Flavor
Your home continent of Aexamar has finally been consumed by the Xill Scourge. The Xill seem have come out of nowhere, and in a few short years they have toppled the kingdom’s greatest cities and made breeding slaves of its denizens.
Around 36,000 people, the very last of your civilization to have avoided death and slavery, has taken shelter in The Final Bastion, a citadel bordering the sea. Your party, by virtue of experience and renown, has come to be accepted as the head of this citadel. You’ve been stockpiling resources on several galleons in a last ditch plan to sail east into the unknown to escape the Scourge and begin anew.
Today, your hand is forced into putting that plan into action. The Xill army has breached the walls of the citadel and is slaughtering your guard. Given the speed of their assault, you won’t have time to save everyone. But even if you could fill the galleons, you have no idea how much food you’ll need for the journey ahead.
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About the Campaign
Hey there, this is a quick and dirty rundown of a Pathfinder kingdom building campaign I’d like to run. The beginning of the campaign will be a touch railroady for the sake of getting you to the new continent, but the choices you make along the way will have lasting impacts on the future of your new kingdom.
Once you make it to the new continent, we’ll follow the settlement building rules in the Gamemastery book, and the kingdom building rules in the Ultimate Campaign book. How this will translate into gameplay is that you’ll spend an in-game week every month managing your kingdom, and the rest of the month to explore the new continent, scouring new places to gather resources and establish settlements. If you come to find you need to be gone longer than a month, there will be options to appoint advisors to rule in your stead. You can also send expeditions to explore for you, though few, if any, individuals will be as experienced of adventurers as yourselves.
I’m looking for players interested in running such a campaign, and willing to create characters with complex personalities and motives for the sake of roleplaying. I advise looking into the Character Background chapter of the Ultimate Campaign book for inspiration.
Characters will begin at level 5.
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About Me
As said, I'm into character driven games. While this game will be very mechanical in some obvious aspects, your characters and their choices will shape the story. I'm also very open to suggestions and feedback, I value the cooperative storytelling aspect of tabletop games and if something's not working for you guys, then we'll figure something else out!
Obviously a big issue with these play-by-post games is consistency. First, two or three players rapidly posting while others are busy at work is frustrating. On the flipside inactivity/waiting on just one player before moving along tends to kill a game. I'm pretty lax on rules but I suggest the option for us to vote a player "out" of the game if they're unable to play consistently.
I'm looking for 4-5 players. So, who's interested?
Your home continent of Aexamar has finally been consumed by the Xill Scourge. The Xill seem have come out of nowhere, and in a few short years they have toppled the kingdom’s greatest cities and made breeding slaves of its denizens.
Around 36,000 people, the very last of your civilization to have avoided death and slavery, has taken shelter in The Final Bastion, a citadel bordering the sea. Your party, by virtue of experience and renown, has come to be accepted as the head of this citadel. You’ve been stockpiling resources on several galleons in a last ditch plan to sail east into the unknown to escape the Scourge and begin anew.
Today, your hand is forced into putting that plan into action. The Xill army has breached the walls of the citadel and is slaughtering your guard. Given the speed of their assault, you won’t have time to save everyone. But even if you could fill the galleons, you have no idea how much food you’ll need for the journey ahead.
--
About the Campaign
Hey there, this is a quick and dirty rundown of a Pathfinder kingdom building campaign I’d like to run. The beginning of the campaign will be a touch railroady for the sake of getting you to the new continent, but the choices you make along the way will have lasting impacts on the future of your new kingdom.
Once you make it to the new continent, we’ll follow the settlement building rules in the Gamemastery book, and the kingdom building rules in the Ultimate Campaign book. How this will translate into gameplay is that you’ll spend an in-game week every month managing your kingdom, and the rest of the month to explore the new continent, scouring new places to gather resources and establish settlements. If you come to find you need to be gone longer than a month, there will be options to appoint advisors to rule in your stead. You can also send expeditions to explore for you, though few, if any, individuals will be as experienced of adventurers as yourselves.
I’m looking for players interested in running such a campaign, and willing to create characters with complex personalities and motives for the sake of roleplaying. I advise looking into the Character Background chapter of the Ultimate Campaign book for inspiration.
Characters will begin at level 5.
---
About Me
As said, I'm into character driven games. While this game will be very mechanical in some obvious aspects, your characters and their choices will shape the story. I'm also very open to suggestions and feedback, I value the cooperative storytelling aspect of tabletop games and if something's not working for you guys, then we'll figure something else out!
Obviously a big issue with these play-by-post games is consistency. First, two or three players rapidly posting while others are busy at work is frustrating. On the flipside inactivity/waiting on just one player before moving along tends to kill a game. I'm pretty lax on rules but I suggest the option for us to vote a player "out" of the game if they're unable to play consistently.
I'm looking for 4-5 players. So, who's interested?