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Hidden 7 yrs ago Post by HenryJonesJr
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HenryJonesJr

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Sorry that post took so long y'all. Ended up getting lost in it, and had to break it into two different posts. Second one should be up during the weekend
Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Hey, it happens
Hidden 7 yrs ago Post by Alternax
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Alternax

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Alright guys, if you saw that new thing in the character tab, don't worry about it. He got accepted earlier in the OOC, NMS's blessings and all, he's just a little late. He was also starting to smell.
Hidden 7 yrs ago Post by nitemare shape
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I have a couple of questions on this, I'll shoot you a PM
Hidden 7 yrs ago Post by Legion X51
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Legion X51 Cap'n Fluff

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Character you have created:
Raeviir El'Anadar, The Spider Queen

Alias:
See above. Very few know of the Queen's existence, let alone her true identity.

Speech Color:
#1B1464

Character Alignment:
Villain

Identity:
Secret - her existence is barely known to the world at large.

Character Personality:
The Spider Queen physiologically is utterly alien to humanity. Her thought patterns and processes, however, are most certainly not. Driven by a hatred - and some might say fear - of humanity at large, the Spider Queen stops at nothing to bring the surface dwellers to their knees, either to serve the Queen themselves, or die at the chittering, snickering masses of the Queen's minions. Some unlucky cave-searchers have been able to report webbed humanoid corpses serving as breeding grounds and larders for masses of arachnid hosts - slaves or food seems to be the Queen's idea of humanity at large. Whether there is an underlying purpose to the Queen's actions is at the moment unknown, and may yet never be known.

Uniform/costume:

Origin Info/Details:
Humanity has no real knowledge of the background, history and even origin of the entity known as the Spider Queen. Some say that it is a demon, spawned from some ritual that took place aeons ago. Others say it is simply a magician of the old days gone mad. Others still argue it is a natural spirit that has somehow been corrupted into the form that it currently possesses today - possibly corrupted during the events of the last century or so, through violence and bloodshed. Some others even deny the existence of such an entity, simply dismissing any talk as superstition or coincidence.

And yet, deep within the bowels of the darkest underground passages underneath Lost Haven, and perhaps other cities around the world, the domain of the Spider Queen grows ever larger. At its core is the Nest, a place so foul and dangerous that none have successfully ventured there, and any who have tried have never been seen from again. Even those armed with modern weaponry and equipment have been lost to the caverns beneath Lost Haven, and now those brave - or foolhardy - few who attempt to clear the infestations caused by the Queen's minions in the upper caverns and extending into the civilised areas of Lost Haven must do so with the utmost caution and care, lest they be overwhelmed by swarms of arachnid monsters. Firesweeps are considered to be the most effective - or at least efficient - method of controlling the arachnid swarms that vomit forth from the Nest and various other locations yet to be discovered by humanity, but even they are limited in scope and effectiveness, for fire can only keep monsters at bay for so long. There have been disturbing reports of the Queen's minions developing fireproof carapaces and chitinous membranes to deflect the worst of any flame weapon used against them - evolution, or forced change?

The truth of the matter is that the Queen is a single individual, brought by a transdimensional gate that erred in its form and function. It was supposed to be the beginning of cross-dimensional travel by those who called the Queen kin, supposed to be the beginning of a new era of power for her race. But it failed. The Queen was the only one to survive the tumultuous travel through time and space, arriving upon Earth, shorn of all earthly possessions, friends, family... only herself to survive in the frigid darkness of tunnels and caverns long-forgotten and thought lost to mortal eyes. Cold, naked and starving, the Queen resigned herself to her fate - a miserable end to an existence, inevitably reduced to naught but a skeleton to commemorate the failure of her kind. And yet, whilst the caverns sought to snuff out the Queen's brief flicker of life, the Queen resolved to hold on, and to force her way to survival. Disregarding all that she had come to appreciate, the Queen lived off the meagre foodstuffs that she could obtain - fungi, insects and what scarce water she could obtain, until eventually, she was able to stave off starvation and death for as long as she could. It was then that she turned her attentions away from death and toward life - to make something of this debacle, this miserable attempt at an expedition. Thus began the inexorable march towards the Spider Queen's rise to power...

Hero Type:
Mystic Supernatural Shifter.

Power Level:
The Queen's current level of influence would best be described as 'City Level' by the power rating system. Her power level herself is approaching Cosmic.

Powers:

Control - The Queen seems to be able to control the movements and behaviour of many arachnid species. Attacks on humans by arachnids under the control of the Queen are common, sometimes fatal. This seems to be the most minor of the Queen's abilities.

Growth - The Queen has been proven to accelerate the growth of arachnid species to many times that of their normal size. Sporadic reports of swarms of 'huge' arachnids have been circulated, with some estimates placing the spiders sometimes standing over ten or twelve feet tall, and with potent venom and webbing glands to match.

Transformation - The Queen has the power to transform certain members of her broods that she deems worthy into fully sapient beings. Such creatures are gifted the power of humanoid senses, and are endowed with a humanoid torso that allows them to speak freely and truly. The foremost instance of Transformation is that of Iraqlae, First of the Brood, who was the first to be transformed in this manner, and as such is the most powerful of her kind. Iraqlae has the capacity to even wield magic of her own, allowing her to act semi-independently of the Queen's influence, enabling her to act as a form of vanguard or forward commander for attacks upon the surface.

