Sorry that post took so long y'all. Ended up getting lost in it, and had to break it into two different posts. Second one should be up during the weekend
Character you have created: The Zero Light, The Primordial Light
Alias: Zero
Speech Color:
Character Alignment: Hero
Identity:Hidden
Character Personality: Benevolent and caring. The Zero Light will do all it can to help those in distress. It has no patience for evil and will seek to eradicate it at any and every cost. Its zealous nature posits it as a threat to many.
Uniform/costume: Whatever its shapeshifted body is wearing (or sometimes not wearing).
Origin Info/Details: In the Christian tale of creation, the Lord said “let there be light” and saw it was good. This primordial light sufficed for eons until the Fall of Man. After which, it was rescinded by God from the world and tasked to wander the cosmos until the fulfillment of the Crucifixion. Proceeding the Great Flood told in Noah, the first primordial light returned to Earth to once again light the new world only to find it had been replaced!
Distraught, Zero lamented to its Creator for it was unable to understand why it had been cast aside as such. The primordial light was to find that it had not at all been cast aside, but repurposed for something else: following the death of Christ and the penance for man’s sin, the primordial light was to intervene in the world’s affairs, conducting miracles, healing, and keeping peace within the world. Then something unexpected happened: the Pax Metahumana. The rise of metahumans not only constituted a change in the way the Divine was perceived--as many people began to believe themselves Gods incarnate--but it also caused the dissociation of its creator from the primordial light itself, for these petulant humans had ‘raised’ themselves so as to deny the gods and thus were left to their own devices.
Now, the Zero light wanders among the galaxy alone, hoping that it may carry out its original mission: bringing peace to humankind.
Hero Type: Supernatural/Speedster/Shapeshifter
Power Level: Cosmic
Powers: Unending: The primordial light does not end. It is a vast energy source which spans throughout all time. It is truly immortal.
Cosmic Energy Manipulation: When it has formed a physical body, it has the ability to manipulate most forms of energy, natural and magical. It cannot usurp entities whose power over a specific energy is absolute (it could not outclass the Psionic Nexus’ ability to manipulate psi energy, but it can manipulate psionic energy as well). The color of the cosmic energies varies depending on what type of energy the Zero light chooses to manipulate.
Cosmic Energy Absorption: As an entity of pure energy, the Zero light can assimilate other energies into itself with no harm done to it. When Zero shapeshifts on its own after not having found a suitor for some time, there is no true limit to the amount of energy it can absorb. When inhabiting a body, however, the body it inhabits must realize the full capacity of this ability.
Hyperlight travel: As it is light itself, Zero can travel at lightspeed and beyond instantly across galaxies or dimensions.
Superhuman Speed: In a regular body, Zero limits itself to blink travel--that is, he moves at speeds equal to that of a normal speedster.
Shapeshifting: Breathed from the mouth of his pantheon’s Lord, the primordial light can mimic its maker’s creations down to the cellular makeup. The Zero light can manifest its own body if it so wills. It can also mimic the more unique features of a person: voice, gait, small portions of their personality.
Healing: Zero’s light is also repairative, it can mend injuries of others near instantly regardless of severity. When dwelling in a corporeal body, the body can heal itself at a rate which mitigates injury almost as soon as it happens.
Holy Voice: When encountering a dark or demonic being, the Zero light can utilize its holy voice to cleanse or purify the dark energy itself.
Temperature Immunity: Even when utilizing a corporeal body, the Zero light itself is mere energy and as such there is no temperature which effects it regardless of energy type.
Flight: Disembodied, the Zero light travels via flight. With an assumed body, it mainly uses running as its mode of speed travel, but it will use flight when necessary.
Revitalization: It can return to full vitas an organic or inorganic being which is barely alive. It cannot resurrect beings already passed, for this goes against the will of its maker.
Holy Territory: The primordial light can designate a portion of land as a holy territory, preventing dark entities of any type from entering it while it is active. Any who try to enter are typically turned away by the white hot purifying light and any whom the primordial light does not deem worthy who attempts to force their way into the Holy Territory will be disintegrated slowly.
Absolute Light: As the Zero light is the light of creation, it can overcome all natural and magical darkness except for its equal--the primordial Darkness.
Light Generation and Control: Zero can summon light. It can be used for inexhaustible matters: constructs, weapons, invisibility, etc.
