________ _____ and I will be conducting the IPE, or Initial Psychological Evaluation. We give this test to all of our new recruits in order to study the psychological effects of the outside world within the wild. First however, we need to get an idea of who you are, where you came from and so on. Are you willing and in able enough to allow us to touch on these subjects?"
>Vargaas: "Yeah...Sure. I mean, if its to help research that's fine." *Chuckle*
>Interviewer: "Excellent, so for starters lets start with your background. So tell me a little bit about yourself."
>Vargaas: *Sigh* "So, where to begin..." *hand clap* "Ah...So, I grew up in the Spanish section of Anselmo, many call it "Little Mexico" or "Neo-Mexico"...I called it dangerous, you know. I do want to point out though that yeah, it has a large Mexican population but the remnants of the Spanish, Portuguese, Venezuelan and many others still are around."
>Interviewer: "We'll take note." *chuckle*
>Vargaas: "Anyway, I grew up on 2340 Spire St. and Hallow Blvd, a small apartment complex with mi familia of about 9. It was me, my father, my mother, my two sisters, three brothers, y mi abuela. My father worked as a carpenter and handyman, taking up a variety of jobs other than as maintenance within the complex and my mother worked at a restaurant waiting tables. Long hours. Looooooong hours. My father would get home late. One, two, three o'clock in the morning and sleep for a few hours before starting again around six."
>Interviewer: "So one can assume you didn't really have a father figure?"
>Vargaas: "When I look back at it I...I can see what you mean but he still made time. During Christmas, New Years, Thanksgiving and Easter, aside from Cinco de Miao or Dia del Muerta."
>Interviewer: "So your family was big into the holidays."
>Vargaas: "Ehh...Christmas, thanksgiving and Easter yeah. The other ones were more or less an excuse for my father to take off. He usually only took off if it was an emergency...Or if we got in trouble."
>Interviewer: "Who? You and your siblings?"
>Vargaas: "We weren't the ones that started most of the fights. It usually were the wannabe thugs and punks of the neighborhood who tried picking fights and not just with the other gangs. It felt like every other day guardians and whatnot would be down the street, asking for information on the latest shootings or of any known gang members..."
>Interviewer: "Must have been hard looking over your shoulder every now and then."
>Vargaas: "Not really, eventually you become accustom to it. Desensitized to the violence. You just learn to keep your head down and stay quiet."
>Interviewer: "Now you mentioned earlier that your father would take off for holidays or if you or your siblings got in trouble?"
>Vargaas: *Laughs* "Yeah. Heh. If you were sitting around the house and Pop walked in out of the blue, not saying a word..." *whistles* "Somebody bout to get beat."
>Interviewer: "So there was physical abu-" *Inaudible noise*
>Vargaas: "Hold on hold on. Waaaaiiiit wait wait wait. To a lot of people, that's what it sounded like. But no, a lot of us, even outside the Vargaas family gets the same treatment. Hell, I remember Bolanos, our next door neighbor smacked me upside the head when I didn't take my shoes off when entering her house. For being as old as she was she....She could hit." *chuckles* But that entire complex had a family mentality. We shared things, celebrated together, hell, we even held parties for each other. But digressing from the original question...We weren't exactly, y'know, the best children."
>Interviewer: "Did you get in trouble with the law?"
>Vargaas: "I'm not at liberty to discu-"
>Interviewer: "I do want to let you know that anything said here is under the patient confidentiality law and will remain so unless you discuss harming yourself, in other words, suicide, or if you talk about harming someone else."
>Vargaas: "Murder..."
>Interviewer: "Exactly" *chuckles*
>Vargaas: "The only person I would even think about killing is the one who came up with the idea of college debt..." *Chuckles* "Oh sorry. Thought that was kinda funny. You have to admit that was - yeaaahhh I saw that smirk."
>Interviewer "Mr.Vargaas.."
>Vargaas: "Sorry sorry. Anyway...Yeah I have. Shoplifting a few stands here and there and an occasional breaking and entering but nothing that would threaten the lives of others. It was mostly just me being a little punk. I've been chased down by police but rarely got caught by them or at least seen by them. By my late teens I knew the ins and outs of that area."