Demonic Summoning - The Queen has yet to use this in open battle against the surfacers, but it is commonplace in the deeper darkness of the lower caverns. Creatures not of this world are summoned by the Queen to act as advisors, assistants and subordinates in her vast underground empire. Humanoids, arachnoids and other forms can be found advising the Queen on matters, from illithid to balors and bebiliths. Such denizens of the deep caverns have yet to be sighted by mortal eyes, but they lurk, ever waiting for their Queen's command.

The Winds of Magic - Such power is not available to merely any who try. The Winds of Magic are a force unique to the caverns beneath Lost Haven itself - they are not regulated by ley lines, energy levels or other forms of mortal magic known to humanity. The Winds of Magic are an ethereal form of energy, given off by all who know the touch of the Queen, however great or small. The Winds guide the denizens of the deep dark towards their chosen targets, and they also emanate from a single point. The Winds can be manipulated to cause many different effects, ranging from a pall of darkness descending upon an area for days on end, to a fearsome raging storm that lashes against all that know its power. However, the Queen has not made use of the Winds for such events... yet.

Telekinesis - The Queen knows many forms of magic, and telekinetic psionics are but one form of the Winds of Magic that she has mastered. Whether it be a person or an object, the Queen is capable of telekinetic ability, though it is not as powerful as those who have extensively trained and studied the art of psychic power.

The Strength of the Queen - The Queen herself is no ordinary person. Fuelled by magical arts outside human comprehension, the Queen herself is a deadly, agile combatant, able to move at the blink of an eye, and capable of feats of strength one would not expect from a humanoid of her scale. She commands a vast array of magical spells, ranging from dimensional transportation, to creating huge web-filled minefields of exploding runes, to even creating vast firestorms to sweep through caverns of her enemies.

Attributes (Select one at each category):

Height: Six feet and eight inches (203.2 cm)

Weight: Two hundred and forty-six pounds (111 kg or 17.5 stone)

Strength Level: Above normal human, but lower than any of the 'numerical' scales. The Queen relies on telekinesis for heavy strength work.

Speed/Reaction Timing Level: Around 60-70 mph.

Endurance at MAXIMUM Effort: Some three or four times human levels.

Agility: Between ten and fifteen times that of humans.

Intelligence: The Queen is intelligent, but slow to act, though when her rage is roused it is swift and decisive.

Fighting Skill: Currently unknown, estimated Elite.

Resources: According to the scale, the best estimate of the Queen's resources would be 'Large'. She was a vast array of creatures serving at her command, and plenty of power to fall back on were she to be threatened with attack.


Weaknesses:




THE COURT OF THE WEBBED THRONE







Do you know how to post pictures on RPG boards?:
Hidden 7 yrs ago 7 yrs ago Post by Paingodsson
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Paingodsson A Dreamer

Member Seen 2 mos ago

Character you have created: Alexander Brodrick

Alias: Vereth (Short for Verethagna)

Speech Color: Bold and Italics speech

Character Alignment: Walking the line

Identity: Secret (Not because he hides it but because he doesn't tend to get on the news or become well known).

Character Personality: Alex tends to be quite the character, he is outgoing but often bored with random conversations. Usually looking for whatever will stimulate him next he will travel around the city looking for ANYTHING to keep him occupied. He likes to get drunk and get in brawls often to test his strength. However, he is also someone who can't stand to see a good person getting hurt or being taken advantage of. So he became a hero so he could take law into his own hands and serve out what he saw was the right type of justice. Even if it's just some kids trying to do shrooms, he will deal with them with his own particular brand of justice. He is usually an easy going guy aside from the justice and brawls, he tends to just want to train, relax, or have his brain be stimulated.

Uniform/costume: None, he fights in his regular attire.


Origin Info/Details: Alex's parents were archaeologists, one day though while they were in China trying to set up a dig site, they were murdered by a mysterious group. A group of 8 wandering monks came by to try and save them but it was too late. Alex; however, was still alive along with his mother. They would take them both in trying to care for them both. But his mother would die from her wounds eventually. Alex would then be raised as a part of the traveling group of monks. Being trained how to fight with them. They were the ones who taught him about Chi, and about resiliency.

While on the road, he would be constantly training, each monk had a different fighting style that he would learn. But they would find out that he was far better than even they expected, he would master almost half of the group's fighting styles by the time he was 10. So they began to travel with him to ancient temples and areas to have him test himself against other fighters. His fists and legs became stronger and stronger. Everywhere Alex and the monks would go they would stay until Alex had mastered the Martial Art of that area. Soon Alex was the one teaching them. Still seeing them as his masters though he would continue to travel with them. But in his lack of knowledge from being a youth, there was a point where they were in a Japanese temple. Alex, who was told not to mess with an area that was said to be 'cursed' in the temple, would start to practice his chi around that area. The sigils around him lit up and would nearly kill him with high amounts of Chi entering into his body.

After recovering he found out that he could control the hardiness of his extremities, and he could use that as a way to strengthen himself even further. Because of this he would ask to test himself against more and more people, until one day his match was televised. A relative, recognized the name being called and would look into it. She (His aunt) would find out who he was and would try to take him away from the monks. But Alex refused to go. His aunt would allow him to stay with the Monks on one condition, that he would get a proper education. So he stayed with them getting an education from the most expensive places his aunt could find and pay for. It took awhile but he was able to catch up to where he was supposed to be, and then he excelled even further.

Thanks to the monks training, he is constantly walking around with weights around his arms and legs so he is always feeling like he is training in some way. He takes these off when he is getting serious. If he knows he is fighting he will wrap his hands with bandages that have cushions at the knuckles to help soften the impacts as to not hurt the other person TOO badly.