Disintegration: A white flame of purity erupts from an object or inorganic life and reduces it to ash near instantly. It is used for quickly disarming foes.
Self Sustenance: Any inhabited body the Zero Light has sustains itself independently of sleep, water, food, oxygen, etc. It is also not effected by vacuums or magic entrapment. It cannot be dispersed by another being.
A Body of Celestial Light: Any body the Zero Light inhabits lacks organs, blood, muscles, etc. As such, the corporeal body risks no breaking, tearing, or physical degradation.
Quantum Vision: Opening the inhabitant's eyes to the light of creation, the inner workings and secrets of the a single planet are revealed at any time. It allows the wielder of the Primordial light to see all energies and their respective sources, including the ley lines of a planet if there is magic present on it. It also allows the user to see in every direction around themselves.
Attributes (Select one at each category):Height: VariesNot needed.
Weight: Weightless in its pure form; shapeshifted bodies are also extremely light.
Strength Level: 100+ (constructs)
Speed/Reaction Timing Level: 20x (shapeshifted); light/beyond light (pure form)
Endurance at MAXIMUM Effort: Incalculable.
Agility: 20x
Intelligence: Intelligent.
Fighting Skill: Untrained
Resources:
Weaknesses: The Zero Light's greatest weakness is its passivity. Never will it pick a fight with another unless it is forced. It comes to the aid of the afflicted wherever and whenever it can. Its greatest weakness outside of this is the Primordial Darkness.
Supporting Characters: Rochelle Williams (a firefighter, aged 30): One of the first people the Zero light will be watching in hopes of finding a suitable person to inhabit. (her CS will be made soon.)
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Sample Post: Refer to other posts.
Character you have created: Alexander Brodrick
Alias: Vereth (Short for Verethagna)
Speech Color: Bold and Italics speech
Character Alignment: Walking the line
Identity: Secret (Not because he hides it but because he doesn't tend to get on the news or become well known).
Character Personality: Alex tends to be quite the character, he is outgoing but often bored with random conversations. Usually looking for whatever will stimulate him next he will travel around the city looking for ANYTHING to keep him occupied. He likes to get drunk and get in brawls often to test his strength. However, he is also someone who can't stand to see a good person getting hurt or being taken advantage of. So he became a hero so he could take law into his own hands and serve out what he saw was the right type of justice. Even if it's just some kids trying to do shrooms, he will deal with them with his own particular brand of justice. He is usually an easy going guy aside from the justice and brawls, he tends to just want to train, relax, or have his brain be stimulated.
Uniform/costume: None, he fights in his regular attire.
Origin Info/Details: Alex's parents were archaeologists, one day though while they were in China trying to set up a dig site, they were murdered by a mysterious group. A group of 8 wandering monks came by to try and save them but it was too late. Alex; however, was still alive along with his mother. They would take them both in trying to care for them both. But his mother would die from her wounds eventually. Alex would then be raised as a part of the traveling group of monks. Being trained how to fight with them. They were the ones who taught him about Chi, and about resiliency.
While on the road, he would be constantly training, each monk had a different fighting style that he would learn. But they would find out that he was far better than even they expected, he would master almost half of the group's fighting styles by the time he was 10. So they began to travel with him to ancient temples and areas to have him test himself against other fighters. His fists and legs became stronger and stronger. Everywhere Alex and the monks would go they would stay until Alex had mastered the Martial Art of that area. Soon Alex was the one teaching them. Still seeing them as his masters though he would continue to travel with them. But in his lack of knowledge from being a youth, there was a point where they were in a Japanese temple. Alex, who was told not to mess with an area that was said to be 'cursed' in the temple, would start to practice his chi around that area. The sigils around him lit up and would nearly kill him with high amounts of Chi entering into his body.
After recovering he found out that he could control the hardiness of his extremities, and he could use that as a way to strengthen himself even further. Because of this he would ask to test himself against more and more people, until one day his match was televised. A relative, recognized the name being called and would look into it. She (His aunt) would find out who he was and would try to take him away from the monks. But Alex refused to go. His aunt would allow him to stay with the Monks on one condition, that he would get a proper education. So he stayed with them getting an education from the most expensive places his aunt could find and pay for. It took awhile but he was able to catch up to where he was supposed to be, and then he excelled even further.
