Okay so this is my pitch, for a long time, I've had a Original Trading Card Game Concept (with nearly 100 cards) But didn't really have the setting to put it in. So I've decided on a Persona-Style supernatural slice of life High School Academy where you as a student uncovers a Conduit Stone and gains the ability to summon Lost Empires Cards to reality and do battle. There will be overreaching plot about how an advertising company is looking to exploit the conduit stones for monetary gain, and in turn, put the world in danger by unleashing ancient magic. Your 'Conduit Stone' will unleash your 'BattleMage Profile' which is basically your 'Card Battle Persona Spirit' it is the ancient battlemage you will transform into to compete in card battles (more info below).
The RP will be split between slice of life 'downtime' and plot driven 'story time' and you will have your own personalized Deck of cards and will be able to earn booster-packs and build your deck as the RP goes on, and initiate battles whenever you wish.
So what do you think? Ready to be a teen card battler?
If you want to know more about the Trading Card Game here is a VERY LONG description of the origin, rules and a few starter deck examples.
This game will require dedication and consistent attention to not only your cards, but the battles and the lore, please do not join unless you are willing to fully throw yourself into it!
Shumi Island
Located in this world is the independent Shumi Island, discovered in 1810 just off the coast of mainland Japan, it is home to the very powerful Shibuya entertainment media, which is respnsible for hosting all sorts of exciting sporting events including E-sports, X-treme sports and even the brand new sport Dash-Ball (covered in another RP). The Island has many schools, beaches, parks and basically can be described as a natural playground for those who can afford to take part.
Catalyst Academy
This is the central point of your story, Catalyst academy, one of the lesser known schools in the district, it is said to be built on an ancient burial ground which has given rise to countless ghost stories and supernatural investigations in and around the school. Because the interest in the mythical and unknown is so strong here, there is a large fascination with fantasy and roleplay among the students, and this includes your character!
Cayman District
The fairly quiet but highly populated Cayman District is a residential area that your character will be living in, because of all the space, it is a popular spot for student accommodation so its a great place to network and socialise with your peers, this is also a great spot for boating and fishing, and is sometimes home to surfing competitions during the summer.
The Mocha-Stream Cafe
This cafe is very rarely visited, some people say its because the atmosphere is too relaxed for the high energy people of Shhumi, but others are convinced there is something sinister happening there. The school teacher Yojima is occasionally seen walking out of here fairly late, but no one, not even the other staff know why.
Vice Room
A mysterious meeting place for a select few individuals that only opens after midnight. Most people know it as a poker room. But it is something much much more.
Character Sheet
<Image> Name: Age: (between 14 and 18) Time in Shumi: (between 3 years and 3 Months) Nationality: Personality: Hobbies & Interests: Bio:
Don't fill these in until I've confirmed availability:
Ring: (Choose a colour, Red, Blue, Yellow, Cyan, White, Black, Violet, Dark Orange, Grey.) Deck: (Ask me what's available first) Ranking: F
<BattleMage Profile> This is the spirit of your card using abilities and the avatar for your card battles, one will be assigned to you after you pick a a colour for your ring.
The world of Lost Empires: Mythic Legends is very similar to our own. But the key differences come within the history.
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an individual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards: These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus Venus> Earth Earth> Neptune Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.