Now, he is a College Professor teaching Archaeology (Like his parents), Mysticism, History, and Anthropology. He is fluent in Chinese, Japanese, and English.

Hero Type:
Muscle
Energy (Chi) (Ancient Chi)
Acrobat

Power Level:
City level

Powers:
Chi: He can use chi to heighten his senses, and his physical abilities, causing them to becoming close to superhuman (Not like Superman strength or DBZ strength)
Ancient Chi: He doesn't know that it is this ancient chi he has control over, but he uses this to harden his extremities to be as hard as stone, and at it's max use, steel. (Using this over a long period of time will make him feel more drained, so he can't just have it on all the time).
Attributes (Select one at each category):
Height: 6'3''

Weight: 185lbs

Strength Level:
Everyday life: Human Strength
While fighting without chi: 1-5 tons
Fighting with chi 10 ton

Speed/Reaction Timing Level: 20
Without weights: 40
Without Weights and Chi: 60

Endurance at MAXIMUM Effort:
3-4 Hours
With Chi:1-2 Hours

Agility:
Normal: 5x
With chi: 10x

Intelligence: Genius

Fighting Skill: Mastered

Resources:
Average (Has a rich Aunt, and a library)

Weaknesses:
Long Range attacks: He is a close range fighter, so if kept at a distance, he is almost useless.
Torso: Even if he hardens his extremities with the ancient Chi, he can still be stabbed, shot, and hurt by hitting his torso.
Exhaustion/Habit: When using the Ancient Chi, he will become exhausted if he keeps it up continuously, often this leads to him turning it off and on like someone flicking a light switch, so one might be able to catch him off guard in a fight while it is off.
Regular Human: He is a regular human, other than the chi, and his way of fighting, there isn't much that would separate him from others in how he can be killed.

Supporting Characters:
The 8 Monks (IF THEY ARE ALIVE. DUN, DUN, DUNNNNN)
Ex Wife: Amber Law
Aunt: Tiffany Brodrick
Girlfriend: Alyssa Fara
(More to add if I can think of them if that's okay)

Do you know how to post pictures on RPG boards?:
I think so?

Sample Post: (Hope this is good enough)

Alex simply smirked, here he was again, a young man like him getting into a fight with some group of bikers at a bar. Some would call him insane, others would say he had a death wish. However, in reality, he just was bored and needed something to do. So he traveled to an area of downtown that he knew there was never anything good happening just so he could see what he could stir up. Man did he know how to pick his fights. He stood looking at the 3 bikers in front of him, they were demanding an apology for him 'accidentally' spilling his beer on one of them and on the pool table they were using.

Alex shrugged "I'm sorry, I don't think I really owe an apology to someone who is so big and stupid that he can't realize that he was the one in my way." He'd act like he was starting to turn around knowing the exact reaction such a comment would get him. He felt a hand grab his shoulder as he turned back around looking at the three bikers, they wore their leather jackets that were decorated in biker memorabilia, 2 of them had a 1%er patch on. It didn't seem to bother Alex as he looked up at the biggest one, the big man stared at him with anger in his green eyes as he got just close enough that his beer belly was touching Alex.

Alex didn't care what the man was saying, he had already tuned him out before he started talking, instead Alex gave him a slight shove. "I'm sorry, but your beer gut is making me very uncomfortable. Especially when it is touching me, I would rather not know where that has been and I would much rather not get some disease from you." Alex would say it with a smart-ass tone as he began to turn away. He heard the sound of a pool stick being picked up. Alex grinned as he heard the floor boards creak under the weight of the man who was now pushing down with his back foot as he began to swing. It seemed all too slow for Alex, in fact, it was too slow. It was too easy. He simply ducked as the stick went right over the top of him. Shooting back up Alex would wrap an arm around the man's arm as a short jab with two fingers would go into the man's armpit forcing his arm to try and come down. His other hand would come down from being wrapped around the man's upper arm to hit the man's elbow with an open palm causing the arm to stiffen up. Thanks to that, the arm wouldn't give in for when Alex used it, putting his back into the man's body and flipping the man over his shoulder. The floor would seem to crack from the impact. But Alex still had a hold of his arm, but it wouldn't take long, it was a simple forceful twist that would send a loud cracking sound throughout the bar.

The other two men instantly would try to jump into action as their friend writhed in pain. The first one came running up but would find an open palm right to the chest, then to the stomach, then to the side, only to be followed up with an elbow to the nose. Alex did this quickly and in one fluid motion as he spun around the man he just elbowed, using his foot Alex kicked int the man's Patella tendon causing him to go down onto that knee. The next one would come charging, only to get a kick in the hip stopping him in his tracks, that kick was instantly followed up with another to the ankle and then to the side of the knee. This time though Alex would grab the 3rd man's head as he was falling and shove it into the back of the second man's (The one who was kneeling) head. Blood spouted from the third man's nose as the force that he shoved with was hard enough to cause the 2nd man to fall over unconscious. The 3rd man holding his nose would turn around to an elbow to the jaw causing him to collapse on the bar next to him.

"Sorry about that. But I was not the aggressor. So don't let this come back on me. Okay?" Alex said to the bartender who looked on in shock and horror. Alex reaching into his pocket and pulled out a wad of currency, dropping it on the counter. "This should help with any damages. Thanks for being a great host. Sorry for the problems these gentlemen caused." a grin would appear on his face as he spoke it was as if it was showing he wasn't sorry at all. In fact one would be able to say that there was no feelings of sorrow, or remorse in his face at all.