Thanks to the monks training, he is constantly walking around with weights around his arms and legs so he is always feeling like he is training in some way. He takes these off when he is getting serious. If he knows he is fighting he will wrap his hands with bandages that have cushions at the knuckles to help soften the impacts as to not hurt the other person TOO badly.
Now, he is a College Professor teaching Archaeology (Like his parents), Mysticism, History, and Anthropology. He is fluent in Chinese, Japanese, and English.
Hero Type:
Muscle
Energy (Chi) (Ancient Chi)
Acrobat
Power Level:
City level
Powers:
Chi: He can use chi to heighten his senses, and his physical abilities, causing them to becoming close to superhuman (Not like Superman strength or DBZ strength)
Ancient Chi: He doesn't know that it is this ancient chi he has control over, but he uses this to harden his extremities to be as hard as stone, and at it's max use, steel. (Using this over a long period of time will make him feel more drained, so he can't just have it on all the time).
Attributes (Select one at each category):Height: 6'3''Average (Has a rich Aunt, and a library)
Weight: 185lbs
Strength Level:
Everyday life: Human Strength
While fighting without chi: 1-5 tons
Fighting with chi 10 ton
Speed/Reaction Timing Level: 20
Without weights: 40
Without Weights and Chi: 60
Endurance at MAXIMUM Effort:
3-4 Hours
With Chi:1-2 Hours
Agility:
Normal: 5x
With chi: 10x
Intelligence: Genius
Fighting Skill: Mastered
Resources:
Weaknesses:
Long Range attacks: He is a close range fighter, so if kept at a distance, he is almost useless.
Torso: Even if he hardens his extremities with the ancient Chi, he can still be stabbed, shot, and hurt by hitting his torso.
Exhaustion/Habit: When using the Ancient Chi, he will become exhausted if he keeps it up continuously, often this leads to him turning it off and on like someone flicking a light switch, so one might be able to catch him off guard in a fight while it is off.
Regular Human: He is a regular human, other than the chi, and his way of fighting, there isn't much that would separate him from others in how he can be killed.
Supporting Characters:
The 8 Monks (IF THEY ARE ALIVE. DUN, DUN, DUNNNNN)
Ex Wife: Amber Law
Aunt: Tiffany Brodrick
Girlfriend: Alyssa Fara
(More to add if I can think of them if that's okay)
Do you know how to post pictures on RPG boards?:
I think so?
Sample Post: (Hope this is good enough)
Alex simply smirked, here he was again, a young man like him getting into a fight with some group of bikers at a bar. Some would call him insane, others would say he had a death wish. However, in reality, he just was bored and needed something to do. So he traveled to an area of downtown that he knew there was never anything good happening just so he could see what he could stir up. Man did he know how to pick his fights. He stood looking at the 3 bikers in front of him, they were demanding an apology for him 'accidentally' spilling his beer on one of them and on the pool table they were using.
Alex shrugged "I'm sorry, I don't think I really owe an apology to someone who is so big and stupid that he can't realize that he was the one in my way." He'd act like he was starting to turn around knowing the exact reaction such a comment would get him. He felt a hand grab his shoulder as he turned back around looking at the three bikers, they wore their leather jackets that were decorated in biker memorabilia, 2 of them had a 1%er patch on. It didn't seem to bother Alex as he looked up at the biggest one, the big man stared at him with anger in his green eyes as he got just close enough that his beer belly was touching Alex.
Alex didn't care what the man was saying, he had already tuned him out before he started talking, instead Alex gave him a slight shove. "I'm sorry, but your beer gut is making me very uncomfortable. Especially when it is touching me, I would rather not know where that has been and I would much rather not get some disease from you." Alex would say it with a smart-ass tone as he began to turn away. He heard the sound of a pool stick being picked up. Alex grinned as he heard the floor boards creak under the weight of the man who was now pushing down with his back foot as he began to swing. It seemed all too slow for Alex, in fact, it was too slow. It was too easy. He simply ducked as the stick went right over the top of him. Shooting back up Alex would wrap an arm around the man's arm as a short jab with two fingers would go into the man's armpit forcing his arm to try and come down. His other hand would come down from being wrapped around the man's upper arm to hit the man's elbow with an open palm causing the arm to stiffen up. Thanks to that, the arm wouldn't give in for when Alex used it, putting his back into the man's body and flipping the man over his shoulder. The floor would seem to crack from the impact. But Alex still had a hold of his arm, but it wouldn't take long, it was a simple forceful twist that would send a loud cracking sound throughout the bar.
