Legends passed down over the generations often speak of what life was like before the flooding. Few but the longest lived races can recollect what a sprawling field looked like. What truly made mountains so inspiring to look upon as the soared to the skies. This world isn't even close to the way it was. 200 years of rising water changed the very planet from a green wonderland to an endless ocean, filled with unnatural mutations. With the water reclaiming the land it has forced a harsh decrease in population, eradicating the dwarves and elves to near extinction.
Humans thrive in the chaos of ocean life and adapted quickly. Dock cities sprang into existence to collect wayward mariners caught in the seas grip.
Elves have lost the forested homes their ancestors cultivated. Lost beneath the absolute darkness of the unforgiving waves. The power of their gods warped flesh and bone to create the Sea Elves we know today. With their aid, humans were capable of anchoring their cities in key areas around the world, now reduced to thousands of miniscule islands or what is left of towering mountains.
200 years of development is not merely limited to life above the shifting waves. Magic has been catered exclusively to newfound needs. Water breathing, buoyancy, water walking, even the creation of soil to be used on floating barges of steel amd wood. Protected by every sentient being.
Each city state that comes to power is entrusted to dedicate military power to one such vessel for the good of its people, and to reinforce political partnership. War fought over food would be a disaster for everyone. Pirates do not care for others and often attack barges, rarely to any effect.
Mercenary crews have sprung up across the deep reaches. Acting as hired muscle to keep watch where dedicated navy ships cannot, they are commissioned as protectors against the unknown and lawless parts of the sea deemed too hostile for living. City states often anchor permanently in areas referred to as the shallows. Sometimes more than 100 feet deep, the elves anchor thick chains to thick undersea rock. Their own cities crop up below the humans, a means of protection for both.
The first of three major mixed races kingdoms, Laxen is comprised of tall stone spires jutting from the shallow waters below. Stretching hundreds of feet in the air, with many large patches of solid ground, the spot was colonized and built from the ground up originally with wreckage scrounged from the seas. Over the last 80 years with knowledge and craftsmanship on the rise as artisans and thinkers alike pool their efforts for advancement of life, the city has swelled to great numbers. Lumber is still quite scare so many of the homes on the cliffs are made of stone mined out from below the waves. What little wood there is available has been used to create suspension bridges and ladders connecting the many pillars.
At the shoreline of each pillar lays the working class. Fishermen, miners, peasants. Easy access to the sea is essential to the thriving community here. Further up on the stone pillars are castles for those in military vocations, investing in the community while offering their protection from seaborne threats both above and below. New recruits are taken for the Laxen militia willingly.
At the heart of these towering pillars rests the heart of Laxen. The first settlers here cultivated the land with blood and tears as the hostile wildlife was driven back to the seas. Their desperate struggle for 'home' was rewarded with a wide cavern free from the waves outside. Safe from the storms and difficult to assail it is the ideal position for which to overlook their kingdom.
The royals of today are in charge of the true military might for Laxens newly developed Naval fleets, sporting nearly 50 ships hard earned. Each ship flies the Black fish flag.
Dario Laxen
Son of the founder, eldest of 7 and last of the line, Dario is a fierce combatant despite being close to 70 years of age. A jovial man with his priorities driven solely on the protection of home and people. It is through his political action with the dock cities to the south that supplies for repairs, food, and workers, has become solidified.
With the partnership of the Sea Elves the protection of each town and pillar is all but assured. The relationship between Laxen and their associates below the waves stems from mutual survival but a great deal of respect to culture and acceptance.
With his reign coming to a close, it is whispered among the townsfolk that the Fleet Admiral will take hold of the free towns. Others speculate it is far stranger. Dario's daughter has had renewed contact with her father in recent years, having become a successful captain in her own right.
Lytheria
Lytheria is one of the three largest underwater cities, and is home to the Aliran, the Elven Royal Family. Lytheria is the oldest city in the world and has had it's fair share of raids in the past, however this isn't an issue now that it's military is among one of the largest. Other than it's accolades in terms of size, it also has one of the few academies that explores magic outside of the typical uses; to further support this, there are buildings called 'Dry rooms' in which water has been removed to allow for these experiments.
The Aliran
The Alirans have been the rulers of Lytheria, and elves since the flooding of the world. In the past they have been tyrannical, their land-living ancestors were warmongers, conquering all of their neighboring kingdoms within a few decades. Over the centuries after the flooding, the Alirans ironically played a major role in bringing peace between the races, as well as fostering their symbiotic relationship, using their knowledge of the arcane and their resources to help support the first human colonies that inhabited the small amounts of land that remained.
coming soon
Orcs'n stuff like orcs. Not limited to just orcs.
Below is a list of various businesses relevant to the RP. To be added.
Name here
Age:(must be 18 and older)
Gender:
Race: Personality
History
Weapons
Magic (Magic revolving around fire is now considered taboo so few have any real strength with it anymore)
Other: Tidbits of your character that don`t belong anywhere else, such as appearance specifics.
RULES
No God-modding
Respect your fellow player
Gm word is not law. Mistakes are made by everyone so don't be a jerk about it.
If you know terminology I do not, speak up. The worst that can be done is you'll just be overlooked.
Don't poke holes. We have giant fire spewing water snakes that can fly. Sustainable economies aren't your concern.
Poke holes. Do so creatively.
I'm just one person trying to build a universe. Cut me some slack! I like to tell the lore as we progress, adding to the front page so there is still things to learn and see. Our story will revolve around Captain Delilah Laxen, daughter of the current leader of the free towns.
Where are we in terms of weaponry? Glorious powder, my friends! Flintlocks and other such weapons are available to those with connections to the industrious dwarves.
Where are we in terms of magic? Everywhere. All magic is still available but much of it is lost to the seas! As we explore the waves and maybe what lurks below, we can uncover lost spellbooks!
Personality: Izal is a no-nonsense type of man with an attitude of seriousness and power about him. He falters to no man, and heeds to no warnings. He is one who fears little, but that which he does is well worth it. His mouth ushers only commands and knowledge, he leads and directs with conviction and strength. He is not afraid to speak the truth to people, but finds little desire in rambling and squabbling. He would sooner shank a man than pity them with an argument.
History: (WIP and needing to talk to the GM about some thing.)
Weapons
Magic: Alexander is rather skilled and naturally born in the use of primal magics relating to animals and the body within nature. He can influence himself with aspects and strengths of beasts, as well as speak to them, and even potentially shape-shift if the need ever arised. However shape-shifting is something he has ever only done once.
Other: Tidbits of your character that don`t belong anywhere else, such as appearance specifics.