Theme song: youtube.com/watch?v=BwBKjK7Xik0
Jk.. here is the real Theme song
youtube.com/watch?v=O0M5D5OA-d4
1x Like Like
Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

Member Seen 2 days ago

Character you have created: Alexander Brodrick

Alias: Vereth (Short for Verethagna)

Speech Color: Bold and Italics speech

Character Alignment: Walking the line

Identity: Secret (Not because he hides it but because he doesn't tend to get on the news or become well known).

Character Personality: Alex tends to be quite the character, he is outgoing but often bored with random conversations. Usually looking for whatever will stimulate him next he will travel around the city looking for ANYTHING to keep him occupied. He likes to get drunk and get in brawls often to test his strength. However, he is also someone who can't stand to see a good person getting hurt or being taken advantage of. So he became a hero so he could take law into his own hands and serve out what he saw was the right type of justice. Even if it's just some kids trying to do shrooms, he will deal with them with his own particular brand of justice. He is usually an easy going guy aside from the justice and brawls, he tends to just want to train, relax, or have his brain be stimulated.

Uniform/costume: None, he fights in his regular attire.


Origin Info/Details: Alex's parents were archaeologists, one day though while they were in China trying to set up a dig site, they were murdered by a mysterious group. A group of 8 wandering monks came by to try and save them but it was too late. Alex; however, was still alive along with his mother. They would take them both in trying to care for them both. But his mother would die from her wounds eventually. Alex would then be raised as a part of the traveling group of monks. Being trained how to fight with them. They were the ones who taught him about Chi, and about resiliency.

While on the road, he would be constantly training, each monk had a different fighting style that he would learn. But they would find out that he was far better than even they expected, he would master almost half of the group's fighting styles by the time he was 10. So they began to travel with him to ancient temples and areas to have him test himself against other fighters. His fists and legs became stronger and stronger. Everywhere Alex and the monks would go they would stay until Alex had mastered the Martial Art of that area. Soon Alex was the one teaching them. Still seeing them as his masters though he would continue to travel with them. But in his lack of knowledge from being a youth, there was a point where they were in a Japanese temple. Alex, who was told not to mess with an area that was said to be 'cursed' in the temple, would start to practice his chi around that area. The sigils around him lit up and would nearly kill him with high amounts of Chi entering into his body.

After recovering he found out that he could control the hardiness of his extremities, and he could use that as a way to strengthen himself even further. Because of this he would ask to test himself against more and more people, until one day his match was televised. A relative, recognized the name being called and would look into it. She (His aunt) would find out who he was and would try to take him away from the monks. But Alex refused to go. His aunt would allow him to stay with the Monks on one condition, that he would get a proper education. So he stayed with them getting an education from the most expensive places his aunt could find and pay for. It took awhile but he was able to catch up to where he was supposed to be, and then he excelled even further.

Thanks to the monks training, he is constantly walking around with weights around his arms and legs so he is always feeling like he is training in some way. He takes these off when he is getting serious. If he knows he is fighting he will wrap his hands with bandages that have cushions at the knuckles to help soften the impacts as to not hurt the other person TOO badly.

Now, he is a College Professor teaching Archaeology (Like his parents), Mysticism, History, and Anthropology. He is fluent in Chinese, Japanese, and English.

Hero Type:
Muscle
Energy (Chi) (Ancient Chi)
Acrobat

Power Level:
City level

Powers:
Chi: He can use chi to heighten his senses, and his physical abilities, causing them to becoming close to superhuman (Not like Superman strength or DBZ strength)
Ancient Chi: He doesn't know that it is this ancient chi he has control over, but he uses this to harden his extremities to be as hard as stone, and at it's max use, steel. (Using this over a long period of time will make him feel more drained, so he can't just have it on all the time).
Attributes (Select one at each category):
Height: 6'3''

Weight: 185lbs

Strength Level:
Everyday life: Human Strength
While fighting without chi: 1-5 tons
Fighting with chi 10 ton

Speed/Reaction Timing Level: 20
Without weights: 40
Without Weights and Chi: 60

Endurance at MAXIMUM Effort:
3-4 Hours
With Chi:1-2 Hours

Agility:
Normal: 5x
With chi: 10x

Intelligence: Genius

Fighting Skill: Mastered

Resources:
Average (Has a rich Aunt, and a library)

Weaknesses:
Long Range attacks: He is a close range fighter, so if kept at a distance, he is almost useless.
Torso: Even if he hardens his extremities with the ancient Chi, he can still be stabbed, shot, and hurt by hitting his torso.
Exhaustion/Habit: When using the Ancient Chi, he will become exhausted if he keeps it up continuously, often this leads to him turning it off and on like someone flicking a light switch, so one might be able to catch him off guard in a fight while it is off.
Regular Human: He is a regular human, other than the chi, and his way of fighting, there isn't much that would separate him from others in how he can be killed.

Supporting Characters:
The 8 Monks (IF THEY ARE ALIVE. DUN, DUN, DUNNNNN)
Ex Wife: Amber Law
Aunt: Tiffany Brodrick
Girlfriend: Alyssa Fara
(More to add if I can think of them if that's okay)

Do you know how to post pictures on RPG boards?:
I think so?

Sample Post: (Hope this is good enough)

Alex simply smirked, here he was again, a young man like him getting into a fight with some group of bikers at a bar. Some would call him insane, others would say he had a death wish. However, in reality, he just was bored and needed something to do. So he traveled to an area of downtown that he knew there was never anything good happening just so he could see what he could stir up. Man did he know how to pick his fights. He stood looking at the 3 bikers in front of him, they were demanding an apology for him 'accidentally' spilling his beer on one of them and on the pool table they were using.