The other two men instantly would try to jump into action as their friend writhed in pain. The first one came running up but would find an open palm right to the chest, then to the stomach, then to the side, only to be followed up with an elbow to the nose. Alex did this quickly and in one fluid motion as he spun around the man he just elbowed, using his foot Alex kicked int the man's Patella tendon causing him to go down onto that knee. The next one would come charging, only to get a kick in the hip stopping him in his tracks, that kick was instantly followed up with another to the ankle and then to the side of the knee. This time though Alex would grab the 3rd man's head as he was falling and shove it into the back of the second man's (The one who was kneeling) head. Blood spouted from the third man's nose as the force that he shoved with was hard enough to cause the 2nd man to fall over unconscious. The 3rd man holding his nose would turn around to an elbow to the jaw causing him to collapse on the bar next to him.
"Sorry about that. But I was not the aggressor. So don't let this come back on me. Okay?" Alex said to the bartender who looked on in shock and horror. Alex reaching into his pocket and pulled out a wad of currency, dropping it on the counter. "This should help with any damages. Thanks for being a great host. Sorry for the problems these gentlemen caused." a grin would appear on his face as he spoke it was as if it was showing he wasn't sorry at all. In fact one would be able to say that there was no feelings of sorrow, or remorse in his face at all.
Theme song: youtube.com/watch?v=BwBKjK7Xik0
Jk.. here is the real Theme song
youtube.com/watch?v=O0M5D5OA-d4
Character you have created:
Raeviir El'Anadar, The Spider Queen
Alias:
See above. Very few know of the Queen's existence, let alone her true identity.
Speech Color:
#1B1464
Character Alignment:
Villain
Identity:
Secret - her existence is barely known to the world at large.
Character Personality:
The Spider Queen physiologically is utterly alien to humanity. Her thought patterns and processes, however, are most certainly not. Driven by a hatred - and some might say fear - of humanity at large, the Spider Queen stops at nothing to bring the surface dwellers to their knees, either to serve the Queen themselves, or die at the chittering, snickering masses of the Queen's minions. Some unlucky cave-searchers have been able to report webbed humanoid corpses serving as breeding grounds and larders for masses of arachnid hosts - slaves or food seems to be the Queen's idea of humanity at large. Whether there is an underlying purpose to the Queen's actions is at the moment unknown, and may yet never be known.
Uniform/costume:
Origin Info/Details:
Humanity has no real knowledge of the background, history and even origin of the entity known as the Spider Queen. Some say that it is a demon, spawned from some ritual that took place aeons ago. Others say it is simply a magician of the old days gone mad. Others still argue it is a natural spirit that has somehow been corrupted into the form that it currently possesses today - possibly corrupted during the events of the last century or so, through violence and bloodshed. Some others even deny the existence of such an entity, simply dismissing any talk as superstition or coincidence.
And yet, deep within the bowels of the darkest underground passages underneath Lost Haven, and perhaps other cities around the world, the domain of the Spider Queen grows ever larger. At its core is the Nest, a place so foul and dangerous that none have successfully ventured there, and any who have tried have never been seen from again. Even those armed with modern weaponry and equipment have been lost to the caverns beneath Lost Haven, and now those brave - or foolhardy - few who attempt to clear the infestations caused by the Queen's minions in the upper caverns and extending into the civilised areas of Lost Haven must do so with the utmost caution and care, lest they be overwhelmed by swarms of arachnid monsters. Firesweeps are considered to be the most effective - or at least efficient - method of controlling the arachnid swarms that vomit forth from the Nest and various other locations yet to be discovered by humanity, but even they are limited in scope and effectiveness, for fire can only keep monsters at bay for so long. There have been disturbing reports of the Queen's minions developing fireproof carapaces and chitinous membranes to deflect the worst of any flame weapon used against them - evolution, or forced change?
