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Hidden 7 yrs ago Post by Roughdragon1
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<Snipped quote by Roughdragon1>

That's fine and well but there are also cases when we have two people write a collaborative post in something like G-Docs. It just reads better than having them trading blows in separate posts. How would that work then? You should change it to something less explicitly tied to the format of the site, like 'a few moments'.


Got it, I’ll edit it as soon as I can
Hidden 7 yrs ago Post by redbaron1234
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@Dead Cruiser
Makoto V2:
I am pleased with the changes you've made.

Her back story is fine by me, and I do like the fact that you already get her (over) confidence across by her taking up her grandfather's mantle and all that.

Fighting Style wise, I am pleased to see that you've focused on the rushdown aspect of her. You've changed one of her ranged attacks up to a short range blast, which I can dig. Black Star Nova seems like an arena trap, and requires some setup to use as a ranged attack, which I think is a good compromise. I also appreciate that you changed the descriptions of the Super moves to make it more clear that it is just hyping up the attack a little in character than actual descriptions of their power.

I do like the fact that you made her inexperience and lack of defense a weakness, against more experienced opponents. Her poor staying power also is a logical extension of her intense fighting style, and I can forsee fun scenes where she has to deal with the double edged sword that is her fighting style.

You now have the green light from me.
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Hidden 7 yrs ago Post by redbaron1234
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@A Lowly Wretch

Sorry about the slow review. As it stands, Al gets the Green Light.

@DracoLunaris
Nice, a transforming character. I do like how to use his supers he has to go full oni. Sorry about the slow review, but Oni-chan gets my green light.

@wxps350
Emmanuel:
I personally look forward to a crazy crusader, and I see nothing wrong with their backstory.

Fighting wise, he looks like another rushdown character with a resource to manage in Valiance. My only quibbles are mainly just a stylistic thing. You don't need to list things like "...it deals a flat 50% damage to the opponent and sends them flying." as actual numbers. Nothing wrong with it but not totally necessary.

Otherwise looking at the whole of Emmanuel, Kant think of anythning else to quibble. You're approved as is.
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Hidden 7 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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@redbaron1234 - Awesome. All I need is one more approval and that'll make three.
Hidden 7 yrs ago 7 yrs ago Post by Squad 404
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With Malus proving to be a constant stream of problems, I wanted to offer up someone else in the hopes that they'll be less complicated to work with.
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Hidden 7 yrs ago 7 yrs ago Post by Lmpkio
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This character is currently being reviewed by the mods - just putting it here for you guys to see.


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Hidden 7 yrs ago Post by KaiserElectric
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@Valor Just a few nitpicks, but I will start out by saying that she looks solid and is about 90% to an approval from me, just have some questions. First, nomads actually do have a fast healing ability similar to what you described in your passive by default, and I think both passives could be folded into your fighting style description to leave room for special moves. Your special moves themselves are a bit out of left field, but it seems that you have a limited amount of uses for your special moves, and your super is a move that reloads them? Just want to make sure any balances I suggest will be accurate. ^^

@Lmpkio Just two nitpicks; magnet boots doesn't really fit the formula for a super move since it's not an attack or an obvious utility move, so it could probably be put into fighting style, and as much as I like the gorey finisher you have, I would like to tell you that against another nomad-calibre fighter, that move would probably not be as graphic as it is written (though the damage would still be the same).

Either way the nitpicks don't impact your character negatively, love the backstory, the moveset, and the connections you set up. APPROVED.

In other news, as a general announcement, me and my fellow dictators co-gms are trying to get all the WIPs approved as soon as possible, so if you're still waiting for approval from someone please feel free to harass us in case we missed you. ^_^
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Hidden 7 yrs ago Post by Roughdragon1
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Alright, edited the times from turns to actual time.
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Hidden 7 yrs ago 7 yrs ago Post by Lmpkio
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@Lmpkio Just two nitpicks; magnet boots doesn't really fit the formula for a super move since it's not an attack or an obvious utility move, so it could probably be put into fighting style, and as much as I like the gorey finisher you have, I would like to tell you that against another nomad-calibre fighter, that move would probably not be as graphic as it is written (though the damage would still be the same).