Alex shrugged "I'm sorry, I don't think I really owe an apology to someone who is so big and stupid that he can't realize that he was the one in my way." He'd act like he was starting to turn around knowing the exact reaction such a comment would get him. He felt a hand grab his shoulder as he turned back around looking at the three bikers, they wore their leather jackets that were decorated in biker memorabilia, 2 of them had a 1%er patch on. It didn't seem to bother Alex as he looked up at the biggest one, the big man stared at him with anger in his green eyes as he got just close enough that his beer belly was touching Alex.

Alex didn't care what the man was saying, he had already tuned him out before he started talking, instead Alex gave him a slight shove. "I'm sorry, but your beer gut is making me very uncomfortable. Especially when it is touching me, I would rather not know where that has been and I would much rather not get some disease from you." Alex would say it with a smart-ass tone as he began to turn away. He heard the sound of a pool stick being picked up. Alex grinned as he heard the floor boards creak under the weight of the man who was now pushing down with his back foot as he began to swing. It seemed all too slow for Alex, in fact, it was too slow. It was too easy. He simply ducked as the stick went right over the top of him. Shooting back up Alex would wrap an arm around the man's arm as a short jab with two fingers would go into the man's armpit forcing his arm to try and come down. His other hand would come down from being wrapped around the man's upper arm to hit the man's elbow with an open palm causing the arm to stiffen up. Thanks to that, the arm wouldn't give in for when Alex used it, putting his back into the man's body and flipping the man over his shoulder. The floor would seem to crack from the impact. But Alex still had a hold of his arm, but it wouldn't take long, it was a simple forceful twist that would send a loud cracking sound throughout the bar.

The other two men instantly would try to jump into action as their friend writhed in pain. The first one came running up but would find an open palm right to the chest, then to the stomach, then to the side, only to be followed up with an elbow to the nose. Alex did this quickly and in one fluid motion as he spun around the man he just elbowed, using his foot Alex kicked int the man's Patella tendon causing him to go down onto that knee. The next one would come charging, only to get a kick in the hip stopping him in his tracks, that kick was instantly followed up with another to the ankle and then to the side of the knee. This time though Alex would grab the 3rd man's head as he was falling and shove it into the back of the second man's (The one who was kneeling) head. Blood spouted from the third man's nose as the force that he shoved with was hard enough to cause the 2nd man to fall over unconscious. The 3rd man holding his nose would turn around to an elbow to the jaw causing him to collapse on the bar next to him.

"Sorry about that. But I was not the aggressor. So don't let this come back on me. Okay?" Alex said to the bartender who looked on in shock and horror. Alex reaching into his pocket and pulled out a wad of currency, dropping it on the counter. "This should help with any damages. Thanks for being a great host. Sorry for the problems these gentlemen caused." a grin would appear on his face as he spoke it was as if it was showing he wasn't sorry at all. In fact one would be able to say that there was no feelings of sorrow, or remorse in his face at all.

Theme song: youtube.com/watch?v=BwBKjK7Xik0
Jk.. here is the real Theme song
youtube.com/watch?v=O0M5D5OA-d4


Approved
Hidden 7 yrs ago Post by nitemare shape
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GM
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nitemare shape GM of Create A Hero and Star Wars: Legacies

Member Seen 2 days ago



Character you have created:
Raeviir El'Anadar, The Spider Queen

Alias:
See above. Very few know of the Queen's existence, let alone her true identity.

Speech Color:
#1B1464

Character Alignment:
Villain

Identity:
Secret - her existence is barely known to the world at large.

Character Personality:
The Spider Queen physiologically is utterly alien to humanity. Her thought patterns and processes, however, are most certainly not. Driven by a hatred - and some might say fear - of humanity at large, the Spider Queen stops at nothing to bring the surface dwellers to their knees, either to serve the Queen themselves, or die at the chittering, snickering masses of the Queen's minions. Some unlucky cave-searchers have been able to report webbed humanoid corpses serving as breeding grounds and larders for masses of arachnid hosts - slaves or food seems to be the Queen's idea of humanity at large. Whether there is an underlying purpose to the Queen's actions is at the moment unknown, and may yet never be known.

Uniform/costume:

Origin Info/Details:
Humanity has no real knowledge of the background, history and even origin of the entity known as the Spider Queen. Some say that it is a demon, spawned from some ritual that took place aeons ago. Others say it is simply a magician of the old days gone mad. Others still argue it is a natural spirit that has somehow been corrupted into the form that it currently possesses today - possibly corrupted during the events of the last century or so, through violence and bloodshed. Some others even deny the existence of such an entity, simply dismissing any talk as superstition or coincidence.

And yet, deep within the bowels of the darkest underground passages underneath Lost Haven, and perhaps other cities around the world, the domain of the Spider Queen grows ever larger. At its core is the Nest, a place so foul and dangerous that none have successfully ventured there, and any who have tried have never been seen from again. Even those armed with modern weaponry and equipment have been lost to the caverns beneath Lost Haven, and now those brave - or foolhardy - few who attempt to clear the infestations caused by the Queen's minions in the upper caverns and extending into the civilised areas of Lost Haven must do so with the utmost caution and care, lest they be overwhelmed by swarms of arachnid monsters. Firesweeps are considered to be the most effective - or at least efficient - method of controlling the arachnid swarms that vomit forth from the Nest and various other locations yet to be discovered by humanity, but even they are limited in scope and effectiveness, for fire can only keep monsters at bay for so long. There have been disturbing reports of the Queen's minions developing fireproof carapaces and chitinous membranes to deflect the worst of any flame weapon used against them - evolution, or forced change?