The truth of the matter is that the Queen is a single individual, brought by a transdimensional gate that erred in its form and function. It was supposed to be the beginning of cross-dimensional travel by those who called the Queen kin, supposed to be the beginning of a new era of power for her race. But it failed. The Queen was the only one to survive the tumultuous travel through time and space, arriving upon Earth, shorn of all earthly possessions, friends, family... only herself to survive in the frigid darkness of tunnels and caverns long-forgotten and thought lost to mortal eyes. Cold, naked and starving, the Queen resigned herself to her fate - a miserable end to an existence, inevitably reduced to naught but a skeleton to commemorate the failure of her kind. And yet, whilst the caverns sought to snuff out the Queen's brief flicker of life, the Queen resolved to hold on, and to force her way to survival. Disregarding all that she had come to appreciate, the Queen lived off the meagre foodstuffs that she could obtain - fungi, insects and what scarce water she could obtain, until eventually, she was able to stave off starvation and death for as long as she could. It was then that she turned her attentions away from death and toward life - to make something of this debacle, this miserable attempt at an expedition. Thus began the inexorable march towards the Spider Queen's rise to power...
Hero Type:
Mystic Supernatural Shifter.
Power Level:
The Queen's current level of influence would best be described as 'City Level' by the power rating system. Her power level herself is approaching Cosmic.
Powers:
Control - The Queen seems to be able to control the movements and behaviour of many arachnid species. Attacks on humans by arachnids under the control of the Queen are common, sometimes fatal. This seems to be the most minor of the Queen's abilities.
Growth - The Queen has been proven to accelerate the growth of arachnid species to many times that of their normal size. Sporadic reports of swarms of 'huge' arachnids have been circulated, with some estimates placing the spiders sometimes standing over ten or twelve feet tall, and with potent venom and webbing glands to match.
Transformation - The Queen has the power to transform certain members of her broods that she deems worthy into fully sapient beings. Such creatures are gifted the power of humanoid senses, and are endowed with a humanoid torso that allows them to speak freely and truly. The foremost instance of Transformation is that of Iraqlae, First of the Brood, who was the first to be transformed in this manner, and as such is the most powerful of her kind. Iraqlae has the capacity to even wield magic of her own, allowing her to act semi-independently of the Queen's influence, enabling her to act as a form of vanguard or forward commander for attacks upon the surface.
Demonic Summoning - The Queen has yet to use this in open battle against the surfacers, but it is commonplace in the deeper darkness of the lower caverns. Creatures not of this world are summoned by the Queen to act as advisors, assistants and subordinates in her vast underground empire. Humanoids, arachnoids and other forms can be found advising the Queen on matters, from illithid to balors and bebiliths. Such denizens of the deep caverns have yet to be sighted by mortal eyes, but they lurk, ever waiting for their Queen's command.
The Winds of Magic - Such power is not available to merely any who try. The Winds of Magic are a force unique to the caverns beneath Lost Haven itself - they are not regulated by ley lines, energy levels or other forms of mortal magic known to humanity. The Winds of Magic are an ethereal form of energy, given off by all who know the touch of the Queen, however great or small. The Winds guide the denizens of the deep dark towards their chosen targets, and they also emanate from a single point. The Winds can be manipulated to cause many different effects, ranging from a pall of darkness descending upon an area for days on end, to a fearsome raging storm that lashes against all that know its power. However, the Queen has not made use of the Winds for such events... yet.
Telekinesis - The Queen knows many forms of magic, and telekinetic psionics are but one form of the Winds of Magic that she has mastered. Whether it be a person or an object, the Queen is capable of telekinetic ability, though it is not as powerful as those who have extensively trained and studied the art of psychic power.
The Strength of the Queen - The Queen herself is no ordinary person. Fuelled by magical arts outside human comprehension, the Queen herself is a deadly, agile combatant, able to move at the blink of an eye, and capable of feats of strength one would not expect from a humanoid of her scale. She commands a vast array of magical spells, ranging from dimensional transportation, to creating huge web-filled minefields of exploding runes, to even creating vast firestorms to sweep through caverns of her enemies.
Attributes (Select one at each category):Height: Six feet and eight inches (203.2 cm)
Weight: Two hundred and forty-six pounds (111 kg or 17.5 stone)
Strength Level: Above normal human, but lower than any of the 'numerical' scales. The Queen relies on telekinesis for heavy strength work.
Speed/Reaction Timing Level: Around 60-70 mph.
Endurance at MAXIMUM Effort: Some three or four times human levels.