>Interviewer: "Well how about before joining the Rangers?"
>Vargaas: "Well, I went to the Anselmo Institute for Education and Research Advancement. I took up a mastery in the occult with a bit of dribble into monsters biology, although I prefer to call it Xenology."
>Iinterviewer: "Xenology?"
>Vargaas: "Yeah, Xenology, study of something foreign. I mean, xenobeastology is a bit much to say and frankly doesn't roll off the tongue."
>Audio missing...30 minutes
>Interviewer: "I can see the appeal. Anyway I have a few questions to ask you before we let you go. So the first one: Are you loyal to Humanity."
>Vargaas: "Yes..."
>Interviewer: "How would you describe your mental state?"
>Vargaas: "Pretty normal I suppose. I don't hear voices nor do I find myself talking to thin air. Sane would best describe me."
>Interviewer: Are you willing to volunteer for an expedition?
>Vargaas: "When you signed up for the Rangers I thought that was expecte - sorry - yes..."
>Interviewer: "Alright last question: Will you act in such a capacity to protect the members of your team?”
>Vargaas: "I'll do what it takes to make sure they all come back, even if I don't. If I have to die out there so others can return to their families, so be it."
>Interviewer: "Excellent Mr. Vargaas. That is all we need for the baseline. Thank you. You can send the next person in. Uhhhh....I believe its Mr. Reed? Red? Just send the next person closest to the lobby door." *Inaudible Sounds*
>Interveiwer: "This is Dr. _____ finalizing the IPE for Vargaas, Salvador, Patient 1139580-L114. I find him to be adequate and mentally fit for duty. After returning from first tour, Patient 1139580-L114 is to re-evaluated for further assignment. Signing out of log number 43823-99820-373-1. *Door Opens* "Mr. Reed, thank you for coming, please sit down. So-" *Inaudible noises*
Role: Anselmo Guardian / Educational Society and Center of Advancement
Skills: -Old World Tech Specialist: Having spend a majority of his professional life (short as it's been) studying Old Age technology, Callum is adept at forming connections, making hypotheses, and testing them. He doesn't know how the stuff works, no one does, but on an expedition like this, Callum has a better chance of figuring it out than anyone cooped up in Anselmo. His knowledge also has the additional benefit of making him an amateur electrician, capable of doing simple repairs to electrical equipment.
-Anselmo Guardian Basic Training: Callum's training is still fresh in his mind. As such, he's competent with his rifle, good at securing defensible areas, and adept at climbing, with and without rope.
Equipment: -Auberon Mk. 3 Battle Rifle: Burst-firing battle rifle that excels at medium range. Trades the accuracy of longer-range rifles and the firerate of its medium range cousins for manageable recoil and solid per-shot-stopping-power. -Archimedes Personal Defense Sidearm: Designed for civilian use inside the walls, the Archimedes is a favorite of scientists in the field due to its mobility and ease-of-use. It can fire both standard pistol rounds, as well as shotgun shells, though its clipsize suffers a bit, only able to fire five rounds before a reload is required. -Electrician’s Knife: This knife is designed to be able to cut through wires and the such without electrocuting the wielder.
Appearance:
Background: Callum was born in the Civil District and was the third of five children. His father was the Director of Family Affairs, serving directly under the Civil Commander. His mother was a renowned architect and engineer. He was taught, from a young age, about his family’s illustrious history. The first official Civil Commander had been a Webley, and since then, there had never not been a Webley in some high Civil or Military office.
Callum developed a measure of humility rather quickly. He wasn’t as smart as his older brother, or as strong and fast as his older sister. His marks in school were average, as was his physical prowess. Though he expressed interest in becoming an Anselmo Ranger, like his sister, it seemed unlikely he would achieve much distinction in the field.
When Callum was fifteen, and his sister nineteen, she was killed on an expedition outside the wall. Afterward, his parents became more interested in the safety of their children than whatever prestie they might bring to the family. His father outright forbade him to become a ranger. He was angry, but was soon distracted by a keen interest in Old World Technology. He took to it naturally, and at seventeen, he started studying it professionally.