The truth of the matter is that the Queen is a single individual, brought by a transdimensional gate that erred in its form and function. It was supposed to be the beginning of cross-dimensional travel by those who called the Queen kin, supposed to be the beginning of a new era of power for her race. But it failed. The Queen was the only one to survive the tumultuous travel through time and space, arriving upon Earth, shorn of all earthly possessions, friends, family... only herself to survive in the frigid darkness of tunnels and caverns long-forgotten and thought lost to mortal eyes. Cold, naked and starving, the Queen resigned herself to her fate - a miserable end to an existence, inevitably reduced to naught but a skeleton to commemorate the failure of her kind. And yet, whilst the caverns sought to snuff out the Queen's brief flicker of life, the Queen resolved to hold on, and to force her way to survival. Disregarding all that she had come to appreciate, the Queen lived off the meagre foodstuffs that she could obtain - fungi, insects and what scarce water she could obtain, until eventually, she was able to stave off starvation and death for as long as she could. It was then that she turned her attentions away from death and toward life - to make something of this debacle, this miserable attempt at an expedition. Thus began the inexorable march towards the Spider Queen's rise to power...

Hero Type:
Mystic Supernatural Shifter.

Power Level:
The Queen's current level of influence would best be described as 'City Level' by the power rating system. Her power level herself is approaching Cosmic.

Powers:

Control - The Queen seems to be able to control the movements and behaviour of many arachnid species. Attacks on humans by arachnids under the control of the Queen are common, sometimes fatal. This seems to be the most minor of the Queen's abilities.

Growth - The Queen has been proven to accelerate the growth of arachnid species to many times that of their normal size. Sporadic reports of swarms of 'huge' arachnids have been circulated, with some estimates placing the spiders sometimes standing over ten or twelve feet tall, and with potent venom and webbing glands to match.

Transformation - The Queen has the power to transform certain members of her broods that she deems worthy into fully sapient beings. Such creatures are gifted the power of humanoid senses, and are endowed with a humanoid torso that allows them to speak freely and truly. The foremost instance of Transformation is that of Iraqlae, First of the Brood, who was the first to be transformed in this manner, and as such is the most powerful of her kind. Iraqlae has the capacity to even wield magic of her own, allowing her to act semi-independently of the Queen's influence, enabling her to act as a form of vanguard or forward commander for attacks upon the surface.

Demonic Summoning - The Queen has yet to use this in open battle against the surfacers, but it is commonplace in the deeper darkness of the lower caverns. Creatures not of this world are summoned by the Queen to act as advisors, assistants and subordinates in her vast underground empire. Humanoids, arachnoids and other forms can be found advising the Queen on matters, from illithid to balors and bebiliths. Such denizens of the deep caverns have yet to be sighted by mortal eyes, but they lurk, ever waiting for their Queen's command.

The Winds of Magic - Such power is not available to merely any who try. The Winds of Magic are a force unique to the caverns beneath Lost Haven itself - they are not regulated by ley lines, energy levels or other forms of mortal magic known to humanity. The Winds of Magic are an ethereal form of energy, given off by all who know the touch of the Queen, however great or small. The Winds guide the denizens of the deep dark towards their chosen targets, and they also emanate from a single point. The Winds can be manipulated to cause many different effects, ranging from a pall of darkness descending upon an area for days on end, to a fearsome raging storm that lashes against all that know its power. However, the Queen has not made use of the Winds for such events... yet.

Telekinesis - The Queen knows many forms of magic, and telekinetic psionics are but one form of the Winds of Magic that she has mastered. Whether it be a person or an object, the Queen is capable of telekinetic ability, though it is not as powerful as those who have extensively trained and studied the art of psychic power.

The Strength of the Queen - The Queen herself is no ordinary person. Fuelled by magical arts outside human comprehension, the Queen herself is a deadly, agile combatant, able to move at the blink of an eye, and capable of feats of strength one would not expect from a humanoid of her scale. She commands a vast array of magical spells, ranging from dimensional transportation, to creating huge web-filled minefields of exploding runes, to even creating vast firestorms to sweep through caverns of her enemies.

Attributes (Select one at each category):

Height: Six feet and eight inches (203.2 cm)

Weight: Two hundred and forty-six pounds (111 kg or 17.5 stone)

Strength Level: Above normal human, but lower than any of the 'numerical' scales. The Queen relies on telekinesis for heavy strength work.

Speed/Reaction Timing Level: Around 60-70 mph.

Endurance at MAXIMUM Effort: Some three or four times human levels.

Agility: Between ten and fifteen times that of humans.

Intelligence: The Queen is intelligent, but slow to act, though when her rage is roused it is swift and decisive.

Fighting Skill: Currently unknown, estimated Elite.

Resources: According to the scale, the best estimate of the Queen's resources would be 'Large'. She was a vast array of creatures serving at her command, and plenty of power to fall back on were she to be threatened with attack.


Weaknesses:




THE COURT OF THE WEBBED THRONE







Do you know how to post pictures on RPG boards?:


I am so sorry, I could have sworn I approved this already. You're good to go.
Hidden 7 yrs ago Post by Legion X51
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Legion X51 Cap'n Fluff

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Character you have created:
Chorąży Kseniya Stanisława Zielinska

Alias:
RUBIS (French for the gemstone 'ruby')

Speech Color:
#ED145B

Character Alignment:
Walking the Line

Identity:
Known to some, but mostly 'secret-ish' in the United States. Those with sufficient intelligence clearance could be able to find out who she is by consulting with Polish intelligence networks.