Agility: Between ten and fifteen times that of humans.
Intelligence: The Queen is intelligent, but slow to act, though when her rage is roused it is swift and decisive.
Fighting Skill: Currently unknown, estimated Elite.
Resources: According to the scale, the best estimate of the Queen's resources would be 'Large'. She was a vast array of creatures serving at her command, and plenty of power to fall back on were she to be threatened with attack.
Weaknesses:
THE COURT OF THE WEBBED THRONE
Do you know how to post pictures on RPG boards?:
Character you have created:
Chorąży Kseniya Stanisława Zielinska
Alias:
RUBIS (French for the gemstone 'ruby')
Speech Color:
#ED145B
Character Alignment:
Walking the Line
Identity:
Known to some, but mostly 'secret-ish' in the United States. Those with sufficient intelligence clearance could be able to find out who she is by consulting with Polish intelligence networks.
Taken approximately 15 years ago. Rubis, or Kseniya as she is known by to those close to her, seems not to age. This is no mere compliment - she claims she is just as strong, fit and healthy as she was as a young woman first joining the Polish People's Army in 1985. Biological analysis has proven impossible to prove this, but she most definitely doesn't *look* 50.
Description & Personality:
Kseniya takes no shit. From anyone. She's a fearless veteran with plenty of military experience under her belt, including brief stints in combat with the Polish Army and the French Foreign Legion. She's a hard-bitten woman, and her age sometimes shows in her demeanour, seeing those younger than her as childish and irresponsible, particularly those new to the 'superhero' malarkey - such an attitude is perhaps unsurprising for someone with almost 30 years of armed service behind her. Her English is slightly clipped and spoken with a Polish accent, though it has improved since her sojourn to the United States began. She is slow to trust and slower to befriend, preferring to keep others at a respectful arm's distance, but she will not hesitate to speak her mind. If it's stupid, she'll say so. If it's wildly out of proportion, she'll say so. In combat, Kseniya is a commanding presence, whose voice rises above even the din of combat to yell orders to those under her charge. She is a disciplined, demanding squad leader, though she will never order one of her own subordinates to do anything she herself would not consider.
Origin Info/Details:
Born on the 14th of September, 1968, Kseniya Zielinska is the eldest of three children by Viktor, a career soldier in the Polish People's Army, and Krystyna, a largely self-made woman who ran a successful launderette in downtown Warszawa. Her upbringing was perhaps much different to those used to Western comforts - food queues were a common occurrence, as the Polish economy, despite several attempts at liberalisation, was slowly being ground down to support the struggling Soviet economy. (WIP)
Hero Type:
Brick
Power Level:
High Street Level/Low City Level - though she's no slouch, she's only one woman. Though a one-woman army.
Powers:
The Immovable Object - Pretty much does what it says on the tin. Rubis is, for all intents and purposes, physically indestructible. She is immune to physical injury caused by significant emotional events such as, but not limited to, being shot, being stabbed, being gassed, and being submerged in water/boiling oil/molten metal and rock. She is not limited by the vagaries of age, disease or any such other damaging source or substance. However, she is still subject to the laws of physics - blast her in the chest with a shotgun, and she will go flying. She'll also be quite angry, so you'd better have a Plan B to restrain or subdue her when you realise that your little gun isn't going to stop this Polish juggernaut.
Attributes (Select one at each category):Date of Birth: September 14th, 1968
Height: Five feet and ten inches (177.8 cm)
Weight: Twelve and a half stone (79.37 kg)
Strength Level: Above Human (but not by much
Speed/Reaction Timing Level: Human
Endurance at MAXIMUM Effort: Effectively limitless
Agility: Human
Intelligence: Above Average
Fighting Skill: Mastered. As a veteran of 30 years, I'd hope so.
Resources:
Medium. As a veteran of over 30 years' service, Kseniya has amassed quite the small fortune, due to her service in the Soviet Bloc being more lucrative due to her status. She has most of her cash invested in several bank accounts in Poland, Switzerland and Sweden, though she prefers to keep a sizeable sum of money on hand in case of 'emergencies'. Her estimated net worth is approximately €650,000 in her bank accounts alone, with another €75-€100,000 on hand immediately. However, given most of her arms trades are with the black market, such monetary reserves are not inexhaustible.
