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Hidden 7 yrs ago 7 yrs ago Post by Zelosse
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Zelosse The Entity

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The Wave Breakers

Fantasy Naval roleplay




Legends passed down over the generations often speak of what life was like before the flooding. Few but the longest lived races can recollect what a sprawling field looked like. What truly made mountains so inspiring to look upon as the soared to the skies.
This world isn't even close to the way it was. 200 years of rising water changed the very planet from a green wonderland to an endless ocean, filled with unnatural mutations. With the water reclaiming the land it has forced a harsh decrease in population, eradicating the dwarves and elves to near extinction.

Humans thrive in the chaos of ocean life and adapted quickly. Dock cities sprang into existence to collect wayward mariners caught in the seas grip.

Elves have lost the forested homes their ancestors cultivated. Lost beneath the absolute darkness of the unforgiving waves. The power of their gods warped flesh and bone to create the Sea Elves we know today. With their aid, humans were capable of anchoring their cities in key areas around the world, now reduced to thousands of miniscule islands or what is left of towering mountains.

200 years of development is not merely limited to life above the shifting waves. Magic has been catered exclusively to newfound needs. Water breathing, buoyancy, water walking, even the creation of soil to be used on floating barges of steel amd wood. Protected by every sentient being.

Each city state that comes to power is entrusted to dedicate military power to one such vessel for the good of its people, and to reinforce political partnership. War fought over food would be a disaster for everyone.
Pirates do not care for others and often attack barges, rarely to any effect.

Mercenary crews have sprung up across the deep reaches. Acting as hired muscle to keep watch where dedicated navy ships cannot, they are commissioned as protectors against the unknown and lawless parts of the sea deemed too hostile for living.
City states often anchor permanently in areas referred to as the shallows. Sometimes more than 100 feet deep, the elves anchor thick chains to thick undersea rock. Their own cities crop up below the humans, a means of protection for both.



























RULES

  • No God-modding
  • Respect your fellow player
  • Gm word is not law. Mistakes are made by everyone so don't be a jerk about it.
  • If you know terminology I do not, speak up. The worst that can be done is you'll just be overlooked.
  • Don't poke holes. We have giant fire spewing water snakes that can fly. Sustainable economies aren't your concern.
  • Poke holes. Do so creatively.

I'm just one person trying to build a universe. Cut me some slack! I like to tell the lore as we progress, adding to the front page so there is still things to learn and see. Our story will revolve around Captain Delilah Laxen, daughter of the current leader of the free towns.

Where are we in terms of weaponry? Glorious powder, my friends! Flintlocks and other such weapons are available to those with connections to the industrious dwarves.

Where are we in terms of magic? Everywhere. All magic is still available but much of it is lost to the seas! As we explore the waves and maybe what lurks below, we can uncover lost spellbooks!
Hidden 7 yrs ago Post by Kalleth
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Kalleth Let me tell you / a story friend...

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...That's not a lot of rules.

:D
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Hidden 7 yrs ago Post by Spriggs27
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Spriggs27 Most likely a Synth

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Damn that rule listing tho
Hidden 7 yrs ago Post by jdh97
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jdh97 Hopeful

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Looks like it could be fun, count me interested.
Hidden 7 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Vice Captain, reportin'. I will have my CS up shortly.
Hidden 7 yrs ago Post by Kylia Quilor
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Kylia Quilor Goddess Hecate

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Definitely interesting. I'll have to see if I can get a CS in.
Hidden 7 yrs ago Post by Hallion
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Hallion

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Love it! Count me in as well.
Hidden 7 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Izal Valencia




Age: 43

Gender: Male

Race: Human

Personality: Izal is a no-nonsense type of man with an attitude of seriousness and power about him. He falters to no man, and heeds to no warnings. He is one who fears little, but that which he does is well worth it. His mouth ushers only commands and knowledge, he leads and directs with conviction and strength. He is not afraid to speak the truth to people, but finds little desire in rambling and squabbling. He would sooner shank a man than pity them with an argument.

History: (WIP and needing to talk to the GM about some thing.)

Weapons


Magic: Alexander is rather skilled and naturally born in the use of primal magics relating to animals and the body within nature. He can influence himself with aspects and strengths of beasts, as well as speak to them, and even potentially shape-shift if the need ever arised. However shape-shifting is something he has ever only done once.

Other: Tidbits of your character that don`t belong anywhere else, such as appearance specifics.
Hidden 7 yrs ago Post by Zelosse
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Zelosse The Entity

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