Description & Personality:
Kseniya takes no shit. From anyone. She's a fearless veteran with plenty of military experience under her belt, including brief stints in combat with the Polish Army and the French Foreign Legion. She's a hard-bitten woman, and her age sometimes shows in her demeanour, seeing those younger than her as childish and irresponsible, particularly those new to the 'superhero' malarkey - such an attitude is perhaps unsurprising for someone with almost 30 years of armed service behind her. Her English is slightly clipped and spoken with a Polish accent, though it has improved since her sojourn to the United States began. She is slow to trust and slower to befriend, preferring to keep others at a respectful arm's distance, but she will not hesitate to speak her mind. If it's stupid, she'll say so. If it's wildly out of proportion, she'll say so. In combat, Kseniya is a commanding presence, whose voice rises above even the din of combat to yell orders to those under her charge. She is a disciplined, demanding squad leader, though she will never order one of her own subordinates to do anything she herself would not consider.

Origin Info/Details:
Born on the 14th of September, 1968, Kseniya Zielinska is the eldest of three children by Viktor, a career soldier in the Polish People's Army, and Krystyna, a largely self-made woman who ran a successful launderette in downtown Warszawa. Her upbringing was perhaps much different to those used to Western comforts - food queues were a common occurrence, as the Polish economy, despite several attempts at liberalisation, was slowly being ground down to support the struggling Soviet economy. (WIP)

Hero Type:
Brick

Power Level:
High Street Level/Low City Level - though she's no slouch, she's only one woman. Though a one-woman army.

Powers:

The Immovable Object - Pretty much does what it says on the tin. Rubis is, for all intents and purposes, physically indestructible. She is immune to physical injury caused by significant emotional events such as, but not limited to, being shot, being stabbed, being gassed, and being submerged in water/boiling oil/molten metal and rock. She is not limited by the vagaries of age, disease or any such other damaging source or substance. However, she is still subject to the laws of physics - blast her in the chest with a shotgun, and she will go flying. She'll also be quite angry, so you'd better have a Plan B to restrain or subdue her when you realise that your little gun isn't going to stop this Polish juggernaut.

Attributes (Select one at each category):
Date of Birth: September 14th, 1968
Height: Five feet and ten inches (177.8 cm)
Weight: Twelve and a half stone (79.37 kg)
Strength Level: Above Human (but not by much
Speed/Reaction Timing Level: Human
Endurance at MAXIMUM Effort: Effectively limitless
Agility: Human
Intelligence: Above Average
Fighting Skill: Mastered. As a veteran of 30 years, I'd hope so.


Resources:
Medium. As a veteran of over 30 years' service, Kseniya has amassed quite the small fortune, due to her service in the Soviet Bloc being more lucrative due to her status. She has most of her cash invested in several bank accounts in Poland, Switzerland and Sweden, though she prefers to keep a sizeable sum of money on hand in case of 'emergencies'. Her estimated net worth is approximately €650,000 in her bank accounts alone, with another €75-€100,000 on hand immediately. However, given most of her arms trades are with the black market, such monetary reserves are not inexhaustible.

Weaknesses:
Rubis is not invincible to non-mundane forms of assault. She can be affected by psychic attacks and abilities targeting her mental health, though as a veteran of 30 years, she is quite hardened to horror, and she is strong-willed. She's also just one person. Surround her, capture her and restrain her. She might be immune to bullets, but she's still just a person, though perhaps stronger than one might expect, given how she can use her muscular structure to its fullest extent.

Supporting Characters - Family, Friends and Acquaintances

Pułkownik Viktor Zielinski, 64, M, Father - Resident of Warszawa. Colonel in the Polish Land Forces.
Krystyna Zielinska, 60, F, Mother - Resident of Warszawa. Retired launderette owner.
Jozef Zielinski, 44, M, Brother - Resident of Warszawa. Investment banker. Helps Kseniya with her financial matters.
Jan Zielinski, 40, M, Brother - Resident of Kolobrzeg. Fisherman in the Baltic Sea.
Jean Duchene, 54, M, Family Friend - Resident of Lost Haven. Retired Capitaine in the French Foreign Legion.
Charles Lerroux/Konstantin Tchorzewski, 51, M, Family Friend - Resident of Paris. Retired soldier, FFL/Polish Land Forces.
Caporal-Chef Arielle Francoise Lerroux - 19, F, Friend - Resident of Toulouse. Soldier, French Army.
Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

Member Seen 2 days ago



Character you have created:
Chorąży Kseniya Stanisława Zielinska

Alias:
RUBIS (French for the gemstone 'ruby')

Speech Color:
#ED145B

Character Alignment:
Walking the Line

Identity:
Known to some, but mostly 'secret-ish' in the United States. Those with sufficient intelligence clearance could be able to find out who she is by consulting with Polish intelligence networks.



Description & Personality:
Kseniya takes no shit. From anyone. She's a fearless veteran with plenty of military experience under her belt, including brief stints in combat with the Polish Army and the French Foreign Legion. She's a hard-bitten woman, and her age sometimes shows in her demeanour, seeing those younger than her as childish and irresponsible, particularly those new to the 'superhero' malarkey - such an attitude is perhaps unsurprising for someone with almost 30 years of armed service behind her. Her English is slightly clipped and spoken with a Polish accent, though it has improved since her sojourn to the United States began. She is slow to trust and slower to befriend, preferring to keep others at a respectful arm's distance, but she will not hesitate to speak her mind. If it's stupid, she'll say so. If it's wildly out of proportion, she'll say so. In combat, Kseniya is a commanding presence, whose voice rises above even the din of combat to yell orders to those under her charge. She is a disciplined, demanding squad leader, though she will never order one of her own subordinates to do anything she herself would not consider.