Weaknesses:
Rubis is not invincible to non-mundane forms of assault. She can be affected by psychic attacks and abilities targeting her mental health, though as a veteran of 30 years, she is quite hardened to horror, and she is strong-willed. She's also just one person. Surround her, capture her and restrain her. She might be immune to bullets, but she's still just a person, though perhaps stronger than one might expect, given how she can use her muscular structure to its fullest extent.
Supporting Characters - Family, Friends and Acquaintances
Pułkownik Viktor Zielinski, 64, M, Father - Resident of Warszawa. Colonel in the Polish Land Forces.
Krystyna Zielinska, 60, F, Mother - Resident of Warszawa. Retired launderette owner.
Jozef Zielinski, 44, M, Brother - Resident of Warszawa. Investment banker. Helps Kseniya with her financial matters.
Jan Zielinski, 40, M, Brother - Resident of Kolobrzeg. Fisherman in the Baltic Sea.
Jean Duchene, 54, M, Family Friend - Resident of Lost Haven. Retired Capitaine in the French Foreign Legion.
Charles Lerroux/Konstantin Tchorzewski, 51, M, Family Friend - Resident of Paris. Retired soldier, FFL/Polish Land Forces.
Caporal-Chef Arielle Francoise Lerroux - 19, F, Friend - Resident of Toulouse. Soldier, French Army.
Promoting one of my NPCs to a full-fledged PC. Here's my CS for Madalena Hawthorne/Hex. And I know we've got a lot of supernatural and magical folk, so to keep a sort of balance I'd also like to make Hekate an NPC for both White Witch and Hex (albeit a very active NPC, but an NPC nonetheless).Name: Madalena “Maddi” Hawthorne
Age: 24
Alias: Hex, Lady Hex
Speech Color: color=E3243B
Character Alignment: Walking-the-Line
Identity: Secret (Known only by those with whom she works in close proximity)
Character Personality: Madalena is a curious and eccentric witch with an excess of personality. A little too excitable, she gleefully jumps at any amount of joy or wonderment and falls prey to her occult interests more times than not. She eres more on the side of hero than villain, always wishing to aid those in need of her particular talents, but understands the selfish and self serving nature of her gifts, along with their dark history. As such, Madalena has developed a second skin of sorts, allowing her to deviate from the normal realms of morality to do what she must.
Uniform/costume: Madalena sports a wider build with broad shoulders and rounder hips, ivory skin, and high cheekbones and curved features. Her eyes seem to shift from a soft hazel to green in the right light, and her hair is deep crimson.
Her uniform is best described as a modern take on a fairy-tale enchantress, made of rich velvet and hand sewn by a faery seamstress. The hem of her coat is inscribed with protective charms to keep it from being damaged, and worn around her neck is a charm to hide her identity (modelled after the charm created by the White Witch).
Origin Info/Details: Madalena’s interest in magic began as a teen. Back then, of course, it was all New Age theories and hand-me-down Wiccan spells for prosperity, none of which were anywhere close to what Gardner’s original coven had performed. But it was the push Maddi needed to continue her studies in the arcane and occult. After graduation, she attended a junior college in West Virginia with a focus in History, hoping to transfer her credits and get a degree in cultural anthropology at WVU. However, the hustle and bustle of campus life didn’t agree with her. She moved further up the East Coast, taking a few online classes until finally arriving in Lost Haven, Maine.
Upon her arrival, Madalena was made aware of a failing business, The Gilded Way, a local occult curiosities shop that had fallen into disrepair and disreputable status. Maddi gained employment at the Way, hoping to further her spiritual progress and occult knowledge. Unfortunately, the store continued to suffer. Taking out a small business loan, Madalena convinced the former owner to sell the remnants of the Way to her, thus began The Shadow of the Moon, catering to a wider audience of folk and drawing the attention of many a wandering witch, some well learned in ancient craft ways, others not so much.
Some time after, her relationship with The White Witch of Chinatown, Marie Heartford, as well as the rising threat of the Hounds of Humanity, lead to her pact with the infamous Robin Goodfellow, granting her power and knowledge in exchange for her aid in taking down a dangerous sect of the Hounds led by the so called Witchfinder General.