(Just for the rest to see.

1. Magnet Boots are not in the super moves category.

2. Wrath of Bear wont be as bloody as intended - mostly just internal bleeding and organ crushing. Graphic yes, but nothing too gruesome or explicit. Deaths may happen off screen if anything.
Hidden 7 yrs ago Post by Kamen Evie
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Wrote this up for the OP, finally. Tell me if I should tweak anything.

Hidden 7 yrs ago Post by KremeSupreme
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Here's another Returning character. Took me a while to polish him up.

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Hidden 7 yrs ago Post by KaiserElectric
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Welcome back freaky scorpion robo! Approved!
Hidden 7 yrs ago Post by KaiserElectric
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@DracoLunaris Aliens fit right in with the inherent crazy of a fighting game, so they're on the table!

(Sorry for the late response, I thought it was answered already. >.< )
Hidden 7 yrs ago Post by Savo
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Alright, getting around to some characters...


@Roughdragon1, we have the Punch Crusaders rival it seems - another persons who punches things in a full suit of armor - The Punch Knight. In any case, backstory, description, and personality all check out with Napoleon... Fighting style is also cool with no problems, if there are any I failed to notice. However, I do herald some problems about his moveset...

Namely in the fact that he might not be able to make sense out of all of them. Let me use Sore Throat and The Death Touch as examples.

Sore Throat interrupts Nomads from performing their specials, which is a bit silly all things considered. However, it could of been overlooked if most Nomads had necks... or had any neck to hit. One question is how will this work on complete robots? How will this work on a character who is a lich and has had their neck rot off a long time ago?

Same goes for Death Touch, how will this affect complete robots or a lich without any muscle or skin left on their body? While I could get into the physiology and such of different species, lets be real - getting into that much amount of detail would be pretty dumb.

Regardless, my request is simple - is it possible to change or tweak these moves to some how making sense so certain types of characters will just have an automatic immunity to it? Like, for example, maybe you could have him instead use a disorienting punch that "forcibly transfers" his ki to another use, disabling them from utilizing any moves that require heavy amounts of ki or ki in general.

Other than that, I currently lack any other problems over your moveset. If anything else comes up, I will mention it, but for now, rework it so the attacks aren't hindered by race.


@A Lowly Wretch so far, I have taken a look at everything. His healing has been changed to fit acceptable levels, making it difficult to use in a fight. Above all, he will need some friends helping him if he's going to even be able to make use of that.

Other than that, his moveset has been moved down per usual, and the backstory... hm, depending on the details of these people you mentioned, we might be able to make something even more interesting out of it all. The three of us are curious to hear all the details on this story and what it may pertain to, but other than that, he checks out.

When he learns new moves from his friends, expect the three of us to judge him again, but for now, he passes. I believe I'm the third and last person to approve of him. Move him over and lets see him roll some heads... or get knocked out, he's accepted.


@stoneString it seems you have a snob with a throbbing heart on playing keep away. If anything, Giogio so far is looking good from description to personality and backstory. The specials are looking good so far since he's functioning as a keep away sort of dude.

I think my main problem lies with the five supers. I was thinking that three was the maximum amount we could have... before going into the wording once more and looking up what around three is a bit... subjective. And all things considered, I wasn't exactly ok with five supers. For the most part, I actually have zero problems with any of your supers actually.

So I decided to change the wording around to be much more specific instead. I will say this - it doesn't matter which supers you remove tbh, they're all fine. Remove two of the supers and then move him over to the characters tab.


So I took way too long to get this out, hooray for being lazy-ish. Kazoos

In any case, will get to finishing up Dead Cruiser, DracoLunaris, Lmpkio, Valor, and Wxp tomorrow... or is that later today? Either or, I'm going to bed.
Hidden 7 yrs ago Post by A Lowly Wretch
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@Savo - A hearty thanks for the approval. With that being the third I shall move Al over to the Characters tab immediately. I look forward to discussing the future with you, as well as roleplaying with you all.
Hidden 7 yrs ago Post by Squad 404
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@KaiserElectric I mentioned this on the discord but you mentioned being tired so I'll put it here so that it's clear.