Origin Info/Details:
Born on the 14th of September, 1968, Kseniya Zielinska is the eldest of three children by Viktor, a career soldier in the Polish People's Army, and Krystyna, a largely self-made woman who ran a successful launderette in downtown Warszawa. Her upbringing was perhaps much different to those used to Western comforts - food queues were a common occurrence, as the Polish economy, despite several attempts at liberalisation, was slowly being ground down to support the struggling Soviet economy. (WIP)

Hero Type:
Brick

Power Level:
High Street Level/Low City Level - though she's no slouch, she's only one woman. Though a one-woman army.

Powers:

The Immovable Object - Pretty much does what it says on the tin. Rubis is, for all intents and purposes, physically indestructible. She is immune to physical injury caused by significant emotional events such as, but not limited to, being shot, being stabbed, being gassed, and being submerged in water/boiling oil/molten metal and rock. She is not limited by the vagaries of age, disease or any such other damaging source or substance. However, she is still subject to the laws of physics - blast her in the chest with a shotgun, and she will go flying. She'll also be quite angry, so you'd better have a Plan B to restrain or subdue her when you realise that your little gun isn't going to stop this Polish juggernaut.

Attributes (Select one at each category):
Date of Birth: September 14th, 1968
Height: Five feet and ten inches (177.8 cm)
Weight: Twelve and a half stone (79.37 kg)
Strength Level: Above Human (but not by much
Speed/Reaction Timing Level: Human
Endurance at MAXIMUM Effort: Effectively limitless
Agility: Human
Intelligence: Above Average
Fighting Skill: Mastered. As a veteran of 30 years, I'd hope so.


Resources:
Medium. As a veteran of over 30 years' service, Kseniya has amassed quite the small fortune, due to her service in the Soviet Bloc being more lucrative due to her status. She has most of her cash invested in several bank accounts in Poland, Switzerland and Sweden, though she prefers to keep a sizeable sum of money on hand in case of 'emergencies'. Her estimated net worth is approximately €650,000 in her bank accounts alone, with another €75-€100,000 on hand immediately. However, given most of her arms trades are with the black market, such monetary reserves are not inexhaustible.

Weaknesses:
Rubis is not invincible to non-mundane forms of assault. She can be affected by psychic attacks and abilities targeting her mental health, though as a veteran of 30 years, she is quite hardened to horror, and she is strong-willed. She's also just one person. Surround her, capture her and restrain her. She might be immune to bullets, but she's still just a person, though perhaps stronger than one might expect, given how she can use her muscular structure to its fullest extent.

Supporting Characters - Family, Friends and Acquaintances

Pułkownik Viktor Zielinski, 64, M, Father - Resident of Warszawa. Colonel in the Polish Land Forces.
Krystyna Zielinska, 60, F, Mother - Resident of Warszawa. Retired launderette owner.
Jozef Zielinski, 44, M, Brother - Resident of Warszawa. Investment banker. Helps Kseniya with her financial matters.
Jan Zielinski, 40, M, Brother - Resident of Kolobrzeg. Fisherman in the Baltic Sea.
Jean Duchene, 54, M, Family Friend - Resident of Lost Haven. Retired Capitaine in the French Foreign Legion.
Charles Lerroux/Konstantin Tchorzewski, 51, M, Family Friend - Resident of Paris. Retired soldier, FFL/Polish Land Forces.
Caporal-Chef Arielle Francoise Lerroux - 19, F, Friend - Resident of Toulouse. Soldier, French Army.


I'm going to go ahead and approve that.
Hidden 7 yrs ago Post by VATROU
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VATROU The Barron

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Original size my god


Altered size
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Hidden 7 yrs ago Post by fdeviant
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fdeviant Witch o' the Wood

Member Seen 4 yrs ago

Promoting one of my NPCs to a full-fledged PC. Here's my CS for Madalena Hawthorne/Hex. And I know we've got a lot of supernatural and magical folk, so to keep a sort of balance I'd also like to make Hekate an NPC for both White Witch and Hex (albeit a very active NPC, but an NPC nonetheless).



Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Promoting one of my NPCs to a full-fledged PC. Here's my CS for Madalena Hawthorne/Hex. And I know we've got a lot of supernatural and magical folk, so to keep a sort of balance I'd also like to make Hekate an NPC for both White Witch and Hex (albeit a very active NPC, but an NPC nonetheless).



Approved

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Hidden 7 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Sorry about the late post. I've been a little busy/stressed the past week (and that probably won't change this week either).
Hidden 7 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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wat up kids
Hidden 7 yrs ago Post by VATROU
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VATROU The Barron

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wat up kids


Nothing fellow Human.
Hidden 7 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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wat up kids


Oh you know, death kill lasers from space and gunfights, the usual.
Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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probably going to be getting something up soon.
Hidden 7 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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We're expecting a huge storm this week, posts may be delayed
Hidden 7 yrs ago Post by BogeyDope
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BogeyDope

Member Seen 11 mos ago

Thinking about hopping back into this RP. Might not revive the Colombia Arc but I might make a new arc entirely that might tie into what's existing right now. Any links to summaries would be incredibly helpful. :)
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