Hero Type: Mystic/Supernatural
Power Level: City Level
Powers & Abilities :
Puckish Magic: A gift from the imp, Puck, her powers of fascination are made more chaotic due to their origin. Her power to bless or blast with only a look or gesture is made more potent and virulent, and often come with other mischievous side effects.
Witch’s Bargain: Madalena can enter into binding magical contracts with words alone, and weave intricate enchantments into the fabricate of her agreements. She is bound by the terms of her contracts, but so too are the receiving parties.
Familiar Spirits: Madalena possesses three familiar spirits who assume a different bestial form: Hellawin, the owl; Malkin, the cat; Robin, the snake. Each is bound to a separate totem housing their essence. These familiars can perform certain tasks for Maddi, become corporeal or incorporeal, transform into Maddi’s likeness if given her blood, and have unique abilities themselves.–Hellawin can gift Madalena his sight, granting her the power to see whatever he sees.
–Malkin can bestow misfortune upon others and strengthen Madalena’s powers of fascination.
–Robin can bewitch others, granting them hallucinations or drawing them in for his paralyzing bite.
Skills:
Witchcraft: Maddi practices a form of witchcraft inspired by her contract with Puck, drawing power from him, his knowledge, and the Otherworld.
Occult Studies: Given her long standing interest in magic and recent pact with Puck, Madalena possesses a wide array of knowledge on various occult topics and practices.
Skilled Speaker: Because of her position as both proprietress of Shadow of the Moon and employee of The Red Devil, Madalena has become a skilled communicator and negotiator. She is also, though more recently, familiar with arts of deception and trickery.
Attributes:–Height: 5’10”
–Weight: 140 lbs
–Strength Level: Normal Human
–Speed/Reaction Timing Level: Normal Human
–Endurance at MAXIMUM Effort: Normal Human
–Agility: Normal Human
–Intelligence: Average/Above Average
–Fighting Skill: Untrained
–Resources: Large
Equipment:
Elderwood Scepter: An intricate scepter with a curved hilt to appear like the petals and vines of a rose, and thorns running down each side, used as an aid in commanding Madalena’s familiars and certain operations.
Ash Broom: A handcrafted broom infused with flying ointments that allow for limited flights over certain distances.
Glamour Charm: A simple charm worn around Madalena’s neck that conceals her identity. Her features are difficult to make out up close and even harder to remember.
Tools of the Craft: On Madalena’s person at all times are certain charms and working tools that may be useful to her, among them are a black book filled with minor charms, protective talismans, etc.
Weaknesses:
Magic and Mundane: Though there is debate among magical scholars regarding the level of humanity retained by fully initiated witches, Madalena is, for all intents and purposes, still human, and thus susceptible to any and all damage that manages to penetrate any magical protections. Due to that magical blood, however, she is equally as susceptible to items such as silver, iron, and the like.
Familiar Totems: Madalena’s familiars are able to manifest only if they are bound to their respective totem. Should these be destroyed, they may no longer physically manifest. These totems are highly durable, but can be destroyed with the right means.
Fledgling Witch: Madalena’s power is recently obtained and her knowledge, while great due to her connection to Puck, is far from perfect or complete, nor is she very experienced. As such, her powers will fail her from time to time, which could prove fatal in a dire situation. Furthermore, her powers heavily rely on her familiars and certain tools/implements, meaning she is far more effective the further away she is from a physical battle.
Supporting Characters:
Friends:
–Robin Goodfellow/Puck: Owner of The Red Devil and employer to Madalena.
–Marie Heartford/White Witch: Former employee of Shadow of the Moon and fellow witch under the employ of Puck.
–Charlene Croll/The Alchemyst: An alchemist of the Croll line aiding Madalena against the Hounds and the Witchfinder General.
–Carrie Ludwig: A witch and customer of Shadow of the Moon.
Acquaintances:
–Ursula Wyrcroft: Former senior member of the Agency in London, now heading the Ars Obscura, a secretive organization based in Wales, dedicated to the preservation of secrecy within the magical community and cataloguing of magical artefacts worldwide.
–Gideon Lloyd/Merlyn: A Welsh cunning man and field agent in the Ars Obscura.
–Orrin Anderson/Warlock: A male witch from Scotland and tentative enemy of the Ars Obscura.
Enemies:
–The Witchfinder General: A high ranking member of a sect in the Hounds of Humanity dedicated to organizing a long dead band of witch hunters known as The Winter Court.
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