Your reaaaaaaaly close, wanna colab? mind if I start mentioning some giant fleet in my posts? Like through hear-say in other city states
I'm currently working on one more collab with NecroKnight, and I've been a bit more busy recently than usual, so I don't think I can handle a second collaboration at the moment, I'm afraid. Buuuut! You're more than welcome to mention gossip and hearsay about the Consortium, and I'll see about getting to you for some interaction as soon as I've wrapped up elsewhere.
Okay, my idea so far. Very rough, and heavily WIP. Honestly just posting this so it's still here tomorrow and not deleted as a draft.
Nation Name: The Free United Nations (TFUN)
Flag/Banner(s): None, yet.
Political Environment and Government Type: I'm going to put this in hider dot point things to organise my thoughts a little more.
Warlords act as rulers over their individual cities. They are bound by The Free Uniting Pact (TFUP) to enforce very few laws in their city. By custom, if a Warlord is killed, their killer takes rule. This is unlikely if the Warlord is well liked, which they'd better be for fear of assassination. If a Warlord is not killed and dies of sickness or age, the first person to assume the mark of power for that city becomes the new Warlord (this can be a throne, a staff, a crown, shit like that). This usually has a ritual before it, involving competition with other candidates, but there's nothing apart from stigma to stop someone forgoing this ritual.
So basically justice is fit to be served by any five people not involved in the perceived wrongdoing. If these five people disagree they will have to make the vote unanimous in any way they see fit (debate, murder, threat) Justice is complicated. The large majority of the people follow a loose moral code, generally something along the lines of "Everything is appropriate at different times.". Apart from this strange cultural habit, there is no formal justice system.
This is the only city protected from the inside by TFUP. If anyone within TFUN attacks Jajeme, they will face the wrath of all the other cities. The Warlord of Jajeme doesn't follow normal rules either. The Warlord has several students he has chosen, usually about 5. These students take it in turns to run certain aspects of the city so the Warlord can evaluate them. When the Warlord dies any way the students appeal to the Warlords of the other capitals, who must make a unanimous vote on a student (again, by any means.). The Warlord of Jajeme ensures the safety of TFUN as a whole, and enforces the rules put in place by TFUP.
The rules enforced by TFUP are as follows:
It is our responsibility to punish any Warlord who neglects his responsibilities.
It is our responsibility to defend Jajeme.
It is our responsibility to forget conflict if Jajeme asks, until Jajeme sees fit to resume the conflict.
It is our responsibility to defend cities of TFUN from outside forces.
It is a Warlord's responsibility to only control one capital at once.
It is a citizen's responsibility to dethrone an unworthy Warlord.
Location On Map:
Demographics (Religious and Racial): TFUN is a melting pot of different ethnicities. This is a breakdown only of the most common:
East African (28%)
Arabic (22%)
Eastern European (15%)
Central African (12%)
West Asian (14%)
Other (9%)
TFUN follow a strange religion where all gods are accepted as true and real. No god is able to contradict another god because its teachings only apply to the followers of that god. Demographics (Other)
Culture:
Important States and Cities:
The capital of TFUN, and founded as the free uniting pact was formed. A city large enough to be a state itself. Centerpoint of all other TFUN cities
The most inland and out of touch city of TFUN. Fairly undiverse, but they became wealthy with the discovery of large amounts of metals in the craters surrounding what was The Great Rift Valley.
The gateway to the east, Eljawhera is a very diverse city. The center of trade with the east, if trade is occurring. Anything that wants to get to TFUN's core by sea has to get past Eljawhera and Jajanhart.
A formidable military force with a decent navy. Jajanhart is a chaotic city that erupts quickly, and with force. Usually trades salt and seafood, as it is perched between the Red Sea and the Indian Ocean.
(Pronounced SH-ehm) Is a largely agricultural city due to the minerals found in the soil. However, as the main defense against the Mare Nostrum it still holds an army comparable in size to Jajanhart. Center of trade for eastern and southern Europe.
History:
It's 1:00 here. I will edit this with a finish tomorrow.
You are close....realllllly close. We should be talking, trading, feasting........ or fighting. We can do that too, I’d prefer to have a peaceful border though.
Mainly help with answering questions/updating the 0th post that I have now (basically just an archive of every CS/who's interested) along with holding stuff down when I have school/am asleep (fucking timezones fam)