The "special moves" aren't really special moves, they're just weapons. There wasn't an equipment section so I just put them there because I didn't want to add in a section and have eyebrows be raised.

Ammunition is limited, and her "super" is there to replenish it as well as acquire a new weapon for a while. That's why I made it a "drop" like in PUBG and added in the option for other people to find it and loot it, trap it, or destroy it. Makes for counterplay, especially when Ashley could call in a man-portable minigun.

As for the healing thing, I figured most of them did but the general theme I was running with was "Charles Atlas Superpower" so I figured I would include it. Though I guess I could also say that it might be a bit faster due to coming from two different sources? Dunno. Up to the balance board.
Hidden 7 yrs ago Post by Roughdragon1
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@Savo Oh yeah, I forgot that there were different species. That's fine then, I'll change up the moves so that they can affect everyone
Hidden 7 yrs ago Post by KremeSupreme
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And now, my last returning character.


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Hidden 7 yrs ago Post by KaiserElectric
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WIP here, she'll get finished tomorrow c:

Hidden 7 yrs ago Post by Savo
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Second verse, same as the first! Three on floor and not another moor!


@Dead Cruiser alright, back to Makoto. Back to the fighting style... which is a much larger improvement over last time. Instead of hyperboles, you displayed what type of fighting style she utilizes. Good, no problems here at all. Her moveset is more indicative of a shotoclone, leaning toward rushdown, but isn't a hyperbolish to the point where it's difficult to tell her own capabilities... even though you kind of explained it regardless in the int. check.

For the supers and weaknesses, I did a bit of talking over with one of the other gms and how they saw it. It did give me some insight based on how you utilized the hyperboles over. For now, I don't have a problem with her supers... at least right now anyways.

And based on the changes you made to your fighting style, this means I don't actually have a problem with her current weaknesses. She's just a chick with a good amount of ki who is hyping herself up, correct? Regardless, this is a lot better and is accepted on my end.


@DracoLunaris alright, since certain things have been cleared up in the gm chat, it is now a lot easier to review the young descendant of oni's... and the thing I find funny about this kid is that he probably is the shortest member of the cast by far. Three feet and five inches... jeez man xD

In any case, his description, personality, and backstory check out. Looks like we have another character looking to prove themselves, which again, there isn't anything wrong with that. In regards to him, he might make friends with another cast member rather easily... probably... idk.

But I digress. His fighting style description I have no issues with at all. He comes off as a dynamic fighter with me, switching between two powers to go at it against opponents. One is a A melee zoner who plays keep away to avoid his frail body from being hurt and the other is a much larger oni who seems to be involved with his supers mostly.

Regardless, I lack no qualms with his fighting style, as his weaknesses demonstrate that he cannot just swap on the fly and there are debilitating effects to switching into another form... and the fact that he sort of keeps them to a certain degree. Regardless, there aren't any apparent problems with him I can spot. He is approved.


@Valor personality is short like Malus's, but again, it still works. For the most part, descriptions and backstory are good in my book. Now, onto her fighting style...

So she knows a couple of fighting styles but prefers to zone people out... and she is very much dependent on her weapons, so if a nomad gets the drop on her, she won't be in a favorable position. Also, I won't go into detail over the regeneration since Kai already asked about it and approves of it based on the like. Also, since it'll see more use outside of combat/when her body stops sending out adrenaline and the fact that your character is quite... limited to a certain degree with what they can do in a fight involving specials. I'm fine with it being a bit faster when it comes to regenerating herself under these measures.

I'm a bit iffy on the moveset since it reminds me a bit of how Al's was usually designed. If you do any changelogs and add attacks or so for her, I'm going to scrutinize it at least in the guns aspect, taking Lucie Bardot as an example for one... also the way it's formatted bothers me a bit; maybe you could put the portions that aren't indented in indents?

Other than that, she has my ok for now; I think you just have to get Red's approval and you're good to go.


Alright, so once again I am a bit tired. Will get to reviewing Aleks and Ivory tomorrow, as well as writing up some plot blurbs... two to be precise. Wonder where your character will go in Japan, eheh...

But until then, I need my sleep; toodles.
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