There was four dull years of classes and internships before he finally received field study certification. As soon as he did, however, he was offered the chance to transfer into the Guardians. He did so as soon as possible, much to his father’s discontent.
He served there for a few months before he heard about the expedition. He signed up as soon as he was able and received approval, tagging along as an old world technology researcher, and representing both the Educational and Guardian Divisions.
Other: Though Callum has seen monsters while guarding the wall and on brief patrols, he’s yet to personally engage with one.
Wish: Callum wants to see what’s beyond the walls, and on more than just cursory patrols. He wants to see what’s over the next hill, and the hill after that, and the hill after that...
Trauma: There was something about a funeral when there were no remains to bury that gets everyone teary eyed. He still dreams about his sister’s ‘burial,’ sometimes.
Skills: - CQC: Omar is skilled at both fighting with melee weapons and brawling with his fists. - Heavy Weapons: Very well-adjusted and experienced in handling heavy weapons, easily managing the recoil and quick with reloading. All in all, he's your best bet when you want the big guns rolling. - Endurance: Having a larger, muscular, frame he loses a lot of agility but makes up for it with his sheer endurance and will to go on.
Equipment: A big man with an even bigger suit of armor, Omar not only dons the thick suit but carries a shield made of a dense, thick metal which can expand to his body size to give him maximum protection. His weapons include a large machete he carries on him, with a heavy machine gun he can mount on the shield, and a 'small' rocket launcher to hit heavy targets. Besides the few grenades and detonation charges he carries, Omar's armor gives him whatever else he needs, such as a comms system and a HUD.
Appearance:
Standing at 6'3", Omar has an olive skin that tones a large, bulky, muscular frame. He has a scar across his chest (the reasons of which will be explained later), and some small scars on his hands. His hair is an unstyled dark brown, almost black, and has brown eyes full of life. Without armor, he usually wears jeans and a navy green shirt.
Background: The Wall. The wall protects all, built from the blood, sweat, and tears of those who constructed it. That is where the story of Omar begins. His family arrived as refugees in the city in the past, with his ancestors being some of the few who began to build the grand wall. Since then, all of his grandfathers have been Guardians. All of them. His great grandfather stood proudly, his grandfather and father the same, and now it was his duty to take his place defending those who could not protect themselves.
He was raised by his middle-class family in an Arabic district of Anselmo, staying deeply connected to his culture and roots. Coming from a large family where he was the middle brother between 1 older brother, 2 older sisters, 3 younger brothers, and 2 younger sisters, he was used to roughhousing and having to stay tough to get what he wanted. His mother and father were very traditional, where his mom stayed at home along with his grandparents who lived with him, while his dad was the bread winner of the family.
Speaking of his father, Omar’s life was heavily influenced by him, seeing a man with such raw strength and power, be one of the most gentle and caring people he knew. This, Omar thought, was who he wanted to be. He knew from a young age that he was willing to put anything and everything on the line to protect those around him. And so, as his family has for generations, he did.
He began to train before formally entering any sort of military academy, when his older brother decided not to pursue the family tradition as a Guard. Omar took on the mantle, strenuously practicing daily alone and with his father when he could. Once he was old enough, he immediately enrolled into service to train, to fight for the honor he felt he deserved, the honor of standing proudly on that wall. After years of training to be one of the best, Omar has achieved his dream, ready to defend all he has ever known and loved.
Other: Omar is a deeply spiritual man, though he isn’t exactly religious. He is also very fond of smoking whenever he has the time and ability to.
Wish: Omar’s deepest wish is that one day, they won’t need Guards or walls, because there would be no more fear; only the drive to push forward without needing to worry about any monsters, physical or not.
Trauma: The worst and most traumatizing moment of Omar’s life was on patrol beyond the walls one day. A category 4 Reaver, a rare sight being so near to the city, fell upon them. After a tense battle, Omar was left injured and the squadmate he was out on patrol with was unspeakably brutalized and nearing death. Given there was no hope for him, Omar had to make the most difficult decision of his life: killing a friend to end his suffering. To his day, his face is engraved into his mind.